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Spotlight: Thundercats – Wilykit and Wilykat

Thundercats [Animales fuera de serie] – PixFans

Left to right: Wilykat and his older sister, Wilykit

Earlier this year an article about Tygra, a member of the Thundercats from the series of the same name, appeared here at Thoughts. When asked if more posts on the characters would be forthcoming, this blogger promised to write at least a two before the year was out. She is now endeavoring to follow through on that assurance with this Spotlight! post.

Having covered three of the adult members of the original cast from Thundercats, we now turn to their junior members, the Thunderkittens. Apparently, among the Thunderian race, children are known as cubs and teenagers are called kittens. Wilykit and her younger twin brother, Wilykat, are both in their early teens (they appear to be thirteen or fourteen years old). As such they are usually referred to as the Kittens, though the adults will sometimes call them kids.

The Thunderkittens are thought to be based on wildcats. They have no obvious markings which identify their species of cat, so this is primarily conjecture on the part of the audience. Since it is such a likely classification it has stuck throughout the years.

Born into nobility, Wilykit and Wilykat are technically older than Lion-O, who was around twelve when they left Thundera. When they left their dying homeworld the two were expected to treat him as a younger brother – albeit one who would someday be their king. Upon finding the younger cub had grown to adulthood in his sleeping capsule the Kittens were quick to jump on him for his pride in his newfound strength.

ThunderCats 2x23 Runaways - ShareTV

Although their statements were accurate, they also showed that the Kittens were rather jealous of him. They no longer had someone they could boss around and with whom they could just be kids. Lion-O was physically mature and therefore had to assume his responsibilities faster than anyone had anticipated. Although he never lorded his power over them and became an older brother figure to the two, all three felt the sudden gap between them keenly during their first days on Third Earth.

As their names imply, Kit and Kat were masters of the art of trickery. Each sibling carried a pouch full of colored, cats-eye style magic pellets that would do a variety of things when they struck the ground. The capsules could be the equivalent of flash-bang grenades or they could be bubble gum. Even the Kittens didn’t always know what was in a given tablet before they used it. Although the items inside were hardly ever improper for the situation at hand, on a few occasions they did prove to be a bust.

In addition Kit and Kat carried a “trick lassos” that they could use to tie up an opponent or to enter/exit a battle. Since they were teens neither Kitten could match their opponents physically, despite their own naturally increased strength. The lassos were generally a method for swinging into or out of a battle. They were also a temporary measure that enabled them to hold an enemy in place for a brief period of time. During those few precious seconds the twins could pull off a ruse or keep someone pinned in place long enough for one of the adult Cats to arrive.

TV Gems: ThunderCats (1985-1989) | SquabbleBox.co.uk ...

Unless they had the opportunity to operate one of the weapons built into Cat’s Lair, the Thundertank, or another vehicle the twins’ fighting style was based entirely on speed, agility, acrobatics, and or a mischievous ploy. Exceptional climbers even by Thundercat standards, the twins often raced through the trees both to fight and flee as well as to have fun.

Only one twin had a special move similar to the adults’ innate powers. Wilykit had the ability to curl up into a ball and zing around a battlefield, allowing her to knock over, hit, or stun much larger opponents. Her power was useful but could also be detrimental; while fighting animated stone gargoyles, hitting them at speed in her ball form “nearly threw [her] back out.” If she had struck the monsters at a higher velocity, she would have seriously injured herself.

Wilykit did not use this ability too often, preferring to rely on her native wit and skills to fight. She and her brother tended to combine both these traits with their piloting ability. Each Kitten had special, surfer-style hoverboard specifically designed for them by Panthro. Regularly flying around the environs of Cat’s Lair, the Kittens could provide impromptu air support, reconnaissance, advance scouts, or even bait.

Conversely, they could also become the catalyst for a conflict by being captured while gallivanting about on the hoverboards. Kids will be kids, after all, and it wouldn’t be healthy for the Cats to keep the twins indoors or within sight of Cat’s Lair all the time. Besides, with no other resources to rely on as they became denizens and then protectors of their new homeworld, the Kittens often had adult responsibilities thrust upon them. They rarely abused the trust the mature members of the party placed in them, willingly accepting the discipline imposed on them when they realized how badly they had erred.

My earlier article on the two Thundercats TV series gives details about how the writers for the comics treated the Kittens. Not only was it illogical, it was downright evil. The 2011 reboot did not touch on that, thankfully, but it was not entirely generous in its depiction of the Kittens, either.

Image - Wileykat and Wileykit.JPG | ThunderCats wiki ...

For one thing, the reboot made the twins much younger than they had been in the original series. They were also given tails and turned into street urchins rather than young nobles. Wilykit’s ball form was replaced with a flute she could use to hypnotize a target, and the Kittens’ ears doubled as their hair. Wilykit became a spiritual adviser to Lion-O in the 2011 series as well. While that was not a bad alteration per se, the role would have had more weight if she were a noble trained to such a position or if she was assuming her hereditary duty. Since she was a former street urchin and a cub rather than a Kitten, it seemed a bit out of place.

The reboot also expanded on the Kittens’ origins, showing them with their parents and twin younger siblings. While this was a fine addition to the original story (we never did find out what became of Kit and Kat’s parents in the ‘80s), what followed was not. After their father was killed in a tornado, the Kittens’ mother apparently began selling herself to make ends meet so she could feed her four children.

Image - Wilies temple jamboree.jpg | ThunderCats wiki ...

Although realistic, this turn of events is both uncharacteristic of the original Thundercats material at the same time it was mishandled terribly. Nothing within the series overtly hints at the position of the Kittens’ mother following the loss of their father, thankfully, but the fact that this was put in a children’s show is more than a bit disturbing. There were other jobs they could have given to the Kittens’ mother which would have been better for viewers young and old to empathize with.

Likewise, the fact that they have the twins run away from home in the middle of the night to find a mythical city of gold strikes a false note. Didn’t their mother worry about them? Didn’t she try to find them? Why are they stealing for themselves just to keep body and soul together until they find El Dara, the city of gold? There were jobs they could have found, even at that young age, which would have helped take care of their mother and siblings rather than leave home in such a way as to add to their troubles.

All of this serves to make the previous point that the reboot, while it has entertaining and good aspects, is far inferior to its predecessor. While it has its enjoyable moments, the places where it falls down on the job make it difficult to completely enjoy. The ‘80s show was not perfect, but it did not need to be. It just had to be good.

Well, readers, that covers all the major characters in the series except one. Oops, actually, there are two left. Lion-O will be next on the list, but after his post will come an article on the hero who received the most hate in the ‘80s. He never bothered me the way that he did others, though, so the post about him will be very interesting indeed.

Until next time, readers: “Thunder…. Thunder….

Thundercats, HO!!!”

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Spotlight: Zoids – The Helcat

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Welcome back to the deserts of Zi, readers! Now you know that I have returned in truth, for only the Mithril Guardian could afflict her long-suffering followers with another post about an obscure mecha anime. Rejoice, for you are not following a hacked blog..!

Okay, enough with the hyperbolic preamble. I have seen a lot more Zoids posts here at WordPress, which tells me that the franchise has returned to public knowledge. So, although I am not a fan, it appears thanks are owed by this blogger to the writers who came up with the latest Zoids series. Kudos, Zoids: Wild. You brought interest back to our favorite planet in the far reaches of the Milky Way. The story is not what this author would consider entertaining, but at least it succeeded in renewing curiosity about the larger world of this mecha anime. I can be happy about that. 🙂

Today’s zoid is from the Guylos Empire. Known as the Helcat, this panther-style mechanical combat unit is “the ultimate stealth zoid.” The cockpit, naturally, is situated in the zoid’s head. The green band that wraps around its “face,” where its mouth should be, is the visible part of the canopy. Once inside, the electrical imaging device in the cockpit will activate, giving the pilot a green tinged one-hundred-eighty degree view of the field.

A typical Helcat’s armaments belie its deadly potential. Normally, the Helcat’s only weapons are a small, double-barreled cannon on its back and a mini gun of some kind between its forelegs. There are is another, lighter type of gun attached to each of its shoulders and hips occasionally, but too many more weapons would weigh the zoid down and increase its noise output. With light armor, weapons, and speed, the Helcat is a combat unit that can fire quickly before ducking back into the shadows to escape larger zoids.

The zoid has other assets, though, and they are like no other. Equipped with a cloaking device known as an optical stealth unit, the Helcat can easily blend in with its surroundings. The zoid can also erase most of its own footprints and reduce its heat signature significantly. It also has muffled joints which make it hard to track by sound.

Combined with its cloak of invisibility, these devices make the Helcat almost undetectable. The muzzle flashes from its cannon do not give away its position reliably, since the pilot can move across the battlefield with relative impunity due to being largely invisible to the naked eye. And since Hel Cats are always deployed in groups, there are often several muzzle flashes appearing across the combat zone. Choosing one and hitting it is nearly impossible for an opposing pilot, even when he chances to spot the Cat’s outline against the background scenery.

This is one zoid that can give the best of pilots a hard time. Unless the Helcat’s cloaking device shorts out, or the opposing pilot sees the zoid’s outline against the terrain and keeps it in sight long enough to attack, it is impossible to track and hit this mechanical panther. If the Empire or a particular pilot enjoys the elements of surprise and bewilderment, this is the zoid for them.

Of course, the Helcats do have their vulnerabilities. Aside from the potential malfunctions with the optical stealth unit, a pilot in Zoids: Chaotic Century developed a handy technique to deal with the Cat. By using a computer to track the acoustic signals – i.e. the sounds Helcats cannot help but make, even with their muffled joints – he was able to pinpoint the position of every Cat on the field.

Helcat | Zoids Wiki | Fandom powered by Wikia

Also, the Cat’s speed and agility do not protect it from larger, faster zoids’ head on charges or higher caliber weapons. The Helcat is designed to bewilder and surprise an enemy, not beat it in a competition of speed and skill. There is a reason they are often deployed in large numbers, after all; a battalion of cloaked Helcats stands a much better chance of taking down opponent(s) than a single or small group does. Unless their target is totally unprepared, has no military training, or a zoid with even lighter armor, the Helcat will not stand a chance against him in a direct confrontation.

Still, despite these restrictions, the Helcat is an extremely versatile zoid. For a pilot who fights by relying on deception by fooling his target’s eyes, this Imperial mechanical combat unit is his best choice, bar none. Though eclipsed by the Shadow Fox in New Century Zero and rendered unimpressive by the technology in Zoids: Fuzors, in Chaotic Century no other stealth unit on Zi can compete with the Helcat.

That’s not to say that the Helcat is indefatigable. While Chaotic Century gave the zoid one of its best showings, it didn’t provide viewers with a demonstration of what the Helcat could really do. Most Helcats arrived on the scene only to be dispatched relatively quickly, which is a shame. I would like to see what a Helcat was truly capable of in the right hands.

Zoids: Chaotic Century Episode 51 | Zoids Wiki | Fandom ...

Teevrol and his pilot, Niccolo

Usually, the Helcat is painted red and black, the preferred colors of the Imperial Army. There have been other color choices, however. One Helcat in Chaotic Century was a white/grey/powder blue named Teevrol, who could move about on his own, though he was too attached to his young pilot to leave him. In Zoids: Fuzors, a black Helcat appeared, but it was defeated quickly in both episodes where it showed up.

All in all, the Helcat is not a zoid to shun. With its optical stealth unit, muffled joints, and ease at avoiding detection, it really is the cream of the stealth zoid crop. And while it never got to show its true colors on screen, it is still a mechanical combat unit I would sincerely like to pilot.

Besides, who can say no to such a cool Cat? 😀

See you on the battlefield, readers!

The Mithril Guardian

ZOIDS 023 Hellcat (japan import): Amazon.co.uk: Toys & Games

Spotlight: Thundercats – Tygra

Image result for thundercats tygra

Last year, two posts about a pair of Thundercats characters appeared here at Thoughts on the Edge of Forever. The first one focused on Panthro, the second on Cheetara. A commentor on the second Spotlight! post requested that his favorite Thundercat be discussed next, and this blogger promised to write about that character in the New Year.

Well, while it is a day late and a dollar short, I hope JorgePr finds this post to be a satisfying review of his favorite character. Today’s Spotlight! focuses on the intellectual member of the Thundercats, Tygra. The team’s architect, scientist, inventor, academic, and moral authority, Tygra often came off as bland or uninteresting to most viewers. While this is an understandable reaction early on, to maintain it is to miss the very important contributions this Cat made to the team and the series.

Although his role in combat was not often as spectacular as Cheetara, Panthro, or Lion-O’s were, Tygra was a capable fighter. Using his bolo whip, intelligence, and native strength, he could think circles around most of his opponents with ease. The fact that his whip granted him invisibility only added to his combat capabilities, as it allowed him to sneak up behind or otherwise catch enemies by surprise. From what we saw in the television series, the only problem with this power came when Tygra had to swim. Water – whether it had been specially treated or not – rendered him visible to the naked eye. So in that sense, water was his weakness, a fact we will come back to later.

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Cat’s Lair, as designed by Tygra in the original series.

Due to his architectual expertise, Tygra was the Cat the rest of the team turned to when they needed something built. The designer of Cat’s Lair, the Feliner, and the Tower of Omens, his skill with artistic construction extended to more mundane items and sciences as well. When the Cats were shrunken to the size of insects, Tygra was the one who formulated the antidote. He was also the designer of the recording devices the group later employed to video themselves and their world for posterity. So while he wasn’t as mechanically inclined as Panthro, no one could say he wasn’t a good machinist, either.

Tygra also acted as the arbiter, recorder, and voice of final authority among the adult Thundercats. This was a position he achieved based on the virtues built into his character from the beginning. Clearly designed to resemble the tiger, where Panthro and Cheetara’s personalities were influenced by their physical attributes (strength and speed) his qualities had a different inspiration: the virtue of integrity.

Out of all the Cats, Tygra was probably the one with the strongest attachment to the Code of Thundera. While the others kept it in mind and allowed it to influence their daily lives and decisions, Tygra practically exuded a balanced spirit infused with Justice, Truth, Honor, and Loyalty. More than once, he cited or leaned on the Code to remind the rest of the group of their duties to the denizens of Third Earth or to emphasize the vital need for them to remember, honor, and adhere to their culture and beliefs.

Loyalty was probably his most obvious trait. Though he wasn’t afraid to call Lion-O or any of others to the carpet when they were drifting off course, he always did so in a way that was respectful and/or deferential. He was, after all, not rebelling against his Lord or his friends but trying to make sure they corrected their course before it was too late. Despite his vulnerability to mind-control, in the end Tygra’s devotion to the Code and his friends always won out over the evil influences.

Thundercatslair.org

This brings us back to Tygra’s powers and limits. Besides his bolo whip, Tygra possessed a hereditary trait called “mind power.” This ability played a clear role in only one episode, where Lion-O had to undergo a series of challenges to earn the title of Lord of the Thundercats. However, small hints dropped throughout the series suggest that this psychic talent was one he used in minor ways on an almost daily basis.

From a noble House renowned for its talent with “mind power,” Tygra often had to rest and prepare for days before using his psychic abilities for anything major, such as the trial where he tested Lion-O by casting various mental illusions. Unlike Cheetara, Tygra was well trained in the use of his gift. He therefore could not receive psychic images, warnings, etc. the way that she could. This may have made him susceptible to subtle psychic manipulation since, on three separate occasions.

Each time Tygra was lured into betraying the Thundercats and/or himself. In two of these cases, though, he managed to overcome the perpetrator’s influence and return to normal. Due to his heritage and calm, controlled demeanor, it only makes sense that he was taught from a young age how to defend against telepathic intrusion at the same time he learned how to use his power to protect himself. This implies that he learned to specifically guard against or block explicit telepathic messages or attacks, making it harder for him to realize when he was being presented with a less forceful psychic lure.

I say this last because, in an entirely different event, he showed he could recognize and fight overt psychic attacks. When Mumm-Ra used special bracelets to put the Cats under his mental command, Tygra was the last Cat standing, having ordered Snarf away to find and warn Lion-O. Eventually overpowered, Tygra was able to resist the bracelet and Mumm-Ra’s influence for a short period of time, something neither the Thunderkittens nor Cheetara had been able to do when they were “captured.”

To this blogger, that implies that his psychic talent made spontaneous use or abuse of it difficult in the extreme. Where Cheetara’s sixth sense could not be trained or used regularly, Tygra’s ability could, allowing him to block explicit or open telepathic messages without really thinking about it. It is also possible that while he needed to rest up and conserve energy to use his “mind power” for big events, using it for minor tricks in combat took little to no effort. In the first episode of the series, Tygra appeared to vanish – without using his brand new bolo whip to do so. It appears, therefore, that he could and would occasionally use his power to make others believe he had disappeared without resorting to his main weapon during skirmishes.

Image - Tygra sniper wink.jpg - ThunderCats wiki

Clearly, although he is not my favorite Thundercat, I have an immense respect for Tygra. Or at least, I respect his original depiction in the 1980s cartoon. I am also happy that the comic book writers married him off to Cheetara in their book series. The 2011 reboot’s giving us a good picture of their relationship and his origin story were well done additions to his character as well. (Except for the implication that he was the last tiger on Third Earth. Come on, people!)

As for the rest of the reboot’s presentation of Tygra, there were some glaring problems – starting with the small fact that they made him seasick. The original series never made it perfectly obvious, but it didn’t take a genius to come up with the theory that water was Tygra’s Achilles’ heel because it made him visible. Reducing this vulnerability to a queasy stomach was one of the ways they chipped away at his character in the reboot.

Unfortunately, it didn’t stop there. While his status as Lion-O’s adopted brother was good, along with his more confident air, the resulting rivalry between them – especially where it concerned Cheetara – was absolutely unnecessary. It only got worse from there, as the writers used Tygra to make silly jokes that did nothing to make the stories they told any better than they already were. In fact, the debased treatment of this great Cat was a demerit for the final half of the 2011 reboot, in this blogger’s opinion. They wasted both the story lines they had set in motion and, worse, the rich estate they had received from the original Thundercats series.

In an effort to make him more interesting, the writers tore his most powerful characteristic – integrity – from him. They didn’t respect his honesty or his loyalty, though they tried to show the latter on occasion. Most of this was due to the fact that the reboot never referenced the Code of Thundera at all. It reduced the fantastic, chivalrous society which held its nobles and itself to a high set of standards and made it like the writers’ conception of the modern world, only with fantasy trappings.

This isn’t to bad mouth the good things they did do in Thundercats 2011. While I have my issues with the series, it did have its moments. And since it gave Tygra some great/good scenes while adding to his story, the writers deserve credit for doing their best. I only wish they had done better – especially where Tygra was concerned.

Hopefully, a future series (and no, I am not counting “Soycats” as a new Thundercats series), will treat the franchise and Tygra better. Only time will tell. Until then, I highly recommend watching the original series. The first half of the 2011 reboot is also watchable – though if you do it with a fan of the original series, be ready to hear some complaining. While this blogger dislikes the latter series, it does have some good material in it. You just have to have the patience to find it.

Until next time, readers, I leave you with a hearty, “ThunderThunder

Thundercats – HO!

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Spotlight – Zoids: Chaotic Century – Moonbay

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Here we again return, readers, to the burning deserts of the planet Zi! Although there will be more Zoids posts coming out next year, this will be the final one until 2019. I wanted to cover the main cast for the show before the year was out, so it seemed best to shift my earlier plans around in order to give Moonbay her dues today. There will be more and different Spotlight! articles forthcoming in January, however, so don’t think I have forgotten any of my promises! 😉

That being explained, let’s stop beating around the bush and get to business. First encountered by Van and Fiona in the episode “Sleeper Trap,” Moonbay serves as the mother figure of their group during the first half of the season. In this way she is a little like Star Wars RebelsHera Syndulla. But where Hera is relaxed and laid back, Moonbay is feisty, fiery, and more than willing to tell off her hotheaded young charge, Van Flyheight.

Sharp-tongued and flirty, Moonbay has a good head for business and brooks no nonsense she herself does not commit. Though she can strike viewers as a bit greedy in her business dealings, the reality is that Moonbay is not a mercenary. Because she loves to travel and wants to preserve her independence, she needs to acquire a respectable influx of cash whenever she can get it. After all, it isn’t easy maintaining a zoid or buying supplies that will last over the course of long distance trips.

This is especially true after she hooks up with Van, Fiona, and Irvine, whom you can read about here, here, and here. Once she joins their party, Moonbay has three other mouths to feed and two extra zoids to maintain. Since the distances between villages and cities are rather long, that means more food has to be bought so the gang doesn’t run out of chow in the middle of nowhere.

The episode “Moonbay’s Waltz” demonstrates clearly that Moonbay is not the mercenary she first appears to be. In the course of this episode, Moonbay runs into an old sweetheart, a millionaire known only as McMan. McMan reveals he previously asked Moonbay to marry him, inviting her to a ball to introduce her to his family, but she never showed. Moonbay eventually admits that she ran away because she believed they were so different that a marriage between them would not work.

Thus one can see that the reason Moonbay is always looking for a big score isn’t because she loves money. She could have had more than enough if she had married McMan. The reason she is always bargaining for extra cash or, sometimes, swindling money from someone is so that she can support her footloose lifestyle. Being a carefree “transporter of the wasteland” is what she wants to do, and she will do whatever she must to ensure that she can keep going in this profession. Now that I think about it, she and Lando Calrissian would probably get along very well, not to mention have bucket loads of fun together.

In terms of fighting skill, Moonbay is actually pretty good at hand-to-hand combat. She does not do it often and, in a straight up physical competition, she would lose to a man in a few seconds. But when push comes to shove, she can and will fight. In the episode “Jump! Zeke!”, she took a Republican soldier by surprise, disarmed him, and held his arms pinned to his sides. Since he was about a head and a half to two heads taller than she was, not to mention broader, it is unlikely that Moonbay could have kept him prisoner for very long.

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But as she proved in the next scene, she only had to hold him for a few seconds. What she lacks in terms of physical fighting power Moonbay more than makes up for in her wits. Keeping the soldier’s arms pinned to his sides, she managed to broker a deal to help the Republican Army defeat an incursion attempt by the Imperial Army in the following installment, “The Battle of Red River.” The deal paid well at the same time it got her, Van, Fiona, and Irvine out of trouble for blowing up a Republican sleeper trap. Using her business sense, wits, and the element of surprise, Moonbay hauled the entire gang out of a nasty bit of legal trouble.

These particular skills extend to her piloting abilities as well. Moonbay’s primary zoid throughout the series is her fuschia Gustav which, though it has thick armor, is not much of a fighter. Moonbay was only able to install one set of twin cannons beneath an armor joint between two of the shell’s plates. Though Irvine once told her she should install more weapons on it, Moonbay pointed out that the zoid would be too heavy to travel if she did that. So she sacrificed greater firepower for mobility.

Age: Unknown

As she proved, however, the Gustav can do plenty of damage when no one sees it coming. Using the zoid’s thick armor and hidden cannons, Moonbay could achieve a variety of attacks in combat. These ranged from bowling over two-legged opponents to firing two precise and incapacitating shots into an enemy zoid, disabling it at once. There were other occasions when Moonbay used the Gustav as a shield to protect herself and others from deadly explosions or shots as well.

Moonbay also became an excellent Pteras pilot. (More on that zoid next year – I promise!) She literally learned that skill on the fly, but proved to be a quick enough study that she and her passengers survived the experience. Due to her transporter skills, she also mastered the enormous Ultrasaurus later on in the series. A huge zoid that was basically a walking city/military base, once she was in the cockpit Moonbay grabbed the controls and didn’t let go. Despite constant reminders, she loudly and publicly proclaimed the zoid was “her” Ultrasaurus. Since she was the one piloting it ninety-nine point nine percent of the time, no one could really argue with her on that one.

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Moonbay in her “Legendary Fireball” attire.

Though it was only revealed in the standalone episode “Phantom,” Moonbay also had a “need for speed.” She was once a champion racer known as the Legendary Fireball. Eventually, she quit the racing circuit for some unknown reason, only to return to the track briefly in “Phantom.” Due to a mistake during the race she lost the competition and, as far as I know, that was the last time she raced.

When it comes to relationships, in the first half of Chaotic Century Moonbay is definitely the mother figure for the younger members of the gang. This is most apparent in her relationship with Van; as noted previously, she will happily tell him off when he misbehaves or does something foolish. Occasionally she adds force to her lessons, punching, elbowing, or shoving Van around to get her point across. The reason for this is because she is trying to drive home the point that he has to “look after [him]self,” as there will come a time when no one else can or will take care of him.

Age: Unknown

Although their relationship is fraught with these kinds of confrontations early on, the fact is that the two do care about each other a great deal. Moonbay is not one to wear her heart on her sleeve, but she does admit that Van is “a pretty good kid,” and that she admires his determination to succeed no matter what. Even when he is older and more able to manage his own affairs, Moonbay still appears to consider him “her boy.”

This may have been shown best when she interposed her Gustav between Van’s downed Blade Liger and Raven’s resurrected Geno Saurer. Despite the fact that this resulted in a grave wound for her zoid, Moonbay didn’t regret the sacrifice when Van apologized in the next episode. While her reassurances didn’t alleviate his guilt, the fact that Moonbay blew off the severe damage showed she considered it a small price to pay for protecting him.

Her relationship with Fiona was less motherly and more sisterly. During the first half of the series the younger girl’s naïveté meant that she had to be watched over and protected more than a normal girl her age. When not “flying RIO” with Van in combat she remained with Moonbay, who took her under her wing. Slowly, through her time spent with the older girl, Fiona became assertive, gaining a decisiveness she had not demonstrated beforehand. Although she never became as feisty or fierce as Moonbay, the older woman did help instill in Fiona a strength of will that aided her later in life.

Forgotten Toon Girls: F is for Fiona

Moonbay also helped the girl relearn her way around zoids. As the go-to mechanic in the gang, both Van and Irvine relied on Moonbay to keep their zoids healthy. This was due not only to the fact that she was a good engineer, but because she knew a technique that would help zoids to “self-recover” faster than normal. Fiona often helped her on these occasions, giving her the opportunity to become Van’s personal mechanic later on. This skill also allowed her to aid scientists in upgrading his Blade Liger when she was older, which impressed Moonbay a great deal.

Another area in which the two were connected was in the way they worried over their men. As Fiona grew, she worried about Van more frequently because he began facing stronger and more deadly opponents. Knowing worry was useless, despite the fact that she often engaged in it herself, Moonbay did her best to support Fiona and help her relax before every big battle. The two were really close, shown by the fact that the only one Moonbay worried about more than Van was Fiona. If the younger girl was kidnapped or put in danger, Moonbay was instantly on the alert. Though she wasn’t much of a physical fighter, she would do her best to go after and rescue Fiona, no matter the danger to herself.

Finally, with regard to Irvine, Moonbay sincerely respected and liked the mercenary. Throughout the series they flirted with and teased each other; their behavior was so natural that sometimes a viewer could almost swear they were married. Being somewhat older than Irvine, she had more experience in certain matters than he did – namely the management of funds and the foresight necessary to finance a group that included herself, two growing kids, and one eighteen year old man who was used to living and fighting on his own. Where Irvine acted as the voice of combat experience during the first half of the series, Moonbay maintained the group’s social order and discipline. She made sure everyone ate on time, slept on time, and kept a tight rein on the way money was spent.

Moonbay Guardian Force Images

This meant that the two rarely argued or interfered with the other’s role in managing the kids, especially Van. When Irvine told Van off for wallowing in self-pity or blaming everyone except himself for a mistake, Moonbay held her peace and let him do it, recognizing he was more effective in this area than she was. But when it came time to let the boy alone to think things through or to tell him the hard truth about how the world worked, then the mercenary would let Moonbay do the talking since she was the one who had more experience in such matters than he did.

None of this is to say that their relationship was without its rough patches. Irvine had to repeatedly tell Moonbay to jettison her cargo of Imperial ammunition in “Sleeper Trap,” since her pride in never failing to deliver goods to an employer was putting them all at risk. In turn, she had to verbally slap him upside the head after his Command Wolf was wrecked by Raven later on in the series.

These instances of violent disagreement were rare and brief. Moonbay and Irvine made a good pair, shown by the fact that together they “raised” Van and Fiona right. To be perfectly honest, I’ve always suspected that they married after the series ended; they clearly cared about one another a great deal. During battles where Irvine was thrown around or injured, Moonbay often shouted his name, the way that Fiona would cry out if Van was injured. And while the mercenary often stated that Moonbay could “take care of herself” and was “pretty good in dangerous situations,” he didn’t appreciate it when she was threatened.

A future romantic relationship between the two is conjecture on my part, though, since the series leaves their relationship openended from start to finish. But while the writers may not have intended for them to be more than friends, I prefer to think Moonbay and Irvine became a couple at some point. She certainly couldn’t get away with saying she and he were “too different” to make a good match – not after everything they had been through together!

The more I write about these characters, the less I am able to think of actors, actresses, and directors who could ably bring them to the silver screen. It’s more than likely that an attempt to put them in a live action film would fail completely. They’re perfect the way they are.

If a competent, respectful group of creators could be found to make a solid, beautiful film (series) out of the show, then I might be more hopeful. But as things stand I am much happier to have the anime than a film (series).

Which reminds me: if you want to see this great show yourselves, readers, it is available in its entirety on Amazon.com. For those of you who want to test the show out before laying down hard-earned cash for it, check out the English dub of Zoids: Chaotic Century here at www.watchcartoononline.com. Don’t quit if you find the first two episodes a bit draggy and boring; wait until you reach “Sleeper Trap,” “Jump! Zeke!,” and “The Battle of Red River” before you make a decision. I doubt you’ll be disappointed. 😉

‘Til next time, readers:

“See you on the battlefield!”

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Spotlight: Thundercats – Cheetara

Earlier this year, I posted this Spotlight! article about a character from one of my favorite TV shows. The series in question was Thundercats, and the protagonist we were discussing was Panthro, who was never this blogger’s favorite character. He was much more impressive than I realized at the time, but he’s never been my preferred hero in that universe.

Today’s topic, however, was and remains my favorite character in the original series. This would be Cheetara, the only adult female Thundercat present for the first season of the show. Another adult female Cat, Pumyra, was added later on, but we will talk about her another time.

At first, I admired Cheetara mostly for her ability to run fast. She once hit 120 mph on a morning jog and, I believe, could run much faster in combat. Based on the cheetah, some time ago yours truly learned that this heroine’s personality was also centered on speed. Unlike Pietro Maximoff/Quicksilver and other characters who can run at fantastic velocities, though, Cheetara was a composed, calm humanoid cat woman. She lacked the fiery temper and/or juvenile attitude modern audiences often associate with people who run fast.

She had a sense of humor, though. It showed either in dry, witty comments or a smiling, “Right in front of you, [boys]!”, but this did not change the fact that she was the most ‘adult’ member of the Thundercats. The villains had to work really hard to rile her up, as did her teammates. Cheetara didn’t like being insulted any more than anyone else, but when she knew that someone was trying to bait her with derogatory comments, she shrugged the bad behavior or nasty remarks off. The male Thundercats tended to take such things more seriously, something that occasionally puzzled their female friend. She would become righteously angry if taunted by an enemy or when she saw an injustice committed, but otherwise she was very hard to ruffle.

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This naturally meant that Cheetara rarely slipped into hysterics or dramatics. So if she grunted or stumbled with pain or surprise, the rest of the adult Cats converged on her faster than ants on a picnic. Cheetara didn’t have time or patience for theatrics, so any sign of distress from her automatically signaled an imminent problem of some kind. Thus she was the team’s barometer for trouble; if she reacted badly to something – even if it was something they couldn’t see – then the male Thundercats instinctively began looking for whatever problem was headed their way.

In addition to her amazing speed, Cheetara’s main weapon in battle was her retractable golden bo staff. Stored in a wrist guard on her left arm, the staff could be pulled free at any time and extend it to its full length easily. Combined with her incredible momentum, the staff enabled her to cause serious havoc in enemy ranks. Like the other Thundercats’ weapons, Cheetara’s staff was both magical and technological, meaning she could pull off some very neat tricks with it. She could lengthen the staff into a pole useful for vaulting over obstacles or springing up to high places. Or she could thrust the weapon to the earth, causing it to fire off several dozen “copies” of the staff that would fly out to strike and batter her opponents. It really was a nifty weapon, readers. 😉

Another power she had that was equally interesting, though sometimes it could be deadly. This power was Cheetara’s “sixth sense,” a limited form of telepathy that occasionally allowed her to feel and “see” when another Thundercat was in trouble. It was never shown enough to satisfy this viewer, but the writers made good use of in nonetheless.

Cheetara’s limited telepathy wasn’t something she could truly control or use in spectacular fashion for most of the show’s run. Generally, her latent psychic power flared up without her conscious will or effort. The one time Cheetara was able to use it as a genuine superpower came when the Lunataks – bizarre, evil creatures native to Third Earth – were using a device to scramble her psychic power in order to cover up one of their evil schemes. Overcoming their manipulation, Cheetara was able to free the captured Thundercats with a burst of telepathic power straight from her heart, mind, and body. It was the most stunning display of psychic strength she ever demonstrated.

With all this going for her, readers, it’s not hard to see why this blogger considered Cheetara her favorite character. Over time, her speed became less impressive than her personality, and to this day she has remained my preferred Thundercat. Given my unvarnished opinion of the 2011 remake for this series, though, it seems natural to assume that I didn’t like her appearance in the reboot. In actuality, with regard to Cheetara, the 2011 series gave me very little to complain about. In terms of personality, the new version was pretty close to the original conception of the character. What changes were made to her behavior were so minor that they’re not even worth consideration.

Nevertheless, I did have a few gripes with the 2011 presentation of the character, primarily with her outfit. In the original series, Cheetara’s suit covered everything but her right shoulder and arm. Now, that’s not exactly a smart fashion choice for a woman who intends to enter combat on a semi-regular basis, but the fact is that her original suit protected most of her body. Thundercats apparently needed little to no protective outerwear on their homeworld, Thundera, so it makes sense that Cheetara and the others would retain some measure of enhanced durability on Third Earth. This is the only reason (aside from the animators’/writers’ taste in fashion) that I can supply for Cheetara’s original, one-sleeved costume.

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Her new suit in the 2011 reboot, however, has no such excuse. This costume was a ratty brown two piece with an exposed midriff and no boots. It was obviously meant to make the 2011 Cheetara look “cool” and “edgy,” a truly stupid move on the part of the new show’s writers. Even at her highest speed, wearing a get-up like that put her vital areas in serious jeopardy during a fight. More to the point, the original Cheetara would not have been caught dead in such a tattered uniform. She was never an “edgy” character in the original series and she didn’t need to be in the new one!

My other gripe was that the new writers for the show disposed of Cheetara’s latent “sixth sense.” That power had led to several interesting, thought-provoking episodes in the first Thundercats series, and it could have spiraled off in dozens of amazing directions during the new show. Some might argue that the affinity the new Cheetara showed for using Jaga’s magic was an homage to her dormant telepathy, but her “magic” powers were only demonstrated once in the reboot. To my mind, that’s hardly compensation for the loss of such an interesting trait, readers.

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Despite these complaints, the 2011 series did improve on Cheetara’s portrayal in one regard. In the original series it was hinted that she and Tygra, a male Thundercat based on the tiger whom we will discuss later, were a couple. Other episodes, however, blurred the line and implied there was a mutual romantic interest between her and Lion-O, the ruler of the Thundercats. This could get confusing from time to time, especially since the series’ creators and subsequent merchandise made it plain Tygra and Cheetara were an item. Although I genuinely despise the books, the one good thing that the comics based on the series did was to show the two had married and had a couple of Kittens. It’s about the only thing I give the comics’ creators credit for doing.

Though the reboot writers led Lion-O to believe that Cheetara was romantically interested in him, they later demonstrated that she had an unequivocal romantic devotion to Tygra. Aside from the attempted love triangle, this was a really good move on their part. While the 2011 series didn’t treat the two as well as it should have, it at least made their mutual attraction clear, allowing them to show their love for one another and to act on it. For that, the new show deserves some points.

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Well, readers, this has been fun. It’s nice to get back into the rhythm of these Spotlight! posts. I’ve been doing so many Zoids ones that, added to my month-long hiatus, I almost forgot how to set the stage for these articles! Stay tuned for a new, non-Zoids focused post soon. It should be a rolling-ly good one.

Yes, that was a veiled hint about the following Spotlight! topic. 😉 And it is the only one you are going to get for now, since I have to start planning that post. ‘Til then –

“Thundercats – HO!”

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Spotlight: Zoids – The Dark/Red Horn

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Rosso and his Red Horn

And we are back with another post about a zoid, readers! Technically, we will be discussing two different “mechanical combat units” today. They are both the same “species” and probably count as the same zoid, just with different color schemes. Visually, that appears to be the only substantial distinction between them.

Today’s subjects are the Styraccosaurus-type Dark Horns and Red Horns. Used by the Imperial Army, Dark Horns and Red Horns are the zoids piloted by anyone holding the rank of Lieutenant on up. They are not infantry creatures; you get to use them only when you move up in the ranks.

The cockpits for both zoids are in their heads, under those glowing green eyes. They can be outfitted with almost any type of arsenal, from machine guns to missile launchers to the trademark three-barrel cannon on their backs. They also have smaller guns attached to their chins, shoulders, and hips, along with radar equipment.

View the video below to see them in action, readers:

While not exactly fixed weapons, Dark Horns and Red Horns weigh a lot and are therefore relatively slow when compared to other zoids. The fact that they are so low to the ground doesn’t help, either. Nevertheless, Harry Champ from Zoids: New Century Zero was able to reduce his Dark Horn’s turning radius and increase its speed with boosters he had installed in the zoid’s hips. But those were eventually fried because he over relied on them during his battle with the Blitz Team. That’s really not surprising, since the guy had more money than brains and generally couldn’t find his way in out of the rain unless you pointed him in the right direction.

But it did prove that the Dark Horn and the Red Horn can have their speed increased. Most pilots do not go in for such drastic modifications, probably because they can’t afford them. We never saw this device used by the Imperial Army, which means the boosters either were not available in this time period on Zi, or they were too expensive to be bought and installed en masse. Either explanation works.

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The only time I ever saw a Dark Horn piloted well was in Chaotic Century. In the episode “Raven,” Van’s old nemesis gets his hands on a Dark Horn and uses it effectively against our hero and his friend, a Lieutenant in the Imperial Army (more about him later). Raven was able to catch a Dibison’s chin on the Dark Horn’s nose horn and, using the other zoid’s momentum and weight, roll it onto its side. He was also able to make the Dark Horn leap over Van’s Blade Liger while the other was running toward him. So the Dark Horn it capable of quite a lot. Most pilots, however, are utterly incapable of getting such amazing results from it.

We didn’t see too many Imperial Red Horns during Chaotic Century’s run. The one I remember best is the Red Horn Rosso piloted before upgrading to an Iron Kong. Rosso achieved his full potential as a pilot in a Storm Sworder, although he piloted his Iron Kong with special skill. In contrast to that, his ability with the Red Horn is nothing to write home about….

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…Except for the fact that it hints at his growing talent. While we don’t see Rosso do much more than shoot and charge in his Red Horn, it is never implied that he is a lightweight in combat. Looking at the picture of him below, you would think that was obvious; Rosso is not a shrimp by any stretch of the imagination. But that doesn’t mean he was, is, or will be a good pilot. “Size matters not” in the cockpit of a zoid; as long as you can reach the controls and work the pedals, you can pilot the zoid you are sitting in.

Rosso’s Red Horn had thick armor, especially on its nose. He was able to deflect the twin shots from a Shield Liger’s back cannon with it. The maneuver didn’t require him to do anything but turn the zoid’s head, and it didn’t so much as scratch the Red Horn’s paint. Under his control, the Red Horn was also able to break through a Shield Liger’s shield with a blow from its nose horn. After Raven, he is the only pilot I could point to as being exemplary in the command of such a “mechanical combat unit.”

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The last time I can recall hearing about a Red Horn was in Zoids: Fuzors. It appeared briefly during an arena battle, and its nose horn had been modified to act like Liger Zero’s Strike Laser Claw Attack. When activated, the forward part of the nose horn would glow yellow, charged with energy so it could slice through an enemy zoid’s armor. It seems like a rather ridiculous modification to me; the Red Horn’s and Dark Horn’s best assets have always been in the tip of the nose horn in my opinion. Having the front part of the horn slice through an enemy isn’t overkill so much as it is… Stupid.

All in all, Dark Horns and Red Horns were pretty effective tanks. Slow though they were, they could deliver in terms of fire and ramming power. Again, predator-style zoids are more my thing, but I don’t recall thinking Dark Horns and Red Horns were silly “mechanical combat units” to take into combat. They could be deadly when used properly, and their arsenal was never anything to scoff at, readers.

Well, that’s it for now. I have one more Zoids post coming up, and then we will all take a break before I do any more. You won’t see those zoids posts for a while, but they will be comin’ round the mountain, don’t you worry.

Catch ya later!

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Spotlight – Zoids: Chaotic Century – Fiona Elisi Linnet

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Yep, here is another Spotlight! post about a character from Zoids: Chaotic Century, readers! If I seem to be on a Zoids kick at the moment, the fact is that I want to get as many of my promised character and zoids posts done this year as possible. I’ve been falling behind, so there is some catch up to be done here. That begins today with this post, which focuses on Fiona Elisi Linnet, heroine of Zoids: Chaotic Century and love interest for its hero, Van Flyheight.

Fiona appears at the end of the first episode of Chaotic Century, “The Boy From Planet Zi.” Van finds her in the same room where he discovers Zeke. Thinking her pod contains another zoid, he is somewhat startled to find there is a blonde girl roughly his own age inside instead. Hilarity ensues as he brings her back to his home, the Wind Colony, in his new Shield Liger.

It quickly becomes apparent to both Van and the audience that this girl has amnesia – a very severe case of it. She doesn’t understand several common turns of phrase which Van uses, and she apparently has no idea what a name is, since she appears unable to identify herself every time he asks for her name. It also appears that she thought Van meant her instead of him, since he tells her at one point, “Watch my lips – it’s Van.

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Finally, she blurts out “Fiona” in response to his renewed request for her name, then follows it up with “Van” as she prepares to ask him another question. For a moment, our hero is almost apoplectic: “Look, I know my name is Van –”

Then it dawns on him that she said “Fiona” first, and he asks if that is her name.

“Who’s Fiona?” she asks, and Van states that she said the name first. “Really?” she says, sounding perfectly innocent and curious. “Does that mean I’m called Fiona?”

For the first five episodes, this is how their relationship goes, with Fiona asking questions that have answers which are blatantly obvious to everyone but her. It is funny but also sad – and, as we see later, dangerous. Because Fiona knows so little, her naïveté is extreme. At one point, she goes to free her captive friends, declaring her purpose loudly as she trots past one of the bandits holding them prisoner. Yes, she was that naïve. (Oh, by the way, you are going to love what she does with salt, readers. 😉 )

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Over time, Fiona loses this blithe innocence, though she remains decidedly pure in mind and soul. She also develops an affinity for computers and science (at least, all the sciences relating to the maintenance and well-being of zoids). It becomes apparent early on that she and Zeke share some kind of connection; you may have noticed that Fiona’s eyes are not a normal color. They are the same fuschia as Zeke’s, which is an early implication that she has a special bond with the organoid.

In fact, Fiona is not human, but a member of a near-human species native to Zi that vanished long ago. Known as Ancient Zoidians, Fiona’s people were the ones who developed/built the zoids everyone on the planet uses. But Fiona does not remember this until halfway through the first season of the show. Even then, she doesn’t recall enough of her past to figure this out herself. It is a friend of hers who points out that she seems to fit the descriptions of these early denizens of Zi.

If Van is the main selling point of the series, then Fiona is a close second. While she rarely takes the controls of a zoid and never goes into combat unless she is acting as Van’s copilot, she does have mettle and will fight – albeit in a manner that is “girly” – when she is threatened. To be honest, I would say that fighting was not her greatest strength anyway. Viewers don’t remember Fiona because she kicks butt; we remember her for her generosity, kindness, purity, and goodness.

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When it comes to her relationships in the show, Fiona’s innocence is what has the biggest effect on people. Where Van spurs others to be good with his determination and resolve to do what is right, Fiona brings out the gentleness and kindness in others with her innocence. Like Zeke, she is possessed of an inherent sincerity that makes good people automatically react to her with kindness. Where others might have mistreated her in order to “break her in” to the “real world,” Van and his friends instead work to protect her. And this is despite the fact that her initial simplicity often annoys them or makes their lives more difficult.

Her relationship with Zeke shows that she considers the organoid something of a twin brother, but in a different way than Van regards him. Fiona and Zeke are psychically tied together by a special rapport native to their two species, and so their personalities are very similar. The differences between them are mild, and mostly boil down to the fact that Zeke is more willing to enter combat – solo or otherwise – than Fiona is. When they combine their extrasensory abilities, the two can increase not only their own powers, but Van’s and his zoid’s as well.

The proof that Fiona’s greatest power is her innocence actually shows first in the episode “Memory,” where the two meet the mercenary Irvine. While lost in a sandstorm with Van, she accidently steps into a whirlpool of quicksand that nearly swallows her up. Having appeared out of the storm as if by magic, Irvine acts swiftly to save Fiona from being dragged under the sand. However, this kindness on his part appears to be temporary when he later holds her hostage in the same episode, thinking doing so will convince Van to hand Zeke over to him. Zeke dispels this illusion fairly quickly.

Despite these less than noble actions on his part, it is shown that Irvine is not immune to Fiona’s purity. When she puts him on the spot in the following show – “The Protectors” – Irvine has to admit that not only does he not dislike her and Van, he actually has a soft spot for them.

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I have to say, her friendship with Irvine was one of the best things in the series. It becomes obvious from “The Protectors” onward that she has the cool mercenary wrapped around her little finger. Irvine shows by small gestures and a few words that he really cares about Fiona. While there may be a bit of nostalgia on his end in this relationship (more on that in his post), it is made clear that he would throw himself in harm’s way without a second thought if Fiona were ever put in serious danger. In fact, from something I read about the manga for Chaotic Century, when a female bandit gave a veiled threat to Fiona, Irvine pulled his gun on her and stated she would be dead if she tried it. If that isn’t a sign of intense devotion to another person – and in a non-romantic relationship at that – then I do not know what is.

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Moonbay and Fiona’s friendship is a mixture of mother/daughter closeness and sisterly camaraderie. For the first dozen episodes, Fiona mostly follows Moonbay’s lead, as the savvy woman takes her under her wing. When not copiloting with Van, Fiona can often be seen as Moonbay’s shadow. She trails after her around the colonies and cities they visit, watches her repair the zoids, or helps her make dinner/break camp.

Fiona intervenes in Moonbay’s business dealings even less than Van does; she only shows anger at the older woman’s more mercenary tendencies once that I can recall. And while it may look like Moonbay treats Fiona as a pet or a servant early on, the reality is far different. She genuinely cares for the younger girl and wants to protect her. If anything, this may be the reason why Van and Irvine often leave her in Moonbay’s care; they can protect Fiona from outside threats, but they can’t teach her what it means to be a woman. Moonbay can, and she settles into the role of mother/older sister for Fiona with admirable ease.

It is also likely that her ability to repair/maintain zoids is what fostered Fiona’s own aptitude in these areas. Although she had another mentor in this field later on, following Moonbay around as she saw to the boys’ zoids probably reignited Fiona’s latent capabilities in mending or upgrading the living machines. It is one of the talents Moonbay is most pleased to see Fiona exercising later on in the series.

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Now we come to the most important relationship Fiona has in Chaotic Century. It is evident almost from the beginning of the series that she quickly comes to care for Van as more than a friend. She worries about him when she must stand aside to watch him fight, often murmuring his name during a confrontation or shouting it when she sees him get hurt. Where this would seem to be “softness” in a heroine in other stories, it is befitting of Fiona, who is gentleness itself.

More to the point, despite preferring to stay out of zoid combat when she is alone, Fiona shows no qualms about “flying RIO” with Van in his Ligers. Considering the danger to him in the cockpit, it takes nerve to sit behind him when he is in a battle. This shows that Fiona is not a coward or afraid of conflict; on her own, however, she does not seem to feel she has the ability to bring out the full potential of a zoid in combat. She would rather watch Van’s back during a battle than fight solo in her own zoid.

As stated in the post about Van, he and Fiona develop a psychic tie during the series. Fiona obviously initiated this link, since she is telepathic/empathetic. But it seems likely that, if Van hadn’t been open to such a connection, their bond would never have formed at all.

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This tie between the two is only activated in a noticeable manner when Fiona is specifically calling to Van or searching for him. On his own, Van cannot sense her as she can sense him, or call to her in a directly telepathic manner. In addition, if Van is hurt and lost somewhere far away from Fiona, she cannot pinpoint his location with perfect accuracy. Not until she gets closer to his position, at least. The less distance there is between them, the better her ability to locate him, generally speaking.

Should a film company get their hands on the rights to Zoids: Chaotic Century, I can see them trying to make Fiona more of a kick butt superwoman than a “stand and wait” heroine. I can also see almost any actress cast in her role demanding this change, too. This would be more of a tragedy than any changes made to Van’s personality, readers; Fiona is not strong because she can fight. She is strong in her innocence and the power it gives her to bring forth the goodness in others.

Having seen other female characters in following Zoids series that are more “kick butt” than “stand and wait” heroines, I can say with all honesty that I prefer Fiona to Rei Mii, Danbul, Lena Toros, and even Naomi Fluegel. Naomi was a pretty good combat pilot – not as good as Genesis’ Danbul or Rei Mii – but she wasn’t bad either. In the end, though, Fiona is superior to all of them because of her innate goodness and purity. She wins the argument hands down and is the unchallenged queen of Zoids heroines.

If any filmmakers change Fiona Elisi Linnet to make her more of a Femi Nazi character, I will be livid. You will never get me into a theater to watch a Zoids film (series) which makes Fiona less than the heroine she is in the anime, readers. So if the rights to Chaotic Century are in the hands of Hollywood (or its Japanese equivalent), watch your step, people. There is nothing more worrisome in your line of work than angry fans.

Well, that concludes this character post, readers. If you want to see Fiona Elisi Linnet and Van Flyheight in action, check out Zoids: Chaotic Century either at www.watchcartoonsonline.com (I finally have a free web address to give you!), or order the DVDs on Amazon.

See you on the battlefield!

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