Tag Archives: ligers

Spotlight: Zoids – The Lightning Saix

Here we are “in the far reaches of the Milky Way” galaxy again, readers! Today’s post is about one of the most amazing zoids on Zi – the Lightning Saix!

Why is this zoid so special? Look at the video below before you take my word for it!

Is this zoid cool or what?!

The Lightning Saix is a high speed, high performance zoid built by the Guylos Empire in Zoids: Chaotic Century. Capable of reaching 305 kilometers per hour (202 miles per hour), the Lightning Saix’s intense speed is really tough on the pilot’s body. The first pilot for the prototype Saix passed out during a demonstration of the zoid’s abilities. And that was with a buffer installed that powered down the Saix to keep it from going as fast as it could run!

Based on the cheetah, the Lightning Saix’s bare capabilities are on par with those of the Republican Command Wolf. However, the Saix is much faster and more dexterous. Its lithe frame and agility make it an excellent close combat zoid, able to hit an opponent and dodge away before the other zoid and pilot can retaliate. The only zoid which can “dance” with a Lightning Saix is a Storm Sworder. While the Storm Sworder is flying at Mach 3.2, it outstrips the Saix. But if the two zoids get into close combat when the Sworder is flying at lower speeds, you are in for one spectacular supersonic battle!

The Saix, like the cheetah, has claws which do not fully retract. Once the zoid is ready to run, the claws extend. They are sharp, able to cut through the light armor of smaller zoids or the stronger armor of intermediately outfitted opponents. The Saix’s teeth are also able to pierce the lighter “skin” of other zoids.

The Lightning Saix is not a brawny creature. Just like a cheetah, its best asset is its speed. It cannot wrestle in the dirt like a Blade Liger. That would be disastrous for it. The Saix is best piloted by someone who can shoot from a distance and who knows how to strike hard and fast, then run like lightning to get away.

Obviously, though, the zoid is armed. You cannot fail to see the double barrel cannon on the Saix’s back, readers. This is a Vulcan laser gun. It is very effective on lightly armored zoids, or “combat units” with somewhat thicker armor. But the Saix will definitely not be competing in the Highest Yield Explosive Shells Competition. The lasers, like the zoid, are meant for quick-strike fighting. If you need more weight and strength during a battle, then you are going to need something other than a Lightning Saix.

The Lightning Saix is a very fast zoid. It can cross land faster than any other “mechanical combat unit.” The only land zoids which have been modified to keep up with a Saix (to the best of my knowledge) are the Blade Liger and the Liger Zero. In Zoids: Chaotic Century, Van Flyheight’s Blade Liger underwent some booster modifications which allowed it to keep pace with the Lightning Saix.

In Zoids: New Century Zero, the Liger Zero had a set of blue armor, called the Jaeger (or ‘Hunter’) armor, which allowed the zoid to travel at the same speed as the Lightning Saix. This armor was not the Liger Zero’s primary or “basic unit” armor. The Liger Zero’s armor can be changed, allowing the Liger to achieve certain characteristics in combat against specific opponents. The Jaeger armor was one of those three ‘special suits,’ as it were.

There is one last thing you must know about this zoid, readers. One last secret talent of the Lightning Saix. When traveling at speed, the Saix is impossible for most other land zoids to catch. This is when military bases deploy their anti-zoid measures – missiles that will home in on the zoid and destroy it before it can escape the perimeter of the base from which the missiles were fired.

When these missiles are fired at the Saix, the zoid is usually going at a lower speed. It gives the missiles just enough rope to hang themselves. Then it kicks into a higher gear, going faster than the missiles. The zoid also activates some holographic technology and systems embedded in its body. Combining the holographic tech with its high speed, the Saix is then able to create the illusion that it has abruptly vanished.

As you can imagine, this does not go over well with the missiles. They were chasing a target one minute, the next, it disappeared from their radar. The computers in the missiles freeze up as they try to figure this puzzle out. This means the missiles fly skyward in confusion, where they overload and blow up as their computers fry, unable to process their target’s disappearance. Anti-zoid missiles fired from other zoids have a similar reaction, usually.

Once the missiles are gone, the Saix lowers its speed and turns off the holo emitters. Abracadabra, allacazam, and hey, presto! – the Lightning Saix is back in plain view for everyone to see!

Talk about “catch me if you can,” huh, readers?

Most models of the zoid have green eyes, under which their single-seat cockpit is positioned. The one notable exception is Irvine’s Lightning Saix in Zoids: Chaotic Century. But I am not telling you why his Saix had orange eyes. You will have to find that out for yourselves!

As a last note, Irvine was the first pilot for a Lightning Saix in Chaotic Century. In Zoids: New Century Zero, we had three Lightning Saix pilots. Jack Cisco was the first Saix pilot the Blitz Team encountered. He later formed a team of the cheetah-type zoids, adding the sisters Chris and Kelly to back him up in the prize fights. They named their squad, rightly enough, the Lightning Team.

The three also demonstrated a new tactic in the battles they participated in. Jack led the charge and the sisters fell in line behind him, allowing them to build up more speed as they stayed in his draft. This tactic was very effective the first time around, allowing Cisco and the sisters to whip Bit Cloud and his friends.

The second time, it did not go so well for the Lightning Team. Fool me once, shame on me. Fool me twice, shame on you. Never use the same tactic twice on the same opponent, readers. And definitely do not pull the same trick in the same battle more than once!

Catch ya later!

The Mithril Guardian

Spotlight: Zoids – The Iron Kong Mark II

 

Ready for a fight, readers? Then you have come to the right desert! Today we are once again on Zi, studying one of the zoids which lives there. This zoid is the Iron Kong Mark II.

The Iron Kong Mark II is the only Iron Kong model with which I am familiar. It is the Imperial equivalent of the Helic Republic’s Gojulas. Like the Gojulas, the Iron Kong is a zoid whose basic function is that of a tank. However, Iron Kongs are far more maneuverable than Gojulases. Even on a bad day, I would take an Iron Kong over a Gojulas, for the simple reason that this zoid is more maneuverable than the Tyrannosaur-type Helic tank.

Iron Kongs are gorilla-type zoids. The cockpit for an Iron Kong is in its head, behind that green glass which serves as the zoid’s eyes. The cockpit is usually made for one pilot, but some Iron Kongs are two-seaters – these cockpits are far more spacious than cockpits for single pilots. I imagine it is not hard to modify an Iron Kong’s cockpit either way.

Though they are heavily armored, Iron Kongs are fairly dexterous and nimble zoids – up close, anyway. Over long distances, they are slow moving. Iron Kongs are extremely strong, some of the strongest zoids on Zi. Even without their artillery, an Iron Kong is a ferocious zoid. Someone going up against an Iron Kong had better be prepared to take a pounding. Ace zoid pilots may, with luck and/or spectacular skill, walk away from a battle with an Iron Kong unscathed….

But pit an Iron Kong pilot who knows what he is doing against an equally skilled pilot controlling another zoid, and you have a recipe for an amazing battle!

As I said, the Iron Kong is slow over long distances. But in close combat, their bulk is no hindrance. And this makes them very deadly. Most Iron Kong pilots’ first instinct is to pull the trigger when they are attacked. Despite sitting on a virtual mountain of muscle, their immediate reaction is to go for their guns. (Insert eye-roll here.) I do not know why they do this, but it happens all the time!

The Iron Kong, because it is a strong zoid, can be loaded up with several different weapons and remain highly maneuverable. These armaments range from anti-zoid cannons to machine guns to missile launchers hidden in the zoid’s shoulders. And, just like a real gorilla, an Iron Kong could physically rip an opposing zoid apart. I have never seen it happen, exactly, but a couple of pilots from Zoids: Chaotic Century have shown just what the Kongs are capable of in close combat.

Iron Kongs are generally as expressive in battle as other zoids. All zoids make sounds like the animals they are based on and, as living beings, they have attitudes and emotions they express through sound. Ligers and Zabers can both “purr,” while Command Wolves have been shown to growl affectionately toward their pilots.

When anticipating a battle, an Iron Kong will snort, growl, and snuff like an actual gorilla. And in battle, one or two Iron Kongs have gone up on their back legs and pummeled their chests before charging an opponent, much as King Kong does in his films. (They are called Iron ‘Kongs,’ you know! 😉 )

I would not want to tangle with an Iron Kong pilot who knew what he was doing. If I had to fight him, that would be one thing. But choosing to fight him..?! Thanks. I will pass.

The Iron Kong’s armor is second to none. Only machine guns or other such weapons fired at close range can bring a Kong down. Most guns, fired at a distance, barely put a dent in the armor.

However, this hardly makes the Iron Kong an invulnerable zoid. There are weapons capable of wiping out Iron Kongs (and most other zoids) at a distance. But I am saving those for another day. Eventually, I will explain the matter further. Of course, if you were to look up Zoids: Chaotic Century on your own, readers, you would get the answers much faster. Failing that, I must request that you bear with my descriptions and promises with as much patience as you can muster.

Thank you!

My overall rating for the Iron Kong is that it is a heavy artillery zoid which, with a capable pilot, can be deadly in close quarters. Only great pilots such as Chaotic Century’s Colonel Karl Shubaltz and former Imperial soldier Rosso have shown what an Iron Kong can do with a competent pilot. I have never forgotten their lessons.

The Iron Kong is not revered as the Gojulas is in Chaotic Century. I, however, have a very healthy respect for this zoid. Better with me than against me, that is for sure!

Catch ya later!

The Mithril Guardian

Spotlight: Zoids – The Blade Liger

Here’s Spotlight! Once again, readers, I take you back to a planet “in the far reaches of the Milky Way.” That planet is Zi. The focus of this post is one of the living “mechanical combat units” that dwells there – The Blade Liger!

There is only one zoids series that truly gives the Blade Liger the attention it deserves, Zoids: Chaotic Century. The other zoids series – Zoids: New Century Zero, Zoids: Fuzors, and Zoids: Genesis – barely give the Blade Liger the time of day. This is because the heroes of these other zoids television shows pilot newer, more powerful Ligers. I think that that is somewhat unfortunate; though I love the Shield Liger, I also love the Blade Liger, and I hate to see it get so little attention in these later stories.

This leads us back to the topic of today’s post. What is a Blade Liger? A Blade Liger is the next step in the evolution of the Shield Liger. When a particular zoid and its pilot work together for a long time, they tend to develop a bond, kind of like a cowboy and his horse. Also, pilots whose skill grows with each battle get stronger and more powerful. The zoid typically keeps up with the pilot’s skill level – until it cannot go any farther.

For some pilots, this means they have to get another zoid. Their old partner just cannot keep up with them anymore, and if they want to keep fighting and increasing their skill, potential, and fighting prowess, they need to stay alive. Piloting a zoid that cannot keep up with you is a good way to get yourself killed.

However, in some cases, zoids can evolve to meet their pilot’s new skills. Usually, this is best achieved by an outside force, typically an Organoid. (I will be discussing these in the next Spotlight! post, so stay tuned!) The Organoid enhances a zoid’s and its pilot’s power. This helps both zoid and pilot to grow and achieve their “full potential.” A zoid could, conceivably, evolve on its own. But that would take time or special circumstances. Organoids speed up the process so that it takes a minimum of a few days, or a maximum of a month (give or take).

The Blade Liger is lion-type, just like the Shield Liger. But it is bigger, faster, and stronger than the Shield Liger. With larger paws, longer canines, and boosters to speed it on its way, the Blade Liger is an ideal close-combat zoid.

The Blade Liger shares two features with the Shield Liger. One is its energy shield. As with the Shield Liger, the Blade Liger can extend fins in its “mane.” These fins, in conjunction with the shield generator, put up an energy shield that protects the front half of the zoid. This shield, unlike the Shield Liger’s, can be made stronger. Despite this, the Blade Liger’s shield can be pierced. It just takes more work to pierce a Blade Liger’s shield than it would to break through a Shield Liger’s shield.

The second feature the Blade Liger shares with the Shield Liger is that it has a cannon between its forelegs, on its chest. But this cannon has two barrels and it fires rounds with a higher yield than the Shield Liger’s triple barrel cannon.

Now, you may be wondering, “Why is this zoid called a Blade Liger?” Before I answer that question, take a look at the video below:

Pretty cool, huh? Those gold blades are what give the Liger its distinctive name and trademark attack. While the Blade Liger is at rest or otherwise engaged, the blades fold up on its back. When the Liger’s pilot tires of playing games, he can end the battle swiftly by firing up the boosters and lowering the blades, which are then charged with energy. Coming against an opposing zoid at its maximum speed, a Blade Liger can literally slice an enemy zoid in two. (There was one episode in Chaotic Century where a pair of raptor-type zoids lost everything above their waistline to a Blade Liger, yet their legs kept on running!)

The Blade Liger’s speed is spectacularly high. It can outrun most land and air zoids. With a very few modifications, it can also keep pace with the two or three of the fastest zoids known to Zi. And the blades, when lowered and pointed forward, can be used to strengthen the Blade Liger’s energy shield. The energy used to charge the blades, combined with the power of an active shield, meshes both energies together. This strengthens the shield and, apparently, the blades as well.

Also, laser rifles can be attached to the backs of the blades. Raised and aimed over the Liger’s head, or “fired from the hip” when the blades are folded forward against the Liger’s sides, the lasers on these blades can be accurately fired at an opposing zoid. On a lightly armored zoid, these laser shots are dangerous and will cause serious damage. Zoids with heavier armor can shrug off the shots, but they better hope the Liger does not keep shooting at the exact same spot. The laser shots are very effective in any battle; they simply take more time to cut through thicker armor than through the “skin” of lighter zoids.

Finally, there are the Blade Liger’s teeth and claws. Those teeth are as deadly as they look, and the claws can at the least scratch the armor on the heavier combat zoids. Lighter armored zoids do not stand a chance against a Blade Liger’s claws.

The Blade Liger has two seats in its cockpit, just like the Shield Liger. The forward seat is for the pilot, the rear seat is for his co-pilot or “RIO” – Radar Intercept Officer. Though the Blade Liger of Chaotic Century is blue, it has been shown in a variety of other colors in subsequent series. New Century Zero featured a red Blade Liger, Zoids: Fuzors showed silver/gray Blade Ligers, and Zoids: Genesis at least mentioned a black Blade Liger. The toys come in several other colors – including white trimmed with pink! (Blah!)

All in all, the Blade Liger is a beautiful zoid. Specially adapted for close-combat fighting, with blinding speed and agility, the Blade Liger is one of the best zoids around. Anyone can pilot a Blade Liger. But it takes a champion to bring out the zoid’s full potential. And in Chaotic Century, that is just what we get!

See you on the battlefield!

The Mithril Guardian