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Spotlight: Thundercats – Snarf

Old School Evil: Top 5 Worst Mascots

I hope no one thought I forgot my promise to revisit the Thundercats universe! Since the series was the subject of my final post in 2019, this blogger wanted to put some new material between that article and this one. Hopefully, you will find it was worth the wait, readers.

As JorgePR correctly guessed last year, the focus of today’s post is none other than Snarf. His full name is Snarf Osbert, but because he despises that name he usually goes by his species’ moniker. If the naming convention seems odd, that is because it is. Snarfs are known as such because of the sound/word they always say (which is, of course, “snarf”). Their species name precedes their given name.

The system is reminiscent to how the Japanese, Chinese, and Koreans address one another. In the Orient, a person’s last name always comes before the one they were given at birth. Only family members or close friends may use someone’s first name in a familiar manner. Strangers, or those who know each other only casually, must always speak to one another using their last names. To do otherwise is considered quite rude.

Going back to the series, Snarfs are a lizard/cat species somehow related to the humanoid Thunderians. We are never told how, and we do not really need to know. After all, if your protagonists are humanoid cats, then why wouldn’t most of the friendly animals and/or sapient species from their homeworld be cat-themed as well?

Snarfs typically act in the capacity of servants to Thunderians. The only known species to be inherently incapable of committing evil (they only perform wicked acts when under mind control), Snarfs are quite happy to serve. Even if they work for a bad master, once he is removed they will search for a new Thunderian whom they can happily wait on, cook for, or for whom they may babysit. Though they eventually become an independent race, this comes about as a matter of circumstance and is not due to a revolt against their Thunderian rulers.

Iron Lords are GO! | The H.A.M.B.

From this overview you might have an idea of how our Snarf fits into the series. Hired on as Lion-O’s nanny, the young prince’s growth spurt in the stasis pod does nothing to dampen Snarf’s affection for him. Acting as a sort of surrogate mother figure, he is hardly ever away from the new Lord’s side for most of the series’ run. Generally, if you see Lion-O, Snarf is somewhere nearby.

The first to awaken from his stasis pod, Snarf immediately goes in search of Lion-O. On finding him, he opens his stasis pod, and the two reunite – though the young man’s pride makes him a bit brusque with his former nurse. It is through his efforts that Lion-O is able to wake the other Thundercats and save them from an attack by the Mutants. Of course, this little fact seems to go unnoticed by the rest of the gang, leading Snarf to mutter some complaints about how he “did nothing at all. Just found the sword. *snarf, snarf*

As you may have guessed, this is a running theme in the narrative. Plus, due to his small size and lack of fighting ability, Snarf tends to retreat from violent situations. In fact, some would say that the yellow streak down his back is appropriate because it hints at his cowardly nature. Overlooked by the enemy and taken for granted by the Thundercats from time to time, Snarf didn’t seem to serve much of a function beyond comic relief.

These may be some of the reasons why fans came to hate him so much. (His repetitive “*snarf, snarf*!” didn’t help, either, I think.) In a series full of warrior cat people, Snarf seemed to be storytelling dead weight. He whined and complained, ran from most fights, and had a rather prissy way of talking to the heroes, as though he was older and more mature than the rest of them…..

….Which he may actually have been. If you study Snarf’s face, general design, and listen to him speak, Snarf does appear to be the oldest member of the cast. Only Jaga may have surpassed him in age. Add to this his skill at housekeeping and knowledge of people – specifically Lion-O, his charge – and this reading gives meaning to a lot of Snarf’s behavior. He is not a warrior or even a housekeeper. He is everyone’s mom, uncle, and aunt all rolled into one.

Mr. Ping and po, kung fu panda, wallpaper, poster

An equivalent character would be Po’s dad, Mr. Ping, the goose from the Kung Fu Panda series. Mr. Ping is not a warrior. He whines and complains about everything, guilt-tripping Po into doing whatever he wants him to do (e.g. spend the Winter Festival with him at the restaurant). Since the entire franchise is comedic, Mr. Ping’s attitude isn’t as annoying to most as it would be if the story were played straight. The reverse applies to Snarf, as his behavior is not meant for comedic effect (most of the time).

One has to look no further than his relationship with Lion-O to see the proof of this. Although he could misread him from time to time, the one member of the group who knew the young Lord best was Snarf. He could usually tell when something was bothering the Prince, why the latter was upset, or when he was worried about something/someone. This was an invaluable skill that came in handy on several occasions. Not being as close to the other Cats, Snarf had to rely on Lion-O to explain why they did certain things or why he was worried about them.

Though he tried his best to help take care of the Thunderkittens as he had Lion-O, the brother-sister act’s notorious nose for mischief usually thwarted him in this area. He never became as close to the twins as he could have, probably because he hadn’t known them long enough. It appears that Snarf knew the future Lord of the Thundercats from the time he could toddle, if not from the time he was born. He only met the twins after or around the time Thundera died, making it harder for him to develop a similarly respectful rapport with them.

Snarf Takes up the Challenge | ThunderCats wiki | FANDOM ...

While he was not a fighter, Snarf did prove to have mettle. In one episode, he had to face Mumm-Ra alone after the ancient monster had captured the other six Thundercats. Snarf, despite his terror, used his small size and wits to sneak into the Living Mummy’s temple. Once there, he freed his friends to do the fighting he couldn’t.

He also utilized an ability which he apparently developed while living on Third Earth. By whistling various notes, Snarf could communicate with almost any animal on the planet, ranging from unicorns and deer to giant bees and bats. Through these twittering notes he was able to ask these animals for help and secure their strengths to aid him or his friends. Although not a flashy power like Cheetara’s speed or Tygra’s invisibility, it was a skill that came in very handy on more than one occasion.

Additionally, he once used his skill at a game called “kick the bucket” to very good effect. How he and Lion-O developed the game is a mystery, but it proves Snarf’s courage. Though he was not and never would be a warrior, Snarf would stand up for his friends and his young charge when they needed him most. He had to be clever and quick, since his size and physical weakness made it easy for bigger opponents to overpower him. But this ability to distract or surprise the bad guys at the right moment often gave the Cats enough time to get back on their feet and finish the battle.

It also demonstrated that his tendency to be overlooked could be more of a blessing than a curse. Since Mumm-Ra and other antagonists wrote him off as insignificant, they barely paid attention to Snarf. This gave him opportunities to act that none of the other Cats would have gotten. In the end, I think Snarf was more valuable to the team than most fans would believe.

Snarf (Character) - Comic Vine

Snarf 2011

Of course, this brings us to the 2011 version of Snarf. As in the original series, Snarf began the story as Lion-O’s nursemaid. Unlike his ‘80s counterpart, however, this new Snarf did not talk. At least, he did not speak in a manner that the audience understood. Lion-O seemed to know what he was saying – or trying to say. Once again, we hardly ever saw the two of them apart. Wherever Lion-O went, Snarf was usually at his heels.

To the best of my hearing, Snarf only said one intelligible word in the entire 2011 reboot. In “The Duelist and the Drifter” he leaned on Lion-O’s leg, shook his head emphatically, and said, “No, no, no, no!” When his king agreed to the Duelist’s terms anyway, Snarf let his ears droop and murmured another, forlorn “No.” And he did so without moving his mouth.

Clearly, this blogger considered the 2011 Snarf to be a disappointment. I understand I am in the minority that actually likes the character, but reducing him to the cute animal sidekick just took something away from the franchise. That is my opinion, anyway.

This concludes the series of Spotlight! posts centering on the main cast of Thundercats. From now on, we will be discussing the secondary or side characters. Until then, readers, I leave you with a hearty “Thunder…Thunder….

Thundercats, HO!

The Mithril Guardian

Día internacional del Gato: Los gatos más recordados de la ...

Spotlight – Zoids: Chaotic Century – Rosso and Viola

Rosso | Zoids Wiki | FANDOM powered by Wikia

Once more this blogger brings you to the burning deserts of Zi, readers! Today’s subject is not a zoid, however. No, today we are looking at two of the best characters in Zoids: Chaotic Century. These would be none other than Rosso and Viola, the bandits who became guardians of peace and justice.

If you are scratching your head over that statement, I will do my best not to spoil too much of it for you. This is a transition that should really be viewed for its full impact to have any meaning. For this reason, the discussion today will focus on the characters’ introduction and the lead up to the moment where everything changed rather than on their relationships with other cast members in the story.

All right, down to business. Rosso and Viola appear in the second episode of Chaotic Century as the leaders of the Desert Alca Valino Gang. Viola is reading their subordinates – Bianco, Nero, and Boll – the riot act for being defeated in battle by a village boy in the opening installment. The three have limped back to base following their confrontation with Van and are trying to justify their loss to the novice pilot.

Viola isn’t having any of it, but Rosso takes the three men’s story as the truth. Intrigued by their description of Zeke, he realizes that the boy has an organoid in his “posession.” So he orders Viola to take the other members of the gang to steal Zeke so they can sell him to the Imperial Army in order to “regain [their] former position. Then [they] won’t be stuck playing games out here [in the desert].”

We never learn just why Rosso, Viola, and (presumably) the rest of the group were kicked out of the Imperial Army. Their skill as pilots certainly was not an issue. Given what is said in the show, it appears that Rosso and his most loyal officers were booted from the Army for offending a political bureaucrat or somehow disobeying the top brass.

Viola | Zoids Wiki | FANDOM powered by Wikia

Again, this is never confirmed in the course of the series. It is all conjecture on this author’s part, based on the hints dropped the English translation of the show. Since the two bandits do not appear in the manga at all, there is no other source of information to confirm or deny this theory. (Recently, I discovered that the manga and the anime for Zoids: Chaotic Century tell two completely different stories. Though several characters are the same, others either do not appear in the anime or are unique to the manga, and vice versa. Fans thus consider the two story lines to be set in alternate universes.) The hints in the series are just mysterious enough for viewers to come up with several reasonable guesses as to why the Imperials kicked the Gang out of the army.

In order to return to the Army, Viola leads her men in an attack on the Wind Colony, Van’s home town. When the hero’s big sister, Maria, insists he and Zeke left earlier, the bandit does not believe her. She kidnaps the younger woman in order to force the villagers to hand the organoid over.

Van, understandably, is not willing to go along with this. Escaping the village, he rescues Zeke and frees his sister. In the process he defeats the bandits once again. Realizing the others were telling the truth and that Rosso was right to believe Zeke was an organoid, Viola sounds the retreat.

After this battle Van, Fiona, and Zeke leave the Wind Colony to protect the village from repeated attacks. For seven to ten episodes after this, the Desert Alca Valino Gang more or less follows the two and their new friends across the lawless countryside. Though they do not actively pursue them, they do run into each other rather frequently.

Rosso and Viola also play a role in the growing unrest between the Helic Republic and Guylos Empire. Hired to attack an Imperial battalion to trigger the Battle of Red River and renew the war between the two countries, the Gang is hung out to dry by the officer who requested their help when the skirmish fails to spark a war. Desperate to avoid prison, Rosso decides to go after Van in a last ditch effort to capture his organoid and sell Zeke to the Imperial Army. He essentially hopes to buy back his former rank and save his and his people’s skin.

Age: Unknown

The plan, of course, fails. Rosso is arrested and sent to military prison, leaving Viola bent on vengeance for her lover’s incarceration. Her own plans are derailed, however, when she finds that Van has stopped off in her old village and become friends with her baby sister. In order to prevent her younger sister, Rosa, from learning the truth about Viola, Van lies and makes himself out to be the villain. This leaves the woman who wanted to kill him deep in his debt and with a new outlook on life.

More befalls the bandits in the course of the show, but to reveal all of that would be telling. 😉 All I can say is that the two make an excellent couple. Rosso trusts Viola as his second-in-command not only because he loves her, but because she can mentally and physically keep up with him. Both bandits are also proficient at infiltration, shown when they steal into the Imperial palace to execute a kidnapping, and they are master tacticians.

The two compliment each other very well. Rosso is a good leader, able to direct his followers and Viola from behind or at the forefront of the battle. Using the nose horn on his Red Horn, he shattered the energy shield produced by Van’s Shield Liger, and his skill with the Iron Kong was amazing. While she lacks the physical and piloting power to attack an opponent directly, Viola was quite capable as the pilot of her Redler and showed her own strategic abilities in zoid combat on several occasions.

But it was when they were given command of the prototype Storm Sworders that the two really came into their own. This was more noticeable for Rosso, whose skill took an enormous leap forward. As I said in the post on the Pteranadon-type zoid, he controlled the Sworder in a manner similar to a samurai wielding his sword. Having been the pilot of an aerial zoid for far longer, it is possible that Viola was already at the height of her ability. The fact that she was easier to take down in a Storm Sworder makes this seem fairly likely, indicating that she may have had further to go to achieve complete harmony with her zoid.

Age: Unknown

To be perfectly honest, Rosso and Viola are two of the main reasons this blogger recommends Zoids: Chaotic Century so highly. Their story, which is not in the manga at all, is one of the best side arcs in the entire series. Although it got a bit sappy in a couple of places, their romance was handled well and their character growth is one of the things this author enjoys seeing every time she re-watches the show.

Normally, I would say more about their relationships with other characters in the story, but that would be going into spoiler territory for these two. Suffice it to say that Van has a greater effect on Rosso and Viola than the other way around. If they had not met and been bested by him, then neither would have become the guardians of peace and justice they were later in the show.

That’s not to say the two bandits had no effect on the hero. Without their initial, selfish desire to take Zeke, Van might have left the Wind Colony later than he did. The two were the catalyst which drove him to seek adventure beyond his home. If not for that, we never would have had a series in the first place. And later, when they become heroes in their own right, it is made clear that Van respects and counts the two as friends.

Rosso and Viola would be hard for Hollywood to cast based largely on their looks. I cannot think of any Hollywood actor who could conceivably fit the role of Rosso, though there are some actresses who could be done up to resemble Viola fairly easily. If – and that is a big if these days – a competent director, writer, cast, and crew could be found, then translating these two bandits and the rest of the characters to the silver screen would be possible. Unfortunately, though, that does not seem likely to happen.

On the bright side, if you are interested in “meeting” these two heroes, you can either buy the DVDs on Amazon or watch the show for free here. Though the first few episodes may not be impressive, if you give the series a chance it will more than reward you for your patience. But don’t take my word for it – check out Zoids: Chaotic Century see for yourself how good it actually is!

Catch you later!

The Mithril Guardian

Mentalities / Pantheon - TV Tropes

Spotlight: Star Wars Rebels – Captain Hera Syndulla

Greetings from a galaxy far, far away! It has been a long time since this blogger posted anything on Star Wars Rebels. While part of that was due to the inherent busyness of the previous year another, greater part of it was the fact that the series ended on such a disappointing note. As mentioned previously, I was not pleased by the series’ finale and I still have not watched it. For this blogger, Rebels ended with season three.

Why has the Mithril Guardian suddenly returned to Rebels? Well, to be perfectly honest, she never actually left. She enjoys re-watching episodes from the first three seasons occasionally and often discusses the characters with friends. One of those chats led to the subject of this post: Captain Hera Syndulla, the mother-figure for the crew of the Ghost who later became a general in the Rebel Alliance.

To be perfectly honest, Hera never really won me over, and that always struck this author as odd. The reason this seemed strange to me is that there are many things to like about Captain Syndulla. For starters, she is a very good “space mom” to her crew. Her piloting skills are on par with those of Han Solo, Wedge Antilles, Luke Skywalker, Tycho Celchu, Corran Horn, and dozens of other original characters. She believes wholeheartedly in the Rebellion and the Force. She is capable, pleasant, and an all around good person…which should make me like her.

So why don’t I like Hera?

This has bothered me for some time, not as an issue to be remedied so much as a subject to be understood. And, after much thought, I believe I have found that understanding. This blogger has come to the conclusion that her biggest problem with Hera has nothing to do with the character herself. It does, however, have everything to do with what the writers did to her.

This is not meant to be an insult to Dave Filoni or his crew. They did a fine job with the show. But they were operating under some obvious handicaps, and a great many of the choices they made for the series demonstrate this, especially the ones involving Hera. Having watched a few Clone Wars episodes with a friend, the strictures holding Filoni down became a bit clearer. He and the other showrunners must have been told by the Disney bigwigs to make the women in Rebels outshine the men in every possible way and as often as they could manage it, something Filoni did not have to do in Clone Wars.

Sabine Wren | Star Wars Fanpedia | FANDOM powered by Wikia

This is why Sabine tended to show Ezra up even after his training and experience should have given him enough strength and strategic planning to match her. While some of this can be put down to her longer Mandalorian training, there are situations which occur during Rebels that do not account for or excuse the moments where the writers blatantly pander to the “I am woman, hear me roar!” crowd. Clone Wars kept a much more balanced view of the heroes and heroines’ separate biological, mental, and physical advantages in combat. Rebels was not allowed to do this with Sabine or, more importantly, with Hera Syndulla.

Allow me to explain. When we are introduced to Hera she is the unquestioned captain of the ship, heart of the crew, and mother figure to the younger members in the group (including Zeb, who is young at heart if not in actual fact). She is also the only one to have knowledge of and contact with the Rebel Alliance, a constraint which is meant to protect both her “space family” and the Alliance. Additionally, she is the only member of the crew totally committed to the Rebellion and the Force. Also, she alone has scars that do not begin bleeding at the slightest touch.

Portraying Hera this way makes a lot of sense. In a group of broken, battered, disillusioned people, you would want at least one member of the gang to have a level head and emotional maturity. This person would also have to have enough love in their heart to make everyone feel welcome and thus determined to stay, no matter what old wounds are opened or who steps on their toes. Hera fits the bill nicely and accomplishes her task very well – when she is allowed to do it.

This is where the problems begin. Hera Syndulla is rarely given permission to be herself in the latter seasons of Rebels. Rather than let her be the warm, gooey glue who holds the crew together and leads them down the path to healing, she is forced to “be more than the ‘space mom’ of the Ghost.” In addition to this potent place she holds in the story and the crew, she is forced to become a political firebrand and a general.

Hera Syndulla | StarWars.com

No one behind Filoni and his staff, it appears, ever thought to ask why she needed to be either of these things in addition to being a mom. Was it because the corporate suits thought she had to “be more powerful”? To “be stronger”? To show that “women are just as good as a man” in war? Begging your pardon, Disney/Lucasfilm, but I would like to see a man successfully hold the crew together the way that Hera Syndulla did when Filoni wasn’t forced to make her dance to your PC tune.

Before anyone makes the obvious point that men can hold together a “family” of this sort, too, permit me to say a few words on that. Generally, when men are put in a unifying position for a pseudo family, they do this job far differently than women such as Hera do it. Captain America is the grounding and uniting force for the Avengers, true, but his role is that of a “battle father.” And as a father, he has to be in the field, leading the charge, because that is what men do. They lead. They fight. They build. They sweat and toil, enduring deprivation and pain so that the rest of the family can stay home to make home a place worth fighting, living, and dying for.

Mothers do not do that. They cannot do it because they do not have time for it. They are too busy making sure the kids get to school on time, taking care of the house (or ship, in this case), not to mention keeping an eye on the money and food. These are all things that men can do, too, but they typically do not have time to do it because they are fighting off outside threats. Whether these threats are natural – i.e. storms and animals – or whether they come from other people like the Empire does not matter. What matters is that this is what they do while the moms stay home to keep the hearth fires glowing.

Notice I said moms do not fight. Women can and have led armies. They can and have entered combat. And when their family is threatened, moms will step up to the plate to defend those they love from harm. In each case, however, they have done so in small numbers or due to necessity rather than choice. This is because most women are much happier (and more comfortable) running a household than they are fighting on the battlefield or shooting bad guys from the cover of their living rooms.

Hera Syndulla | StarWars.com

While some missions would have called for Hera to leave the Ghost, the majority would have let her stay home and run the household, a.k.a. the ship. That was her primary domain, the place where she could do the most good – in no small part because it was her ship and she was the best pilot in the group. No one else could fly the Ghost or run the vessel the way she could because there she was the boss and her word was literally law.

She did not need to “be more” than the “mom” for the crew. Hera had more power in her pinky finger as mom and captain of the Ghost than Princess Leia or Mon Mothma had as leaders of the Alliance. She was also far tougher and more powerful than Sabine. Specter Five may have been able to go toe-to-toe with adult, fully trained Stormtroopers and Mandalorians, but Hera ran the ship twenty-four hours a day, seven days a week. Which job is harder – beating up bad guys, or getting everyone around the dinner table on time? (Hint: the answer is not smacking Stormtroopers.)

Hera’s place, to me, was always on the Ghost. I liked her best when she was at her most motherly and/or piloting the ship. That was when she was at her finest. That was when she was strongest. When she was allowed to be a woman and a mother, Hera absolutely fascinated this blogger. I would have followed that version of Hera from Lothal to Endor and straight into the old EU’s Yuuzhan Vong War arc (which, in case you who have only just discovered this site, is an arc I absolutely despise).

Unfortunately, Filoni and the other writers could not let her stay there. They had to put her in A-Wing, Y-Wing, and X-Wing fighters. They had to send her to make inspiring political speeches. They had to have her, a relative nobody in the Rebellion’s upper echelons (who remembers the Senator’s daughter?), tell off a bunch of politicians so she could lead an attack on the Lothalian TIE Defender factories. (With a handful of freaking fighters, NOT a detachment of cruisers and blockade runners that could at least hold their own with an armada of big bad Star Destroyers!!! Aargh…!)

The Disney bigwigs did not want to give Mon Mothma or Leia the floor. They did not even want to give a new female character made specifically for the moment the job of facing “the patriarchy.” No, they had to yank the “space mom” away from home and family to do a job meant for a stateswoman or – gasp – a man like Senator Bail Organa.

Bail Organa in 'Rogue One' - MediaMedusa.com

Senator Bail Organa

Seriously, exchange Hera for Bail in that rousing speech scene in episode eight of season four. I guarantee you the scenario works better with him telling the wishy-washy Senators to get off their butts and strike while the iron is hot than to have Hera do it. When this blogger heard Hera give her “stirring lecture,” she had to roll her eyes to avoid yelling at the screen. Hera’s speech sounded empty and flat, which it should not have. It was (a) not a bad speech and (b), she is a good enough character that she should have been able to make it work. She just could not make it work outside of the Ghost because, dang it, the ship is her province and main sphere of influence.

That ship and her crew are the ones who need to hear her speeches, not a bunch of sniveling political blowhards who haven’t got enough courage among them to fill a teaspoon. This is another problem with that scene:  we know that Bail Organa has a great deal of fortitude – he helped to found the Rebel Alliance, despite being from a pacifist world that has no weapons whatsoever. Why is he suddenly reluctant not to take a stab at the Empire? The Bail Organa of the original EU would have ordered the strike without a second thought. Why does this version suddenly start tiptoeing around the idea like a ballet dancer?

And whose bright idea was it to send the near-pacifistic Mon Mothma to tell Hera to go give the political leaders a tongue-lashing in her stead? For Pete’s sake, in previous season four episodes, Mon Mothma was all for running and hiding!!! Now she’s going to send another woman and to start a fight on her behalf?! In the name of Heaven, why?!?! (*author slaps head on desk repeatedly*)

Hera Syndulla - Star Wars Wiki Guide - IGN

It was choices like these which kept my admiration for Hera Syndulla at a moderate level. She was designed to be a mom and a pilot, but Filoni could not leave her there because Disney had to maintain the attack on the “evil patriarchy” no matter what. This meant that he had to attack the “patriarchy” or lose his job at Lucasfilm, along with his chance to maintain some sanity in a galaxy far, far away. Thus he had to essentially ruin a fine character who, while she was good, could have been truly great if he had been free to leave her on the ship.

Does this mean Rebels is not worth watching, or that Hera is a terrible character? The answer to both questions is no. Rebels’ first three seasons are good, and Hera is a fine character. But she and the series would have been much, much better if Filoni’s bosses hadn’t been such short-sighted twits. If they had left him alone, then Rebels would have been more fun than it already is.

In order to end this post on a positive note, I can say that the series is worth a go. I am really sorry they could not do more than they did, but what they pulled off during the show’s first three seasons was good. It is not bad entertainment and I recommend watching it when you get the chance. Just bear in mind what Disney/Lucasfilm did and recognize that it could have been better if they had left the writers alone.

          Until next time, readers –

“The Force will be with you, always.”

Why Captain Hera Syndulla Deserves Her Very Own Marvel Comic | The Mary Sue

Spotlight: Thundercats – Lion-O

New THUNDERCATS Animated Series Coming to Cartoon Network ...

So far in this series of Spotlight! posts we have covered Panthro, Cheetara, Tygra, and the Thunderkittens. Discounting the one we will discuss today, that leaves one final character on the list. But who is the focus of this post?

That would be none other than Lion-O, Lord of the Thundercats. Based on the African lion, Lion-O is the hereditary Lord of the Thundercats. The position is equivalent to the title of king and is not indicative of a noble designation; “lord” sounds better when combined with “Thundercats” than king. Just try to say, “Lion-O, King of the Thundercats.” Go ahead, I’ll wait.

…Tried it? It’s a bit of tongue twister, isn’t it?

When we first see him Lion-O appears as a twelve-year-old cub. As the rest of the team guides their ship away from Thundera, the young prince is quite literally taking a nap. Scenes from later episodes would make one wonder about this, but for the introductory installment the picture fits. The prince is a child and the adults want to spare him the destruction of his homeworld for as long as humanly possible. (Yes, I know they are humanoid cats. It’s called artistic license. Get over it!) Eventually, though, they have to wake him. If he is going to be the ruler of his people, he has to “learn to take the good with the bad.”

Not long after watching Thundera go the way of Krypton, the Thundercats’ ship is attacked and boarded by Mutants. Left in the throne room with the Sword of Omens, Lion-O is most displeased to be denied a piece of the action. However, when the Mutant leaders Slythe and Jackalman arrive to steal the Sword, Lion-O finds that battle does not necessarily hold the kind of excitement that he believed it would. Threatened by the Mutants, he tries to lift the Sword, but it is too heavy. So the Sword itself activates and, with a flare of magical power, sends Slythe and Jackalman running.

Thundercats Sword of Omens 2.0 - YouTube

With the boarders repelled the adults take stock of the damage. Their engines have been hit hard, meaning they cannot reach their chosen new home, so their best option is the as-yet unnamed Third Earth. Since the journey will take so long the only way for the Cats to survive is to enter the suspension capsules, where they will be kept in suspended animation until they land.

If you read the first post on the original Thundercats series, then this should all be fairly familiar. The only reason I go over it again here is because it is a pretty good set-up for Lion-O’s character: he is proud, speaks before he thinks, and tends to get more than he bargained for when he makes any kind of childish wish. But we also see here that he does have redeeming qualities, such as nobility of spirit, courage, determination, and compassion. He is not a one-trick pony but a multi-dimensional protagonist who wants to be a good man.

So even though his behavior when he wakes to find himself an adult is annoying, it is not enough to make viewers like yours truly detest him. We have all been where he is at this point in his life and can relate to his attitude. Also, though we do not necessarily want him to get smacked upside the head with reality, we know it is coming. Because Lion-O remains agreeable despite his flaws, we can hope the blow is softened by the wisdom of his much older friends as well.

Lion-O’s character is more or less centered on nobility and courage, both virtues symbolized by his namesake cat. While he is second to Panthro in terms of physical strength, Lion-O is no slouch when it comes to corporal prowess. Those Conan-like muscles aren’t for show. When he gets going, the young Lord can go toe-to-toe with some of the most powerful villains on and off Third Earth strength for strength.

Lion-O - ThunderCats wiki

However, a good physique is not enough to fight Mumm-Ra. When he duels with the ever-living mummy Lion-O primarily relies on the hereditary weapon of his house, the Sword of Omens, to see him through the battle. More than a simple Sword, the mystical Eye of Thundera in the hilt of the Sword of Omens grants any pure and/or good-hearted wielder the basic ability of “Sight Beyond Sight.” This is the capacity to view people or events occuring simultaneously elsewhere and even in the past.

Whenever a Thundercat – up to and including Lion-O – is at risk or in danger, the Eye growls in warning. Lion-O could then snatch it from the scabbard/Claw Shield and say, “Sword of Omens, give me sight beyond sight,” enabling to see who was in trouble or what trap was in store for him. Given the context of this statement when spoken, his words always had the ring of a petition rather than a command. The Eye and the Sword were sacred relics to the Thunderian race, and given the power they had, his specific tone and phraseology when addressing the Sword makes a great deal of sense.

It also emphasized the fact that the Sword a personality of its own. Though willing enough to let Lion-O throw bolts of energy at an opponent or to use its magic in some other creative fashion, if he charged into a fight too quickly or let his pride get the better of him, the Sword would stay stubbornly silent, still, and small. This prevented Lion-O from becoming an intolerable protagonist as well. With the Sword and his friends checking his ego at every turn, it made learning lessons in humility and virtue easier for him to swallow, helping him grow up less harshly than he would have otherwise.

Along with the Sword, Lion-O regularly carried and wielded the Claw Shield. A scabbard that doubled as a gauntlet, it was molded to resemble a lion’s paw. The Shield was practically indestructible, just like the Sword. The index finger of the shield could send out a claw-tipped grappling line, allowing its wielder to swing down from a great height or swing up to one. The wearer could also use the lines to rappel up and/or down any vertical surface. The gems on its knuckles covered similar grappling lines, though they were used less frequently by Lion-O than the single claw line.

In addition, the gems on the back of the Claw Shield hid vents which would blow out clouds of a green smoke/gas which would temporarily blind and befuddle an opponent. The claws in the gauntlet’s “fingers” also allowed for a better grip when climbing, and a chain attached to the inside of the Shield gave the user the ability to wield the gauntlet like a lasso. It goes without saying that, when Lion-O punched someone while wearing the Shield, his strike hurt more than it would have if he had used his bare fist. If he hit someone with his Claw Shielded fist then the unlucky enemy would be feeling it for days.

It is unknown how the gauntlet attached to Lion-O’s leg. He wore no pants (as the pictures above clearly show), and there was no visible hook on the Shield. It adhered to his leg by some chemical or magical means, allowing the Lord of the Thundercats to grab and don it whenever the need arose.

Combined with the watchful instruction of his friends and the spiritual advice of the deceased royal adviser/magician, the influence of the Sword of Omens and Eye of Thundera helped to mold Lion-O into an heroic king. While not above a joke or friendly teasing, by the time he had to undergo the Anointment Trials to ascend the throne, the young Lord was almost a different person from the boy-child seen in the first episodes. Tempered by defeat and matured by time, he is an adult to be reckoned with, something his success in the Trials confirmed.

Reboot Review – ThunderCats 2011: Omens, Part 1 & 2 ...

Of course, now one has to stack this portrayal up against that seen in the 2011 Thundercats reboot. To be perfectly honest, the writers for the reboot did a pretty good job of capturing Lion-O’s journey to manhood. They did not do it as well as the ‘80s writers, but that is to be expected due to the changes they made in order to win over a new audience.

In the 2011 series, Lion-O is in his mid-to-late teens. Somwhere around seventeen or eighteen based on his appearance, I would guess, but he may actually have been around sixteen years old. The heir to the throne of Thundera, which is a kingdom on Third Earth rather than a planet, Lion-O has lived most of his life in his adopted older brother Tygra’s shadow. He is therefore less mature and more likely to rush headfirst into a fight.

Only this time, he doesn’t want to charge into battle just to avenge wounded pride. That aspect comes later. Lion-O runs straight into trouble in the 2011 series because he is dedicated to doing the right thing, even if the odds are against him – a fact which usually registers after he has promised to fix everything, only to find the situation is more difficult or complex than it appeared at first glance.

For the most part, Lion-O’s pride is not a source of trouble in the reboot. His inexperience, his temper, his relative naïveté, and his good heart lead to most of the difficulties he and his friends face as the show progresses. Thus his journey is less about overcoming pride and realizing his responsibilities than it is about him transitioning through trial and error from boy to man.

Lion-O, Cheetara, and the Cats travel Into the Astral ...

Looking back, I think that this is one of the reasons why I did not mind Lion-O’s new appearance or arc in the reboot. His romantic interest in Cheetara and some other quibbles aside, the writers did a very good job of presenting the Lord of the Thundercats and his character arc to a new generation of viewers. While it would have been nice if they had maintained some of the nuance from the 1980s’, there is no denying that they pulled out all the stops to make sure they did not violate the pattern set for Lion-O by the first series.

Add to this Will Friedle’s enthusiastic voice acting (he happens to be a huge fan of the original Thundercats series), and there is literally nothing bad for this blogger say about his portrayal. He was a great choice for Lion-O, and I hope he gets another shot at playing the young prince someday in the future. This is one character/actor pairing that deserves to be revisited!

Well, that wraps up this year’s set of Spotlight! posts, readers. I have time for two more before I take my Christmas season leave, but I have many plans for 2020’s posting schedule. Many plans indeed…. ;D

Until next time: “Thunder…. Thunder….

Thundercats, HO!!!”

Character Issues: Lion-O (1985) - longboxingwhileblack

Spotlight: Zoids – The Pteras Striker

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Once more we return to the desert sands of Zi, readers! In all the hustle and bustle this year, I almost forgot to fulfill a promise I made in 2018. That pledge was to discuss the merits of the Pteras Striker, a Republican airborne zoid that was mentioned in the post about Moonbay. Luckily, this blogger realized in time that she had neglected this duty, a turn of events she intends to change right…. Now!

The Pteras Striker – Pteras is pronounced like “terrace,” just so you know – is one of the most familiar air zoids in the Republican air corps. A blocky Pterasaur-ish type bio-machine, its color scheme is usually blue and grey. The only other colors seem to be blue and yellow or grey and silver. There do not appear to be many variations in the paints used for this mechanical combat unit’s armor.

It is worth noting that the silver Pterases (pronounced like “terraces”) are faster than the average model. Why this is, yours truly cannot say. It may be that silver Pterases are equipped with booster packs or have lighter armor, allowing them to go faster. No explanation is offered within the series, so either guess may be accurate. This is mere conjecture on this author’s part, as she attempts to fill in the blanks left by the English translation of the show.

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At first glance, it looks as though there is no way for Pteras Strikers to fly. Their wings are full of holes, after all. Doesn’t that negate the ability to soar? When this blogger asked that same question as a child, her father provided the explanation. Pterases fly by virtue of the electric current that flows through their wings. Although I no longer remember for certain, my father may have mentioned a type of real-life plane that operates on the same principle.

So if anyone knows about an aircraft that can do this, please mention it in the comments! This blogger would dearly love to know for certain if her memory has held up over the years. (Plus, if there is an existing plane that flies via this method, it just has to be cool! :D)

In terms of combat capabilities, the Pteras is…not this writer’s favorite zoid. The Pteras has light armor and is far slower than most of its competition, though it can be quick in close quarters or with the right pilot. While only the Raynos – a zoid from the sequel series Zoids: New Century Zero – could outclass the Storm Sworder directly in terms of speed, the Pteras seems unequal to the task of facing even an ordinary Redler in combat. The fact that we never saw these two air zoids clash during the series did not help the Pteras’ image.

Neither did the mechanical combat unit’s myriad crashes. The Pteras Strikers in both Zoids: Chaotic Century and New Century Zero were basically cannon fodder for heroes and enemies alike. There are many, many scenes in both series of one or more Pterases being shot down and tumbling out of the sky. Jamie Hermos, the pilot of a Pteras in New Century Zero, was the only character who ever seemed distressed by the loss of his zoid. Other pilots who, admittedly, used Pterases far less frequently and were less attached to them, often shrugged their loss off.

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Besides their relatively thin armor, Pterases usually have two types of weaponry: light armaments and heavy artillery. One could argue silver Pterases maintained a nice middle-ground in the weaponry department, but the fact is that their weapons tended to be relatively light as well. Still, silver Pterases did have the better end of the armament stick, in this author’s opinion.

A basic Pteras model comes equipped with two missiles on its back and a mini-machine gun on the right side of its mouth. And when I say mini, I mean mini. The gun barrel is probably only a little wider than a man’s hand with all fingers spread.

The bullets fired from this gun are enough to seriously bother ground-based zoids and bring them up short, but they do not seem capable of causing major damage to their four-legged targets. New Century and Chaotic Century show the mini machine gun’s bullets as mere pinpricks that make a ground zoid’s armor bounce uncomfortably. So while annoying and potentially deadly (at least to the pilot), only prolonged exposure to the bullets would inflict definite harm on an opposing bio-machine.

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With regard to the missiles, while they could deliver a substantially higher payload, there were only two of them. That would significantly reduce the Pteras pilot’s ability to fight off numerous opponents if he has to escape a battle, or if he is facing a better-armored zoid. It was not an especially encouraging armament for a mechanical combat unit sent into an active (or even an inactive) war zone. Given the Republic’s lack of wealth to procure materials, however, it made quite a bit of sense in context of the series.

Of course, “sense” does not mean “helpful.” In order to make the Pteras useful on the battlefield, Republican technicians and scientists added higher powered cannons to the wings of the Pteras Striker. These weapons packed more punch than the missiles on the zoid’s back and enabled it to carry more ammunition. Smaller arms that were still bigger than the Pteras’ “mouth cannon” were set alongside these larger guns, giving the zoid enough firepower to act as legitimate air support.

Naturally, though, this added weaponry put quite a bit of extra drag on the Pteras Striker. While nimble enough, the zoid was already inferior to most of its competition in the speed department. So throwing more guns on it only made it slower, meaning it became a more appealing and an easier target for Imperial forces. Again, not something that is particularly helpful in a war.

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Silver Pterases, in contrast, came equipped with large machine guns on their wings. These were light enough not to interfere with the zoid’s mobility at the same time they provided it with significant firepower. Combined with their greater speed, these items made silver Pterases preferable to the basic models and their more heavily armed counterparts. Due to the lack of Republican resources, though, these zoids were not seen much during the war in the first season of Chaotic Century. For some reason, they never even had an appearance in New Century Zero. At least, this blogger does not recall seeing the silver Pteras in action during that show’s run.

Given these limitations, it makes sense that the Pteras would more regularly be used as a recon zoid. Replacing the missiles on their backs with a radar dish for greater range, the Pteras could provide the military with detailed reconnaissance. Even though this made the zoid even more vulnerable to attack, it was a pretty good idea – especially for the cash-strapped Republic.

Clearly, this blogger does not prefer the Pteras Striker as a combat zoid. It is a pretty mechanical combat unit, in its own way, but it would certainly be one of the last bio-machines I would choose to pilot in a fight. The only times this writer would take it out would be for a Sunday flight or if she was desperate. Or if the zoid was slated for dismemberment and cruel experimentation, but we will discuss that subject another time.

I hope you enjoyed this look at the Pteras Striker, readers. This will be my final Zoids post of 2019; there will be more next year, but since we are coming up on the Christmas season no more such posts shall be forthcoming this month. I have a couple of different articles planned, but you will have to wait and see what those will contain. 😉 Until next time –

See you on the battlefield, readers!

The Mithril Guardian

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Spotlight: Thundercats – Wilykit and Wilykat

Thundercats [Animales fuera de serie] – PixFans

Left to right: Wilykat and his older sister, Wilykit

Earlier this year an article about Tygra, a member of the Thundercats from the series of the same name, appeared here at Thoughts. When asked if more posts on the characters would be forthcoming, this blogger promised to write at least a two before the year was out. She is now endeavoring to follow through on that assurance with this Spotlight! post.

Having covered three of the adult members of the original cast from Thundercats, we now turn to their junior members, the Thunderkittens. Apparently, among the Thunderian race, children are known as cubs and teenagers are called kittens. Wilykit and her younger twin brother, Wilykat, are both in their early teens (they appear to be thirteen or fourteen years old). As such they are usually referred to as the Kittens, though the adults will sometimes call them kids.

The Thunderkittens are thought to be based on wildcats. They have no obvious markings which identify their species of cat, so this is primarily conjecture on the part of the audience. Since it is such a likely classification it has stuck throughout the years.

Born into nobility, Wilykit and Wilykat are technically older than Lion-O, who was around twelve when they left Thundera. When they left their dying homeworld the two were expected to treat him as a younger brother – albeit one who would someday be their king. Upon finding the younger cub had grown to adulthood in his sleeping capsule the Kittens were quick to jump on him for his pride in his newfound strength.

ThunderCats 2x23 Runaways - ShareTV

Although their statements were accurate, they also showed that the Kittens were rather jealous of him. They no longer had someone they could boss around and with whom they could just be kids. Lion-O was physically mature and therefore had to assume his responsibilities faster than anyone had anticipated. Although he never lorded his power over them and became an older brother figure to the two, all three felt the sudden gap between them keenly during their first days on Third Earth.

As their names imply, Kit and Kat were masters of the art of trickery. Each sibling carried a pouch full of colored, cats-eye style magic pellets that would do a variety of things when they struck the ground. The capsules could be the equivalent of flash-bang grenades or they could be bubble gum. Even the Kittens didn’t always know what was in a given tablet before they used it. Although the items inside were hardly ever improper for the situation at hand, on a few occasions they did prove to be a bust.

In addition Kit and Kat carried “trick lassos” that they could use to tie up an opponent or to enter/exit a battle. Since they were teens neither Kitten could match their opponents physically, despite their own naturally increased strength. The lassos were generally a method for swinging into or out of a battle. They were also a temporary measure that enabled them to hold an enemy in place for a brief period of time. During those few precious seconds the twins could pull off a ruse or keep someone pinned in place long enough for one of the adult Cats to arrive.

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Unless they had the opportunity to operate one of the weapons built into Cat’s Lair, the Thundertank, or another vehicle the twins’ fighting style was based entirely on speed, agility, acrobatics, and/or a mischievous ploy. Exceptional climbers even by Thundercat standards, the twins often raced through the trees both to fight and flee as well as to have fun.

Only one twin had a special move similar to the adults’ innate powers. Wilykit had the ability to curl up into a ball and zing around a battlefield, allowing her to knock over, hit, or stun much larger opponents. Her power was useful but could also be detrimental; while fighting animated stone gargoyles, hitting them at speed in her ball form “nearly threw [her] back out.” If she had struck the monsters at a higher velocity, she would have seriously injured herself.

Wilykit did not use this ability too often, preferring to rely on her native wit and skills to fight. She and her brother tended to combine both these traits with their piloting ability. Each Kitten had a special, surfer-style hoverboard specifically designed for them by Panthro. Regularly flying around the environs of Cat’s Lair, the Kittens could provide impromptu air support and reconnaissance. They could also act as advance scouts or even bait.

Conversely, they could also become the catalyst for a conflict by being captured while gallivanting about on the hoverboards. Kids will be kids, after all, and it wouldn’t be healthy for the Cats to keep the twins indoors or within sight of Cat’s Lair all the time. Besides, with no other resources to rely on as they became denizens and then protectors of their new homeworld, the Kittens often had adult responsibilities thrust upon them. They rarely abused the trust the mature members of the party placed in them, willingly accepting the discipline imposed on them when they realized how badly they had erred.

My earlier article on the two Thundercats TV series gives details about how the writers for the comics treated the Kittens. Not only was it illogical, it was downright evil. The 2011 reboot did not touch on that, thankfully, but it was not entirely generous in its depiction of the Kittens, either.

Image - Wileykat and Wileykit.JPG | ThunderCats wiki ...

For one thing, the reboot made the twins much younger than they had been in the original series. They were also given tails and turned into street urchins rather than young nobles. Wilykit’s ball form was replaced with a flute she could use to hypnotize a target, and the Kittens’ ears doubled as their hair. Wilykit became a spiritual adviser to Lion-O in the 2011 series as well. While that was not a bad alteration per se, the role would have had more weight if she were a noble trained to such a position or if she was assuming her hereditary duty. Since she was a former street urchin and a cub rather than a Kitten, it seemed a bit out of place.

The reboot also expanded on the Kittens’ origins, showing them with their parents and twin younger siblings. While this was a fine addition to the original story (we never did find out what became of Kit and Kat’s parents in the ‘80s), what followed was not. After their father was killed in a tornado, the Kittens’ mother apparently began selling herself to make ends meet so she could feed her four children.

Image - Wilies temple jamboree.jpg | ThunderCats wiki ...

Although realistic, this turn of events is both uncharacteristic of the original Thundercats material at the same time it was mishandled terribly. Nothing within the series overtly hints at the position of the Kittens’ mother following the loss of their father, thankfully, but the fact that this was put in a children’s show is more than a bit disturbing. There were other jobs they could have given to the Kittens’ mother which would have been better for viewers young and old to empathize with.

Likewise, the fact that they have the twins run away from home in the middle of the night to find a mythical city of gold strikes a false note. Didn’t their mother worry about them? Didn’t she try to find them? Why are they stealing for themselves just to keep body and soul together until they find El Dara, the city of gold? There were jobs they could have found, even at that young age, which would have helped take care of their mother and siblings rather than leave home in such a way as to add to their troubles.

All of this serves to make the previous point that the reboot, while it has entertaining and good aspects, is far inferior to its predecessor. While it has its enjoyable moments, the places where it falls down on the job make it difficult to completely enjoy. The ‘80s show was not perfect, but it did not need to be. It just had to be good.

Well, readers, that covers all the major characters in the series except one. Oops, actually, there are two left. Lion-O will be next on the list, but after his post will come an article on the hero who received the most hate in the ‘80s. He never bothered me the way that he did others, though, so the post about him will be very interesting indeed.

Until next time, readers: “Thunder…. Thunder….

Thundercats, HO!!!”

161 best images about Thundercats on Pinterest | Cats ...

Spotlight: Zoids – The Helcat

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Welcome back to the deserts of Zi, readers! Now you know that I have returned in truth, for only the Mithril Guardian could afflict her long-suffering followers with another post about an obscure mecha anime. Rejoice, for you are not following a hacked blog..!

Okay, enough with the hyperbolic preamble. I have seen a lot more Zoids posts here at WordPress, which tells me that the franchise has returned to public knowledge. So, although I am not a fan, it appears thanks are owed by this blogger to the writers who came up with the latest Zoids series. Kudos, Zoids: Wild. You brought interest back to our favorite planet in the far reaches of the Milky Way. The story is not what this author would consider entertaining, but at least it succeeded in renewing curiosity about the larger world of this mecha anime. I can be happy about that. 🙂

Today’s zoid is from the Guylos Empire. Known as the Helcat, this panther-style mechanical combat unit is “the ultimate stealth zoid.” The cockpit, naturally, is situated in the zoid’s head. The green band that wraps around its “face,” where its mouth should be, is the visible part of the canopy. Once inside, the electrical imaging device in the cockpit will activate, giving the pilot a green tinged one-hundred-eighty degree view of the field.

A typical Helcat’s armaments belie its deadly potential. Normally, the Helcat’s only weapons are a small, double-barreled cannon on its back and a mini gun of some kind between its forelegs. There are is another, lighter type of gun attached to each of its shoulders and hips occasionally, but too many more weapons would weigh the zoid down and increase its noise output. With light armor, weapons, and speed, the Helcat is a combat unit that can fire quickly before ducking back into the shadows to escape larger zoids.

The zoid has other assets, though, and they are like no other. Equipped with a cloaking device known as an optical stealth unit, the Helcat can easily blend in with its surroundings. The zoid can also erase most of its own footprints and reduce its heat signature significantly. It also has muffled joints which make it hard to track by sound.

Combined with its cloak of invisibility, these devices make the Helcat almost undetectable. The muzzle flashes from its cannon do not give away its position reliably, since the pilot can move across the battlefield with relative impunity due to being largely invisible to the naked eye. And since Hel Cats are always deployed in groups, there are often several muzzle flashes appearing across the combat zone. Choosing one and hitting it is nearly impossible for an opposing pilot, even when he chances to spot the Cat’s outline against the background scenery.

This is one zoid that can give the best of pilots a hard time. Unless the Helcat’s cloaking device shorts out, or the opposing pilot sees the zoid’s outline against the terrain and keeps it in sight long enough to attack, it is impossible to track and hit this mechanical panther. If the Empire or a particular pilot enjoys the elements of surprise and bewilderment, this is the zoid for them.

Of course, the Helcats do have their vulnerabilities. Aside from the potential malfunctions with the optical stealth unit, a pilot in Zoids: Chaotic Century developed a handy technique to deal with the Cat. By using a computer to track the acoustic signals – i.e. the sounds Helcats cannot help but make, even with their muffled joints – he was able to pinpoint the position of every Cat on the field.

Helcat | Zoids Wiki | Fandom powered by Wikia

Also, the Cat’s speed and agility do not protect it from larger, faster zoids’ head on charges or higher caliber weapons. The Helcat is designed to bewilder and surprise an enemy, not beat it in a competition of speed and skill. There is a reason they are often deployed in large numbers, after all; a battalion of cloaked Helcats stands a much better chance of taking down opponent(s) than a single or small group does. Unless their target is totally unprepared, has no military training, or a zoid with even lighter armor, the Helcat will not stand a chance against him in a direct confrontation.

Still, despite these restrictions, the Helcat is an extremely versatile zoid. For a pilot who fights by relying on deception by fooling his target’s eyes, this Imperial mechanical combat unit is his best choice, bar none. Though eclipsed by the Shadow Fox in New Century Zero and rendered unimpressive by the technology in Zoids: Fuzors, in Chaotic Century no other stealth unit on Zi can compete with the Helcat.

That’s not to say that the Helcat is indefatigable. While Chaotic Century gave the zoid one of its best showings, it didn’t provide viewers with a demonstration of what the Helcat could really do. Most Helcats arrived on the scene only to be dispatched relatively quickly, which is a shame. I would like to see what a Helcat was truly capable of in the right hands.

Zoids: Chaotic Century Episode 51 | Zoids Wiki | Fandom ...

Teevrol and his pilot, Niccolo

Usually, the Helcat is painted red and black, the preferred colors of the Imperial Army. There have been other color choices, however. One Helcat in Chaotic Century was a white/grey/powder blue named Teevrol, who could move about on his own, though he was too attached to his young pilot to leave him. In Zoids: Fuzors, a black Helcat appeared, but it was defeated quickly in both episodes where it showed up.

All in all, the Helcat is not a zoid to shun. With its optical stealth unit, muffled joints, and ease at avoiding detection, it really is the cream of the stealth zoid crop. And while it never got to show its true colors on screen, it is still a mechanical combat unit I would sincerely like to pilot.

Besides, who can say no to such a cool Cat? 😀

See you on the battlefield, readers!

The Mithril Guardian

ZOIDS 023 Hellcat (japan import): Amazon.co.uk: Toys & Games