Tag Archives: Irvine

Spotlight – Zoids: Chaotic Century – Moonbay

Char.page

Here we again return, readers, to the burning deserts of the planet Zi! Although there will be more Zoids posts coming out next year, this will be the final one until 2019. I wanted to cover the main cast for the show before the year was out, so it seemed best to shift my earlier plans around in order to give Moonbay her dues today. There will be more and different Spotlight! articles forthcoming in January, however, so don’t think I have forgotten any of my promises! 😉

That being explained, let’s stop beating around the bush and get to business. First encountered by Van and Fiona in the episode “Sleeper Trap,” Moonbay serves as the mother figure of their group during the first half of the season. In this way she is a little like Star Wars RebelsHera Syndulla. But where Hera is relaxed and laid back, Moonbay is feisty, fiery, and more than willing to tell off her hotheaded young charge, Van Flyheight.

Sharp-tongued and flirty, Moonbay has a good head for business and brooks no nonsense she herself does not commit. Though she can strike viewers as a bit greedy in her business dealings, the reality is that Moonbay is not a mercenary. Because she loves to travel and wants to preserve her independence, she needs to acquire a respectable influx of cash whenever she can get it. After all, it isn’t easy maintaining a zoid or buying supplies that will last over the course of long distance trips.

This is especially true after she hooks up with Van, Fiona, and Irvine, whom you can read about here, here, and here. Once she joins their party, Moonbay has three other mouths to feed and two extra zoids to maintain. Since the distances between villages and cities are rather long, that means more food has to be bought so the gang doesn’t run out of chow in the middle of nowhere.

The episode “Moonbay’s Waltz” demonstrates clearly that Moonbay is not the mercenary she first appears to be. In the course of this episode, Moonbay runs into an old sweetheart, a millionaire known only as McMan. McMan reveals he previously asked Moonbay to marry him, inviting her to a ball to introduce her to his family, but she never showed. Moonbay eventually admits that she ran away because she believed they were so different that a marriage between them would not work.

Thus one can see that the reason Moonbay is always looking for a big score isn’t because she loves money. She could have had more than enough if she had married McMan. The reason she is always bargaining for extra cash or, sometimes, swindling money from someone is so that she can support her footloose lifestyle. Being a carefree “transporter of the wasteland” is what she wants to do, and she will do whatever she must to ensure that she can keep going in this profession. Now that I think about it, she and Lando Calrissian would probably get along very well, not to mention have bucket loads of fun together.

In terms of fighting skill, Moonbay is actually pretty good at hand-to-hand combat. She does not do it often and, in a straight up physical competition, she would lose to a man in a few seconds. But when push comes to shove, she can and will fight. In the episode “Jump! Zeke!”, she took a Republican soldier by surprise, disarmed him, and held his arms pinned to his sides. Since he was about a head and a half to two heads taller than she was, not to mention broader, it is unlikely that Moonbay could have kept him prisoner for very long.

moonbay | Tumblr

But as she proved in the next scene, she only had to hold him for a few seconds. What she lacks in terms of physical fighting power Moonbay more than makes up for in her wits. Keeping the soldier’s arms pinned to his sides, she managed to broker a deal to help the Republican Army defeat an incursion attempt by the Imperial Army in the following installment, “The Battle of Red River.” The deal paid well at the same time it got her, Van, Fiona, and Irvine out of trouble for blowing up a Republican sleeper trap. Using her business sense, wits, and the element of surprise, Moonbay hauled the entire gang out of a nasty bit of legal trouble.

These particular skills extend to her piloting abilities as well. Moonbay’s primary zoid throughout the series is her fuschia Gustav which, though it has thick armor, is not much of a fighter. Moonbay was only able to install one set of twin cannons beneath an armor joint between two of the shell’s plates. Though Irvine once told her she should install more weapons on it, Moonbay pointed out that the zoid would be too heavy to travel if she did that. So she sacrificed greater firepower for mobility.

Age: Unknown

As she proved, however, the Gustav can do plenty of damage when no one sees it coming. Using the zoid’s thick armor and hidden cannons, Moonbay could achieve a variety of attacks in combat. These ranged from bowling over two-legged opponents to firing two precise and incapacitating shots into an enemy zoid, disabling it at once. There were other occasions when Moonbay used the Gustav as a shield to protect herself and others from deadly explosions or shots as well.

Moonbay also became an excellent Pteras pilot. (More on that zoid next year – I promise!) She literally learned that skill on the fly, but proved to be a quick enough study that she and her passengers survived the experience. Due to her transporter skills, she also mastered the enormous Ultrasaurus later on in the series. A huge zoid that was basically a walking city/military base, once she was in the cockpit Moonbay grabbed the controls and didn’t let go. Despite constant reminders, she loudly and publicly proclaimed the zoid was “her” Ultrasaurus. Since she was the one piloting it ninety-nine point nine percent of the time, no one could really argue with her on that one.

1983-2010 TakaraTomy ShoPro (Zoids is a trademark of the ...

Moonbay in her “Legendary Fireball” attire.

Though it was only revealed in the standalone episode “Phantom,” Moonbay also had a “need for speed.” She was once a champion racer known as the Legendary Fireball. Eventually, she quit the racing circuit for some unknown reason, only to return to the track briefly in “Phantom.” Due to a mistake during the race she lost the competition and, as far as I know, that was the last time she raced.

When it comes to relationships, in the first half of Chaotic Century Moonbay is definitely the mother figure for the younger members of the gang. This is most apparent in her relationship with Van; as noted previously, she will happily tell him off when he misbehaves or does something foolish. Occasionally she adds force to her lessons, punching, elbowing, or shoving Van around to get her point across. The reason for this is because she is trying to drive home the point that he has to “look after [him]self,” as there will come a time when no one else can or will take care of him.

Age: Unknown

Although their relationship is fraught with these kinds of confrontations early on, the fact is that the two do care about each other a great deal. Moonbay is not one to wear her heart on her sleeve, but she does admit that Van is “a pretty good kid,” and that she admires his determination to succeed no matter what. Even when he is older and more able to manage his own affairs, Moonbay still appears to consider him “her boy.”

This may have been shown best when she interposed her Gustav between Van’s downed Blade Liger and Raven’s resurrected Geno Saurer. Despite the fact that this resulted in a grave wound for her zoid, Moonbay didn’t regret the sacrifice when Van apologized in the next episode. While her reassurances didn’t alleviate his guilt, the fact that Moonbay blew off the severe damage showed she considered it a small price to pay for protecting him.

Her relationship with Fiona was less motherly and more sisterly. During the first half of the series the younger girl’s naïveté meant that she had to be watched over and protected more than a normal girl her age. When not “flying RIO” with Van in combat she remained with Moonbay, who took her under her wing. Slowly, through her time spent with the older girl, Fiona became assertive, gaining a decisiveness she had not demonstrated beforehand. Although she never became as feisty or fierce as Moonbay, the older woman did help instill in Fiona a strength of will that aided her later in life.

Forgotten Toon Girls: F is for Fiona

Moonbay also helped the girl relearn her way around zoids. As the go-to mechanic in the gang, both Van and Irvine relied on Moonbay to keep their zoids healthy. This was due not only to the fact that she was a good engineer, but because she knew a technique that would help zoids to “self-recover” faster than normal. Fiona often helped her on these occasions, giving her the opportunity to become Van’s personal mechanic later on. This skill also allowed her to aid scientists in upgrading his Blade Liger when she was older, which impressed Moonbay a great deal.

Another area in which the two were connected was in the way they worried over their men. As Fiona grew, she worried about Van more frequently because he began facing stronger and more deadly opponents. Knowing worry was useless, despite the fact that she often engaged in it herself, Moonbay did her best to support Fiona and help her relax before every big battle. The two were really close, shown by the fact that the only one Moonbay worried about more than Van was Fiona. If the younger girl was kidnapped or put in danger, Moonbay was instantly on the alert. Though she wasn’t much of a physical fighter, she would do her best to go after and rescue Fiona, no matter the danger to herself.

Finally, with regard to Irvine, Moonbay sincerely respected and liked the mercenary. Throughout the series they flirted with and teased each other; their behavior was so natural that sometimes a viewer could almost swear they were married. Being somewhat older than Irvine, she had more experience in certain matters than he did – namely the management of funds and the foresight necessary to finance a group that included herself, two growing kids, and one eighteen year old man who was used to living and fighting on his own. Where Irvine acted as the voice of combat experience during the first half of the series, Moonbay maintained the group’s social order and discipline. She made sure everyone ate on time, slept on time, and kept a tight rein on the way money was spent.

Moonbay Guardian Force Images

This meant that the two rarely argued or interfered with the other’s role in managing the kids, especially Van. When Irvine told Van off for wallowing in self-pity or blaming everyone except himself for a mistake, Moonbay held her peace and let him do it, recognizing he was more effective in this area than she was. But when it came time to let the boy alone to think things through or to tell him the hard truth about how the world worked, then the mercenary would let Moonbay do the talking since she was the one who had more experience in such matters than he did.

None of this is to say that their relationship was without its rough patches. Irvine had to repeatedly tell Moonbay to jettison her cargo of Imperial ammunition in “Sleeper Trap,” since her pride in never failing to deliver goods to an employer was putting them all at risk. In turn, she had to verbally slap him upside the head after his Command Wolf was wrecked by Raven later on in the series.

These instances of violent disagreement were rare and brief. Moonbay and Irvine made a good pair, shown by the fact that together they “raised” Van and Fiona right. To be perfectly honest, I’ve always suspected that they married after the series ended; they clearly cared about one another a great deal. During battles where Irvine was thrown around or injured, Moonbay often shouted his name, the way that Fiona would cry out if Van was injured. And while the mercenary often stated that Moonbay could “take care of herself” and was “pretty good in dangerous situations,” he didn’t appreciate it when she was threatened.

A future romantic relationship between the two is conjecture on my part, though, since the series leaves their relationship openended from start to finish. But while the writers may not have intended for them to be more than friends, I prefer to think Moonbay and Irvine became a couple at some point. She certainly couldn’t get away with saying she and he were “too different” to make a good match – not after everything they had been through together!

The more I write about these characters, the less I am able to think of actors, actresses, and directors who could ably bring them to the silver screen. It’s more than likely that an attempt to put them in a live action film would fail completely. They’re perfect the way they are.

If a competent, respectful group of creators could be found to make a solid, beautiful film (series) out of the show, then I might be more hopeful. But as things stand I am much happier to have the anime than a film (series).

Which reminds me: if you want to see this great show yourselves, readers, it is available in its entirety on Amazon.com. For those of you who want to test the show out before laying down hard-earned cash for it, check out the English dub of Zoids: Chaotic Century here at www.watchcartoononline.com. Don’t quit if you find the first two episodes a bit draggy and boring; wait until you reach “Sleeper Trap,” “Jump! Zeke!,” and “The Battle of Red River” before you make a decision. I doubt you’ll be disappointed. 😉

‘Til next time, readers:

“See you on the battlefield!”

Moonbay Guardian Force Images

Advertisements

Spotlight – Zoids: Chaotic Century – Irvine

Image result for zoids chaotic century irvine

Here we are in the desert sands of Zi once more, readers! This will be the last Zoids post I do for a while; I plan on writing at least a couple more before the year is out, since I want to make good on my promise from this review of Chaotic Century. The main thing is that the ball is rolling on this project, and that means I should be able to keep it moving forward.

So without further ado, let’s turn to today’s Spotlight! Here we focus on the mercenary Irvine, whom we first meet when Van and Fiona become lost in a sandstorm while searching for supplies. Seconds after coming face-to-face with the Irvine’s Command Wolf, Fiona and Van take an automatic step back out of surprise.

For Fiona, this is a bad move, since she ends up in a quicksand whirlpool and is nearly sucked under the dunes. Without a moment’s hesitation, Irvine pops the canopy on his Wolf and fires out a cable which he holds anchored, allowing Fiona to climb to safety. He then makes dinner for the two as night falls, listening to Van’s open, friendly prattle but saying little about himself in return.

Image result for zoids chaotic century irvine

Later, we find that Irvine wants to acquire an organoid so he can increase his fighting ability and strength. Setting his sights on Zeke, his first attempt at capturing Van’s friend ends in a two-on-one draw; this forces Irvine to retreat to fight another day. In the next two episodes he reappears, first as an unlikely (and disagreeable) ally in “The Protectors,” then again as a potential antagonist who becomes a fellow fighter in “Sleeper Trap.” He finally joins Van, Fiona, and Moonbay as a permanent member of the cast in the eighth episode.

While it appears that it is circumstances alone force Irvine into the position of collaborator for Van, these are not the only reason why he begins traveling with the boy. Despite his reluctance to admit it, he likes the kid. This is made clearest by his early kindess to Van and Fiona. It is totally unnecessary, after all; Irvine didn’t need to help them when he ran into them in the sandstorm. But he chose to do so, showing that he is not a villain at heart.

In terms of personality, Irvine begins the series as the voice of experience and temperance in battle. A sniper and an expert in all forms of stealth, he prefers saving his energy and using sleight-of-hand maneuvers to defeat the many enemies who go after him and his friends. Since he has hired himself out as an expendable target for some time, Irvine is well aware of what it takes to survive, and he does his best to drive this point home to Van and the others during the early installments of the series. His attitude during this time is often reminiscent of Clint Eastwood’s “spaghetti Western” characters; Irvine is just too cool to blow his lid or charge off half-cocked.

But that’s in the first part of the series. From about the middle of season one onward, Irvine starts to show some of the traits viewers expect out of Star Wars’ Han Solo. In the second season these qualities become more pronounced, all but smothering his resemblance to Clint Eastwood. During the second season Irvine will rush into battle recklessly or cockily, something he often chided Van for at the beginning of the show.

This change in attitude could be due to the fact that Van quickly surpasses Irvine in skill, but it is hard to say for sure. It is possible that, once the boy no longer needs his enthusiasm checked, Irvine feels better about giving his own “wild side” more rein. This tends to cost him, as seen when Irvine banks on being faster than Raven’s new zoid which is large, heavy, and bulky. As he learns too late, this does not limit Raven’s speed at all. During the resulting fight, Irvine is injured badly while his Command Wolf is physically killed.

Image result for zoids chaotic century irvine

If he had held back this defeat might have been prevented, though it is likely that the Wolf would have been seized and destroyed regardless. Either way, Irvine’s foolhardy rush at Raven shows that he does have a tendency to leap before he looks, just as Han does. It seems he kept this facet of his personality under better control when he was responsible for protecting and giving preliminary combat training to Van. Upon the other’s graduation to full-fledged pilot, however, he seems to have felt he could relax his own guard and show off a bit more than was necessary – or safe – for him.

Image result for zoids chaotic century irvine

This leads us, neatly enough, into a discussion of his piloting skills. Clearly, when they first meet, Irvine is Van’s superior in combat, meaning he can defeat the boy easily. As time passes and the boy’s skill grows, though, he begins to outshine Irvine during the battles where they fight together against a common foe. While the mercenary’s piloting abilities continue to develop as the series progresses, they never again exceed his friend’s level of prowess. A born sharpshooter, Irvine’s talents are accented and sharpened when he becomes the pilot and owner of the Empire’s prototype Lightning Saix. Combining his accuracy with the zoid’s speed gives him a distinct advantage in combat that he does not hesitate to use.

In terms of his relationships within the series, Irvine quickly becomes attached to Van in an older brotherly fashion. Though he states at first that he is only traveling with the boy and his friends in order to steal Zeke, this is a thinly veiled excuse he uses to keep the others from pestering him. The simple fact is that Van’s innate goodness reawakens Irvine’s own desire to be the best person he can become. Eventually, Irvine drops all pretense of staying on just to find an opportunity to take Zeke. He stays because he knows that Van “is a pretty good kid” who is going to, somehow, someway, make a difference in the world. And that’s an adventure the older man doesn’t want to miss out on.

Now, you may remember that in my post about Fiona that there was some mention of nostalgia being a factor in Irvine’s relationship with her. This is because, as revealed in the episode “Run, Wolf!” that he is not an only child. He had a younger sister named Helena, but she died of a fever when they were both young. “Run, Wolf!” shows that Irvine never really got over this loss. It also hints that losing his sister may have been one of the driving factors in his decision to become a zoid pilot: he wanted to become stronger in order to prevent as many such losses in the future as it is humanly possible to do.

Image result for zoids chaotic century irvine and fiona

This leads me to the conclusion that Irvine’s near-instant attachment to Fiona comes from the fact that she reminds him, to some degree, of his baby sister. His protective, caring, and gentle attitude toward her, along with his unwillingness to hurt her or see her be hurt (even when he is playing the bad guy) implies this is true. Their relationship does not change when Fiona becomes an adult. Although he may raise his voice when speaking to her, Irvine never says or does anything which could be seen as the slightest bit harmful to Fiona.

Another aspect of their relationship is shown here as well; when Fiona reaches adulthood in the second half of Century, she demonstrates that she still possesses a certain power over the mercenary. This is made blatantly clear in “The Black Lightning,” when Fiona begs Irvine to let another character attempt to save his Command Wolf. Though he clenches his fist in frustration, pain, and anger, Irvine does not – he will not – allow himselt threaten or hurt Fiona. She still knows exactly which buttons to push to make him listen to reason and to her, but she does not over-rely on this ability. Neither, it should be noted, does she abuse her power over him, something she could definitely accomplish if she chose to try it.

Related image

Finally, we come to Irvine’s relationship with Moonbay. Having met her prior to the beginning of Chaotic Century, it is hinted that the two had a fairly memorable encounter. What it was is anyone’s guess, though, since the two only make brief allusions to this meeting in “Sleeper Trap.” After this show, it is never mentioned again. But while the two do a regular amount of good-natured, half-serious flirting during the series, I think it unlikely their first meeting was of a romantic nature.

This goes for their relationship overall; the writers for the show leave the question of mutual attraction between Irvine and Moonbay openended from beginning to end. Whether they were, are, or will become a couple is a question that is never answered. It is up to the individual viewer to decide, at the end of the series, whether they go their separate ways or tie the knot and stay together for the rest of their lives. (Because I am a romantic sap, I subscribe to the latter theory – although I could imagine them not marrying. That image is disappointing, though, so I don’t dwell on it much.)

While the two butt heads on occasion, for the most part they each act as Van and Fiona’s surrogate parents for the first half of the series. They also show a good bit of concern for each other and are able to talk candidly about their fears for/pride in the two kids they take on as pupils or surrogate children. Throughout the show they remain completely honest and upfront with one another – even when saying something the other does not want to hear.

No description of Irvine’s character would be comprehensive if it did not mention how he felt about zoids. Up until the episode “Deploy the ZG!”, Irvine seems to consider most zoids as nothing more than tools or weapons of war. The possible exception during this period might be his Command Wolf; as I said before (somewhere), the relationship between a pilot and his zoid is reminiscent of the bond between a cowboy and his horse. Where everyone else sees just another mechanical animal/stallion, the pilot/cowboy sees his best friend.

Related image

This means that Irvine’s attitude toward zoids in general and his Command Wolf in particular undergoes a drastic change in “Deploy the ZG!”. Having snuck into the Republican base at Mount Osa in order to steal some equipment to do battle with Raven, Irvine discovers the base’s last, best weapon against the Imperial Army. This is a Gojulas – the “ZG” from the title – which the soldiers within Mt. Osa managed to cobble together in a last ditch effort to prevent the Imperials from taking over their capital city.

Now, the Republic did have other Gojulases in their arsenal. But since these zoids are fearsome, hard-to-overcome tanks, it appears that most were kept in the Republic’s capital as the ultimate, final means of defense for the Republic’s citizens. There were very few Gojulases on the front lines of the war at the beginning of the series.

So Irvine, who had never seen a Gojulas up close and personal, was awestruck when he stumbled on the one stored in the Mt. Osa base. That is where Colonel Kruger (more about him another day – I promise!) found Irvine and scolded him for losing his last battle with Raven. Immediately, the younger mercenary rounded on the man, but Kruger managed to calm him down by comparing his current attitude with the look of awe and excitement he had shown when he “first laid eyes on the Gojulas.” Kruger went on to give a memorable speech about zoids, which I have paraphrased and reused in my previous posts on this series because it explains the wonder of these mechanical animals so well.

Although his meeting with Kruger was brief, Irvine clearly took the old man’s words to heart, and revered him as a valuable teacher and fighter in later episodes. From “Deploy the ZG!” onward, the mercenary never again considers zoids to be mere machines. Instead he learns to see them the way that Van does. And after this episode, Irvine became as protective of his Command Wolf and his Lightning Saix as Han was of the Millennium Falcon.

If you get the chance, check out Irvine and the rest of the gang by either picking up the series on DVD through Amazon, or swing by www.watchcartoonsonline.com to learn all about zoids yourselves, because now I must keep my promise and “see you on the battlefield” another day.

Until then, “Catch ya later!” 😉

Image result for zoids chaotic century irvine

Spotlight – Zoids: Chaotic Century – Van Flyheight

Last year I promised that I would begin doing Spotlight! posts about the characters from my favorite Zoids series, along with articles about the “mechanical combat units” themselves. Today, I am making good on that promise; here we will discuss the hero of Zoids: Chaotic Century – Van Flyheight.

Van is fourteen at the start of the TV series (the translators in Canada mistakenly have another character in the show say he is seventeen). Raised in the farming town of Wind Colony, Van’s father died five years before the series begins. Imperial soldiers came to the Republican colony when Major Dan Flyheight and a group of Republican soldiers were nearby. The commander of the Imperial division threatened to burn the village to the ground, but Dan Flyheight and his white Command Wolf, Zeke, took the entire unit down single-handedly.

So at the beginning of the show, Van is being raised by his older sister, Maria, in the Wind Colony. Every chance he gets, he sneaks away from her to explore the ruins of nearby military bases. Judging by their appearance, these bases long predate the current war in the show. Van does this to seek adventure and scrounge for scraps of salvage, despite his sister’s constant warnings that this is dangerous – not to mention her insistence that he do his chores.

Image result for zoids van flyheight

Van Flyheight

But come on, what fourteen year old boy who wants to be the greatest zoid pilot ever is going to listen when his big sister tells him to do boring chores? As the village priest tells her, “You can’t stop the boy from wanting to find a zoid of his own.” And that means she cannot stop him from running off to the desert.

Open, energetic, and easily excited (or offended), Van once again escapes his sister to go exploring in the first episode of Chaotic Century: “The Boy From Planet Zi”. But he gets more than he bargained for when a bandit named Bole begins chasing him in a newly acquired blue Guysack (scorpion-type Republican zoid – more on that another day).

Van escapes Bole by the skin of his teeth, hiding in the ruins. Then Bole’s compatriots/babysitters, Bianco and Nero, come to dig their young charge out of the rubble. Before they do that, they shoot at the ruins to trap Van inside so he cannot go running off to tell the villagers he saw them. That would bring the Republican Army down on the Desert Alca Valino Gang, and none of them want official trouble.

Inside the ruins, Van notices a heretofore hidden door which is now askew. He goes down the path to find a secret room with two green stasis pods inside. Accidentally opening the first, he encounters and befriends Zeke.

Image result for zoids zeke

Van Flyheight and his organoid, Zeke

More information about their first meeting can be found here and here, readers, if you want to start watching the series. Even all these years later, I absolutely love this show, and Van is a big reason why.

Despite the fact that he starts out reckless, hotheaded, and callow, Van quickly wins a viewer’s affection with his willingness to pick himself up and dust himself off. His kind, selfless nature make up for his naïveté and impulsive behavior. Over time he matures into a stronger boy, eventually becoming a great young man you still want to cheer on.

While it seems like mere luck that Van lives long enough to become the “greatest zoid pilot ever,” there is actually a lot of raw talent backing him up. Van has the potential to be a great pilot right from the start; he is perceptive, inventive, and quick-thinking. All he needs to learn at the beginning of his career as a pilot is how to put that together with his fighting skills instead of charging blindly into a battle.

It must be said that no one viewing the show would love zoids very well without Van Flyheight. A boy “with a strong fascination with zoids,” Van loves the mechanical animals almost as much as he loves those who are related to him or who are his friends. The entire reason he and Raven, his archnemesis through most of the show’s run, begin their feud is because the latter takes pleasure in brutally destroying zoids.

Image result for zoids van vs. raven

Raven vs. Van Flyheight

And when I say brutal, readers, I mean brutal. Van rightly calls Raven’s attacks evil, but we would not really notice how evil they were if not for our hero’s instinctive reaction to Raven’s fighting style. This brings another characteristic of his to light; much like Captain America/Steve Rogers, Van has a heightened sense of right and wrong. He may not be able to explain how he knows the difference between good and evil on occasion, but when he sees some wrong being committed – no matter how small it may be – he instantly recognizes it and acts to correct the transgression.

Of course, some will ask how I can say this, given Van’s penchant for sneaking away from his sister and disobeying her. First, it is important to remember that I did not say Van was a saint. I said he was good – about as good as Captain America, though he may be a few bars lower on the scale. Besides, avoiding chores does not make anyone a criminal-in-training; it certainly seems that Van was obedient most of the time. And who knows where we would be if he had not snuck out to play in the desert every once in a while? Zi would be worse off if he had stayed home, I can assure you!

This exemplary standard of goodness in Van has a profound effect on those he meets. They are impressed, either immediately or over time, by his innate goodness, his determination, and his no-quit attitude. We see this most in the first adult friends he makes outside Wind Colony: Irvine and Moonbay.

Related image

Irvine

Irvine and Van meet in the episode “Memory.” A wandering mercenary who fights or “protects” for money, he is in the area when Van and Fiona get lost in a sandstorm. On the hunt for an organoid to increase his power and strength, Irvine decides to try and steal Zeke from Van. You would think this would make them enemies and, for a while, they certainly are not friends.

But Irvine is not yet so far down the Dark Path that he is immune to Van’s inborn decency. Before you know it, he is traveling along with Van, Zeke, Fiona, and Moonbay. Though he says several times he is just waiting to find an opportunity to steal Zeke, it quickly becomes apparent this is no truer than Han’s statement in A New Hope when he says he is only interested in the money. Van’s goodness awakens and enhances Irvine’s, bringing it to the fore and making him a better person. The two eventually become brothers – not just in the sense of being fellow pilots of high skill, but in the fact that they watch out for, care about, and protect each other.

Moonbay fills the role of mother for Van in the beginning, a little like Hera Syndulla does for the crew in Star Wars Rebels. But where Hera is calm, cool, and very hard to ruffle, Moonbay can and will raise her voice in fury when someone ticks her off. Like Irvine, she has also become jaded by “real life” and she has a mercenary streak. More than once we see her wheeling and dealing on the side to earn more money than others think she needs. Van only directly confronts her once during one of these deals when she almost pulls a genuine swindle, telling her that he “can’t explain it using big fancy words but… [he] sure know[s] the difference between right and wrong!”

Image result for zoids moonbay

Moonbay

In reality, Moonbay is not much of a mercenary. She just loves traveling, which means that she needs enough money to support herself – not to mention the rest of the gang while they are roving along with her. As a disciplinarian, she is able to get more and better results out of Van than Maria for the simple reason that she is not his older sister. She treats him like the kid he is and tells him off when he deserves it – sometimes with a punch, if she feels he has earned one. At the same time, Van’s goodness keeps Moonbay honest and makes her strive to be better, even if she won’t necessarily admit that out loud.

Zeke remains Van’s best friend and fellow combatant throughout the series. The two are devoted to each other, almost like twin brothers (as opposed to the older brother/younger brother relationship Van and Irvine share). Much like Van, Zeke seems to be possessed of an inherent gentleness and goodness. Where others might have beaten this out of him, Van’s natural kindness enhances Zeke’s and keeps him innocent.

Image result for zoids fiona

Van and Fiona

Finally, we come to the relationship Van has with Fiona Elisi (Alicia?) Linnet, the Ancient Zoidian girl he finds in the same ruins where Zeke is hidden. When Fiona is released from her stasis pod, she initially has no memory of who she is or where she came from. She cannot remember her real name (Elisi Linnet), only the name “Fiona.” Despite being irritated by her constant questions in the first two episodes, Van immediately works to help Fiona, taking her to his village so she can be safe.

Image result for zoids fiona

While they start out as friends, over the course of the show the two obviously fall in love. Though we only see them kiss once (when Fiona has to talk to Van via a psychic image and/or hologram), the rapport between the two is not that of a brother and sister or of two friends traveling together. It is most definitely romantic, and in the best kind of way. This is made blatantly clear in episodes such as “A Voice from Afar” and “New Liger,” where Van can hear Fiona’s voice in his mind. The two early on show signs of developing a romantic bond, which seems to be the basis for the psychic tie that arises between them.

But the relationship which has the most profound impact on Van’s character is one we never see. This is his bond with his father, Major Dan Flyheight. Though we never watch them interact on screen, Van’s dedication to becoming “the greatest zoid pilot ever” is due entirely to his admiration of, and his love for, his deceased father.

Related image

Dan Flyheight

We only see Dan Flyheight once in a flashback in the episode “The Distant Stars.” However, that brief glimpse shows us where Van gets not only his piloting skills, but also his kindness, gentleness, and strong sense of right and wrong. Dan’s last words – his last thoughts – are for the two children he will leave behind, showing that the strength of Van’s love for his family and friends was learned at his father’s knee. He even names his best friend Zeke after his father’s zoid. In a world where the power of the father is laughed off and derided as unnecessary, Van proves the exact opposite with his fond remembrance of the father he lost too early.

The plot for Zoids: Chaotic Century is the joys and travails not only of a boy becoming a man, but of a page becoming a knight. Van is needed now more than ever for viewers, boys and girls both. Girls will learn what really makes a man by watching this series, while at the same time boys learn the virtues which will be their guides and friends throughout their lives.

Related image

If, as is possible, someone intends to make a film (or a series of them) about Zoids: Chaotic Century, they HAVE to get Van Flyheight right. If they do not do that, then the movie(s) they make will be worthless, or very close to it. Along with Captain America, Aragorn, Optimus Prime, and Sir Galahad, the one character in the universe who you CANNOT mess with is Van Flyheight, readers.

But you do not need to take my word for it; just visit the posts I have about the show to see what will be lost if Van is not brought to life properly. Or, better yet, hunt down Zoids: Chaotic Century’s eleven DVDs on www.amazon.com and watch the show yourselves. If you hate it, I will be surprised. If you love it – welcome to Zi, readers! We’re happy to have you on the battlefield!

Catch ya later! 😉

Related image

Zoids: Chaotic Century – A Series Review

Technically, I already did a review of the Japanese series Zoids: Chaotic Century. But not too long ago I became curious to see if Zoids had become a topic of conversation on WordPress. After all, that was the raison d’etre for my Spotlight! posts; I started them to put the word out about not only my favorite Japanese “mecha,” but to start a conversation about my much loved anime.

At least, that was what I hoped would happen. Aside from a few likes, nobody seems really interested in discussing Zoids, whether it is Chaotic Century’s zoids or any of the other series. So I sort of let the matter drop, going back to my usual Spotlight! posts and remembering the show fondly, as always….

Then I had the trailer for Zoids: Field of Rebellion recommended to me, and my Zoidian fervor re-engaged itself – with a vengeance!

Not that my love for zoids is ever very far away from me. One of the things I have learned about the stories I enjoy is that, no matter where I go or what makes me set them aside, my favorite characters in fiction will reassert their importance to me when I least expect them to do so. They also seem to like doing this to me when I need them most.

One of the reasons that Chaotic Century has a special appeal to me is not simply because I was young and impressionable when I first saw it. I associate certain things with how the show makes me feel. A beautiful autumn day, an open horizon, a certain tangy, alluring bite in the air – these are triggers which still make me itch, even now, to find a zoid and hop in its cockpit.

I know that zoids do not exist. I have known this for years. But there is still something that I can sense in the air sometimes that makes me feel as eager as I only did when I watched or thought about Zoids. The trailer for Field of Rebellion not only intensified that childish wish, it made me hope for a film based on at least the zoids themselves, if not on Chaotic Century.

If Takara Tomy or another Japanese company is actually thinking of turning Chaotic Century into a film, then all I can say is: “Go for it! Go For It! GO FOR IT!!!!” I have wanted a zoids film – or a series of films about zoids – for as long as I have been a fan of Chaotic Century. But as I grew older and watched other shows I enjoyed made into films, seeing how they were abused and mangled by Hollywood, I began to fear that a film about Chaotic Century would destroy the story and the characters I loved so dearly.

Image result for zoids chaotic century

For this reason, I have decided to inaugurate a series of Spotlight! posts that will focus on the characters from Zoids. I do not want these great characters who still visit me when I need their encouragement to be destroyed as the Teenage Mutant Ninja Turtles, the Transformers, and other childhood friends have been. No amount of CGI zoids or fantastic storytelling would save a film that abused these characters, and this is something I wish to make perfectly clear to anyone who may be considering creating a film based on Zoids: Chaotic Century.

But before I get to those posts, I thought it best to review what makes Chaotic Century such a powerful series. It is not the music (which is stellar); it is not the artistry (which is appealing), and it is not the English dubbing (which is not perfect but still works quite well).

It is the characters, the zoids, the plot, and the themes of the series that make Zoids: Chaotic Century such a magnificent story worthy of the best efforts of those who paint pictures on the silver screen. There are four main plot points in Chaotic Century that MUST be present in any film based on the show. These are:

Friendship, Love, and Redemption

Related image

I will touch on this more in the character posts, but one of Chaotic Century’s biggest selling points was its character growth. Though the story starts out somewhat slowly, the friendships between the characters develop so well and so thoroughly that you do not notice just how far they have come until the stakes begin to rise. Then you suddenly get jerked into a position that lets you realize that these characters have grown due to their contact and interaction with each other. You realize that they would never have become the people they are in X episode if not for the fact that they fell in with each other earlier and have been traveling together since.

The love aspect is present in the main romance in the series, which lasts from episode one to episode sixty-seven. We never see the end result, but we are left to believe that the main characters do indeed live happily ever after when the credits finally roll. A few side romances are shown as well, and these are all handled with an adroit touch. The main couple only exchanges one kiss, and that was not a smooch of the physical variety. If the writers for the movie will not honor these relationships in any film about the series, I will not be watching that movie.

Redemption is a big part of the series as well. Many of the villains in the story turn over a new leaf during the course of the show, while several remain evil to the bitter end. These redemptions never feel forced, as the one for Helmut Zemo did in Avengers Assemble’s “House of Zemo.” They never feel tacked on, either, as the redemption of Doctor Octopus in Ultimate Spider-Man’s series finale did.

Image result for maleficent

Best of all, there are no saving twists for the villains, such as we see in Maleficent. The bad guys either reform or they croak. A couple of villains do kind of reform before they die, but that is probably for the best, as their redemption arcs weren’t likely to last beyond that episode.

Redemption in Zoids takes place gradually; it is natural, the result of progressive character growth and discovery. It is not a spoonfed, hamfisted “let’s all sing Kumbaya and admit that our dads were jerks” moment. (Now that I think about it, not one of the fathers in the series was even a mild jerk, let alone a horrible, horrible person. Score another point for Zoids: Chaotic Century!)

A film about this series has to include these elements; it has to build the friendships and the romances smoothly and quietly. It has to be just as soft on the redemption arcs for the villains as well. Any movie about Chaotic Century that does not do this will not do the series justice, and I will NOT pay to see it.

I know these character arcs would not be easy to condense in a film (franchise), which is the other reason I have been leery of the idea of translating the TV show into a film (series). But if a Chaotic Century movie (series) is in the works somewhere, or on someone’s mental backburner, this character growth is going to prove a challenge for them. It will be a worthwhile challenge, but they may not get the necessary thanks they deserve for this work – even from a Chaotic Century fan like me, unfortunately.

Never Give Up Hope – Or the Fight

Image result for zoids chaotic century kruger and irvine

Mostly, it is the main character, Van Flyheight, who has the never give up/never lose hope attitude. This attitude is passed on to his friends by him, thereby infusing the entire story and tying it tightly to reality. We have all faced moments when the going gets so tough, so nigh unbearable, that we cannot stand to think of dealing with the pain for another instant.

Zoids: Chaotic Century shows that even Van is not invulnerable to these moments. What makes him different is that, for him, these moments are rare and they do not last. This allows him to inspire others to hold on to hope when it appears that the battle is already lost.

I cannot tell you how valuable this plot point in Chaotic Century has been for me during my life. I am as weak as the next person; there have been moments when I can see the bottom of the pit of despair, when I have thought life would never, ever get better.

Chaotic Century has been, in some ways, a life-saver for me in these moments. Sure, I have had the “it’s-a-cartoon-and-has-nothing-to-do-with-real-life” thoughts about it. But Zoids taught me that you only really lose the fight when you give up hope. Maybe you cannot always feel hope, as Van seems to, but the show taught me that quitting simply is not an option. Through this show you learn that giving up simply cements your loss while holding out in spite of the pain means you might actually be able to turn the tide of the battle.

A film (or series of them) based on this TV show has to reference tenacious hope as often as its progenitor did. Otherwise, it will not be based on Chaotic Century but on the producer/director/writer’s agenda. The only agenda for a movie (series) based on Chaotic Century should be that hope is more powerful than despair, no matter how grave matters appear to be.

Pursue Your Full Potential – As a Pilot and as a Person

Image result for zoids chaotic century kruger and irvine

A sub-theme, if we can call it that, in Chaotic Century is that in order to become the best (or at least a competent and good) pilot in the world, the pilot and his zoid have to reach their full potential as a fighting unit. As one wise character in the series told Van’s friend, “Zoids can sense [their pilots’] feelings and emotions and use them to enhance their own capabilities [in battle]. Once [the pilots] recognize that, the possibilities are endless.”

Anyone who has ever watched zoids remembers the “awe and excitement” we felt when we first saw these enormous, mechanical “spirit animals” running across the screen. We wanted to be that strong, that fierce, and that able to fight. We wanted to be the heroic pilots of our favorite zoids.

The problem Chaotic Century addresses is that zoid pilots can lose sight of this potential in the thick of battle, and thus they lose sight not only of why they became a pilot, but of who they are as people. This leads them to consider their zoids and everyone else’s to be “ordinary” fighting machines which are only useful as tools, pets, or weapons. They stop seeing zoids for what they truly are and see only what they can get out of them.

The challenge Zoids: Chaotic Century presents to its characters – and thereby to its viewers – is it asks us whether or not we have kept our eyes on the prize. The prize is our “full potential” which, while it can never truly be reached in this life, is the only thing worth striving after. Money, power, luxury – these are distractions, in many cases deadly ones. The true potential of a man (or a woman) cannot and should not – must not – be gauged by these foolish categories. What matters is whether or not you are striving after your full potential. Because it is only by chasing after your full potential in this life that you can actually achieve it in the next.

This theme ties directly into the fourth premise any filmakers who wish to bring Zoids: Chaotic Century to the silver screen must keep in mind….

Wonder

Image result for zoids chaotic century

This theme is so obvious that we fans tend to forget it. Wonder radiates palpably from Chaotic Century; but we viewers become so accustomed to the zoids that, like their pilots, we tend to stop marveling at these magnificent mechanical creatures as we should. We become so used to the vast desert vistas, the high mountains, the plateaus, the hills and plains in the series that we forget how beautiful they are. The music – which still sends tingles along my skin and inspires me to smile like a maniac – becomes so much a part of the background that we hardly notice it.

The way Chaotic Century keeps us on our toes is by having the characters point out the wonder of these things. Time and time again, characters remark on the beauty and splendor of the zoids, reminding us of how special these creatures are. The appreciation that the ordinary village folk in the series show for the countryside they live in reminds us that these vistas are available to us wherever we live. We simply have to actually look out the window and see them as they are. The sacrifices the characters make for each other, the little gestures of friendship and romance sprinkled throughout each episode, call on us to realize how valuable our own friends and families are to us.

Above all, Chaotic Century prompts us to keep our eyes on the prize. It constantly reminds us to strive after hope in hopeless situations, to fight to maintain our urge to discover our true potential. We may not be zoid pilots (no matter how much some of us wish we were!), but we are people who are gifted with different talents, different purposes in this life.

Are we pursuing these vigorously, working to find the “endless possibilities” open to us as we work on these things that we love? Or have we become “jaded” and forgotten what made us want to be a mother, a father, a football player, a Marine, a piano player, a writer, an artist, etc. in the first place? Are we striving for the good, the beautiful, and the best that we can achieve – or have we completely lost our sense of direction?

Image result for zoids chaotic century

Many of the characters in Zoids: Chaotic Century have lost sight of the real reason they became zoid pilots. They have lost sight of the real reason why they wanted to get in the cockpit. As the series progresses, they relearn this – allowing us to learn to look at our own lives with new eyes because we have seen the characters do it.

A film – or a series of them – based on Chaotic Century must have these four qualities. If it (or they) does not, then it has failed to give homage to its progenitor franchise, just as the new TMNT movies and the first three Transformers films did. But a zoids film (franchise) that acknowledges its source material, that shows an appreciation for it, can only be pursuing the series’ full potential on a grander scale.

I leave you to discover Zoids: Chaotic Century for yourselves, readers, as I did in my last post. In addition, I also leave you the longest trailer for Zoids: Field of Rebellion. If they could make this video (which is ABSOLUTELY SPECTACULAR FROM A VISUAL STANDPOINT), then they can make a film out of Chaotic Century!

I do not know if they will do this. I want them to do it, as long as they do not try to rewrite the series when they make the film(s). If they can tell this story, whole and entire on theater screens, I will be in seventh heaven. You will have to tie me to the seat and gag me in order to get through the movie, but I will be happier than a clam if Zoids makes it into theaters.

But that is not my decision to make. I can only watch the TV series and the trailers for Field of Rebellion – and dream. For now, that is enough.

See you on the battlefield, readers!

A Gallery of Images from Zoids

Following this blog the way you have, readers, you may have noticed this writer is a HUGE fan of the Japanese anime Zoids: Chaotic Century.  This post is a full-blown gallery of pictures I have assembled and am now showing off.  To get you in the mood, the intro theme for Zoids: Chaotic Century is at the top of the post.  I hope you enjoy the photos as much as I do, readers.

See you on the battlefield!

The Mithril Guardian

The Zaber Fang (Raven’s Model)

Related image

Related image

 

Shadow (Raven’s Organoid)

 

Dibison (Thomas Schubaltz’s Model)

 

THE BLADE LIGER (Van Flyheight, Leon Toros, and Fuzors’ Models)

Related image

 

Command Wolf (Standard and Irvine Models)

Irvine's Command Wolf in full
Irvine's Command Wolf 2

 

 

 

 

 

 

 

Irvine's Command Wolf

 

The Lightning Saix (Jack Cisco Model)

Image result for zoids irvine's lightning saix

Image result for zoids irvine's lightning saix

 

The Gojulas

The Gojulas

 

The Shadow Fox

Image result for zoids shadow fox

Image result for zoids shadow fox

 

The Shield Liger

Shield Liger

Shield Liger Missile Launch

 

The Storm Sworder

Image result for zoids storm sworder

Related image

 

The Iron Kong

Spotlight: Zoids – The Lightning Saix

Here we are “in the far reaches of the Milky Way” galaxy again, readers! Today’s post is about one of the most amazing zoids on Zi – the Lightning Saix!

Why is this zoid so special? Look at the video below before you take my word for it!

Is this zoid cool or what?!

The Lightning Saix is a high speed, high performance zoid built by the Guylos Empire in Zoids: Chaotic Century. Capable of reaching 305 kilometers per hour (202 miles per hour), the Lightning Saix’s intense speed is really tough on the pilot’s body. The first pilot for the prototype Saix passed out during a demonstration of the zoid’s abilities. And that was with a buffer installed that powered down the Saix to keep it from going as fast as it could run!

Based on the cheetah, the Lightning Saix’s bare capabilities are on par with those of the Republican Command Wolf. However, the Saix is much faster and more dexterous. Its lithe frame and agility make it an excellent close combat zoid, able to hit an opponent and dodge away before the other zoid and pilot can retaliate. The only zoid which can “dance” with a Lightning Saix is a Storm Sworder. While the Storm Sworder is flying at Mach 3.2, it outstrips the Saix. But if the two zoids get into close combat when the Sworder is flying at lower speeds, you are in for one spectacular supersonic battle!

The Saix, like the cheetah, has claws which do not fully retract. Once the zoid is ready to run, the claws extend. They are sharp, able to cut through the light armor of smaller zoids or the stronger armor of intermediately outfitted opponents. The Saix’s teeth are also able to pierce the lighter “skin” of other zoids.

The Lightning Saix is not a brawny creature. Just like a cheetah, its best asset is its speed. It cannot wrestle in the dirt like a Blade Liger. That would be disastrous for it. The Saix is best piloted by someone who can shoot from a distance and who knows how to strike hard and fast, then run like lightning to get away.

Obviously, though, the zoid is armed. You cannot fail to see the double barrel cannon on the Saix’s back, readers. This is a Vulcan laser gun. It is very effective on lightly armored zoids, or “combat units” with somewhat thicker armor. But the Saix will definitely not be competing in the Highest Yield Explosive Shells Competition. The lasers, like the zoid, are meant for quick-strike fighting. If you need more weight and strength during a battle, then you are going to need something other than a Lightning Saix.

The Lightning Saix is a very fast zoid. It can cross land faster than any other “mechanical combat unit.” The only land zoids which have been modified to keep up with a Saix (to the best of my knowledge) are the Blade Liger and the Liger Zero. In Zoids: Chaotic Century, Van Flyheight’s Blade Liger underwent some booster modifications which allowed it to keep pace with the Lightning Saix.

In Zoids: New Century Zero, the Liger Zero had a set of blue armor, called the Jaeger (or ‘Hunter’) armor, which allowed the zoid to travel at the same speed as the Lightning Saix. This armor was not the Liger Zero’s primary or “basic unit” armor. The Liger Zero’s armor can be changed, allowing the Liger to achieve certain characteristics in combat against specific opponents. The Jaeger armor was one of those three ‘special suits,’ as it were.

There is one last thing you must know about this zoid, readers. One last secret talent of the Lightning Saix. When traveling at speed, the Saix is impossible for most other land zoids to catch. This is when military bases deploy their anti-zoid measures – missiles that will home in on the zoid and destroy it before it can escape the perimeter of the base from which the missiles were fired.

When these missiles are fired at the Saix, the zoid is usually going at a lower speed. It gives the missiles just enough rope to hang themselves. Then it kicks into a higher gear, going faster than the missiles. The zoid also activates some holographic technology and systems embedded in its body. Combining the holographic tech with its high speed, the Saix is then able to create the illusion that it has abruptly vanished.

As you can imagine, this does not go over well with the missiles. They were chasing a target one minute, the next, it disappeared from their radar. The computers in the missiles freeze up as they try to figure this puzzle out. This means the missiles fly skyward in confusion, where they overload and blow up as their computers fry, unable to process their target’s disappearance. Anti-zoid missiles fired from other zoids have a similar reaction, usually.

Once the missiles are gone, the Saix lowers its speed and turns off the holo emitters. Abracadabra, allacazam, and hey, presto! – the Lightning Saix is back in plain view for everyone to see!

Talk about “catch me if you can,” huh, readers?

Most models of the zoid have green eyes, under which their single-seat cockpit is positioned. The one notable exception is Irvine’s Lightning Saix in Zoids: Chaotic Century. But I am not telling you why his Saix had orange eyes. You will have to find that out for yourselves!

As a last note, Irvine was the first pilot for a Lightning Saix in Chaotic Century. In Zoids: New Century Zero, we had three Lightning Saix pilots. Jack Cisco was the first Saix pilot the Blitz Team encountered. He later formed a team of the cheetah-type zoids, adding the sisters Chris and Kelly to back him up in the prize fights. They named their squad, rightly enough, the Lightning Team.

The three also demonstrated a new tactic in the battles they participated in. Jack led the charge and the sisters fell in line behind him, allowing them to build up more speed as they stayed in his draft. This tactic was very effective the first time around, allowing Cisco and the sisters to whip Bit Cloud and his friends.

The second time, it did not go so well for the Lightning Team. Fool me once, shame on me. Fool me twice, shame on you. Never use the same tactic twice on the same opponent, readers. And definitely do not pull the same trick in the same battle more than once!

Catch ya later!

The Mithril Guardian

Spotlight: Zoids – The Command Wolf

Irvine's Command Wolf in full

Glad to “see you on the battlefield” today, readers! This particular Spotlight! post is to showcase another zoid from the various Japanese animated series. This zoid is the Command Wolf.

The Command Wolf is a light, agile, fast zoid which is primarily used by the Helic Republic as an infantry zoid. The Command Wolf’s cockpit is positioned in its head, underneath the obvious orange canopy.

Command Wolves are versatile zoids, which means they can be equipped with almost any type of weapon – a couple of Wolves in Zoids: Chaotic Century were even given Gojulas armaments! These weapons, as you know from my first Spotlight! post, pack a punch. But they are also heavy and limit the Command Wolf’s speed and agility. To quote Chaotic Century, “Only the very best pilots [can] handle the zoid under those conditions!”

As a rule, though, Command Wolves are often outfitted with lighter arms. These include a double barrel laser rifle that has a seat in the back, as well as the ability to detach from the Command Wolf and become a separate fighting module. I have never seen the rifle used in this way in any zoids TV series, however. I think this is because of an obvious handicap in the design: the gun can become a mobile firing unit, but its pilot has no protection. There is no canopy on the gun – one good shot, and the pilot is either thrown from the rifle, possibly dying on impact with the ground – or they are killed outright when they are shot.

Another gun which Command Wolves regularly bear is also double barreled. The barrels on this rifle, however, are longer, wider, and sturdier in comparison to that previously mentioned. It has no seat for a pilot; instead, the rifle is fired from the cockpit of the Wolf. I find this gun to be much better than the one with the seat. It has more range and more power.

Irvine's Command Wolf 2

But for my money, the best armament for a Command Wolf is a sniper rifle. The character in Zoids: Chaotic Century, Irvine, piloted a black Command Wolf throughout a good portion of the series. His Wolf initially had the lower powered, double barrel rifle with the pilot’s seat at the back. But after about twelve or fourteen episodes, Irvine somehow upgraded to a sniper rifle.

He later proved to be a very capable sniper, and his Wolf’s gun is shown to be the most capable at neutralizing an enemy zoid. (Irvine was once able to shoot through two enemy zoids at once using this rifle!) The sniper rifle may not appeal to every pilot; but of the three, it is the best and most powerful gun in the Command Wolf’s arsenal. The Gojulas’ weapons are the only things that can outmatch the Wolf’s arms, but the rifle accents the Wolf’s speed and maneuverability more than these weapons do.

Like a real wolf, the Command Wolf’s claws are basically useless in a battle. But, similar to an actual wolf, the Command Wolf’s teeth are dangerous. A Command Wolf would be hard pressed to bite through the larger and more durable armor of stronger zoids. But zoids with armor of medium to light thickness had better hope a Wolf’s pilot does not have the nerve to jump on them and bite through the armor to rip out the vital circuits and wires beneath it.

If a Wolf rips out key circuits in an enemy zoid’s body, then the zoid will either have a Combat System Freeze (something like getting stunned; the zoid’s ability to fight is shut off by ‘shock’ as it were) or suffering a Command System Freeze (the equivalent of a real animal or person getting knocked unconscious). Some Command Wolves are also equipped with smoke grenade launchers on their rear legs, which supposedly act somewhat like the Shadow Fox’s smoke vents. I have never seen a Command Wolf actually use these grenade launchers in a fight; but they are part of the Wolf’s armament and therefore deserve a mention.

All in all, the Command Wolf is not the biggest, baddest zoid on the battlefield by a long shot. But for close combat and sniper combat, the Wolf has very nearly no equal in all of Zi. The only limits on the Wolf’s capabilities are what the pilot thinks it cannot manage. It is not the size or strength of the Wolf in the fight, but the size of the fight in the Command Wolf and its pilot. If I could get a real Command Wolf, I would. They are amazing zoids!

See you on the battlefield, readers!

The Mithril Guardian

Irvine's Command Wolf