Tag Archives: Fiona

Spotlight – Zoids: Chaotic Century – Moonbay

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Here we again return, readers, to the burning deserts of the planet Zi! Although there will be more Zoids posts coming out next year, this will be the final one until 2019. I wanted to cover the main cast for the show before the year was out, so it seemed best to shift my earlier plans around in order to give Moonbay her dues today. There will be more and different Spotlight! articles forthcoming in January, however, so don’t think I have forgotten any of my promises! 😉

That being explained, let’s stop beating around the bush and get to business. First encountered by Van and Fiona in the episode “Sleeper Trap,” Moonbay serves as the mother figure of their group during the first half of the season. In this way she is a little like Star Wars RebelsHera Syndulla. But where Hera is relaxed and laid back, Moonbay is feisty, fiery, and more than willing to tell off her hotheaded young charge, Van Flyheight.

Sharp-tongued and flirty, Moonbay has a good head for business and brooks no nonsense she herself does not commit. Though she can strike viewers as a bit greedy in her business dealings, the reality is that Moonbay is not a mercenary. Because she loves to travel and wants to preserve her independence, she needs to acquire a respectable influx of cash whenever she can get it. After all, it isn’t easy maintaining a zoid or buying supplies that will last over the course of long distance trips.

This is especially true after she hooks up with Van, Fiona, and Irvine, whom you can read about here, here, and here. Once she joins their party, Moonbay has three other mouths to feed and two extra zoids to maintain. Since the distances between villages and cities are rather long, that means more food has to be bought so the gang doesn’t run out of chow in the middle of nowhere.

The episode “Moonbay’s Waltz” demonstrates clearly that Moonbay is not the mercenary she first appears to be. In the course of this episode, Moonbay runs into an old sweetheart, a millionaire known only as McMan. McMan reveals he previously asked Moonbay to marry him, inviting her to a ball to introduce her to his family, but she never showed. Moonbay eventually admits that she ran away because she believed they were so different that a marriage between them would not work.

Thus one can see that the reason Moonbay is always looking for a big score isn’t because she loves money. She could have had more than enough if she had married McMan. The reason she is always bargaining for extra cash or, sometimes, swindling money from someone is so that she can support her footloose lifestyle. Being a carefree “transporter of the wasteland” is what she wants to do, and she will do whatever she must to ensure that she can keep going in this profession. Now that I think about it, she and Lando Calrissian would probably get along very well, not to mention have bucket loads of fun together.

In terms of fighting skill, Moonbay is actually pretty good at hand-to-hand combat. She does not do it often and, in a straight up physical competition, she would lose to a man in a few seconds. But when push comes to shove, she can and will fight. In the episode “Jump! Zeke!”, she took a Republican soldier by surprise, disarmed him, and held his arms pinned to his sides. Since he was about a head and a half to two heads taller than she was, not to mention broader, it is unlikely that Moonbay could have kept him prisoner for very long.

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But as she proved in the next scene, she only had to hold him for a few seconds. What she lacks in terms of physical fighting power Moonbay more than makes up for in her wits. Keeping the soldier’s arms pinned to his sides, she managed to broker a deal to help the Republican Army defeat an incursion attempt by the Imperial Army in the following installment, “The Battle of Red River.” The deal paid well at the same time it got her, Van, Fiona, and Irvine out of trouble for blowing up a Republican sleeper trap. Using her business sense, wits, and the element of surprise, Moonbay hauled the entire gang out of a nasty bit of legal trouble.

These particular skills extend to her piloting abilities as well. Moonbay’s primary zoid throughout the series is her fuschia Gustav which, though it has thick armor, is not much of a fighter. Moonbay was only able to install one set of twin cannons beneath an armor joint between two of the shell’s plates. Though Irvine once told her she should install more weapons on it, Moonbay pointed out that the zoid would be too heavy to travel if she did that. So she sacrificed greater firepower for mobility.

Age: Unknown

As she proved, however, the Gustav can do plenty of damage when no one sees it coming. Using the zoid’s thick armor and hidden cannons, Moonbay could achieve a variety of attacks in combat. These ranged from bowling over two-legged opponents to firing two precise and incapacitating shots into an enemy zoid, disabling it at once. There were other occasions when Moonbay used the Gustav as a shield to protect herself and others from deadly explosions or shots as well.

Moonbay also became an excellent Pteras pilot. (More on that zoid next year – I promise!) She literally learned that skill on the fly, but proved to be a quick enough study that she and her passengers survived the experience. Due to her transporter skills, she also mastered the enormous Ultrasaurus later on in the series. A huge zoid that was basically a walking city/military base, once she was in the cockpit Moonbay grabbed the controls and didn’t let go. Despite constant reminders, she loudly and publicly proclaimed the zoid was “her” Ultrasaurus. Since she was the one piloting it ninety-nine point nine percent of the time, no one could really argue with her on that one.

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Moonbay in her “Legendary Fireball” attire.

Though it was only revealed in the standalone episode “Phantom,” Moonbay also had a “need for speed.” She was once a champion racer known as the Legendary Fireball. Eventually, she quit the racing circuit for some unknown reason, only to return to the track briefly in “Phantom.” Due to a mistake during the race she lost the competition and, as far as I know, that was the last time she raced.

When it comes to relationships, in the first half of Chaotic Century Moonbay is definitely the mother figure for the younger members of the gang. This is most apparent in her relationship with Van; as noted previously, she will happily tell him off when he misbehaves or does something foolish. Occasionally she adds force to her lessons, punching, elbowing, or shoving Van around to get her point across. The reason for this is because she is trying to drive home the point that he has to “look after [him]self,” as there will come a time when no one else can or will take care of him.

Age: Unknown

Although their relationship is fraught with these kinds of confrontations early on, the fact is that the two do care about each other a great deal. Moonbay is not one to wear her heart on her sleeve, but she does admit that Van is “a pretty good kid,” and that she admires his determination to succeed no matter what. Even when he is older and more able to manage his own affairs, Moonbay still appears to consider him “her boy.”

This may have been shown best when she interposed her Gustav between Van’s downed Blade Liger and Raven’s resurrected Geno Saurer. Despite the fact that this resulted in a grave wound for her zoid, Moonbay didn’t regret the sacrifice when Van apologized in the next episode. While her reassurances didn’t alleviate his guilt, the fact that Moonbay blew off the severe damage showed she considered it a small price to pay for protecting him.

Her relationship with Fiona was less motherly and more sisterly. During the first half of the series the younger girl’s naïveté meant that she had to be watched over and protected more than a normal girl her age. When not “flying RIO” with Van in combat she remained with Moonbay, who took her under her wing. Slowly, through her time spent with the older girl, Fiona became assertive, gaining a decisiveness she had not demonstrated beforehand. Although she never became as feisty or fierce as Moonbay, the older woman did help instill in Fiona a strength of will that aided her later in life.

Forgotten Toon Girls: F is for Fiona

Moonbay also helped the girl relearn her way around zoids. As the go-to mechanic in the gang, both Van and Irvine relied on Moonbay to keep their zoids healthy. This was due not only to the fact that she was a good engineer, but because she knew a technique that would help zoids to “self-recover” faster than normal. Fiona often helped her on these occasions, giving her the opportunity to become Van’s personal mechanic later on. This skill also allowed her to aid scientists in upgrading his Blade Liger when she was older, which impressed Moonbay a great deal.

Another area in which the two were connected was in the way they worried over their men. As Fiona grew, she worried about Van more frequently because he began facing stronger and more deadly opponents. Knowing worry was useless, despite the fact that she often engaged in it herself, Moonbay did her best to support Fiona and help her relax before every big battle. The two were really close, shown by the fact that the only one Moonbay worried about more than Van was Fiona. If the younger girl was kidnapped or put in danger, Moonbay was instantly on the alert. Though she wasn’t much of a physical fighter, she would do her best to go after and rescue Fiona, no matter the danger to herself.

Finally, with regard to Irvine, Moonbay sincerely respected and liked the mercenary. Throughout the series they flirted with and teased each other; their behavior was so natural that sometimes a viewer could almost swear they were married. Being somewhat older than Irvine, she had more experience in certain matters than he did – namely the management of funds and the foresight necessary to finance a group that included herself, two growing kids, and one eighteen year old man who was used to living and fighting on his own. Where Irvine acted as the voice of combat experience during the first half of the series, Moonbay maintained the group’s social order and discipline. She made sure everyone ate on time, slept on time, and kept a tight rein on the way money was spent.

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This meant that the two rarely argued or interfered with the other’s role in managing the kids, especially Van. When Irvine told Van off for wallowing in self-pity or blaming everyone except himself for a mistake, Moonbay held her peace and let him do it, recognizing he was more effective in this area than she was. But when it came time to let the boy alone to think things through or to tell him the hard truth about how the world worked, then the mercenary would let Moonbay do the talking since she was the one who had more experience in such matters than he did.

None of this is to say that their relationship was without its rough patches. Irvine had to repeatedly tell Moonbay to jettison her cargo of Imperial ammunition in “Sleeper Trap,” since her pride in never failing to deliver goods to an employer was putting them all at risk. In turn, she had to verbally slap him upside the head after his Command Wolf was wrecked by Raven later on in the series.

These instances of violent disagreement were rare and brief. Moonbay and Irvine made a good pair, shown by the fact that together they “raised” Van and Fiona right. To be perfectly honest, I’ve always suspected that they married after the series ended; they clearly cared about one another a great deal. During battles where Irvine was thrown around or injured, Moonbay often shouted his name, the way that Fiona would cry out if Van was injured. And while the mercenary often stated that Moonbay could “take care of herself” and was “pretty good in dangerous situations,” he didn’t appreciate it when she was threatened.

A future romantic relationship between the two is conjecture on my part, though, since the series leaves their relationship openended from start to finish. But while the writers may not have intended for them to be more than friends, I prefer to think Moonbay and Irvine became a couple at some point. She certainly couldn’t get away with saying she and he were “too different” to make a good match – not after everything they had been through together!

The more I write about these characters, the less I am able to think of actors, actresses, and directors who could ably bring them to the silver screen. It’s more than likely that an attempt to put them in a live action film would fail completely. They’re perfect the way they are.

If a competent, respectful group of creators could be found to make a solid, beautiful film (series) out of the show, then I might be more hopeful. But as things stand I am much happier to have the anime than a film (series).

Which reminds me: if you want to see this great show yourselves, readers, it is available in its entirety on Amazon.com. For those of you who want to test the show out before laying down hard-earned cash for it, check out the English dub of Zoids: Chaotic Century here at www.watchcartoononline.com. Don’t quit if you find the first two episodes a bit draggy and boring; wait until you reach “Sleeper Trap,” “Jump! Zeke!,” and “The Battle of Red River” before you make a decision. I doubt you’ll be disappointed. 😉

‘Til next time, readers:

“See you on the battlefield!”

Moonbay Guardian Force Images

Spotlight – Zoids: Chaotic Century – Irvine

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Here we are in the desert sands of Zi once more, readers! This will be the last Zoids post I do for a while; I plan on writing at least a couple more before the year is out, since I want to make good on my promise from this review of Chaotic Century. The main thing is that the ball is rolling on this project, and that means I should be able to keep it moving forward.

So without further ado, let’s turn to today’s Spotlight! Here we focus on the mercenary Irvine, whom we first meet when Van and Fiona become lost in a sandstorm while searching for supplies. Seconds after coming face-to-face with the Irvine’s Command Wolf, Fiona and Van take an automatic step back out of surprise.

For Fiona, this is a bad move, since she ends up in a quicksand whirlpool and is nearly sucked under the dunes. Without a moment’s hesitation, Irvine pops the canopy on his Wolf and fires out a cable which he holds anchored, allowing Fiona to climb to safety. He then makes dinner for the two as night falls, listening to Van’s open, friendly prattle but saying little about himself in return.

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Later, we find that Irvine wants to acquire an organoid so he can increase his fighting ability and strength. Setting his sights on Zeke, his first attempt at capturing Van’s friend ends in a two-on-one draw; this forces Irvine to retreat to fight another day. In the next two episodes he reappears, first as an unlikely (and disagreeable) ally in “The Protectors,” then again as a potential antagonist who becomes a fellow fighter in “Sleeper Trap.” He finally joins Van, Fiona, and Moonbay as a permanent member of the cast in the eighth episode.

While it appears that it is circumstances alone force Irvine into the position of collaborator for Van, these are not the only reason why he begins traveling with the boy. Despite his reluctance to admit it, he likes the kid. This is made clearest by his early kindess to Van and Fiona. It is totally unnecessary, after all; Irvine didn’t need to help them when he ran into them in the sandstorm. But he chose to do so, showing that he is not a villain at heart.

In terms of personality, Irvine begins the series as the voice of experience and temperance in battle. A sniper and an expert in all forms of stealth, he prefers saving his energy and using sleight-of-hand maneuvers to defeat the many enemies who go after him and his friends. Since he has hired himself out as an expendable target for some time, Irvine is well aware of what it takes to survive, and he does his best to drive this point home to Van and the others during the early installments of the series. His attitude during this time is often reminiscent of Clint Eastwood’s “spaghetti Western” characters; Irvine is just too cool to blow his lid or charge off half-cocked.

But that’s in the first part of the series. From about the middle of season one onward, Irvine starts to show some of the traits viewers expect out of Star Wars’ Han Solo. In the second season these qualities become more pronounced, all but smothering his resemblance to Clint Eastwood. During the second season Irvine will rush into battle recklessly or cockily, something he often chided Van for at the beginning of the show.

This change in attitude could be due to the fact that Van quickly surpasses Irvine in skill, but it is hard to say for sure. It is possible that, once the boy no longer needs his enthusiasm checked, Irvine feels better about giving his own “wild side” more rein. This tends to cost him, as seen when Irvine banks on being faster than Raven’s new zoid which is large, heavy, and bulky. As he learns too late, this does not limit Raven’s speed at all. During the resulting fight, Irvine is injured badly while his Command Wolf is physically killed.

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If he had held back this defeat might have been prevented, though it is likely that the Wolf would have been seized and destroyed regardless. Either way, Irvine’s foolhardy rush at Raven shows that he does have a tendency to leap before he looks, just as Han does. It seems he kept this facet of his personality under better control when he was responsible for protecting and giving preliminary combat training to Van. Upon the other’s graduation to full-fledged pilot, however, he seems to have felt he could relax his own guard and show off a bit more than was necessary – or safe – for him.

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This leads us, neatly enough, into a discussion of his piloting skills. Clearly, when they first meet, Irvine is Van’s superior in combat, meaning he can defeat the boy easily. As time passes and the boy’s skill grows, though, he begins to outshine Irvine during the battles where they fight together against a common foe. While the mercenary’s piloting abilities continue to develop as the series progresses, they never again exceed his friend’s level of prowess. A born sharpshooter, Irvine’s talents are accented and sharpened when he becomes the pilot and owner of the Empire’s prototype Lightning Saix. Combining his accuracy with the zoid’s speed gives him a distinct advantage in combat that he does not hesitate to use.

In terms of his relationships within the series, Irvine quickly becomes attached to Van in an older brotherly fashion. Though he states at first that he is only traveling with the boy and his friends in order to steal Zeke, this is a thinly veiled excuse he uses to keep the others from pestering him. The simple fact is that Van’s innate goodness reawakens Irvine’s own desire to be the best person he can become. Eventually, Irvine drops all pretense of staying on just to find an opportunity to take Zeke. He stays because he knows that Van “is a pretty good kid” who is going to, somehow, someway, make a difference in the world. And that’s an adventure the older man doesn’t want to miss out on.

Now, you may remember that in my post about Fiona that there was some mention of nostalgia being a factor in Irvine’s relationship with her. This is because, as revealed in the episode “Run, Wolf!” that he is not an only child. He had a younger sister named Helena, but she died of a fever when they were both young. “Run, Wolf!” shows that Irvine never really got over this loss. It also hints that losing his sister may have been one of the driving factors in his decision to become a zoid pilot: he wanted to become stronger in order to prevent as many such losses in the future as it is humanly possible to do.

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This leads me to the conclusion that Irvine’s near-instant attachment to Fiona comes from the fact that she reminds him, to some degree, of his baby sister. His protective, caring, and gentle attitude toward her, along with his unwillingness to hurt her or see her be hurt (even when he is playing the bad guy) implies this is true. Their relationship does not change when Fiona becomes an adult. Although he may raise his voice when speaking to her, Irvine never says or does anything which could be seen as the slightest bit harmful to Fiona.

Another aspect of their relationship is shown here as well; when Fiona reaches adulthood in the second half of Century, she demonstrates that she still possesses a certain power over the mercenary. This is made blatantly clear in “The Black Lightning,” when Fiona begs Irvine to let another character attempt to save his Command Wolf. Though he clenches his fist in frustration, pain, and anger, Irvine does not – he will not – allow himselt threaten or hurt Fiona. She still knows exactly which buttons to push to make him listen to reason and to her, but she does not over-rely on this ability. Neither, it should be noted, does she abuse her power over him, something she could definitely accomplish if she chose to try it.

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Finally, we come to Irvine’s relationship with Moonbay. Having met her prior to the beginning of Chaotic Century, it is hinted that the two had a fairly memorable encounter. What it was is anyone’s guess, though, since the two only make brief allusions to this meeting in “Sleeper Trap.” After this show, it is never mentioned again. But while the two do a regular amount of good-natured, half-serious flirting during the series, I think it unlikely their first meeting was of a romantic nature.

This goes for their relationship overall; the writers for the show leave the question of mutual attraction between Irvine and Moonbay openended from beginning to end. Whether they were, are, or will become a couple is a question that is never answered. It is up to the individual viewer to decide, at the end of the series, whether they go their separate ways or tie the knot and stay together for the rest of their lives. (Because I am a romantic sap, I subscribe to the latter theory – although I could imagine them not marrying. That image is disappointing, though, so I don’t dwell on it much.)

While the two butt heads on occasion, for the most part they each act as Van and Fiona’s surrogate parents for the first half of the series. They also show a good bit of concern for each other and are able to talk candidly about their fears for/pride in the two kids they take on as pupils or surrogate children. Throughout the show they remain completely honest and upfront with one another – even when saying something the other does not want to hear.

No description of Irvine’s character would be comprehensive if it did not mention how he felt about zoids. Up until the episode “Deploy the ZG!”, Irvine seems to consider most zoids as nothing more than tools or weapons of war. The possible exception during this period might be his Command Wolf; as I said before (somewhere), the relationship between a pilot and his zoid is reminiscent of the bond between a cowboy and his horse. Where everyone else sees just another mechanical animal/stallion, the pilot/cowboy sees his best friend.

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This means that Irvine’s attitude toward zoids in general and his Command Wolf in particular undergoes a drastic change in “Deploy the ZG!”. Having snuck into the Republican base at Mount Osa in order to steal some equipment to do battle with Raven, Irvine discovers the base’s last, best weapon against the Imperial Army. This is a Gojulas – the “ZG” from the title – which the soldiers within Mt. Osa managed to cobble together in a last ditch effort to prevent the Imperials from taking over their capital city.

Now, the Republic did have other Gojulases in their arsenal. But since these zoids are fearsome, hard-to-overcome tanks, it appears that most were kept in the Republic’s capital as the ultimate, final means of defense for the Republic’s citizens. There were very few Gojulases on the front lines of the war at the beginning of the series.

So Irvine, who had never seen a Gojulas up close and personal, was awestruck when he stumbled on the one stored in the Mt. Osa base. That is where Colonel Kruger (more about him another day – I promise!) found Irvine and scolded him for losing his last battle with Raven. Immediately, the younger mercenary rounded on the man, but Kruger managed to calm him down by comparing his current attitude with the look of awe and excitement he had shown when he “first laid eyes on the Gojulas.” Kruger went on to give a memorable speech about zoids, which I have paraphrased and reused in my previous posts on this series because it explains the wonder of these mechanical animals so well.

Although his meeting with Kruger was brief, Irvine clearly took the old man’s words to heart, and revered him as a valuable teacher and fighter in later episodes. From “Deploy the ZG!” onward, the mercenary never again considers zoids to be mere machines. Instead he learns to see them the way that Van does. And after this episode, Irvine became as protective of his Command Wolf and his Lightning Saix as Han was of the Millennium Falcon.

If you get the chance, check out Irvine and the rest of the gang by either picking up the series on DVD through Amazon, or swing by www.watchcartoonsonline.com to learn all about zoids yourselves, because now I must keep my promise and “see you on the battlefield” another day.

Until then, “Catch ya later!” 😉

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Spotlight – Zoids: Chaotic Century – Van Flyheight

Last year I promised that I would begin doing Spotlight! posts about the characters from my favorite Zoids series, along with articles about the “mechanical combat units” themselves. Today, I am making good on that promise; here we will discuss the hero of Zoids: Chaotic Century – Van Flyheight.

Van is fourteen at the start of the TV series (the translators in Canada mistakenly have another character in the show say he is seventeen). Raised in the farming town of Wind Colony, Van’s father died five years before the series begins. Imperial soldiers came to the Republican colony when Major Dan Flyheight and a group of Republican soldiers were nearby. The commander of the Imperial division threatened to burn the village to the ground, but Dan Flyheight and his white Command Wolf, Zeke, took the entire unit down single-handedly.

So at the beginning of the show, Van is being raised by his older sister, Maria, in the Wind Colony. Every chance he gets, he sneaks away from her to explore the ruins of nearby military bases. Judging by their appearance, these bases long predate the current war in the show. Van does this to seek adventure and scrounge for scraps of salvage, despite his sister’s constant warnings that this is dangerous – not to mention her insistence that he do his chores.

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Van Flyheight

But come on, what fourteen year old boy who wants to be the greatest zoid pilot ever is going to listen when his big sister tells him to do boring chores? As the village priest tells her, “You can’t stop the boy from wanting to find a zoid of his own.” And that means she cannot stop him from running off to the desert.

Open, energetic, and easily excited (or offended), Van once again escapes his sister to go exploring in the first episode of Chaotic Century: “The Boy From Planet Zi”. But he gets more than he bargained for when a bandit named Bole begins chasing him in a newly acquired blue Guysack (scorpion-type Republican zoid – more on that another day).

Van escapes Bole by the skin of his teeth, hiding in the ruins. Then Bole’s compatriots/babysitters, Bianco and Nero, come to dig their young charge out of the rubble. Before they do that, they shoot at the ruins to trap Van inside so he cannot go running off to tell the villagers he saw them. That would bring the Republican Army down on the Desert Alca Valino Gang, and none of them want official trouble.

Inside the ruins, Van notices a heretofore hidden door which is now askew. He goes down the path to find a secret room with two green stasis pods inside. Accidentally opening the first, he encounters and befriends Zeke.

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Van Flyheight and his organoid, Zeke

More information about their first meeting can be found here and here, readers, if you want to start watching the series. Even all these years later, I absolutely love this show, and Van is a big reason why.

Despite the fact that he starts out reckless, hotheaded, and callow, Van quickly wins a viewer’s affection with his willingness to pick himself up and dust himself off. His kind, selfless nature make up for his naïveté and impulsive behavior. Over time he matures into a stronger boy, eventually becoming a great young man you still want to cheer on.

While it seems like mere luck that Van lives long enough to become the “greatest zoid pilot ever,” there is actually a lot of raw talent backing him up. Van has the potential to be a great pilot right from the start; he is perceptive, inventive, and quick-thinking. All he needs to learn at the beginning of his career as a pilot is how to put that together with his fighting skills instead of charging blindly into a battle.

It must be said that no one viewing the show would love zoids very well without Van Flyheight. A boy “with a strong fascination with zoids,” Van loves the mechanical animals almost as much as he loves those who are related to him or who are his friends. The entire reason he and Raven, his archnemesis through most of the show’s run, begin their feud is because the latter takes pleasure in brutally destroying zoids.

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Raven vs. Van Flyheight

And when I say brutal, readers, I mean brutal. Van rightly calls Raven’s attacks evil, but we would not really notice how evil they were if not for our hero’s instinctive reaction to Raven’s fighting style. This brings another characteristic of his to light; much like Captain America/Steve Rogers, Van has a heightened sense of right and wrong. He may not be able to explain how he knows the difference between good and evil on occasion, but when he sees some wrong being committed – no matter how small it may be – he instantly recognizes it and acts to correct the transgression.

Of course, some will ask how I can say this, given Van’s penchant for sneaking away from his sister and disobeying her. First, it is important to remember that I did not say Van was a saint. I said he was good – about as good as Captain America, though he may be a few bars lower on the scale. Besides, avoiding chores does not make anyone a criminal-in-training; it certainly seems that Van was obedient most of the time. And who knows where we would be if he had not snuck out to play in the desert every once in a while? Zi would be worse off if he had stayed home, I can assure you!

This exemplary standard of goodness in Van has a profound effect on those he meets. They are impressed, either immediately or over time, by his innate goodness, his determination, and his no-quit attitude. We see this most in the first adult friends he makes outside Wind Colony: Irvine and Moonbay.

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Irvine

Irvine and Van meet in the episode “Memory.” A wandering mercenary who fights or “protects” for money, he is in the area when Van and Fiona get lost in a sandstorm. On the hunt for an organoid to increase his power and strength, Irvine decides to try and steal Zeke from Van. You would think this would make them enemies and, for a while, they certainly are not friends.

But Irvine is not yet so far down the Dark Path that he is immune to Van’s inborn decency. Before you know it, he is traveling along with Van, Zeke, Fiona, and Moonbay. Though he says several times he is just waiting to find an opportunity to steal Zeke, it quickly becomes apparent this is no truer than Han’s statement in A New Hope when he says he is only interested in the money. Van’s goodness awakens and enhances Irvine’s, bringing it to the fore and making him a better person. The two eventually become brothers – not just in the sense of being fellow pilots of high skill, but in the fact that they watch out for, care about, and protect each other.

Moonbay fills the role of mother for Van in the beginning, a little like Hera Syndulla does for the crew in Star Wars Rebels. But where Hera is calm, cool, and very hard to ruffle, Moonbay can and will raise her voice in fury when someone ticks her off. Like Irvine, she has also become jaded by “real life” and she has a mercenary streak. More than once we see her wheeling and dealing on the side to earn more money than others think she needs. Van only directly confronts her once during one of these deals when she almost pulls a genuine swindle, telling her that he “can’t explain it using big fancy words but… [he] sure know[s] the difference between right and wrong!”

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Moonbay

In reality, Moonbay is not much of a mercenary. She just loves traveling, which means that she needs enough money to support herself – not to mention the rest of the gang while they are roving along with her. As a disciplinarian, she is able to get more and better results out of Van than Maria for the simple reason that she is not his older sister. She treats him like the kid he is and tells him off when he deserves it – sometimes with a punch, if she feels he has earned one. At the same time, Van’s goodness keeps Moonbay honest and makes her strive to be better, even if she won’t necessarily admit that out loud.

Zeke remains Van’s best friend and fellow combatant throughout the series. The two are devoted to each other, almost like twin brothers (as opposed to the older brother/younger brother relationship Van and Irvine share). Much like Van, Zeke seems to be possessed of an inherent gentleness and goodness. Where others might have beaten this out of him, Van’s natural kindness enhances Zeke’s and keeps him innocent.

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Van and Fiona

Finally, we come to the relationship Van has with Fiona Elisi (Alicia?) Linnet, the Ancient Zoidian girl he finds in the same ruins where Zeke is hidden. When Fiona is released from her stasis pod, she initially has no memory of who she is or where she came from. She cannot remember her real name (Elisi Linnet), only the name “Fiona.” Despite being irritated by her constant questions in the first two episodes, Van immediately works to help Fiona, taking her to his village so she can be safe.

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While they start out as friends, over the course of the show the two obviously fall in love. Though we only see them kiss once (when Fiona has to talk to Van via a psychic image and/or hologram), the rapport between the two is not that of a brother and sister or of two friends traveling together. It is most definitely romantic, and in the best kind of way. This is made blatantly clear in episodes such as “A Voice from Afar” and “New Liger,” where Van can hear Fiona’s voice in his mind. The two early on show signs of developing a romantic bond, which seems to be the basis for the psychic tie that arises between them.

But the relationship which has the most profound impact on Van’s character is one we never see. This is his bond with his father, Major Dan Flyheight. Though we never watch them interact on screen, Van’s dedication to becoming “the greatest zoid pilot ever” is due entirely to his admiration of, and his love for, his deceased father.

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Dan Flyheight

We only see Dan Flyheight once in a flashback in the episode “The Distant Stars.” However, that brief glimpse shows us where Van gets not only his piloting skills, but also his kindness, gentleness, and strong sense of right and wrong. Dan’s last words – his last thoughts – are for the two children he will leave behind, showing that the strength of Van’s love for his family and friends was learned at his father’s knee. He even names his best friend Zeke after his father’s zoid. In a world where the power of the father is laughed off and derided as unnecessary, Van proves the exact opposite with his fond remembrance of the father he lost too early.

The plot for Zoids: Chaotic Century is the joys and travails not only of a boy becoming a man, but of a page becoming a knight. Van is needed now more than ever for viewers, boys and girls both. Girls will learn what really makes a man by watching this series, while at the same time boys learn the virtues which will be their guides and friends throughout their lives.

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If, as is possible, someone intends to make a film (or a series of them) about Zoids: Chaotic Century, they HAVE to get Van Flyheight right. If they do not do that, then the movie(s) they make will be worthless, or very close to it. Along with Captain America, Aragorn, Optimus Prime, and Sir Galahad, the one character in the universe who you CANNOT mess with is Van Flyheight, readers.

But you do not need to take my word for it; just visit the posts I have about the show to see what will be lost if Van is not brought to life properly. Or, better yet, hunt down Zoids: Chaotic Century’s eleven DVDs on www.amazon.com and watch the show yourselves. If you hate it, I will be surprised. If you love it – welcome to Zi, readers! We’re happy to have you on the battlefield!

Catch ya later! 😉

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Zoids: Chaotic Century – A Series Review

Technically, I already did a review of the Japanese series Zoids: Chaotic Century. But not too long ago I became curious to see if Zoids had become a topic of conversation on WordPress. After all, that was the raison d’etre for my Spotlight! posts; I started them to put the word out about not only my favorite Japanese “mecha,” but to start a conversation about my much loved anime.

At least, that was what I hoped would happen. Aside from a few likes, nobody seems really interested in discussing Zoids, whether it is Chaotic Century’s zoids or any of the other series. So I sort of let the matter drop, going back to my usual Spotlight! posts and remembering the show fondly, as always….

Then I had the trailer for Zoids: Field of Rebellion recommended to me, and my Zoidian fervor re-engaged itself – with a vengeance!

Not that my love for zoids is ever very far away from me. One of the things I have learned about the stories I enjoy is that, no matter where I go or what makes me set them aside, my favorite characters in fiction will reassert their importance to me when I least expect them to do so. They also seem to like doing this to me when I need them most.

One of the reasons that Chaotic Century has a special appeal to me is not simply because I was young and impressionable when I first saw it. I associate certain things with how the show makes me feel. A beautiful autumn day, an open horizon, a certain tangy, alluring bite in the air – these are triggers which still make me itch, even now, to find a zoid and hop in its cockpit.

I know that zoids do not exist. I have known this for years. But there is still something that I can sense in the air sometimes that makes me feel as eager as I only did when I watched or thought about Zoids. The trailer for Field of Rebellion not only intensified that childish wish, it made me hope for a film based on at least the zoids themselves, if not on Chaotic Century.

If Takara Tomy or another Japanese company is actually thinking of turning Chaotic Century into a film, then all I can say is: “Go for it! Go For It! GO FOR IT!!!!” I have wanted a zoids film – or a series of films about zoids – for as long as I have been a fan of Chaotic Century. But as I grew older and watched other shows I enjoyed made into films, seeing how they were abused and mangled by Hollywood, I began to fear that a film about Chaotic Century would destroy the story and the characters I loved so dearly.

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For this reason, I have decided to inaugurate a series of Spotlight! posts that will focus on the characters from Zoids. I do not want these great characters who still visit me when I need their encouragement to be destroyed as the Teenage Mutant Ninja Turtles, the Transformers, and other childhood friends have been. No amount of CGI zoids or fantastic storytelling would save a film that abused these characters, and this is something I wish to make perfectly clear to anyone who may be considering creating a film based on Zoids: Chaotic Century.

But before I get to those posts, I thought it best to review what makes Chaotic Century such a powerful series. It is not the music (which is stellar); it is not the artistry (which is appealing), and it is not the English dubbing (which is not perfect but still works quite well).

It is the characters, the zoids, the plot, and the themes of the series that make Zoids: Chaotic Century such a magnificent story worthy of the best efforts of those who paint pictures on the silver screen. There are four main plot points in Chaotic Century that MUST be present in any film based on the show. These are:

Friendship, Love, and Redemption

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I will touch on this more in the character posts, but one of Chaotic Century’s biggest selling points was its character growth. Though the story starts out somewhat slowly, the friendships between the characters develop so well and so thoroughly that you do not notice just how far they have come until the stakes begin to rise. Then you suddenly get jerked into a position that lets you realize that these characters have grown due to their contact and interaction with each other. You realize that they would never have become the people they are in X episode if not for the fact that they fell in with each other earlier and have been traveling together since.

The love aspect is present in the main romance in the series, which lasts from episode one to episode sixty-seven. We never see the end result, but we are left to believe that the main characters do indeed live happily ever after when the credits finally roll. A few side romances are shown as well, and these are all handled with an adroit touch. The main couple only exchanges one kiss, and that was not a smooch of the physical variety. If the writers for the movie will not honor these relationships in any film about the series, I will not be watching that movie.

Redemption is a big part of the series as well. Many of the villains in the story turn over a new leaf during the course of the show, while several remain evil to the bitter end. These redemptions never feel forced, as the one for Helmut Zemo did in Avengers Assemble’s “House of Zemo.” They never feel tacked on, either, as the redemption of Doctor Octopus in Ultimate Spider-Man’s series finale did.

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Best of all, there are no saving twists for the villains, such as we see in Maleficent. The bad guys either reform or they croak. A couple of villains do kind of reform before they die, but that is probably for the best, as their redemption arcs weren’t likely to last beyond that episode.

Redemption in Zoids takes place gradually; it is natural, the result of progressive character growth and discovery. It is not a spoonfed, hamfisted “let’s all sing Kumbaya and admit that our dads were jerks” moment. (Now that I think about it, not one of the fathers in the series was even a mild jerk, let alone a horrible, horrible person. Score another point for Zoids: Chaotic Century!)

A film about this series has to include these elements; it has to build the friendships and the romances smoothly and quietly. It has to be just as soft on the redemption arcs for the villains as well. Any movie about Chaotic Century that does not do this will not do the series justice, and I will NOT pay to see it.

I know these character arcs would not be easy to condense in a film (franchise), which is the other reason I have been leery of the idea of translating the TV show into a film (series). But if a Chaotic Century movie (series) is in the works somewhere, or on someone’s mental backburner, this character growth is going to prove a challenge for them. It will be a worthwhile challenge, but they may not get the necessary thanks they deserve for this work – even from a Chaotic Century fan like me, unfortunately.

Never Give Up Hope – Or the Fight

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Mostly, it is the main character, Van Flyheight, who has the never give up/never lose hope attitude. This attitude is passed on to his friends by him, thereby infusing the entire story and tying it tightly to reality. We have all faced moments when the going gets so tough, so nigh unbearable, that we cannot stand to think of dealing with the pain for another instant.

Zoids: Chaotic Century shows that even Van is not invulnerable to these moments. What makes him different is that, for him, these moments are rare and they do not last. This allows him to inspire others to hold on to hope when it appears that the battle is already lost.

I cannot tell you how valuable this plot point in Chaotic Century has been for me during my life. I am as weak as the next person; there have been moments when I can see the bottom of the pit of despair, when I have thought life would never, ever get better.

Chaotic Century has been, in some ways, a life-saver for me in these moments. Sure, I have had the “it’s-a-cartoon-and-has-nothing-to-do-with-real-life” thoughts about it. But Zoids taught me that you only really lose the fight when you give up hope. Maybe you cannot always feel hope, as Van seems to, but the show taught me that quitting simply is not an option. Through this show you learn that giving up simply cements your loss while holding out in spite of the pain means you might actually be able to turn the tide of the battle.

A film (or series of them) based on this TV show has to reference tenacious hope as often as its progenitor did. Otherwise, it will not be based on Chaotic Century but on the producer/director/writer’s agenda. The only agenda for a movie (series) based on Chaotic Century should be that hope is more powerful than despair, no matter how grave matters appear to be.

Pursue Your Full Potential – As a Pilot and as a Person

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A sub-theme, if we can call it that, in Chaotic Century is that in order to become the best (or at least a competent and good) pilot in the world, the pilot and his zoid have to reach their full potential as a fighting unit. As one wise character in the series told Van’s friend, “Zoids can sense [their pilots’] feelings and emotions and use them to enhance their own capabilities [in battle]. Once [the pilots] recognize that, the possibilities are endless.”

Anyone who has ever watched zoids remembers the “awe and excitement” we felt when we first saw these enormous, mechanical “spirit animals” running across the screen. We wanted to be that strong, that fierce, and that able to fight. We wanted to be the heroic pilots of our favorite zoids.

The problem Chaotic Century addresses is that zoid pilots can lose sight of this potential in the thick of battle, and thus they lose sight not only of why they became a pilot, but of who they are as people. This leads them to consider their zoids and everyone else’s to be “ordinary” fighting machines which are only useful as tools, pets, or weapons. They stop seeing zoids for what they truly are and see only what they can get out of them.

The challenge Zoids: Chaotic Century presents to its characters – and thereby to its viewers – is it asks us whether or not we have kept our eyes on the prize. The prize is our “full potential” which, while it can never truly be reached in this life, is the only thing worth striving after. Money, power, luxury – these are distractions, in many cases deadly ones. The true potential of a man (or a woman) cannot and should not – must not – be gauged by these foolish categories. What matters is whether or not you are striving after your full potential. Because it is only by chasing after your full potential in this life that you can actually achieve it in the next.

This theme ties directly into the fourth premise any filmakers who wish to bring Zoids: Chaotic Century to the silver screen must keep in mind….

Wonder

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This theme is so obvious that we fans tend to forget it. Wonder radiates palpably from Chaotic Century; but we viewers become so accustomed to the zoids that, like their pilots, we tend to stop marveling at these magnificent mechanical creatures as we should. We become so used to the vast desert vistas, the high mountains, the plateaus, the hills and plains in the series that we forget how beautiful they are. The music – which still sends tingles along my skin and inspires me to smile like a maniac – becomes so much a part of the background that we hardly notice it.

The way Chaotic Century keeps us on our toes is by having the characters point out the wonder of these things. Time and time again, characters remark on the beauty and splendor of the zoids, reminding us of how special these creatures are. The appreciation that the ordinary village folk in the series show for the countryside they live in reminds us that these vistas are available to us wherever we live. We simply have to actually look out the window and see them as they are. The sacrifices the characters make for each other, the little gestures of friendship and romance sprinkled throughout each episode, call on us to realize how valuable our own friends and families are to us.

Above all, Chaotic Century prompts us to keep our eyes on the prize. It constantly reminds us to strive after hope in hopeless situations, to fight to maintain our urge to discover our true potential. We may not be zoid pilots (no matter how much some of us wish we were!), but we are people who are gifted with different talents, different purposes in this life.

Are we pursuing these vigorously, working to find the “endless possibilities” open to us as we work on these things that we love? Or have we become “jaded” and forgotten what made us want to be a mother, a father, a football player, a Marine, a piano player, a writer, an artist, etc. in the first place? Are we striving for the good, the beautiful, and the best that we can achieve – or have we completely lost our sense of direction?

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Many of the characters in Zoids: Chaotic Century have lost sight of the real reason they became zoid pilots. They have lost sight of the real reason why they wanted to get in the cockpit. As the series progresses, they relearn this – allowing us to learn to look at our own lives with new eyes because we have seen the characters do it.

A film – or a series of them – based on Chaotic Century must have these four qualities. If it (or they) does not, then it has failed to give homage to its progenitor franchise, just as the new TMNT movies and the first three Transformers films did. But a zoids film (franchise) that acknowledges its source material, that shows an appreciation for it, can only be pursuing the series’ full potential on a grander scale.

I leave you to discover Zoids: Chaotic Century for yourselves, readers, as I did in my last post. In addition, I also leave you the longest trailer for Zoids: Field of Rebellion. If they could make this video (which is ABSOLUTELY SPECTACULAR FROM A VISUAL STANDPOINT), then they can make a film out of Chaotic Century!

I do not know if they will do this. I want them to do it, as long as they do not try to rewrite the series when they make the film(s). If they can tell this story, whole and entire on theater screens, I will be in seventh heaven. You will have to tie me to the seat and gag me in order to get through the movie, but I will be happier than a clam if Zoids makes it into theaters.

But that is not my decision to make. I can only watch the TV series and the trailers for Field of Rebellion – and dream. For now, that is enough.

See you on the battlefield, readers!

Quotable Quotes #16

Assemble!“There’s only one God, ma’am.  And I’m pretty sure He doesn’t dress like that!” – Captain America in Marvel’s The Avengers

“The more complex the mind, the greater the need for the simplicity of play.” – Captain James T. Kirk in “Shore Leave”

“I wish you’d shut up!” – Optimus Prime to Galvatron in Transformers: Cybertron

Tomorrow hopes we have learned something from yesterday. – John Wayne

A politician’s goal is always to manipulate public debate. I think there are some politicians with higher goals. But all of them get corrupted by power. – Dean Koontz

Sparing your helpless enemy who surely would have destroyed you, you demonstrated the advanced trait of mercy, something we hardly expected. We feel that there may be hope for your kind. Therefore you will not be destroyed. It would not be civilized. – The Metron in Star Trek: Arena

Van Flyheight: “We need guts to blast our way through!”

Fiona: “All guts and no brains.” – in Zoids: Chaotic Century “The Savior”

“Never apologize and never explain – it’s a sign of weakness.” – John Wayne in She Wore a Yellow Ribbon

Rights, sir, human rights–the Bible, the Code of Hammurabi and of Justinian, Magna Carta, the Constitution of the United States, Fundamental Declarations of the Martian colonies, the Statutes of Alpha 3–gentlemen, these documents all speak of rights. Rights of the accused to a trial by his peers, to be represented by counsel, the rights of cross-examination, but most importantly, the right to be confronted by the witnesses against him–a right to which my client has been denied.  I speak of rights. A machine has none. A man must. My client has the right to face his accuser, and if you do not grant him that right, you have brought us down to the level of the machine. Indeed, you have elevated that machine above us. I ask that my motion be granted, and more than that, gentlemen, in the name of humanity, fading in the shadow of the machine, I demand it. I demand it! – From Star Trek: The Court-martial

A Gallery of Images from Zoids

Following this blog the way you have, readers, you may have noticed this writer is a HUGE fan of the Japanese anime Zoids: Chaotic Century.  This post is a full-blown gallery of pictures I have assembled and am now showing off.  To get you in the mood, the intro theme for Zoids: Chaotic Century is at the top of the post.  I hope you enjoy the photos as much as I do, readers.

See you on the battlefield!

The Mithril Guardian

The Zaber Fang (Raven’s Model)

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Shadow (Raven’s Organoid)

 

Dibison (Thomas Schubaltz’s Model)

 

THE BLADE LIGER (Van Flyheight, Leon Toros, and Fuzors’ Models)

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Command Wolf (Standard and Irvine Models)

Irvine's Command Wolf in full
Irvine's Command Wolf 2

 

 

 

 

 

 

 

Irvine's Command Wolf

 

The Lightning Saix (Jack Cisco Model)

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The Gojulas

The Gojulas

 

The Shadow Fox

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The Shield Liger

Shield Liger

Shield Liger Missile Launch

 

The Storm Sworder

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The Iron Kong

Spotlight: Zoids – The Organoids

Irvine's Command Wolf 2

Organoids: the most mysterious of all the zoids on Zi. I promised in my last Spotlight! post that I would describe just what an organoid was. I shall now endeavor to fulfill that promise.

Organoids are six to seven foot tall zoids. Somewhat larger or taller than a big man, they are physically stronger than most men. They are dragon-type beings with three claws on each “hand” and foot. Most organoids have head frills or horns of some kind, though there is one organoid who lacks these. He therefore strikes Western viewers as Tyrannosaurus-type, not dragon-type.

Organoids are exclusive to the Zoids: Chaotic Century series. No subsequent series has them. In Chaotic Century, they are originally thought to be “nothing more than…childish legends.”

Nevertheless, there are those on Zi in Chaotic Century who do believe the legends and spend great time and effort searching for organoids. Why?

Organoids were/are the personal companions to the Ancient Zoidians, a humanoid species which once inhabited Zi and whose survivors are almost indistinguishable from humans. The primary purpose of an organoid, however, is to increase a larger zoid’s power; drawing out the larger creature’s potential for the pilot to utilize.

This is achieved by the organoid fusing with the larger zoid. For an idea of what this entails, check out the video below:

To fuse with a larger zoid, every organoid glows, then launches into the air, usually by means of boosters installed in their backs. The glow must be some form of “phasing,” a time when the organoid is briefly intangible, in order that it may pass through the armor of the pilot’s larger zoid.

Organoids stimulate the evolution of larger zoids when the creatures’ pilots reach a skill level those zoids cannot keep up with. Depending on the leap in skill level, the evolution can take a few days or a month. At the end of that time, the zoid bursts out of the organoid-induced cocoon (which is usually formed out of light), ready for battle and very capable of keeping up with the pilot’s new skill level.

Also, when the zoid the organoid is fused to is destroyed, the organoid will bail out, taking the pilot with him. Sometimes the pilot is found standing next to the organoid, almost totally unhurt. In times of great danger, however, the organoid opens up its own body and uses it as a temporary stasis pod to protect the pilot. Depending on the circumstances, this can be very draining for the organoid, which may have to rest up for a bit before it can become active again.

The organoid’s ability to strengthen larger zoids, giving them more power and drawing out their full potential, makes these small zoids highly sought after by governments, bandits, and others who have a vested interest in control of others. Van and his friends had no end of trouble due to the fact that Van had an organoid. Many wanted to steal the little zoid from him, not realizing that organoids are loyal to only one person, two at the most. And their loyalty must somehow be earned; stealing them is not enough. You have to gain their trust and respect.

“Okay, back up,” I hear some of you say, “I thought zoids were dumb mechanical animals. Now you’re telling me these organoids choose their owners?”

Yes, I am. Because unlike most zoids, organoids are not dumb. Their speech mainly consists of growls, gestures, snarls, or roars, but it is possible for humans to communicate with and understand an organoid. Therefore, they are more intelligent than regular zoids.

We are only introduced to four organoids in Chaotic Century. Each organoid has its own personality and effect on the events of the series. With that in mind, I will now list these four organoids for you, readers. First up:

Zeke

Zeke

Zeke is the first organoid we meet. Silver with fuchsia eyes, Zeke lacks the head frills and horns of later organoids. This makes him more reminiscent to Westerners of a Tyrannosaurus Rex than dragon-type, as the translators for Chaotic Century and doubtless the Japanese story tellers and voice actors referred to him. I believe that he is called dragon-type in the English translation of the series because he has three claws on each “hand” and foot. Japanese dragons have only three digits on all their claws; Japanese lore holds that when dragons migrate away from Japan, they gain more claws. To me, this is the reason Zeke is referred to as a dragon-type zoid in the series.

Of all the organoids in the series, Zeke is the friendliest and kindest. He and Van meet in the first episode, where Van discovers the organoid’s stasis pod and inadvertently opens it, releasing Zeke. Zeke is nervous upon meeting Van, and when the fourteen year old approaches him to make friends, Zeke smacks him upside the head with his tail.

Van does not lose his temper over the blow, however, shrugging it off and saying that Zeke “has to prove he can take care of himself.” This reaction convinces Zeke that Van is not a threat. But when a bandit enters the building, searching for Van, he spots Zeke in the process and things get dangerous. The bandit demands Van hand Zeke over to him but, armed only with a live electric cord, Van attacks the zoid the bandit is riding in to protect Zeke.

Zeke is quick to return the favor when Van is thrown against the wall. This is what kicks off the friendship between the two, and their bond remains strong throughout the series. Zeke obeys Van, who always refers to him as his “best friend.” Zeke is also the only organoid who is consistently shown to be male. Van never says “it” when talking about Zeke, always saying “he,” “him,” “his,” etc. Many other characters, before they get to know him, call Zeke an “it,” though he never takes obvious offense over this.

Zeke is also shown to be protective of Van, the first episode being proof positive of this. Zeke considers Van his best friend as much as Van thinks of him as such. The two talk often – though naturally, we in the audience only understand Van’s half of the conversation.

There is one other person Zeke will take orders from, his Ancient Zoidian partner Fiona. Fiona, physically the same age as Van, is discovered in a second stasis pod in the same place where Van finds Zeke. However, she has no memory of her past, only remembering the name “Fiona.”

For that reason, Van dubs her Fiona. Throughout the series, Fiona exerts almost as much, if not more, control over Zeke than Van does. Her and Zeke’s bond is almost like that of siblings. Organoids were the constant companions, as far as we know, for all Ancient Zoidians. It therefore makes sense that Fiona would be more able to influence Zeke in some situations than Van could.

Like Fiona, Zeke starts out as something of an innocent. He is easily distracted by almost anything. A running gag in the series is his interest in moths and butterflies (he has been shown chasing the latter around from time to time). He is also the only organoid revealed to have a sense of humor, laughing when Van or one of his friends gets into a scrape. He is also the only organoid I know of who is ticklish.

Zeke can also be embarrassed, though this last does not occur often. This mood is demonstrated by beads of sweat on his head, sheepish growls, and occasional ducks of the head, as if he wants to hide his face in mortification.

Unlike Fiona, at least for the majority of the series, Zeke is also a capable fighter. He will jump to her and Van’s defense on many occasions, and has been shown to be protective of those close to them. This is demonstrated most notably in the second episode of the series, when he helps rescue Van’s older sister, Maria.

Of the four organoids, Zeke is the least threatening and most friendly. In combat or during tense situations, he is a stoic member of the team. At other times, he is as playful and oblivious as a five year old and quite as capable with children as any of the other characters. In some cases, he is even better with children than other characters are.

Shadow

Shadow the Organoid

Shadow is the second organoid seen in Zoids: Chaotic Century. Black, with blue eyes, four horns projecting from the back of his head, and with two large, bat-like wings in place of the traditional boosters, Shadow is the exact opposite of Zeke. This is because he belongs to Van’s archenemy Raven, who is the complete antithesis of Van and the Winter Soldier of zoid pilots.

Shadow never laughs, only growls with pleasure after taking down an opponent or causing some kind of damage. More so than Raven, he seems to enjoy the destruction he wreaks on others. This has been shown to disturb Raven, whose primary desire is simply to destroy zoids.

Like Raven, Shadow is a savage in a fight. Though he never clashes with Zeke in direct combat, I would say the odds of such a battle are not in Zeke’s favor. Shadow can take down armed adult men in seconds, and destroy zoids in less time than Raven. Also, Raven does not rely on Shadow much in a fight, whereas Van is initially very reliant on Zeke in a combat situation. Both boys have the raw potential to be great pilots, but Raven is the only one of the two who had official training before the series began.

Because of the difference in their skill levels, Shadow is more independent than Zeke. He usually sits on the sidelines to watch Raven battle; when Raven decides the organoid needs exercise or, when Van later proves to be more able to challenge Raven’s skill, then he calls on Shadow to fuse with his zoid.

Despite the fact that Raven appears to consider Shadow as nothing more than a tool, it is eventually revealed that their bond is deeper than even Raven suspects or knows. Shadow is quite protective of Raven, even willing to die for him. Though bloodthirsty and happy to cause carnage in battle, Shadow is quite loyal to Raven and sees him as more than a master or source of fun. He really does consider Raven his best friend, though it takes Raven much longer to return the favor.

As a way to explain this, I will tell you how Raven became Shadow’s master. Shadow was initially a wild organoid, wilder than Zeke or any other organoid in the series. It took something on the order of five men to bring him, struggling all the way, into the room where Raven was waiting.

In order to tame him, Raven tackled Shadow to the ground and wrestled with him, until the organoid realized he had met his match. After that, he stopped struggling and allowed Raven to rip his collar off. He followed Raven wherever the other went after that.

It may be this wildness which is responsible for Shadow’s love of battle and destruction. Like a tamed wolf, he is loyal to Raven and obedient to him. To all others he bares his teeth and snarls, or ignores them as inferiors. They are nothing, Raven is everything. Also, battle is a constant in the wild. Half-feral as he is, Shadow would respond to a fight or challenge to battle with the instincts of a wild animal. He is only docile to Raven; to all others, he is a wild and dangerous creature not to be approached on even a dare.

A fit companion for Raven, I have to say.

Ambient

Ambient

Ambient is a red organoid with green eyes. He has five horns projecting from the back of his head and a small, hook-shaped spike on the bottom of his chin. Also, like a Stegosaurus, he has four silver spikes on the end of his tail. These are flexible, and he will not hesitate to use them in a fight.

Ambient is partnered with the mysterious red-haired, green-eyed Hillz. Hillz’s mission is hidden for most of the second half of Chaotic Century, and so I intend to reveal as little about it as I possibly can.

Ambient is even more bloodthirsty than Shadow, and twice as dangerous. He is less wild and more controlled than the black organoid, however. Therefore only by his actions in combat do we understand him any better.

He seems, like his master Hillz, to hold all those around him as inferiors. He only meets Zeke directly once, when the latter bulldozes into Ambient to save Van, caught in combat with the deadly red organoid. But Ambient has traded angry growls with Shadow, and it is clear that the two have no love for each other.

The only thing Ambient desires is destruction. Anything that furthers those goals is quite acceptable. He does not seem to take pleasure and joy out of much, except for the “honor” of being “chosen” to – well, that is telling too much.

Ambient’s power is to tap directly into a zoid’s core and draw out its full potential instantly. This is the power of most organoids, apparently, but Ambient appears to be especially proficient in this area. He is not an organoid to be trifled with, nor should he be challenged by just anyone. He is too dangerous for that.

Specula

Specular the Organoid

The one organoid consistently called “it” throughout the latter half of Chaotic Century, the timbre of Specula’s growls suggest to me that this organoid is female. Taller and thinner than most organoids, Specula has blue armor and gold eyes. Specula has one horn projecting from the back of her head, with two silver horns on her cheeks which are reminiscent of an insect’s mouth pincers. Having seen her do battle with Shadow, a shorter organoid, I can say with all surety that Specula is not physically a match for many other organoids, though she can certainly overpower humans.

Specula’s mistress is Reese, a blue-haired, blue-eyed psychic with a special grudge against Fiona. Why? Well, you will have to watch the series to learn that!

Specula shares Reese’s psychic talents and can even increase them. Reese takes great pleasure in using her telepathic talents to manipulate others; a joy Specula seems to share. This earns Reese the moniker “the Blue Devil” in the series, and for a while she certainly lives up to this name!

Later, after Reese recovers from injuries sustained in battle, she believes Specula is dead until the organoid puts her head through a hole in the roof and gives an affectionate growl to say hello. So it appears that Specula does have some warmth in her, but that it is stored up and directed toward Reese alone.

Interestingly, Specula’s name is Latin. It means a variety of things, including “summit” and “bit of hope.” But you will have to watch the series to know why I mention this!

Specula, like all organoids and their chosen partners, is shown to be protective of Reese. When Reese needles Ambient, the organoid is not pleased and shows his anger by growling. Specula responds in kind, rumbling a warning in no little anger at the red organoid. Strong or not, she will defend Reese to the bitter end.

The Gojulas

Well, readers, this has been a rather long post! I will sign off for now but be back with another zoid soon enough, I assure you! Until then –

I guess I’ll catch ya later!

The Mithril Guardian

Zoids: “See You on the Battlefield!”

Zoids Chaotic Century

Helloo DiNozzo.

No, I have not rescinded my punishment for your paying me with the smaller Klondike bars from the squad room vending machines.  It is just beginning.

I’ve even made a name for this punishment.  You know how they have National Sibling Day, National Speak Like a Pirate Day, National Chocolate Day, etc.?  Well, I’ve started something similar….

Torture Very Special Agent Anthony DiNozzo Week!

What are you complaining about?  This is like Garfield’s National Fat Week celebration.  And it has your name in it, for cryin’ out loud!

So, let’s get to business, shall we?

You’ve been to the desert.  I know you have; I saw that particular case – the woman with the uranium paint.  You really ought to take horseback riding lessons, Tony.

That aspect aside, do you know what I like about deserts?  Not the ones with endless sand dunes but the ones with high canyon walls, narrow arroyos, and plains of red sand?

What I like about this kind of desert is it makes the world appear wide open.  It feels like you can go anywhere.  No foliage blocking your view, no high rises hemming you in on all sides, nobody telling you to hurry up or slow down –

You don’t seriously think I’d go into a desert without water, do you?  I’m not that much of a tenderfoot, DiNozzo.  Unlike you, that is.

What, you may ask, makes me look at deserts this way?  The answer is the Japanese cartoon series Zoids: Chaotic Century.

Yeah, I knew you would say that.  Be quiet and let me talk!

Written and drawn in Japan, the series of sixty-seven episodes (yes, 67 episodes) takes place “in the far reaches of the Milky Way, on the planet Zi.”  It was eventually translated into English in Canada and played on Cartoon Network in America in the early 2000’s.  It focused on the adventures of fourteen (mistakenly translated as seventeen) year old Van Flyheight.

Van is a headstrong young orphan in the care of his older sister, Maria, at the start of the series.  He wants to become “the best zoid pilot ever” because of the example of his dead father who was a zoid pilot.  Van regularly sneaks away from his village, the Wind Colony, into the nearby desert.  One such trip – the first episode of the series – begins with him being chased into a long-ruined military base by a hotheaded bandit about three years his elder.

What this young bandit, Bol, is trying to prove matters little to Van.  His problem is getting back to the village without the knucklehead following him.  Or acing him out when he attempts to escape.

Trying to get away, Van is instead chased further into the ruins where he discovers a small zoid in some sort of stasis pod.

Okay, wait.  I can see that I’m going to have to play dictionary and give you the definition of a zoid.

A zoid is a mechanical animal about two or three stories tall (on average) with hidden weapons in its body.  A zoid is pilotable; that is, a human can pilot or ‘drive’ it.  Usually the cockpit for a zoid is a cab situated in the forward part of the zoid’s head.  As with height, this feature also varies from zoid to zoid (some have the cockpit in their chests).  Most often, though, it is in the head.

The zoid Van discovers is a dragon/T-rex type nearly six or seven feet tall.  No cockpit on this guy!  (He and similar zoids are referred to as ‘dragon-type zoids’; this may stem from their three claws on each ‘hand’ and foot.  Only Japanese dragons have three claws which is why these zoids would be referred to as dragon-type in this series.  At least I think that’s the reason for this description.)  With pink eyes and silver armor, the zoid is initially not friendly to Van since it considers him to be a threat.

However, Van’s good nature soon leads the zoid to realize Van will not hurt him.  Van dubs this small zoid Zeke, after his father’s white Command Wolf.

Ugh, DiNozzo!!!  A Command Wolf is – obviously! – a wolf-type zoid.  Sit down and let me finish!!

As I was saying, he names this small zoid Zeke after his father’s white Command Wolf.  The two are on the way to becoming fast friends when Bol literally barges into the room in his continuing pursuit of Van.  Spotting Zeke, Bol decides to take him and sell him “for a small fortune.”

In order to protect his new friend, Van attacks the blue Guysack (scorpion-type zoid) that Bol is piloting.  Quickly overcome, Van believes he is finished when Zeke intervenes –and takes a beating for his bravery.

Things look pretty bad.  But Zeke has some special talents that neither of the boys is aware of.  Escaping Bol with Van on his back, Zeke finds a wrecked Shield Liger (lion-type zoid) outside the ruins.  Dumping Van in the coverless cockpit, Zeke glows white, jumps into the air, and then ‘fuses’ with the Liger, “bringing it back to life.”  (Yes, zoids are living creatures,  Tony.)

In the Liger, Zeke’s power and Van’s own natural piloting skills allows the two to drive Bol and his partners off.  After the bandits leave, though, Zeke returns to the ruins.  There Van discovers a second stasis pod adjacent to Zeke’s destroyed casing.  He opens it, expecting another small zoid (called an ‘organoid’ because of the ability to merge with larger zoids) to pop out.  Instead, when it opens he finds a girl of about his own age inside.

I might add that, mysteriously, she and Zeke share the same eye color.

Taking her back to the village, Van learns the girl has no memory of anything – not trees, not fruit – except the name ‘Fiona.’

Guessing this is her real name, Van calls her Fiona.  Some time after this, the bandits attack the Wind Colony to get Zeke.  Van again defeats them and drives them off.  But with the possibility the gang may return in the future to harass his village, Van leaves home to protect the townspeople from these aggressors.

Out in the wide world, Van quickly makes friends and enemies through his strong belief in “the difference between right and wrong” as well as his naiveté.  Among the traveling companions he acquires is the transporter Moonbay, a sassy, independent young woman roaming the desert.  She carries cargo for whoever will pay her a large sum.  Another member of the company is Irvine, a young mercenary who travels with them initially only to steal Zeke.  Republican Captain Rob Herman (who arrests Van after an encounter with ‘sleeper’ Guysacks gets the bunch in trouble) also comes to respect the hotheaded youth.  (No, he does not travel with Van’s group.)  Many other characters also learn to count Van as a friend.

Van’s strongest opponent is Raven, an Imperial soldier his own age.  A master pilot, Raven is a terror in battle and a scourge to the Republican ranks – so much so that even the Imperials do not trust him.  Hating zoids and practically everyone else, his abilities are sharpened to a fearsome degree when his black-armored, blue-eyed organoid Shadow fuses with his blood-red Zaber Fang (a Saber Tooth Tiger-type zoid).  Van and Raven battle several times because of these opposing natures: Van’s love of zoids and his friendships versus Raven’s hatred of these machines and condescension toward everyone.

Although Raven is Van’s most deadly enemy, he does encounter others.   The villains include all kinds, from low-brow bandit riff-raff to the Regent of the Guylos Empire.  Van and his friends soon find themselves deep in adventure and peril.  The underpinning theme of the series is Fiona’s mysterious past, her capability to communicate with Zeke, and her ability to read the writing of an ancient civilization that once thrived on Zi.

Fiona’s past coming back to ‘haunt’ her, and by extension everyone she cares about, eventually takes precedence in the series.  When the credits role in the last episode, Van has achieved his wish and become “the greatest zoid pilot ever.”  Zi, just like its deserts, is once more open to adventure for all.  I like to think Van and Fiona have a lot more fun after the screen goes black, as is proper for any series.

Zoids: Chaotic Century seems to take a lot of elements from Star Wars, with the addition of other, less noticeable themes and motifs.  The most prominent idea, and this is what really makes the show, is that the pilots have to fight to ‘reach their full potential.’  Every zoid has the capability to be a stronger and greater creature, a capability that is usually accomplished in battle.  This is impossible, however, without the proper pilot.  Only as a team can both the pilot and the zoid achieve their ultimate potential.

Watching Van get there is a thrill and a million, DiNozzo.  You have got to take a look at the series.

Altogether Chaotic Century is a very well thought-out, well-executed show.  It is no wonder it had three sequel series (Zoids: New Century Zero; Zoids: Fuzors; and Zoids: Genesis).  Chaotic Century is so detailed that it demands more stories from Zi.  Unfortunately, I don’t believe these three series lived up to Chaotic Century’s legacy.  But that’s a topic for tomorrow in this stellar Torture Very Special Agent Anthony DiNozzo Week.

In parting, I will say only this, Tony:  “See you on the battlefield!”

Later,

Mithril