Tag Archives: Estcarp

Book Review: The Gate of the Cat by Andre Norton

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Once again we enter Andre Norton’s Witch World series, readers! Now, I know some of you are impatiently waiting for reviews of a Dean Koontz and a couple of Star Wars books to appear here. Fear not, please, they will be forthcoming! However, The Gate of the Cat and a couple of other novels have been patiently awaiting my attention, to the point that they are now becoming annoyed with me. As soon as they’re taken care of there will be analyses for Star Wars and Dean Koontz.

Until then, we must turn to today’s subject: The Gate of the Cat. The book starts out with young Kelsie McBlair heading out during the night to try and find an injured wild cat on her land. An American with Scottish heritage, Kelsie came to Scotland following a distant relative’s death in order to see if she would fit in at the ancient family estate and the town around it. But her real desire is to be a veterinarian – something that makes it hard for her to accept the hunting practices of the Highlanders. They like their deer hunts and consider wild cats to be vermin, attitudes which infuriate our heroine.

So when she’s tracking down an injured wild cat on her property, it doesn’t take her long to recognize the man prowling that she spots preparing to shoot same animal. Furious that Neil McAdams would pursue the wounded creature – and on her land, no less – Kelsie knocks his aim off, spoiling his first shot. When he tries to fire again, she makes another attempt to stop him. In the ensuing struggle, the cat escapes through a stone arch moments before the man hits Kelsie and sends her tumbling through the same portal.

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As you may have guessed, this is no ordinary stone arch. Nor is it your run-of-the-mill ancient Druid site. No, the three stones which make up this archway are a gate to another world; in this case, the Witch World. They specifically lead to Escore, the country to the east of Estcarp. A land of old balances that have been upset, Escore is was in the midst of a “cold war” before the arrival of the three Tregarth heirs. Now that “cold war” has become very hot, so that Escore is once again torn by conflicts between the Dark and the Light.

Kelsie literally tumbles into the midst of the hostilities after falling through the gate. Awakening sometime after her fight with McAdams, she gets to tend to the wild cat as she wished. But she also finds she is in a “dream” or nightmare world – one she can’t seem to wake up from. After attending to the cat, Kelsie has to do battle with creatures of the Dark, including a Sarn Rider and his pet hound. Confused and frightened, Kelsie winces when a strange call echoes in her mind. A yowl from the cat, which takes off toward the “sound,” convinces her that she wasn’t the only one to hear it.

Following the animal due to the pull of that strange mental summons, Kelsie comes across the remains of a war party. The lone woman in the party, though she is dying, is holding off yet another hound with a sparkling jewel in her weak hand. Kelsie manages to drive the hound off and keep it at a distance, then turns to try and help the dying woman. But there’s no help for Roylane, as the Witch identifies herself; there is only the “last gate” – death.

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Still, the dying Witch from Estcarp manages to give her jewel to both the cat and Kelsie, who eventually return the stone arch and the rocks that join it to form a rough circle. More trouble arrives as the hound follows them, attempting to gain entry to the circle by forcing one of Roylane’s dying companions through the archway. Only the timely arrival of Dahaun and a man from the Valley of Green Silences saves the two from the canine’s evil intentions.

On discovering that Kelsie is not of the Dark, Dahaun and her companion take the girl and the cat back to the Valley. There they help her clean up, start teaching her their language, and feed her. But when Simon Tregarth arrives and addresses her in English, Kelsie is thrilled to meet someone whom she can talk to plainly. She immediately asks how she can get back home and Simon has to tell her – repeatedly – that as far as anyone knows, there isn’t any way to get back to Earth.

This is where I leave you, readers. The Gate of the Cat is a good story, though recently this blogger seems to have lost some of her old interest in it. I don’t know why that is – it’s an enjoyable tale, with lots of adventure and many strong points. Perhaps the finale is too open-ended for my taste; Andre Norton didn’t always put her heroes and heroines together, but when she did she made it plain that they were in love.

In this novel, that wasn’t the case, which kind of annoyed me. I wanted a definite yes or no on the potential romance in this tale. But all I received was, “Maybe it is, maybe it isn’t; why don’t you decide?” Sometimes, if the writer leaves enough clues, this type of ending is not an unpleasant one for me. But if there’s a dearth of evidence, I tend to hate such finales; I’m not sure the Andre Norton left enough breadcrumbs to confirm the hero and heroine’s mutual attraction, let alone their eventual happily ever after.

Of course, it’s entirely possible that she did do this, and I’m just being stubborn. Either way, The Gate of the Cat IS a good, worthy read. It just doesn’t seem to appeal to me as much as other Norton books do.

Hopefully, though, this won’t be a problem for any of you, readers. Pick up and read The Gate of the Cat at your earliest convenience. 😉 ‘Til next time!

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Book Review: Year of the Unicorn by Andre Norton

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Welcome back to the Witch World, readers! This book – Year of the Unicorn – takes place in the Dales of High Hallack, the western continent of the Witch World. We are in uncharted, amazing territory here. Let’s dive in!

The long war between the Dalesmen and the Hounds of Alizon is finally over. The uniting of the Dale Lords, coupled with the loss of their support from the alien Kolder, weakened the Hounds’ ability to fight the Dalesmen, to be sure. But even this was not enough to secure the victory of High Hallack over the invaders. No, only one thing tipped the balance in their favor toward the end of the war. That was the appearance of the Were Riders on the side of the Dalesmen.

You are probably wondering who or what the Were Riders are, aren’t you? Bespelled by an Adept in the hidden realm of Arvon, which is sealed off from the rest of High Hallack, the Were Riders are men who can turn into animals. They have other magic as well, of course, but the Dalesmen know them best for their ability to assume the forms of beasts and birds.

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There are roughly thirty members of the Were Rider “Pack,” as they call themselves. And they agreed to enter the war on the side of the Dalesmen on one condition: after the war was over, the Dale Lords would provide the Riders with thirteen maids of marriageable age. They were to be comely and without illness or some other blemish, and they were to become the brides of thirteen of the Riders. The Pack was exiled from hidden Arvon to the rest of High Hallack; they did not come here willingly, they were banished.

But their time of exile is nearly ended. Once it is done they will either be allowed to reenter Arvon – or they will be stuck in High Hallack for the rest of their lives. If that last occurs, they do not want their people, such as they are (all the Riders are male), to disappear. The only way to preserve themselves as a race is to marry.

At the Abbey of the Flame in Norsdale, Gillan helps the Dames at their daily tasks. Taken by the Hounds from a land across the sea, she remembers nothing of her real home or people. Gillan only remembers scraps of the sea voyage and being rescued by Dalesmen raiding her captors’ ship when it arrived in port.

The Lord Furlo led the raid which rescued Gillan and so his wife, Lady Freeza, kept her as a fosterling. They retreated to the Abbey when he was killed and their Dale taken by the enemy. The strain of both losses, however, was too much for Lady Freeza and she died, leaving Gillan in the care of the Dames.

While grateful for the Dames’ protection over the years, Gillan has begun to feel trapped in the Abbey. Her chance to escape comes when the selected brides for the Were Riders stop by to take advantage of the Dames’ hospitality – and to pick up a couple of brides to fill the quota along the way.

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One of these prospective maids, a girl named Marimme, goes off into hysterics when she learns what her guardian has in mind for her. Seizing her chance both to help the poor creature and to escape the Abbey, Gillan knocks the girl out and takes her place, joining the other twelve brides on their journey to meet the Were Riders. By the time her deception is discovered it is too late to send her back, and so Gillan goes with the other young women to meet her future husband.

The Rider she chooses is Herrel. Herrel is not a full Were Rider; he is not as powerful as the rest of the Pack. And Gillan did not choose him because she was bedazzled by the marriage spell he and the other Riders used to call their new wives to them; somehow, she could see past the illusion. Nevertheless, she chose Herrel as her husband.

Herrel soon puts two and two together, realizing in the process that Gillan is not like the other girls or even of High Hallack. But because he is not as powerful as his fellow Riders, he cannot protect her from anything they try to do to her if they discover her power. So he asks Gillan to pretend the illusion the Pack keeps up for the benefit of the other brides is real, in order to protect them both from trouble.

If you think she says no, you would be wrong. If you think Herrel’s hope to keep Gillan’s ability secret gets exposed, you would be closer to the mark, readers. Year of the Unicorn is one of the best novels Miss Norton ever wrote; after the Falconers, I think I love the Were Riders best out of all her fictional races. They are just as cool and mysterious as the men of the Eyrie who, despite their practices, have always intrigued me.

In one of her essays, Miss Norton said that Year of the Unicorn is a retelling of Beauty and the Beast. I leave you, readers, to discover how they are alike. No more spoilers here; go out and get the book yourselves. You won’t regret it!

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Book Review: The Witch World Trilogy by Andre Norton

About a year ago, maybe two, I covered Andre Norton’s famous first Witch World novels: Witch World and Web of the Witch World. As you may remember, those books detailed the arrival of Simon Tregarth to the Witch World from Earth. After several adventures in this new world, Simon married the Witch Jaelithe who, though she was cast out of the Witches’ Council, retained her Power after marrying him.

These next three tales, which are crucial to understanding the timeline and references in all future Witch World novels, continue their tale in a new form…

Three Against the Witch World

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Three Against the Witch World is set after the Kolder War, at the very end of the year. Told from the point of view of Kyllan Tregarth, he describes how his mother, Jaelithe, gave birth to triplets. This was astounding because no one in the Witch World had ever had more than two children at once. Not in recorded memory, at least; if it ever happened before, it is lost in the Witch World’s ancient history.

But the birth was difficult, leaving Jaelithe lethargic and nearly catatonic for an entire year. This nearly drove Simon mad, and his work on Estcarp’s border with Karsten came dangerously close to killing for killing’s sake. Only when Jaelithe recovered did he calm down.

And the children? There were three: Warrior, Sage, and Witch. Kyllan is the warrior. He reached for a sword hilt when he could only crawl. The first born, Kyllan is not prone to asking questions or thinking on ancient mysteries. He is a man made to face the present moment, the desperate hour of battle.

Kemoc, the second of the triplets, is the Sage, the one with all the questions. He pries into records, old knowledge, and wants to learn anything and everything. Kaththea, the third triplet, was born almost immediately after him, and so the two have always been closer to each other than to Kyllan. Though not displayed in her early life, Kaththea has the same gifts as her mother; she is the Witch.

With Karsten maintaining its aggressive stance toward Estcarp, Simon and Jaelithe have to spend almost all their time on the border. Thus they rarely interact with their own children, whom they leave in the keep of their old friend, Loyse of Verlaine, the wife of Koris of Gorm.

The children’s only real mother is Anghart, a Falconer woman who left her village after her own deformed son was killed. The Falconers cannot tolerate weakness of any kind in their ranks because of their harsh lifestyle as mercenaries. And so, like the Spartans of old, they traditionally dispense with any child that is crippled or somehow blemished – even by, say, a large red birthmark splattered across their face. So Anghart is cold and distant to all in the keep. Only the Tregarth triplets, whom she cares for as her own, know her true warmth and nature.

Anghart may be the only one, aside from Jaelithe, who perceives the special tie among the triplets: though three distinct people with their own strengths and weaknesses, the Tregarth heirs have a mental link that lets them meld into a cohesive whole. On instinct, they do not display this ability openly or use it often. It is private, for them alone…

But when Kaththea accidentally intercepts a message sent by a Witch to the Council, asking for aid, their bond activates in response to the urgency of the summons. Captured by Karsten raiders, the Witch called her Sisters for help, and Kaththea was in the line of communication. She and her brothers immediately used their special connection to find the Witch and then help the Borderers save her.

But in doing so they revealed Kaththea’s talent. The Witches do not care for men, and because Jaelithe had left the Council, they did not test her daughter to see if she had the Power. With this rescue of the Witch, however, Kaththea’s Power has been revealed to them. The Council demands the right to test her and, if she proves to have the Power, to take her as a novice who will someday become a full-fledged Witch.

Although they almost never spend much time with their children, the Tregarths are no less protective of their offspring than any other parents. They flatly tell the Council that Kaththea is off-limits and will not be tested. But the Council is patient, and when Simon goes missing two years later, Jaelithe chases after him once she has found his location with the help of their children’s Power.

Years later, despite their parents’ best attempts to guard them, while Kyllan and Kemoc are with the border guards, the Council strikes. Sensing Kaththea’s cry for help, her brothers take off immediately to protect her. It takes the two of them a couple of days to get to the keep, where they find Anghart, barely alive. She stood by her foster daughter to the last, throwing herself between Kaththea and the Witches. When she would not be persuaded to move, they tore her will to live from her with their Power. Though she has the will to live long enough to tell Kyllan and Kemoc what happened and to advise them on how to rescue their sister, she dies two days later.

And so the Tregarth brothers remain Borderers, protecting Estcarp from attacks committed against their nation by Karsten, biding their time until they can find a way to save their sister. In one of these skirmishes Kemoc’s sword hand is injured and he has to be sent to Lormt to recover. When he comes back, he tells Kyllan he has learned where their sister is and where the triplets may hide from the vengeance of the Witches: in the East.

Why is this so special? For all those in Estcarp save Simon and his three children, there is no East on the map. There is not even a recognition of the word in the minds of those Kemoc has asked about the East. It is as if something blocks them from traveling or even thinking in that geographical direction.

So the brothers rescue their sister from the Witches’ training grounds and take her East – where they upset many balances, meet new allies, and find bitter, monstrous foes…

Warlock of the Witch World

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The sequel to Three Against the Witch World, this novel is from Kemoc’s perspective. Living in the Valley of Green Silences with its people, his brother, and his sister, Kemoc leads raids against the evils that prowl the Eastern land known as Escore. Kyllan has married a high lady among the People of Green Silences – Dahaun – but Kemoc and Kaththea as yet have no such heart-ties.

Until a man named Dinzil arrives with his people to join in the Valley’s defense. Kaththea and he get along right from the get-go, and he is well known by reputation among the People of the Valley, not to mention well-liked for his charm.

The only one who cannot stand him is Kemoc. It is not that his sister, with whom he has always been close, is showing favor to the man. That bothers him, but not in the way you might think. The reason that it bothers him is that he instinctively dislikes Dinzil. He cannot find a reason for his aversion; he only knows that every time he gets close to the guy, he has to restrain the urge to grab for his sword. The fact that Kaththea and Kyllan do not have this problem, and that Kaththea is dazzled by Dinzil, only makes matters worse for the Sage.

Dahaun figures this much out through observation and asks Kemoc what his problem is. Kemoc admits that he does not want to speak ill of an ally, nor does he want to accuse a man without proof. He only knows that something about Dinzil feels wrong. He cannot say it any other way.

Unlike his siblings, Dahaun accepts Kemoc’s instinctive assessment of the man. She knows Dinzil’s reputation, knows that he has been vouched for by others as a servant of the Light. But she is not willing to dismiss the second Tregarth youth’s concerns out of hand. Instincts can be as good as knowledge or reason; sometimes, they can be even better than those. In this case, she thinks he may be right and promises to keep as close an eye on Dinzil as she can.

Later, Kemoc and one of the men in the Valley go to visit the Krogan, humans mutated centuries ago by Adepts in magic so that they can live in water, not to mention weave spells using it. The catch is that the Krogan cannot survive long out of water. If they travel too far away from any source of water, salt or fresh, they will die. Don’t bring ‘em to the desert. 😉

At the lake the Krogan call home, Kemoc meets Orsya, one of the Krogan women. Later on, the Krogan emissary states that his people wish to remain neutral. Though of the Light and not allied with Darkness, they are tired of war and just want to be left alone.

Kemoc and his guide/commander leave the lake peacefully. But on the return journey, Kemoc is separated from his friend by a flood. It is not a natural flood, either; Kemoc feels as though this flood was conjured up by something or someone of the Dark. He gets back to the Valley eventually – only to learn that Kaththea, distraught at his disappearance and her inability to find him by mind touch, has gone with Dinzil to use that man’s “means” to locate him.

Though no one else is worried, Kemoc sets out almost at once to find her.   His every instinct is screaming that this was a trap set for his sister, and he has to find her before she is killed. Or worse….

Sorceress of the Witch World

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The final book in this trilogy of Witch World novels is from Kaththea’s point of view. After the events of Warlock of the Witch World, Kaththea was left in a childish, not-quite amnesiac state of mind. She has had to relearn everything, and her memory has come back slowly. Soon, though, the only things she does not truly remember are what she did while she was with Dinzil.

Nevertheless, her dabbling and subsequent mind wipe have left her open to the wills of the Dark things that roam Escore. Finally, she can stand the nightmares no longer. She decides to go back to Estcarp to find a surviving Witch to retrain her in the use of her Power.

The plan goes awry, though, when an avalanche separates her from her brothers in the mountain pass that leads back to Estcarp. Alone and unable to contact her brothers due to her weakened mind bond with them, she can only hope that they are still alive and that she will be able to return to them and the Valley.

That idea seems destined to die when a primitive man finds her and takes her back to his tribe – which turns out to have an old, old, old Witch guiding it around Escore’s myriad dangers.

Although she does not like being in this tribe or her separation from her brothers, Kaththea instantly recognizes that this Witch can help her regain control of her Power. This arrangement works well enough – until the old woman appoints Kaththea her replacement in the tribe’s society, seconds before she topples over dead!

Trapped with a tribe she does not want to lead, Kaththea slowly breaks free of the spell holding her to these people. When her attempt to safely guide the tribe ends in a massacre, Kaththea escapes, with only her most bitter enemy for company as she searches for a way back to the Valley.

The search is hampered not simply by those who are hunting the two women, but also by the magnetic pull of magic coming from an abandoned Adept’s castle. Unable to resist the pull, Kaththea and the other woman enter the castle and pass through a gate into another world –

It is through these events that Kaththea becomes the Sorceress of the Witch World.

Wow, that was a longer post than I had intended to write. Whew, I did not realize how much I would have to say to whet your appetites, readers! I think I will sign off now and let you look up these books yourselves. ‘Till next time!

Book Review: Witch World Duology: Witch World and Web of the Witch World

Witch World

Perhaps it has been viewed again, perhaps it has not, but some time ago I wrote a post about an Andre Norton book called Storms of Victory. Set in the author’s famous Witch World, I spent a long time describing her fantasy universe, mostly because I love it and the story so much. Doubtless, the length of that praise wearied many an eye; the post has not been one of my most popular pieces.

Despite that, I am once again returning to Andre Norton’s Witch World. But this time I start at the beginning, with the books that began it all.

Witch World is the first venture Andre Norton took into that universe. Simon Tregarth, a former American soldier who served with distinction during World War II, is on the run. Accused of a crime and hunted by an Organization he at least has some knowledge of (if not association with), Simon stumbles into a meeting with Dr. Jorge Petronius, a man who can make hunted men ‘disappear’ to places beyond the Organization’s reach.

Simon is, by now, desperate enough to listen to Petronius. A man named Sammy (by the sounds of it, he is a hit man) has been sent after Simon. Those who tangle with Sammy do not live to tell the tale, and though Simon is a good fighter, even he doubts his ability to stand against this hunter for very long. The thought of beating him is one Simon does not entertain; no one has been able to defeat Sammy yet. And if someone does vanquish him, then odds are that that person will be Sammy’s replacement.

Petronius takes Simon to his home and, after being paid, sends the World War II veteran to another world via a stone seat in his back garden. There, Simon meets a woman who can channel strange forces. This woman is on the run from men who have weird, nasty hounds at their beck and call. The two have to work hard to get away, but they do and eventually run into a patrol of the alien woman’s people.

Leading this band of warriors is Koris of Gorm. But when he asks his female compatriot’s name, Simon finds he has erred. The woman frowns, as does Koris who reaches for his weapon. Simon raises both hands and says, “Sorry.” Only later does he learn that no one may be told the name of a Witch of Estcarp.

With nowhere else to go, Simon joins the warriors’ band and returns with them to their capital: Es City. There he learns more of the people’s language, finds the buildings have plumbing, and that there are strange lighting mechanisms in the guards’ barracks. Lastly, he is brought before a head Witch; the Witch whom he rescued is standing beside her. They ask Simon if he is willing to stay in Estcarp, and he says he is. He then becomes a member of the Guard of Es City, a soldier under the command of Koris of Gorm.

Estcarp has, by the time Simon enters it, been at war with a strange alien race called the Kolder. The Kolder have many futuristic weapons, such as tanks and laser guns, while the warriors of Estcarp have only swords and “dart guns.” (I am still not sure what those are.)

But Estcarp also has something else: the Witches. Women of the Old Race who are born with “the Power,” these Witches can manipulate all the elements, earth and water especially. They also have telepathy and the power to make illusions. A woman with the Power who becomes a Witch swears off all contact with her family when she joins the Sisterhood. She leaves behind everything, even her very name, and becomes known only as a Witch.

The mark of the office of all Witches is the jewel they wear to focus their power for casting spells or blasting something – or someone! Witches also cannot marry, and they cannot have any relations with a man. Doing so means their Power is reft from them; they must not have ANY intimate contact with a man. The enemies of Estcarp know this, and they have taken advantage of this weakness in the Witches’ defenses when they have caught a live Witch.

All girls born to couples of the Old Race are tested at age six to see if they have the Power. Since most of Estcarp’s population consists of the Old Race, the Race which brought forth the Witches, a lot of girls posses the Power. With most of their women becoming Witches, the constant drains on their manpower in the never-ending battles on their borders and, now, the threat of the alien Kolder, the Old Race and the Witches of Estcarp seem doomed to extinction.

Also, as a side note, it is believed by the Witches that no man may wield Power. If a man does wield Power then he is thought to be of “the Dark” or “the Shadow,” and must therefore be destroyed.

So Simon throws a real wrench into Estcarp’s established balance when it is learned that he has some measure of the Power but is not of the Dark or the Shadow. At the end of his first adventure in Estcarp, Simon helps to deal the Kolder a damaging blow. He also learns the name of the Witch he first met on Estcarp’s northern border: Jaelithe.

Web of the Witch World is the second book in the series, and at its beginning we find that Simon and Jaelithe have married. Naturally, in Web, things get tougher for our heroes. The Kolder, though dealt a hard defeat in the previous book, step up their attacks. They revenge themselves on Estcarp for their earlier defeat by kidnapping Koris’ betrothed, Loyse of Verlaine. Simon, loyal to his friend and commander, ends up behind enemy lines trying to find Loyse.

In the midst of this, Jaelithe discovers that she still possesses her Power. As I said above, it is widely believed in Estcarp that when a Witch lays aside her jewel and marries – or has relations with – a man, she loses her Power. Only those Witches who have never been with a man can wield the Power.

But Jaelithe has married and she still wields Power! What is more, she learns that she and Simon can combine their Power and so can become more than either of them were alone!

Despite this, when Jaelithe hurries back to the Witches’ Council (the ruling body of Estcarp), to ask for her jewel to be returned to her, the Witches refuse to hand it over! They deny the fact that Jaelithe still has Power – though even a blind Witch could see that she does indeed retain her Power – and say that, since she left the Sisterhood, she cannot come back. And she definitely cannot have her jewel back!

Jaelithe is rightly furious. Not only has the Council refused to give her back her jewel, they have refused to believe the truth: that a lawfully, happily wed Witch and wife can still wield Power. Jaelithe has discovered something that has the potential to bring Estcarp back from the brink of a demographic twilight, but her former sisters will not admit that.

Why will they not return her jewel and admit to this? I guess, in the end, it all comes down to power. Not the Power, but power over the affairs of Estcarp. The Witches’ Council has ruled the country for centuries. They are in charge; everyone comes to them for answers, protection, and justice. They hardly want to share all of that with men!

What is more, since men in Estcarp do not traditionally wield Power, the Witches have come to hold them in complete contempt. Men wield swords, fight on the battlefield, and hack each other to pieces. They are brutes, whereas the Witches are more refined, more cultured. They are smarter than men, and can wield forces men cannot even dream of touching. What is a man compared to a Witch?

Even if they will not see, however, Jaelithe does. When Simon is captured by the Kolder and held alongside Loyse, Jaelithe goes after them both. It takes some work, but between the two of them, Simon and Jaelithe manage to get them both back to Estcarp. Jaelithe often joins or uses her Power with Simon’s in order to accomplish this.

Once Loyse and Simon are safely back in Estcarp, Jaelithe and her husband both turn their attention to the “Kolder nest” – the base that guards the gate by which the aliens came to the Witch World.

This is a pretty rough diagram of the first two Witch World novels, readers. Suffice it to say that I think these first two novels of the Witch World are great. And although you can enter the Witch World through any one of the novels Andre Norton wrote, you may want to begin reading the series with Witch World and Web of the Witch World. It is always best to enter a story by the front “gate” after all! And believe me, it saves you a lot of confusion in this series if you read these first!

Later,

The Mithril Guardian