Tag Archives: Zaber Fang

Zoids: Field of Rebellion Videos

Hey, readers!  As you know, I am a HUUUUGE fan of the Japanese Anime Zoids: Chaotic Century.  Last year, a video game called Zoids: Field of Rebellion was released in Japan.  As far as I know, the game is still in the Japanese market, which is a real shame, because I WANT THIS GAME!!!!

Ahem.  Anyway, here are a couple of advertisements for the video game:

And here is a behind-the-scenes video for the new trailer:

To quote and paraphrase Van Flyheight: “Ooh!  Me wantee!  Me wantee very, Very, VERY MUCH!”  If only we actually had zoids here on Earth – or could go out and find/build them on Zi!!!!

I hope Zoids: Field of Rebellion makes it to the American market soon.  I WANT THIS GAME!!!

Right, I already said that. 😀

See you on the battlefield, readers!

Advertisements

A Gallery of Images from Zoids

Following this blog the way you have, readers, you may have noticed this writer is a HUGE fan of the Japanese anime Zoids: Chaotic Century.  This post is a full-blown gallery of pictures I have assembled and am now showing off.  To get you in the mood, the intro theme for Zoids: Chaotic Century is at the top of the post.  I hope you enjoy the photos as much as I do, readers.

See you on the battlefield!

The Mithril Guardian

The Zaber Fang (Raven’s Model)

 

Shadow (Raven’s Organoid)

 

Dibison (Thomas Schubaltz’s Model)

 

THE BLADE LIGER (Van Flyheight, Leon Toros, and Fuzors’ Models)

 

Command Wolf (Standard and Irvine Models)

Irvine's Command Wolf in full
Irvine's Command Wolf 2

 

 

 

 

 

 

 

Irvine's Command Wolf

 

The Lightning Saix (Jack Cisco Model)

 

The Gojulas

The Gojulas

 

The Shadow Fox

 

The Shield Liger

Shield Liger

Shield Liger Missile Launch

 

The Storm Sworder

 

The Iron Kong

Spotlight: Zoids – The Iron Kong Mark II

 

Ready for a fight, readers? Then you have come to the right desert! Today we are once again on Zi, studying one of the zoids which lives there. This zoid is the Iron Kong Mark II.

The Iron Kong Mark II is the only Iron Kong model with which I am familiar. It is the Imperial equivalent of the Helic Republic’s Gojulas. Like the Gojulas, the Iron Kong is a zoid whose basic function is that of a tank. However, Iron Kongs are far more maneuverable than Gojulases. Even on a bad day, I would take an Iron Kong over a Gojulas, for the simple reason that this zoid is more maneuverable than the Tyrannosaur-type Helic tank.

Iron Kongs are gorilla-type zoids. The cockpit for an Iron Kong is in its head, behind that green glass which serves as the zoid’s eyes. The cockpit is usually made for one pilot, but some Iron Kongs are two-seaters – these cockpits are far more spacious than cockpits for single pilots. I imagine it is not hard to modify an Iron Kong’s cockpit either way.

Though they are heavily armored, Iron Kongs are fairly dexterous and nimble zoids – up close, anyway. Over long distances, they are slow moving. Iron Kongs are extremely strong, some of the strongest zoids on Zi. Even without their artillery, an Iron Kong is a ferocious zoid. Someone going up against an Iron Kong had better be prepared to take a pounding. Ace zoid pilots may, with luck and/or spectacular skill, walk away from a battle with an Iron Kong unscathed….

But pit an Iron Kong pilot who knows what he is doing against an equally skilled pilot controlling another zoid, and you have a recipe for an amazing battle!

As I said, the Iron Kong is slow over long distances. But in close combat, their bulk is no hindrance. And this makes them very deadly. Most Iron Kong pilots’ first instinct is to pull the trigger when they are attacked. Despite sitting on a virtual mountain of muscle, their immediate reaction is to go for their guns. (Insert eye-roll here.) I do not know why they do this, but it happens all the time!

The Iron Kong, because it is a strong zoid, can be loaded up with several different weapons and remain highly maneuverable. These armaments range from anti-zoid cannons to machine guns to missile launchers hidden in the zoid’s shoulders. And, just like a real gorilla, an Iron Kong could physically rip an opposing zoid apart. I have never seen it happen, exactly, but a couple of pilots from Zoids: Chaotic Century have shown just what the Kongs are capable of in close combat.

Iron Kongs are generally as expressive in battle as other zoids. All zoids make sounds like the animals they are based on and, as living beings, they have attitudes and emotions they express through sound. Ligers and Zabers can both “purr,” while Command Wolves have been shown to growl affectionately toward their pilots.

When anticipating a battle, an Iron Kong will snort, growl, and snuff like an actual gorilla. And in battle, one or two Iron Kongs have gone up on their back legs and pummeled their chests before charging an opponent, much as King Kong does in his films. (They are called Iron ‘Kongs,’ you know! 😉 )

I would not want to tangle with an Iron Kong pilot who knew what he was doing. If I had to fight him, that would be one thing. But choosing to fight him..?! Thanks. I will pass.

The Iron Kong’s armor is second to none. Only machine guns or other such weapons fired at close range can bring a Kong down. Most guns, fired at a distance, barely put a dent in the armor.

However, this hardly makes the Iron Kong an invulnerable zoid. There are weapons capable of wiping out Iron Kongs (and most other zoids) at a distance. But I am saving those for another day. Eventually, I will explain the matter further. Of course, if you were to look up Zoids: Chaotic Century on your own, readers, you would get the answers much faster. Failing that, I must request that you bear with my descriptions and promises with as much patience as you can muster.

Thank you!

My overall rating for the Iron Kong is that it is a heavy artillery zoid which, with a capable pilot, can be deadly in close quarters. Only great pilots such as Chaotic Century’s Colonel Karl Shubaltz and former Imperial soldier Rosso have shown what an Iron Kong can do with a competent pilot. I have never forgotten their lessons.

The Iron Kong is not revered as the Gojulas is in Chaotic Century. I, however, have a very healthy respect for this zoid. Better with me than against me, that is for sure!

Catch ya later!

The Mithril Guardian

Zoids: “See You on the Battlefield!”

Zoids Chaotic Century

Helloo DiNozzo.

No, I have not rescinded my punishment for your paying me with the smaller Klondike bars from the squad room vending machines.  It is just beginning.

I’ve even made a name for this punishment.  You know how they have National Sibling Day, National Speak Like a Pirate Day, National Chocolate Day, etc.?  Well, I’ve started something similar….

Torture Very Special Agent Anthony DiNozzo Week!

What are you complaining about?  This is like Garfield’s National Fat Week celebration.  And it has your name in it, for cryin’ out loud!

So, let’s get to business, shall we?

You’ve been to the desert.  I know you have; I saw that particular case – the woman with the uranium paint.  You really ought to take horseback riding lessons, Tony.

That aspect aside, do you know what I like about deserts?  Not the ones with endless sand dunes but the ones with high canyon walls, narrow arroyos, and plains of red sand?

What I like about this kind of desert is it makes the world appear wide open.  It feels like you can go anywhere.  No foliage blocking your view, no high rises hemming you in on all sides, nobody telling you to hurry up or slow down –

You don’t seriously think I’d go into a desert without water, do you?  I’m not that much of a tenderfoot, DiNozzo.  Unlike you, that is.

What, you may ask, makes me look at deserts this way?  The answer is the Japanese cartoon series Zoids: Chaotic Century.

Yeah, I knew you would say that.  Be quiet and let me talk!

Written and drawn in Japan, the series of sixty-seven episodes (yes, 67 episodes) takes place “in the far reaches of the Milky Way, on the planet Zi.”  It was eventually translated into English in Canada and played on Cartoon Network in America in the early 2000’s.  It focused on the adventures of fourteen (mistakenly translated as seventeen) year old Van Flyheight.

Van is a headstrong young orphan in the care of his older sister, Maria, at the start of the series.  He wants to become “the best zoid pilot ever” because of the example of his dead father who was a zoid pilot.  Van regularly sneaks away from his village, the Wind Colony, into the nearby desert.  One such trip – the first episode of the series – begins with him being chased into a long-ruined military base by a hotheaded bandit about three years his elder.

What this young bandit, Bol, is trying to prove matters little to Van.  His problem is getting back to the village without the knucklehead following him.  Or acing him out when he attempts to escape.

Trying to get away, Van is instead chased further into the ruins where he discovers a small zoid in some sort of stasis pod.

Okay, wait.  I can see that I’m going to have to play dictionary and give you the definition of a zoid.

A zoid is a mechanical animal about two or three stories tall (on average) with hidden weapons in its body.  A zoid is pilotable; that is, a human can pilot or ‘drive’ it.  Usually the cockpit for a zoid is a cab situated in the forward part of the zoid’s head.  As with height, this feature also varies from zoid to zoid (some have the cockpit in their chests).  Most often, though, it is in the head.

The zoid Van discovers is a dragon/T-rex type nearly six or seven feet tall.  No cockpit on this guy!  (He and similar zoids are referred to as ‘dragon-type zoids’; this may stem from their three claws on each ‘hand’ and foot.  Only Japanese dragons have three claws which is why these zoids would be referred to as dragon-type in this series.  At least I think that’s the reason for this description.)  With pink eyes and silver armor, the zoid is initially not friendly to Van since it considers him to be a threat.

However, Van’s good nature soon leads the zoid to realize Van will not hurt him.  Van dubs this small zoid Zeke, after his father’s white Command Wolf.

Ugh, DiNozzo!!!  A Command Wolf is – obviously! – a wolf-type zoid.  Sit down and let me finish!!

As I was saying, he names this small zoid Zeke after his father’s white Command Wolf.  The two are on the way to becoming fast friends when Bol literally barges into the room in his continuing pursuit of Van.  Spotting Zeke, Bol decides to take him and sell him “for a small fortune.”

In order to protect his new friend, Van attacks the blue Guysack (scorpion-type zoid) that Bol is piloting.  Quickly overcome, Van believes he is finished when Zeke intervenes –and takes a beating for his bravery.

Things look pretty bad.  But Zeke has some special talents that neither of the boys is aware of.  Escaping Bol with Van on his back, Zeke finds a wrecked Shield Liger (lion-type zoid) outside the ruins.  Dumping Van in the coverless cockpit, Zeke glows white, jumps into the air, and then ‘fuses’ with the Liger, “bringing it back to life.”  (Yes, zoids are living creatures,  Tony.)

In the Liger, Zeke’s power and Van’s own natural piloting skills allows the two to drive Bol and his partners off.  After the bandits leave, though, Zeke returns to the ruins.  There Van discovers a second stasis pod adjacent to Zeke’s destroyed casing.  He opens it, expecting another small zoid (called an ‘organoid’ because of the ability to merge with larger zoids) to pop out.  Instead, when it opens he finds a girl of about his own age inside.

I might add that, mysteriously, she and Zeke share the same eye color.

Taking her back to the village, Van learns the girl has no memory of anything – not trees, not fruit – except the name ‘Fiona.’

Guessing this is her real name, Van calls her Fiona.  Some time after this, the bandits attack the Wind Colony to get Zeke.  Van again defeats them and drives them off.  But with the possibility the gang may return in the future to harass his village, Van leaves home to protect the townspeople from these aggressors.

Out in the wide world, Van quickly makes friends and enemies through his strong belief in “the difference between right and wrong” as well as his naiveté.  Among the traveling companions he acquires is the transporter Moonbay, a sassy, independent young woman roaming the desert.  She carries cargo for whoever will pay her a large sum.  Another member of the company is Irvine, a young mercenary who travels with them initially only to steal Zeke.  Republican Captain Rob Herman (who arrests Van after an encounter with ‘sleeper’ Guysacks gets the bunch in trouble) also comes to respect the hotheaded youth.  (No, he does not travel with Van’s group.)  Many other characters also learn to count Van as a friend.

Van’s strongest opponent is Raven, an Imperial soldier his own age.  A master pilot, Raven is a terror in battle and a scourge to the Republican ranks – so much so that even the Imperials do not trust him.  Hating zoids and practically everyone else, his abilities are sharpened to a fearsome degree when his black-armored, blue-eyed organoid Shadow fuses with his blood-red Zaber Fang (a Saber Tooth Tiger-type zoid).  Van and Raven battle several times because of these opposing natures: Van’s love of zoids and his friendships versus Raven’s hatred of these machines and condescension toward everyone.

Although Raven is Van’s most deadly enemy, he does encounter others.   The villains include all kinds, from low-brow bandit riff-raff to the Regent of the Guylos Empire.  Van and his friends soon find themselves deep in adventure and peril.  The underpinning theme of the series is Fiona’s mysterious past, her capability to communicate with Zeke, and her ability to read the writing of an ancient civilization that once thrived on Zi.

Fiona’s past coming back to ‘haunt’ her, and by extension everyone she cares about, eventually takes precedence in the series.  When the credits role in the last episode, Van has achieved his wish and become “the greatest zoid pilot ever.”  Zi, just like its deserts, is once more open to adventure for all.  I like to think Van and Fiona have a lot more fun after the screen goes black, as is proper for any series.

Zoids: Chaotic Century seems to take a lot of elements from Star Wars, with the addition of other, less noticeable themes and motifs.  The most prominent idea, and this is what really makes the show, is that the pilots have to fight to ‘reach their full potential.’  Every zoid has the capability to be a stronger and greater creature, a capability that is usually accomplished in battle.  This is impossible, however, without the proper pilot.  Only as a team can both the pilot and the zoid achieve their ultimate potential.

Watching Van get there is a thrill and a million, DiNozzo.  You have got to take a look at the series.

Altogether Chaotic Century is a very well thought-out, well-executed show.  It is no wonder it had three sequel series (Zoids: New Century Zero; Zoids: Fuzors; and Zoids: Genesis).  Chaotic Century is so detailed that it demands more stories from Zi.  Unfortunately, I don’t believe these three series lived up to Chaotic Century’s legacy.  But that’s a topic for tomorrow in this stellar Torture Very Special Agent Anthony DiNozzo Week.

In parting, I will say only this, Tony:  “See you on the battlefield!”

Later,

Mithril