Tag Archives: telepathy

Spotlight: Thundercats – Cheetara

Earlier this year, I posted this Spotlight! article about a character from one of my favorite TV shows. The series in question was Thundercats, and the protagonist we were discussing was Panthro, who was never this blogger’s favorite character. He was much more impressive than I realized at the time, but he’s never been my preferred hero in that universe.

Today’s topic, however, was and remains my favorite character in the original series. This would be Cheetara, the only adult female Thundercat present for the first season of the show. Another adult female Cat, Pumyra, was added later on, but we will talk about her another time.

At first, I admired Cheetara mostly for her ability to run fast. She once hit 120 mph on a morning jog and, I believe, could run much faster in combat. Based on the cheetah, some time ago yours truly learned that this heroine’s personality was also centered on speed. Unlike Pietro Maximoff/Quicksilver and other characters who can run at fantastic velocities, though, Cheetara was a composed, calm humanoid cat woman. She lacked the fiery temper and/or juvenile attitude modern audiences often associate with people who run fast.

She had a sense of humor, though. It showed either in dry, witty comments or a smiling, “Right in front of you, [boys]!”, but this did not change the fact that she was the most ‘adult’ member of the Thundercats. The villains had to work really hard to rile her up, as did her teammates. Cheetara didn’t like being insulted any more than anyone else, but when she knew that someone was trying to bait her with derogatory comments, she shrugged the bad behavior or nasty remarks off. The male Thundercats tended to take such things more seriously, something that occasionally puzzled their female friend. She would become righteously angry if taunted by an enemy or when she saw an injustice committed, but otherwise she was very hard to ruffle.

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This naturally meant that Cheetara rarely slipped into hysterics or dramatics. So if she grunted or stumbled with pain or surprise, the rest of the adult Cats converged on her faster than ants on a picnic. Cheetara didn’t have time or patience for theatrics, so any sign of distress from her automatically signaled an imminent problem of some kind. Thus she was the team’s barometer for trouble; if she reacted badly to something – even if it was something they couldn’t see – then the male Thundercats instinctively began looking for whatever problem was headed their way.

In addition to her amazing speed, Cheetara’s main weapon in battle was her retractable golden bo staff. Stored in a wrist guard on her left arm, the staff could be pulled free at any time and extend it to its full length easily. Combined with her incredible momentum, the staff enabled her to cause serious havoc in enemy ranks. Like the other Thundercats’ weapons, Cheetara’s staff was both magical and technological, meaning she could pull off some very neat tricks with it. She could lengthen the staff into a pole useful for vaulting over obstacles or springing up to high places. Or she could thrust the weapon to the earth, causing it to fire off several dozen “copies” of the staff that would fly out to strike and batter her opponents. It really was a nifty weapon, readers. 😉

Another power she had that was equally interesting, though sometimes it could be deadly. This power was Cheetara’s “sixth sense,” a limited form of telepathy that occasionally allowed her to feel and “see” when another Thundercat was in trouble. It was never shown enough to satisfy this viewer, but the writers made good use of in nonetheless.

Cheetara’s limited telepathy wasn’t something she could truly control or use in spectacular fashion for most of the show’s run. Generally, her latent psychic power flared up without her conscious will or effort. The one time Cheetara was able to use it as a genuine superpower came when the Lunataks – bizarre, evil creatures native to Third Earth – were using a device to scramble her psychic power in order to cover up one of their evil schemes. Overcoming their manipulation, Cheetara was able to free the captured Thundercats with a burst of telepathic power straight from her heart, mind, and body. It was the most stunning display of psychic strength she ever demonstrated.

With all this going for her, readers, it’s not hard to see why this blogger considered Cheetara her favorite character. Over time, her speed became less impressive than her personality, and to this day she has remained my preferred Thundercat. Given my unvarnished opinion of the 2011 remake for this series, though, it seems natural to assume that I didn’t like her appearance in the reboot. In actuality, with regard to Cheetara, the 2011 series gave me very little to complain about. In terms of personality, the new version was pretty close to the original conception of the character. What changes were made to her behavior were so minor that they’re not even worth consideration.

Nevertheless, I did have a few gripes with the 2011 presentation of the character, primarily with her outfit. In the original series, Cheetara’s suit covered everything but her right shoulder and arm. Now, that’s not exactly a smart fashion choice for a woman who intends to enter combat on a semi-regular basis, but the fact is that her original suit protected most of her body. Thundercats apparently needed little to no protective outerwear on their homeworld, Thundera, so it makes sense that Cheetara and the others would retain some measure of enhanced durability on Third Earth. This is the only reason (aside from the animators’/writers’ taste in fashion) that I can supply for Cheetara’s original, one-sleeved costume.

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Her new suit in the 2011 reboot, however, has no such excuse. This costume was a ratty brown two piece with an exposed midriff and no boots. It was obviously meant to make the 2011 Cheetara look “cool” and “edgy,” a truly stupid move on the part of the new show’s writers. Even at her highest speed, wearing a get-up like that put her vital areas in serious jeopardy during a fight. More to the point, the original Cheetara would not have been caught dead in such a tattered uniform. She was never an “edgy” character in the original series and she didn’t need to be in the new one!

My other gripe was that the new writers for the show disposed of Cheetara’s latent “sixth sense.” That power had led to several interesting, thought-provoking episodes in the first Thundercats series, and it could have spiraled off in dozens of amazing directions during the new show. Some might argue that the affinity the new Cheetara showed for using Jaga’s magic was an homage to her dormant telepathy, but her “magic” powers were only demonstrated once in the reboot. To my mind, that’s hardly compensation for the loss of such an interesting trait, readers.

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Despite these complaints, the 2011 series did improve on Cheetara’s portrayal in one regard. In the original series it was hinted that she and Tygra, a male Thundercat based on the tiger whom we will discuss later, were a couple. Other episodes, however, blurred the line and implied there was a mutual romantic interest between her and Lion-O, the ruler of the Thundercats. This could get confusing from time to time, especially since the series’ creators and subsequent merchandise made it plain Tygra and Cheetara were an item. Although I genuinely despise the books, the one good thing that the comics based on the series did was to show the two had married and had a couple of Kittens. It’s about the only thing I give the comics’ creators credit for doing.

Though the reboot writers led Lion-O to believe that Cheetara was romantically interested in him, they later demonstrated that she had an unequivocal romantic devotion to Tygra. Aside from the attempted love triangle, this was a really good move on their part. While the 2011 series didn’t treat the two as well as it should have, it at least made their mutual attraction clear, allowing them to show their love for one another and to act on it. For that, the new show deserves some points.

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Well, readers, this has been fun. It’s nice to get back into the rhythm of these Spotlight! posts. I’ve been doing so many Zoids ones that, added to my month-long hiatus, I almost forgot how to set the stage for these articles! Stay tuned for a new, non-Zoids focused post soon. It should be a rolling-ly good one.

Yes, that was a veiled hint about the following Spotlight! topic. 😉 And it is the only one you are going to get for now, since I have to start planning that post. ‘Til then –

“Thundercats – HO!”

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Book Review: The Witch World Trilogy by Andre Norton

About a year ago, maybe two, I covered Andre Norton’s famous first Witch World novels: Witch World and Web of the Witch World. As you may remember, those books detailed the arrival of Simon Tregarth to the Witch World from Earth. After several adventures in this new world, Simon married the Witch Jaelithe who, though she was cast out of the Witches’ Council, retained her Power after marrying him.

These next three tales, which are crucial to understanding the timeline and references in all future Witch World novels, continue their tale in a new form…

Three Against the Witch World

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Three Against the Witch World is set after the Kolder War, at the very end of the year. Told from the point of view of Kyllan Tregarth, he describes how his mother, Jaelithe, gave birth to triplets. This was astounding because no one in the Witch World had ever had more than two children at once. Not in recorded memory, at least; if it ever happened before, it is lost in the Witch World’s ancient history.

But the birth was difficult, leaving Jaelithe lethargic and nearly catatonic for an entire year. This nearly drove Simon mad, and his work on Estcarp’s border with Karsten came dangerously close to killing for killing’s sake. Only when Jaelithe recovered did he calm down.

And the children? There were three: Warrior, Sage, and Witch. Kyllan is the warrior. He reached for a sword hilt when he could only crawl. The first born, Kyllan is not prone to asking questions or thinking on ancient mysteries. He is a man made to face the present moment, the desperate hour of battle.

Kemoc, the second of the triplets, is the Sage, the one with all the questions. He pries into records, old knowledge, and wants to learn anything and everything. Kaththea, the third triplet, was born almost immediately after him, and so the two have always been closer to each other than to Kyllan. Though not displayed in her early life, Kaththea has the same gifts as her mother; she is the Witch.

With Karsten maintaining its aggressive stance toward Estcarp, Simon and Jaelithe have to spend almost all their time on the border. Thus they rarely interact with their own children, whom they leave in the keep of their old friend, Loyse of Verlaine, the wife of Koris of Gorm.

The children’s only real mother is Anghart, a Falconer woman who left her village after her own deformed son was killed. The Falconers cannot tolerate weakness of any kind in their ranks because of their harsh lifestyle as mercenaries. And so, like the Spartans of old, they traditionally dispense with any child that is crippled or somehow blemished – even by, say, a large red birthmark splattered across their face. So Anghart is cold and distant to all in the keep. Only the Tregarth triplets, whom she cares for as her own, know her true warmth and nature.

Anghart may be the only one, aside from Jaelithe, who perceives the special tie among the triplets: though three distinct people with their own strengths and weaknesses, the Tregarth heirs have a mental link that lets them meld into a cohesive whole. On instinct, they do not display this ability openly or use it often. It is private, for them alone…

But when Kaththea accidentally intercepts a message sent by a Witch to the Council, asking for aid, their bond activates in response to the urgency of the summons. Captured by Karsten raiders, the Witch called her Sisters for help, and Kaththea was in the line of communication. She and her brothers immediately used their special connection to find the Witch and then help the Borderers save her.

But in doing so they revealed Kaththea’s talent. The Witches do not care for men, and because Jaelithe had left the Council, they did not test her daughter to see if she had the Power. With this rescue of the Witch, however, Kaththea’s Power has been revealed to them. The Council demands the right to test her and, if she proves to have the Power, to take her as a novice who will someday become a full-fledged Witch.

Although they almost never spend much time with their children, the Tregarths are no less protective of their offspring than any other parents. They flatly tell the Council that Kaththea is off-limits and will not be tested. But the Council is patient, and when Simon goes missing two years later, Jaelithe chases after him once she has found his location with the help of their children’s Power.

Years later, despite their parents’ best attempts to guard them, while Kyllan and Kemoc are with the border guards, the Council strikes. Sensing Kaththea’s cry for help, her brothers take off immediately to protect her. It takes the two of them a couple of days to get to the keep, where they find Anghart, barely alive. She stood by her foster daughter to the last, throwing herself between Kaththea and the Witches. When she would not be persuaded to move, they tore her will to live from her with their Power. Though she has the will to live long enough to tell Kyllan and Kemoc what happened and to advise them on how to rescue their sister, she dies two days later.

And so the Tregarth brothers remain Borderers, protecting Estcarp from attacks committed against their nation by Karsten, biding their time until they can find a way to save their sister. In one of these skirmishes Kemoc’s sword hand is injured and he has to be sent to Lormt to recover. When he comes back, he tells Kyllan he has learned where their sister is and where the triplets may hide from the vengeance of the Witches: in the East.

Why is this so special? For all those in Estcarp save Simon and his three children, there is no East on the map. There is not even a recognition of the word in the minds of those Kemoc has asked about the East. It is as if something blocks them from traveling or even thinking in that geographical direction.

So the brothers rescue their sister from the Witches’ training grounds and take her East – where they upset many balances, meet new allies, and find bitter, monstrous foes…

Warlock of the Witch World

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The sequel to Three Against the Witch World, this novel is from Kemoc’s perspective. Living in the Valley of Green Silences with its people, his brother, and his sister, Kemoc leads raids against the evils that prowl the Eastern land known as Escore. Kyllan has married a high lady among the People of Green Silences – Dahaun – but Kemoc and Kaththea as yet have no such heart-ties.

Until a man named Dinzil arrives with his people to join in the Valley’s defense. Kaththea and he get along right from the get-go, and he is well known by reputation among the People of the Valley, not to mention well-liked for his charm.

The only one who cannot stand him is Kemoc. It is not that his sister, with whom he has always been close, is showing favor to the man. That bothers him, but not in the way you might think. The reason that it bothers him is that he instinctively dislikes Dinzil. He cannot find a reason for his aversion; he only knows that every time he gets close to the guy, he has to restrain the urge to grab for his sword. The fact that Kaththea and Kyllan do not have this problem, and that Kaththea is dazzled by Dinzil, only makes matters worse for the Sage.

Dahaun figures this much out through observation and asks Kemoc what his problem is. Kemoc admits that he does not want to speak ill of an ally, nor does he want to accuse a man without proof. He only knows that something about Dinzil feels wrong. He cannot say it any other way.

Unlike his siblings, Dahaun accepts Kemoc’s instinctive assessment of the man. She knows Dinzil’s reputation, knows that he has been vouched for by others as a servant of the Light. But she is not willing to dismiss the second Tregarth youth’s concerns out of hand. Instincts can be as good as knowledge or reason; sometimes, they can be even better than those. In this case, she thinks he may be right and promises to keep as close an eye on Dinzil as she can.

Later, Kemoc and one of the men in the Valley go to visit the Krogan, humans mutated centuries ago by Adepts in magic so that they can live in water, not to mention weave spells using it. The catch is that the Krogan cannot survive long out of water. If they travel too far away from any source of water, salt or fresh, they will die. Don’t bring ‘em to the desert. 😉

At the lake the Krogan call home, Kemoc meets Orsya, one of the Krogan women. Later on, the Krogan emissary states that his people wish to remain neutral. Though of the Light and not allied with Darkness, they are tired of war and just want to be left alone.

Kemoc and his guide/commander leave the lake peacefully. But on the return journey, Kemoc is separated from his friend by a flood. It is not a natural flood, either; Kemoc feels as though this flood was conjured up by something or someone of the Dark. He gets back to the Valley eventually – only to learn that Kaththea, distraught at his disappearance and her inability to find him by mind touch, has gone with Dinzil to use that man’s “means” to locate him.

Though no one else is worried, Kemoc sets out almost at once to find her.   His every instinct is screaming that this was a trap set for his sister, and he has to find her before she is killed. Or worse….

Sorceress of the Witch World

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The final book in this trilogy of Witch World novels is from Kaththea’s point of view. After the events of Warlock of the Witch World, Kaththea was left in a childish, not-quite amnesiac state of mind. She has had to relearn everything, and her memory has come back slowly. Soon, though, the only things she does not truly remember are what she did while she was with Dinzil.

Nevertheless, her dabbling and subsequent mind wipe have left her open to the wills of the Dark things that roam Escore. Finally, she can stand the nightmares no longer. She decides to go back to Estcarp to find a surviving Witch to retrain her in the use of her Power.

The plan goes awry, though, when an avalanche separates her from her brothers in the mountain pass that leads back to Estcarp. Alone and unable to contact her brothers due to her weakened mind bond with them, she can only hope that they are still alive and that she will be able to return to them and the Valley.

That idea seems destined to die when a primitive man finds her and takes her back to his tribe – which turns out to have an old, old, old Witch guiding it around Escore’s myriad dangers.

Although she does not like being in this tribe or her separation from her brothers, Kaththea instantly recognizes that this Witch can help her regain control of her Power. This arrangement works well enough – until the old woman appoints Kaththea her replacement in the tribe’s society, seconds before she topples over dead!

Trapped with a tribe she does not want to lead, Kaththea slowly breaks free of the spell holding her to these people. When her attempt to safely guide the tribe ends in a massacre, Kaththea escapes, with only her most bitter enemy for company as she searches for a way back to the Valley.

The search is hampered not simply by those who are hunting the two women, but also by the magnetic pull of magic coming from an abandoned Adept’s castle. Unable to resist the pull, Kaththea and the other woman enter the castle and pass through a gate into another world –

It is through these events that Kaththea becomes the Sorceress of the Witch World.

Wow, that was a longer post than I had intended to write. Whew, I did not realize how much I would have to say to whet your appetites, readers! I think I will sign off now and let you look up these books yourselves. ‘Till next time!

Book Review: Forerunner Foray by Andre Norton

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And we are back in one of Andre Norton’s amazing stories, readers! Today’s title is one of her space novels, Forerunner Foray. This story focuses on a girl with the talent of psychometry.   For those of you who do not know, psychometry is the ability of someone with extrasensory abilities to see the history of any object they touch. The “sniffers” in the film Push are psychometrics. They touch an object, handle it, and can tell who used it before they picked it up. There are other characters in other stories that can do the same thing. Jedi Knight Quinlan Vos, for example, was a psychometric. This was not through any special skill of his in the Force but due to an inherent ability in his humanoid species.

Parapsychology and telepathy are standbys of Andre Norton novels, which you probably know by now, readers. Forerunner Foray is set in the far future, on a world called Korwar. A pleasure world, the wealthy come here to play, while the poor live in a place amid the splendor called the Dipple.

The Dipple began life as a “temporary” refuge for people fleeing some sort of war – or series of wars – in the galaxy. Gradually it turned into a permanent camp of poor people. It is a little like the Undercity on Taris in the Knights of the Old Republic game. If you are sent down there, you stay there, unless you are only visiting. No one born in the Dipple ever gets out on their own, either.

Ziantha was lucky. Her telepathic talent and psychometric ability attracted the attention of one of the highest members of the Thieves’ Guild: Yasa, a feline/humanoid Salarika. Yasa plucked Ziantha out of the Dipple and had her taught everything she needed to know to become a skilled thief. Because of this and the oath Ziantha took to become part of the Guild, Yasa as good as owns her.

At first, though, Ziantha does not really seem to mind this. Especially as she goes on her first major “foray” into the apartments of a member of the Guild who was kicked off-world. Yasa wants some information from the data cubes this guy keeps in his treasure rooms. What is the safest way to get the information without his knowledge? Psychometric readings.

So Ziantha is sent to retrieve the information on these cubes. She gets in safely, finds the cubes, “downloads”’ the information from them into her mind, and heads out…

Only to stop by a table filled with, presumably, other valuable artifacts. I say presumably because the one which has caught Ziantha’s mental eye is a nondescript lump of clay or stone. Whatever this thing is, it is dragging her attention toward it.

Ziantha reaches out to touch it, then snatches her hand back. These apartments and rooms are the property of a head honcho in the Thieves’ Guild. Just because the government caught him in illegal dealings and kicked him off of Korwar does not mean the booby traps littering his residence have been deactivated. If she so much as touches that object, she could set off an alarm.

And so Ziantha does not pick the object up as she desires. She instead escapes back to Yasa’s villa and delivers the information safely. The mission is so successful that Yasa promises Ziantha whatever she wants as a reward. While considering this in her rooms, Ziantha realizes that what she really wants is that lump of clay.

So she goes back to get it – and the adventure begins.

Forerunner Foray is a complicated story. You have to follow Ziantha carefully or you will get lost as her adventures take her out of herself and, perhaps, even out of time. During the course of her adventures, she learns what she is really made of – and what it means to be free.

That’s all you will be getting out of me, people! If you want to know more, then you will have to go on your own “foray” to find a copy of this novel to peruse at your leisure. This is as far as I am taking you. Happy hunting!