Tag Archives: Zoids: Wild

Spotlight – Zoids: Chaotic Century – The Desert Alca Valino Gang

Once again we are back in the wild, wonderful deserts of planet Zi, readers! Yes, this writer promised to tackle more Thundercats characters in these Spotlight! posts this year. She intends to do that, when time permits, but there are other items which need to be discussed in this section first. Zoids is one of those things, especially since the sixth series in the franchise ended recently.

I have not had time to watch more than a few episodes of Zoids Wild Zero, but so far it looks like a real love letter to fans of Chaotic Century. The only thing which I feel compelled to complain about with regard to it is the new zoids’ size. Everyone wants something new as the years pass, so the change makes some sense, especially since the story takes place on Earth rather than Zi. Still, this blogger would be lying if she didn’t say she preferred the original models from the 1980s and the 1999/2000 “reboot” of the franchise brought on by Zoids: Chaotic Century.

In this blogger’s opinion there is just something more realistic, more believable, about the older zoid models. While machines tend to be streamlined the longer man tinkers on them (witness the evolution of the computer), the newer zoids in Wild Zero just appear too clean cut. As if they were meant to be spiffy rather than something you could imagine actually riding around in.

Granted, for some of the new zoids, this design works very well. For others, it leaves a fair bit for this fan to desire. But given how poor its predecessor shows Fuzors, Genesis, and Zoids Wild were, I am not in a position to complain overmuch. I may pine a bit for “the good old days,” but that’s it. Since the original creators of Zoids: Chaotic Century and Zoids: New Century Zero came back to produce Zoids Wild Zero, all I can do is lodge a few mild whimpers and get back to being happy that my favorite franchise is back on display.

Seguing from that rather convoluted introduction, we can turn to today’s topic: the Desert Alca Valino Gang. Mentioned in many a post on Zoids: Chaotic Century, the last detailed look we had at their members was the piece on Rosso and Viola. But while these two members had more to do in the story than the men they led, this does not mean those characters are worth ignoring.

In point of fact, I wish there had been some hints as to what happened to the rest of the Desert Alca Valino Gang after the last episode where they all appeared together. Though two members reappeared following that installment (titled “The Road to the Republic”), they vanished from the narrative following the events of the episode “Prozen’s Conspiracy.” Given how little we saw of them, this blogger has always regretted the lack of time and development they got onscreen.

So, without further ado, here are the other five members of the infamous Desert Alca Valino Gang:

Age: Unknown

Bole

Bole: The youngest and newest member of the group, Bole is actually the first gang member we meet. Having captured a wild blue Guysack prior to the start of the series, the cocky and demanding boy spots Van on one of his jaunts into the desert outside the Wind Colony, whereupon he immediately decides to make his life miserable. Chasing the unarmed boy who has to be at least two or three years his junior across the sand, Bole eventually corners him atop the wreck of a Gojulas attached by time and the desert to the ruins of an old military base.

Although Bole doesn’t manage to hit Van, his shots jar the wreck loose from its moorings, causing the dead Gojulas and some of the ruins to collapse on his Guysack. Too focused on Van to save himself, Bole is knocked out by the hit and his zoid is trapped. When he awakens two older members of the gang tell him off for “getting all excited over a stupid kid,” thereby wasting his time and theirs.

Bole does not have many lines after this, and we never see him again after “The Road to the Republic.” Throughout his appearances he has the air of a teen desperately trying to prove himself a man by any means necessary. But his lack of maturity and self-assured belief that he can bulldoze his way through any obstacle only demonstrates how far he still has to go. Despite being a hotheaded fourteen-year-old, Van displays a greater understanding of responsibility and more self-possession than Bole does during his early adventures than the blue-haired kid does in these episodes.

It must be said that Bole has something of a sadistic streak as well. Whether this is just an attempt to show how macho he is or it is a real character flaw remains up for debate, since we do not see him often enough to judge for certain. But considering his gleeful torture of Zeke after the latter saves Van from him, it can be argued that the he enjoyed others’ pain more than a little too much for comfort.

Casting Call Club : Zoids: Chaotic Century Abridged

Nero

(Sorry for the binoculars, but there were no other good pix available!)

Nero: The second member of the gang, Nero is a big, black haired gronk whose initial defining characteristic is irritation. When we first see him in the opening episode, he is watching Bole chase Van all over the dunes. The younger gang member’s excitement over finally having a zoid and, thereby, the opportunity to prove himself to the rest of the group does not impress the older bandit. It only aggravates him. Even after he is reminded that Bole did not receive a zoid “from the boss,” as he did, Nero says something along the lines of, “I hear ya. But that still doesn’t justify getting excited over a stupid kid.”

Conversely, Nero shows an inordinate amount of delight when he fires on the ruins in order to trap Van inside them. He also takes a step back when Zeke resurrects the Shield Liger, giving the boy the ability to fight off the bandits. This instinct to retreat turns out to be well-founded as the inexperienced teenager manages to strike Nero’s Command Wolf, disabling its combat system so that it is “too stunned” to continue the battle. Along with Bole and another gang member, Nero is all too happy to retreat when the senior member of the three suggests they get out of Dodge.

Later, Nero relishes the idea of getting back at Van for this ignominous defeat. He doesn’t get many more opportunities to speak onscreen, and the few times we see him, we have to judge his thoughts by his expression. During the finale of “The Road to the Republic,” he can be seen with a remorseful and worried look on his face as Rosso disbands the Gang to prevent their capture by the Imperial Army. It appears, therefore, that he was particularly loyal to Rosso and may have left the Imperial military out of respect for him.

Since we don’t know why he, Rosso, Viola, and other members of the Gang were pushed out of the military, this is conjecture on my part. The Gang didn’t seem to be on a crusade, as they were more than happy to jump at the chance to get back in the Empire’s good graces. More than likely Nero was simply unhappy to see his leader and friend defeated, hinting that there may have been a more complex character under the Neolithic façade the bandit kept up in front of his fellows and his enemies.

Age: Unknown

Bianco in his Command Wolf

Bianco: Bianco is the third member of the Desert Alca Valino Gang to appear onscreen. Soft-spoken, level-headed, and long-suffering, based on Rosso and Viola’s regard for him I have always suspected he was third in the chain of command. From what we see of him, it seems that Rosso and Viola trusted him to keep the other men in line when they weren’t around, as well as lead any missions they couldn’t take on themselves.

During the first episode, Bianco shows sympathy for Bole’s eagerness to throw his newfound weight around in the Guysack. While accepting Nero’s criticism of their young compatriot, he reminds the bigger man that they “don’t want [Van] blabbing about seeing them out here” to the nearest village. When Nero cheerfully seals Van in his supposed tomb, Bianco chides him for exhibiting the behavior he criticized in Bole, before asking if he’s going to help dig the kid’s Guysack out of the rubble.

Seeing Zeke punch out of the ruins with Van on his back, Bianco immediately tags him as a potentially lucrative item worth stealing. He leads Nero against Van and his Shield Liger in order to acquire Zeke, telling the other bandit off for stepping backward and letting Van “psych [him] out.” “The Shield Liger is a high performance zoid,” he reminds Nero, “there’s no way a kid like that can control it properly!”

Bianco eats his words a moment later, as his Command Wolf is damaged by a lightning fast display of Van’s latent, native piloting skills. Though he holds a grudge against the boy for this defeat, he does so without the near-giddy anticipation in his voice that Nero demonstrates, or the vitriol expressed by Bole. In “The Protectors,” he does not fare well when he tries to strike Irvine, suggesting the latter is a better Command Wolf pilot than he is despite being younger than Bianco by some years.

After Viola, Bianco seems to be the most upset that Rosso is turning himself in to the Imperial Army to protect the Gang at the end of “Road to the Republic.” This may be why he is so jovial and relaxed when he reappears in “Prozen’s Conspiracy” than when we saw him previously. He also playfully ribs his commander in the manner of a close friend, even going so far as to tease the giant redhead about his relationship with Viola over the radio. (“How’s that date you’ve been hoping for working out?”)

Following his injury in battle with the operatives sent to kill the Crown Prince the same day the Gang kidnaps him, a bandaged Bianco logically sets out the reasons why he and his fellow bandit should be left behind by Rosso and Viola. Wounded worse than anyone else in the brief conflict, his ability to disappear and/or fight is severely limited by the amount of physical damage he sustained holding back the black ops soldiers sent to murder the Prince. It’s also possible he saw this as a way to repay Rosso for taking the fall for the team back in “Road to the Republic,” but that is a guess on my part and not a confirmed part of the story.

Overall, after Rosso and Viola, I would have to say that Bianco was the most likable member of the Desert Alaca Valino Gang. He was smart, sharp, sympathetic, and above all, loyal. If there was only one bandit the writers could have brought back, even briefly, for the second season of the series I would have asked them to show us what happened to Bianco. That guy did not get nearly enough screentime, and it is a crying shame his fate is left to fan imagination.

Age: Unknown

Welda

(Which should translate as “slime.”)

Welda: The most despicable member of the Gang, Welda (pronounced “Well-Day”) was a skirt chaser and something of a pervert. He hit on almost every woman or girl he met, the exceptions being Viola and Moonbay, likely because they would have had him curled up on the floor minutes after he tried to get his hands on them. Not that Rosso would have appreciated Welda going after Viola, either. Plus, attempts by soldiers to woo women with zero interest in them and who are above them in the chain of command is generally understood to be a bad idea no matter where one goes.

A chatterbox, Welda chides Viola for telling him and his fellow bandit to speed up their zoids’ pace before her Redler stalls. Reminding her that pushing their engines too far will burn them out, he ends up trying to get a response out of the silent member of the team. When the man doesn’t answer Viola suggests Welda learn to stop talking once in a while himself, leading him to blow her off with an irritated, “Yeah, yeah.”

When they arrive at the Wind Colony, Welda is only too happy to shoot holes in the ground with his zoid’s guns and scare the villagers. He also hits on and then kidnaps Van’s older sister, Maria, mostly because he thinks she’s cute. Although the villagers try to hand Zeke over to the Gang to get Maria back, Welda “changes his mind” and recaptures her. When he and the Gang are accused of lying, he replies cheerfully, “I just couldn’t bear to say goodbye, she’s such a pretty little thing. By the way, after we get the Organoid, we’re going to burn your village to the ground!”

It’s hard to say how much of the latter statement is true. At this point in the story, Rosso and Viola might not have thought anything of razing a Republican colony just because they could. And, while Viola didn’t appreciate Welda’s obviously lascivious interest in Maria, neither did she gainsay him. Granted, Zeke didn’t give her the time, but it still doesn’t speak well of her or the rest of the Gang’s moral standing at that point in the series.

The last time we see Welda (thankfully) is in “The Road to the Republic.” He helps capture Van and Moonbay – whom he does not attempt to hit on while onscreen –and stands ready with the rest of the group to await Irvine and Fiona’s arrival with Zeke. When Fiona is captured after jogging up to untie Van and Moonbay, he straight up says she’s “going to be a real knockout someday.” His words appear to fly completely over the young girl’s head, a blessing of her naïveté if ever there was one, and he is quickly distracted from saying more when he spots a non-chalant Irvine standing beside the bound Van and Moonbay.

We do not see or hear from Welda again after this, and honestly, he is the member of the Gang I miss least. The less seen or heard from him, the better – unless we were to be treated to a scene of Moonbay leaving him curled up on the floor crying. That might be worth his reappearance all by itself. 😀

Watch Zoids Chaotic Century Episode 1 English Dubbed ...

Darn, can’t find his picture. Here’s a shot of the main cast instead.

Jaro: The third biggest and tallest member of the team, Jaro is described as “the strong, silent type.” Blond and sunburned, he says little but acts as a steady presence for the team. When he does speak, the rest of the Gang listens.

Along with Welda and Viola, Jaro assaults the Wind Colony to capture Zeke. He is surprised at Van’s skill like the rest of the Gang and follows his XO when she calls for a retreat. Welda whines about it while Jaro remains stoically silent.

He helps capture Van and Moonbay in “Road to the Republic,” but has no speaking lines here. One could be forgiven for thinking him a mute, since he refuses to speak. When he does talk in “The Fog at Iselina,” it’s something of a shock.

On the run with his XO following Rosso’s capture, Jaro takes the time to find out where Van and Co. are headed. Viola is shocked to find the answer is Mount Iselina, her home, and she fills a wondering Jaro in on the inhabitants and their way of life as they break camp. When the big guy suggests carpet bombing the place to get their revenge on the travelers, Viola countermands him and says she’ll do the strategizing for the mission.

Though he questions her decision not to annihilate the village, Jaro follows her orders nonetheless. His Pteras Striker is knocked out of the air by Van during the battle, so he only reappears at the episode’s finale to watch as Viola says goodbye to her sister. That probably answered any lingering questions he had about why she didn’t want to bomb the village to oblivion, and it may also explain why he did not press her when she refused to chase after Van again.

Jaro’s stoicism tones down some in “Prozen’s Conspiracy,” as he laughs at his commander’s expense following the prison breakout. Again, he does not say much until he backs up Bianco’s assertion that the two of them have to stay behind. The angry, quiet desperation in his voice is palpable, showing that he genuinely respects and cares about his commander and XO.

Aside from Bianco, Jaro is probably one of the Gang members who needed more development, if only because he didn’t talk much. There had to be a lot going on inside his head that we never saw or heard, since he largely kept to himself. It would not have been easy to illustrate his character under those restrictions, I guess, but talented writers like Takao Kato and the rest of the crew who worked on Chaotic Century could have pulled it off if they had had more time.

Well, that concludes this post on the Desert Alca Valino Gang! The next Spotlight! post should be a roaringly good piece, if I do say so myself, but I had to get these guys described before I tackled that character. They have been in Spotlight! limbo for too long, so it was time this author released them from the waiting room of her mind.

I hope you enjoyed this article and that it inspires you to take a look at one of the best mecha anime in history. With luck, I will be able to squeeze in another post about Zoids before the year is out. Until then –

Catch you later!

The Mithril Guardian

Spotlight – Zoids: Chaotic Century – Rosso and Viola

Rosso | Zoids Wiki | FANDOM powered by Wikia

Once more this blogger brings you to the burning deserts of Zi, readers! Today’s subject is not a zoid, however. No, today we are looking at two of the best characters in Zoids: Chaotic Century. These would be none other than Rosso and Viola, the bandits who became guardians of peace and justice.

If you are scratching your head over that statement, I will do my best not to spoil too much of it for you. This is a transition that should really be viewed for its full impact to have any meaning. For this reason, the discussion today will focus on the characters’ introduction and the lead up to the moment where everything changed rather than on their relationships with other cast members in the story.

All right, down to business. Rosso and Viola appear in the second episode of Chaotic Century as the leaders of the Desert Alca Valino Gang. Viola is reading their subordinates – Bianco, Nero, and Boll – the riot act for being defeated in battle by a village boy in the opening installment. The three have limped back to base following their confrontation with Van and are trying to justify their loss to the novice pilot.

Viola isn’t having any of it, but Rosso takes the three men’s story as the truth. Intrigued by their description of Zeke, he realizes that the boy has an organoid in his “posession.” So he orders Viola to take the other members of the gang to steal Zeke so they can sell him to the Imperial Army in order to “regain [their] former position. Then [they] won’t be stuck playing games out here [in the desert].”

We never learn just why Rosso, Viola, and (presumably) the rest of the group were kicked out of the Imperial Army. Their skill as pilots certainly was not an issue. Given what is said in the show, it appears that Rosso and his most loyal officers were booted from the Army for offending a political bureaucrat or somehow disobeying the top brass.

Viola | Zoids Wiki | FANDOM powered by Wikia

Again, this is never confirmed in the course of the series. It is all conjecture on this author’s part, based on the hints dropped the English translation of the show. Since the two bandits do not appear in the manga at all, there is no other source of information to confirm or deny this theory. (Recently, I discovered that the manga and the anime for Zoids: Chaotic Century tell two completely different stories. Though several characters are the same, others either do not appear in the anime or are unique to the manga, and vice versa. Fans thus consider the two story lines to be set in alternate universes.) The hints in the series are just mysterious enough for viewers to come up with several reasonable guesses as to why the Imperials kicked the Gang out of the army.

In order to return to the Army, Viola leads her men in an attack on the Wind Colony, Van’s home town. When the hero’s big sister, Maria, insists he and Zeke left earlier, the bandit does not believe her. She kidnaps the younger woman in order to force the villagers to hand the organoid over.

Van, understandably, is not willing to go along with this. Escaping the village, he rescues Zeke and frees his sister. In the process he defeats the bandits once again. Realizing the others were telling the truth and that Rosso was right to believe Zeke was an organoid, Viola sounds the retreat.

After this battle Van, Fiona, and Zeke leave the Wind Colony to protect the village from repeated attacks. For seven to ten episodes after this, the Desert Alca Valino Gang more or less follows the two and their new friends across the lawless countryside. Though they do not actively pursue them, they do run into each other rather frequently.

Rosso and Viola also play a role in the growing unrest between the Helic Republic and Guylos Empire. Hired to attack an Imperial battalion to trigger the Battle of Red River and renew the war between the two countries, the Gang is hung out to dry by the officer who requested their help when the skirmish fails to spark a war. Desperate to avoid prison, Rosso decides to go after Van in a last ditch effort to capture his organoid and sell Zeke to the Imperial Army. He essentially hopes to buy back his former rank and save his and his people’s skin.

Age: Unknown

The plan, of course, fails. Rosso is arrested and sent to military prison, leaving Viola bent on vengeance for her lover’s incarceration. Her own plans are derailed, however, when she finds that Van has stopped off in her old village and become friends with her baby sister. In order to prevent her younger sister, Rosa, from learning the truth about Viola, Van lies and makes himself out to be the villain. This leaves the woman who wanted to kill him deep in his debt and with a new outlook on life.

More befalls the bandits in the course of the show, but to reveal all of that would be telling. 😉 All I can say is that the two make an excellent couple. Rosso trusts Viola as his second-in-command not only because he loves her, but because she can mentally and physically keep up with him. Both bandits are also proficient at infiltration, shown when they steal into the Imperial palace to execute a kidnapping, and they are master tacticians.

The two compliment each other very well. Rosso is a good leader, able to direct his followers and Viola from behind or at the forefront of the battle. Using the nose horn on his Red Horn, he shattered the energy shield produced by Van’s Shield Liger, and his skill with the Iron Kong was amazing. While she lacks the physical and piloting power to attack an opponent directly, Viola was quite capable as the pilot of her Redler and showed her own strategic abilities in zoid combat on several occasions.

But it was when they were given command of the prototype Storm Sworders that the two really came into their own. This was more noticeable for Rosso, whose skill took an enormous leap forward. As I said in the post on the Pteranadon-type zoid, he controlled the Sworder in a manner similar to a samurai wielding his sword. Having been the pilot of an aerial zoid for far longer, it is possible that Viola was already at the height of her ability. The fact that she was easier to take down in a Storm Sworder makes this seem fairly likely, indicating that she may have had further to go to achieve complete harmony with her zoid.

Age: Unknown

To be perfectly honest, Rosso and Viola are two of the main reasons this blogger recommends Zoids: Chaotic Century so highly. Their story, which is not in the manga at all, is one of the best side arcs in the entire series. Although it got a bit sappy in a couple of places, their romance was handled well and their character growth is one of the things this author enjoys seeing every time she re-watches the show.

Normally, I would say more about their relationships with other characters in the story, but that would be going into spoiler territory for these two. Suffice it to say that Van has a greater effect on Rosso and Viola than the other way around. If they had not met and been bested by him, then neither would have become the guardians of peace and justice they were later in the show.

That’s not to say the two bandits had no effect on the hero. Without their initial, selfish desire to take Zeke, Van might have left the Wind Colony later than he did. The two were the catalyst which drove him to seek adventure beyond his home. If not for that, we never would have had a series in the first place. And later, when they become heroes in their own right, it is made clear that Van respects and counts the two as friends.

Rosso and Viola would be hard for Hollywood to cast based largely on their looks. I cannot think of any Hollywood actor who could conceivably fit the role of Rosso, though there are some actresses who could be done up to resemble Viola fairly easily. If – and that is a big if these days – a competent director, writer, cast, and crew could be found, then translating these two bandits and the rest of the characters to the silver screen would be possible. Unfortunately, though, that does not seem likely to happen.

On the bright side, if you are interested in “meeting” these two heroes, you can either buy the DVDs on Amazon or watch the show for free here. Though the first few episodes may not be impressive, if you give the series a chance it will more than reward you for your patience. But don’t take my word for it – check out Zoids: Chaotic Century see for yourself how good it actually is!

Catch you later!

The Mithril Guardian

Mentalities / Pantheon - TV Tropes

Spotlight: Zoids – The Helcat

Related image

Welcome back to the deserts of Zi, readers! Now you know that I have returned in truth, for only the Mithril Guardian could afflict her long-suffering followers with another post about an obscure mecha anime. Rejoice, for you are not following a hacked blog..!

Okay, enough with the hyperbolic preamble. I have seen a lot more Zoids posts here at WordPress, which tells me that the franchise has returned to public knowledge. So, although I am not a fan, it appears thanks are owed by this blogger to the writers who came up with the latest Zoids series. Kudos, Zoids: Wild. You brought interest back to our favorite planet in the far reaches of the Milky Way. The story is not what this author would consider entertaining, but at least it succeeded in renewing curiosity about the larger world of this mecha anime. I can be happy about that. 🙂

Today’s zoid is from the Guylos Empire. Known as the Helcat, this panther-style mechanical combat unit is “the ultimate stealth zoid.” The cockpit, naturally, is situated in the zoid’s head. The green band that wraps around its “face,” where its mouth should be, is the visible part of the canopy. Once inside, the electrical imaging device in the cockpit will activate, giving the pilot a green tinged one-hundred-eighty degree view of the field.

A typical Helcat’s armaments belie its deadly potential. Normally, the Helcat’s only weapons are a small, double-barreled cannon on its back and a mini gun of some kind between its forelegs. There are is another, lighter type of gun attached to each of its shoulders and hips occasionally, but too many more weapons would weigh the zoid down and increase its noise output. With light armor, weapons, and speed, the Helcat is a combat unit that can fire quickly before ducking back into the shadows to escape larger zoids.

The zoid has other assets, though, and they are like no other. Equipped with a cloaking device known as an optical stealth unit, the Helcat can easily blend in with its surroundings. The zoid can also erase most of its own footprints and reduce its heat signature significantly. It also has muffled joints which make it hard to track by sound.

Combined with its cloak of invisibility, these devices make the Helcat almost undetectable. The muzzle flashes from its cannon do not give away its position reliably, since the pilot can move across the battlefield with relative impunity due to being largely invisible to the naked eye. And since Hel Cats are always deployed in groups, there are often several muzzle flashes appearing across the combat zone. Choosing one and hitting it is nearly impossible for an opposing pilot, even when he chances to spot the Cat’s outline against the background scenery.

This is one zoid that can give the best of pilots a hard time. Unless the Helcat’s cloaking device shorts out, or the opposing pilot sees the zoid’s outline against the terrain and keeps it in sight long enough to attack, it is impossible to track and hit this mechanical panther. If the Empire or a particular pilot enjoys the elements of surprise and bewilderment, this is the zoid for them.

Of course, the Helcats do have their vulnerabilities. Aside from the potential malfunctions with the optical stealth unit, a pilot in Zoids: Chaotic Century developed a handy technique to deal with the Cat. By using a computer to track the acoustic signals – i.e. the sounds Helcats cannot help but make, even with their muffled joints – he was able to pinpoint the position of every Cat on the field.

Helcat | Zoids Wiki | Fandom powered by Wikia

Also, the Cat’s speed and agility do not protect it from larger, faster zoids’ head on charges or higher caliber weapons. The Helcat is designed to bewilder and surprise an enemy, not beat it in a competition of speed and skill. There is a reason they are often deployed in large numbers, after all; a battalion of cloaked Helcats stands a much better chance of taking down opponent(s) than a single or small group does. Unless their target is totally unprepared, has no military training, or a zoid with even lighter armor, the Helcat will not stand a chance against him in a direct confrontation.

Still, despite these restrictions, the Helcat is an extremely versatile zoid. For a pilot who fights by relying on deception by fooling his target’s eyes, this Imperial mechanical combat unit is his best choice, bar none. Though eclipsed by the Shadow Fox in New Century Zero and rendered unimpressive by the technology in Zoids: Fuzors, in Chaotic Century no other stealth unit on Zi can compete with the Helcat.

That’s not to say that the Helcat is indefatigable. While Chaotic Century gave the zoid one of its best showings, it didn’t provide viewers with a demonstration of what the Helcat could really do. Most Helcats arrived on the scene only to be dispatched relatively quickly, which is a shame. I would like to see what a Helcat was truly capable of in the right hands.

Zoids: Chaotic Century Episode 51 | Zoids Wiki | Fandom ...

Teevrol and his pilot, Niccolo

Usually, the Helcat is painted red and black, the preferred colors of the Imperial Army. There have been other color choices, however. One Helcat in Chaotic Century was a white/grey/powder blue named Teevrol, who could move about on his own, though he was too attached to his young pilot to leave him. In Zoids: Fuzors, a black Helcat appeared, but it was defeated quickly in both episodes where it showed up.

All in all, the Helcat is not a zoid to shun. With its optical stealth unit, muffled joints, and ease at avoiding detection, it really is the cream of the stealth zoid crop. And while it never got to show its true colors on screen, it is still a mechanical combat unit I would sincerely like to pilot.

Besides, who can say no to such a cool Cat? 😀

See you on the battlefield, readers!

The Mithril Guardian

ZOIDS 023 Hellcat (japan import): Amazon.co.uk: Toys & Games