Tag Archives: children’s animated tv shows

Spotlight: Thundercats – Jaga the Wise

Jaga | Thundercats Wiki | Fandom

As promised, here is the next post on the original Thundercats! I know it is overdue, but this has been a wild and wacky year for everyone. There were days when this blogger just could not find the time or the energy to write, which meant the posts she was supposed to write got shoved onto the back-burner.

But we are here now, so let’s celebrate! Today’s subject is Jaga the Wise, the mentor and surrogate father figure for Lion-O, the young Lord of the Thundercats. The court adviser and magician, Jaga was the only person outside of the royal family who could wield the Eye of Thundera and the Sword of Omens’ full power. It is never explained why this is so, but given how much magic he possessed, it does make some sense.

Of course, it is just as possible that Jaga was somehow related to the royal family. Though he is supposed to be based on the jaguar, to this blogger’s eye, Jaga has always had a more leonine appearance. Since he and the other Thundercats were of the nobility, and nobility regularly intermarries with royalty, this writer’s theory might have some weight. What makes her theory somewhat more plausible is when one considers the 2011 series, where Lion-O’s ancestor Leo was in love with a female panther. Thus intermarriage among the various upper echelons of Thunderan society only makes sense, from both a historical and a narrative position.

Regardless of how he was able to wield the Sword of Omens so effectively, the fact is that Jaga could do it. Even so, we only saw him wield the Sword in flashback; during the first episode – “Exodus” – Jaga has no visible weapon. We never see him physically engage with the Mutants, but since he was running around the ship, it seems safe to assume he did some fighting. He was certainly impressed that a twelve-year-old Lion-O could use the Sword after almost dropping it some minutes before vessel was attacked.

As the royal magician, it appears that Jaga was acting as regent for Lion-O when the final Thunderian refugee fleet fled the dying planet. He was the unquestioned commander of the flagship and he is the one who told the rest of the fleet to use evasive maneuvers. The fact that Panthro, Cheetara, and Tygra all answered to him without question only supports this idea.

Unfortunately, Jaga’s efforts to protect the Thunderian remnant traveling with Lion-O’s ship are not successful. As far as viewers can tell, the entire convoy is wiped out in a few minutes by the Mutants, who then board the lead vessel in an attempt to steal the Sword of Omens. They are repelled, of course, but they do enough damage that even Panthro cannot repair the ship to the point it can limp to the Thundercats’ original destination.

Neither can he make the ship do more than sputter in the direction of Third Earth. Jaga then demonstrates his wisdom by ordering the rest of the crew into the suspension capsules, so that they may live until they reach Third Earth. Due to his advanced years and the fact that the capsules only slow the aging process, not stop it, even if he were to use one himself Jaga will die by the time the ship lands. He says his good-byes to the rest of the crew, including a poignant farewell to his young king, then takes the helm as the others settle into hibernation.

Voice Of Jaga - Thundercats | Behind The Voice Actors

Since this was the 1980s, the decade of Star Wars. While I do not have a problem with the Obi-Wan Kenobi effect per se, the fact that the writers made it so obvious for Jaga in “Exodus” does kind of tweak my desire for a more…original exit. That being said, it is not a bad send off for him, and it makes his subsequent ability to offer ghostly guidance more believable than it might be otherwise.

From this point on, Jaga only shows up as a spirit who winks in and out of view when he needs to impart moral advice to the young king. It is hard to tell if Lion-O is the only one who can see Jaga when he drops in, or if the other Thundercats can see him as well. Captain Shiner does not see him during the episode where the heroes first encounter the mercenary captain and Willa, leader of the Warrior Maidens, also does not seem to perceive Jaga’s ghost when she and Lion-O first meet. Though perhaps she did see him, and she just didn’t want to interrupt him. She never says anything that would let us make a definitive judgement either way, so that is left to conjecture.

After Lion-O “grows up” following the Anointment Trials, Jaga imparts moral advice a little less frequently than he used to. From that point onward he operates in the manner of a good court advisor and fatherly ghost, bringing Lion-O news of danger he would normally learn about too late to defend against. Though the young king and his former regent are temporarily reunited when Lion-O must rescue his mentor from a spirit dungeon, they never come into actual contact again during the rest of the series.

In many ways, the 2011 series did Jaga more favors than it did other Thundercats. He even had his position in the court firmly established this time around; the ambiguity around his original position is dispatched by the simple statement that he is the head of the clerics and, therefore, advisor to the Lord of the Thundercats. His super speed is a little hard for this writer to buy, but considering the writers nailed two out of three points, that qualifies as a minor annoyance that can be rectified with little trouble.

What has always been more annoying about the 2011 Jaga, for me, is the caste of clerics themselves. It is never stated just what their function in Thunderan society is. Are they religious clerics? Considering how Cheetara and, later, Wilykit offer moral guidance to Lion-O and the others, that seems to be the entire point of their existence. But we do not see them officiate a religious ceremony or attend to any other duty except to protect (or try to protect) the royal family.

If they were meant to be warrior or magician clerics, then that would have been a nice tidbit to learn. And it would not have taken the writers more than a couple of lines of dialogue or a few background scenes to clear that up. As it is, the most we see the clerics do is try to fight Mumm-Ra, only to die en masse in one enormous explosion. And why are they all blindingly fast, when there is only one Cheetah among them (that we can confirm, anyway)? In the original series, only Cheetahs could move with the speed the clerics demonstrate. So why do all the clerics, who are not of the same subspecies as Cheetara? If the answer is “magic,” that would have been nice to know while the series was on the air! Ugh….

Putting Jaga in charge of a group of warrior magician monks/nuns is not a bad idea. Not telling us what these magician monks/nuns are supposed to do, how they wield their magic (Cheetara specifically says some of Jaga’s magic flows through her – what?), and how they are all as fast as the speediest cat in the land IS bad. It leaves the entire system feeling slipshod and tacked on; if they had taken the time to explain what the heck the clerics were for and how they operated, it might have worked. As it is, to this blogger, it just felt like unnecessary baggage.

So while I can say that I liked the 2011 version of Jaga, I cannot say I enjoyed the manner in which they fit him into the universe. And that is not counting how they made him a ghost advisor to the young Lord of the Thundercats. Trapping his soul in a magic lamp to torture him into giving up information is not kosher, guys. Having the Lizards or the other Mutants kill him while Mumm-Ra gloats, only to be shocked when the Thunderan mage fades away – that would have worked much, much better.

But beggars can’t be choosers, right? Two out of three is not bad at all. For the most part, 2011 Jaga is a nice homage to the original 1980s character, and the writers deserve praise for that. He’s not perfect, but hey, neither is anyone else.

With luck, I will see you next week with a film review, readers. Until then: “Thunder…Thunder….

Thundercats, HO!

The Mithril Guardian

The Corporeally-Challenged Thundercats

Spotlight – Zoids: Chaotic Century – Rosso and Viola

Rosso | Zoids Wiki | FANDOM powered by Wikia

Once more this blogger brings you to the burning deserts of Zi, readers! Today’s subject is not a zoid, however. No, today we are looking at two of the best characters in Zoids: Chaotic Century. These would be none other than Rosso and Viola, the bandits who became guardians of peace and justice.

If you are scratching your head over that statement, I will do my best not to spoil too much of it for you. This is a transition that should really be viewed for its full impact to have any meaning. For this reason, the discussion today will focus on the characters’ introduction and the lead up to the moment where everything changed rather than on their relationships with other cast members in the story.

All right, down to business. Rosso and Viola appear in the second episode of Chaotic Century as the leaders of the Desert Alca Valino Gang. Viola is reading their subordinates – Bianco, Nero, and Boll – the riot act for being defeated in battle by a village boy in the opening installment. The three have limped back to base following their confrontation with Van and are trying to justify their loss to the novice pilot.

Viola isn’t having any of it, but Rosso takes the three men’s story as the truth. Intrigued by their description of Zeke, he realizes that the boy has an organoid in his “posession.” So he orders Viola to take the other members of the gang to steal Zeke so they can sell him to the Imperial Army in order to “regain [their] former position. Then [they] won’t be stuck playing games out here [in the desert].”

We never learn just why Rosso, Viola, and (presumably) the rest of the group were kicked out of the Imperial Army. Their skill as pilots certainly was not an issue. Given what is said in the show, it appears that Rosso and his most loyal officers were booted from the Army for offending a political bureaucrat or somehow disobeying the top brass.

Viola | Zoids Wiki | FANDOM powered by Wikia

Again, this is never confirmed in the course of the series. It is all conjecture on this author’s part, based on the hints dropped the English translation of the show. Since the two bandits do not appear in the manga at all, there is no other source of information to confirm or deny this theory. (Recently, I discovered that the manga and the anime for Zoids: Chaotic Century tell two completely different stories. Though several characters are the same, others either do not appear in the anime or are unique to the manga, and vice versa. Fans thus consider the two story lines to be set in alternate universes.) The hints in the series are just mysterious enough for viewers to come up with several reasonable guesses as to why the Imperials kicked the Gang out of the army.

In order to return to the Army, Viola leads her men in an attack on the Wind Colony, Van’s home town. When the hero’s big sister, Maria, insists he and Zeke left earlier, the bandit does not believe her. She kidnaps the younger woman in order to force the villagers to hand the organoid over.

Van, understandably, is not willing to go along with this. Escaping the village, he rescues Zeke and frees his sister. In the process he defeats the bandits once again. Realizing the others were telling the truth and that Rosso was right to believe Zeke was an organoid, Viola sounds the retreat.

After this battle Van, Fiona, and Zeke leave the Wind Colony to protect the village from repeated attacks. For seven to ten episodes after this, the Desert Alca Valino Gang more or less follows the two and their new friends across the lawless countryside. Though they do not actively pursue them, they do run into each other rather frequently.

Rosso and Viola also play a role in the growing unrest between the Helic Republic and Guylos Empire. Hired to attack an Imperial battalion to trigger the Battle of Red River and renew the war between the two countries, the Gang is hung out to dry by the officer who requested their help when the skirmish fails to spark a war. Desperate to avoid prison, Rosso decides to go after Van in a last ditch effort to capture his organoid and sell Zeke to the Imperial Army. He essentially hopes to buy back his former rank and save his and his people’s skin.

Age: Unknown

The plan, of course, fails. Rosso is arrested and sent to military prison, leaving Viola bent on vengeance for her lover’s incarceration. Her own plans are derailed, however, when she finds that Van has stopped off in her old village and become friends with her baby sister. In order to prevent her younger sister, Rosa, from learning the truth about Viola, Van lies and makes himself out to be the villain. This leaves the woman who wanted to kill him deep in his debt and with a new outlook on life.

More befalls the bandits in the course of the show, but to reveal all of that would be telling. 😉 All I can say is that the two make an excellent couple. Rosso trusts Viola as his second-in-command not only because he loves her, but because she can mentally and physically keep up with him. Both bandits are also proficient at infiltration, shown when they steal into the Imperial palace to execute a kidnapping, and they are master tacticians.

The two compliment each other very well. Rosso is a good leader, able to direct his followers and Viola from behind or at the forefront of the battle. Using the nose horn on his Red Horn, he shattered the energy shield produced by Van’s Shield Liger, and his skill with the Iron Kong was amazing. While she lacks the physical and piloting power to attack an opponent directly, Viola was quite capable as the pilot of her Redler and showed her own strategic abilities in zoid combat on several occasions.

But it was when they were given command of the prototype Storm Sworders that the two really came into their own. This was more noticeable for Rosso, whose skill took an enormous leap forward. As I said in the post on the Pteranadon-type zoid, he controlled the Sworder in a manner similar to a samurai wielding his sword. Having been the pilot of an aerial zoid for far longer, it is possible that Viola was already at the height of her ability. The fact that she was easier to take down in a Storm Sworder makes this seem fairly likely, indicating that she may have had further to go to achieve complete harmony with her zoid.

Age: Unknown

To be perfectly honest, Rosso and Viola are two of the main reasons this blogger recommends Zoids: Chaotic Century so highly. Their story, which is not in the manga at all, is one of the best side arcs in the entire series. Although it got a bit sappy in a couple of places, their romance was handled well and their character growth is one of the things this author enjoys seeing every time she re-watches the show.

Normally, I would say more about their relationships with other characters in the story, but that would be going into spoiler territory for these two. Suffice it to say that Van has a greater effect on Rosso and Viola than the other way around. If they had not met and been bested by him, then neither would have become the guardians of peace and justice they were later in the show.

That’s not to say the two bandits had no effect on the hero. Without their initial, selfish desire to take Zeke, Van might have left the Wind Colony later than he did. The two were the catalyst which drove him to seek adventure beyond his home. If not for that, we never would have had a series in the first place. And later, when they become heroes in their own right, it is made clear that Van respects and counts the two as friends.

Rosso and Viola would be hard for Hollywood to cast based largely on their looks. I cannot think of any Hollywood actor who could conceivably fit the role of Rosso, though there are some actresses who could be done up to resemble Viola fairly easily. If – and that is a big if these days – a competent director, writer, cast, and crew could be found, then translating these two bandits and the rest of the characters to the silver screen would be possible. Unfortunately, though, that does not seem likely to happen.

On the bright side, if you are interested in “meeting” these two heroes, you can either buy the DVDs on Amazon or watch the show for free here. Though the first few episodes may not be impressive, if you give the series a chance it will more than reward you for your patience. But don’t take my word for it – check out Zoids: Chaotic Century see for yourself how good it actually is!

Catch you later!

The Mithril Guardian

Mentalities / Pantheon - TV Tropes

Spotlight: Thundercats – Lion-O

New THUNDERCATS Animated Series Coming to Cartoon Network ...

So far in this series of Spotlight! posts we have covered Panthro, Cheetara, Tygra, and the Thunderkittens. Discounting the one we will discuss today, that leaves one final character on the list. But who is the focus of this post?

That would be none other than Lion-O, Lord of the Thundercats. Based on the African lion, Lion-O is the hereditary Lord of the Thundercats. The position is equivalent to the title of king and is not indicative of a noble designation; “lord” sounds better when combined with “Thundercats” than king. Just try to say, “Lion-O, King of the Thundercats.” Go ahead, I’ll wait.

…Tried it? It’s a bit of tongue twister, isn’t it?

When we first see him Lion-O appears as a twelve-year-old cub. As the rest of the team guides their ship away from Thundera, the young prince is quite literally taking a nap. Scenes from later episodes would make one wonder about this, but for the introductory installment the picture fits. The prince is a child and the adults want to spare him the destruction of his homeworld for as long as humanly possible. (Yes, I know they are humanoid cats. It’s called artistic license. Get over it!) Eventually, though, they have to wake him. If he is going to be the ruler of his people, he has to “learn to take the good with the bad.”

Not long after watching Thundera go the way of Krypton, the Thundercats’ ship is attacked and boarded by Mutants. Left in the throne room with the Sword of Omens, Lion-O is most displeased to be denied a piece of the action. However, when the Mutant leaders Slythe and Jackalman arrive to steal the Sword, Lion-O finds that battle does not necessarily hold the kind of excitement that he believed it would. Threatened by the Mutants, he tries to lift the Sword, but it is too heavy. So the Sword itself activates and, with a flare of magical power, sends Slythe and Jackalman running.

Thundercats Sword of Omens 2.0 - YouTube

With the boarders repelled the adults take stock of the damage. Their engines have been hit hard, meaning they cannot reach their chosen new home, so their best option is the as-yet unnamed Third Earth. Since the journey will take so long the only way for the Cats to survive is to enter the suspension capsules, where they will be kept in suspended animation until they land.

If you read the first post on the original Thundercats series, then this should all be fairly familiar. The only reason I go over it again here is because it is a pretty good set-up for Lion-O’s character: he is proud, speaks before he thinks, and tends to get more than he bargained for when he makes any kind of childish wish. But we also see here that he does have redeeming qualities, such as nobility of spirit, courage, determination, and compassion. He is not a one-trick pony but a multi-dimensional protagonist who wants to be a good man.

So even though his behavior when he wakes to find himself an adult is annoying, it is not enough to make viewers like yours truly detest him. We have all been where he is at this point in his life and can relate to his attitude. Also, though we do not necessarily want him to get smacked upside the head with reality, we know it is coming. Because Lion-O remains agreeable despite his flaws, we can hope the blow is softened by the wisdom of his much older friends as well.

Lion-O’s character is more or less centered on nobility and courage, both virtues symbolized by his namesake cat. While he is second to Panthro in terms of physical strength, Lion-O is no slouch when it comes to corporal prowess. Those Conan-like muscles aren’t for show. When he gets going, the young Lord can go toe-to-toe with some of the most powerful villains on and off Third Earth strength for strength.

Lion-O - ThunderCats wiki

However, a good physique is not enough to fight Mumm-Ra. When he duels with the ever-living mummy Lion-O primarily relies on the hereditary weapon of his house, the Sword of Omens, to see him through the battle. More than a simple Sword, the mystical Eye of Thundera in the hilt of the Sword of Omens grants any pure and/or good-hearted wielder the basic ability of “Sight Beyond Sight.” This is the capacity to view people or events occuring simultaneously elsewhere and even in the past.

Whenever a Thundercat – up to and including Lion-O – is at risk or in danger, the Eye growls in warning. Lion-O could then snatch it from the scabbard/Claw Shield and say, “Sword of Omens, give me sight beyond sight,” enabling to see who was in trouble or what trap was in store for him. Given the context of this statement when spoken, his words always had the ring of a petition rather than a command. The Eye and the Sword were sacred relics to the Thunderian race, and given the power they had, his specific tone and phraseology when addressing the Sword makes a great deal of sense.

It also emphasized the fact that the Sword a personality of its own. Though willing enough to let Lion-O throw bolts of energy at an opponent or to use its magic in some other creative fashion, if he charged into a fight too quickly or let his pride get the better of him, the Sword would stay stubbornly silent, still, and small. This prevented Lion-O from becoming an intolerable protagonist as well. With the Sword and his friends checking his ego at every turn, it made learning lessons in humility and virtue easier for him to swallow, helping him grow up less harshly than he would have otherwise.

Along with the Sword, Lion-O regularly carried and wielded the Claw Shield. A scabbard that doubled as a gauntlet, it was molded to resemble a lion’s paw. The Shield was practically indestructible, just like the Sword. The index finger of the shield could send out a claw-tipped grappling line, allowing its wielder to swing down from a great height or swing up to one. The wearer could also use the lines to rappel up and/or down any vertical surface. The gems on its knuckles covered similar grappling lines, though they were used less frequently by Lion-O than the single claw line.

In addition, the gems on the back of the Claw Shield hid vents which would blow out clouds of a green smoke/gas which would temporarily blind and befuddle an opponent. The claws in the gauntlet’s “fingers” also allowed for a better grip when climbing, and a chain attached to the inside of the Shield gave the user the ability to wield the gauntlet like a lasso. It goes without saying that, when Lion-O punched someone while wearing the Shield, his strike hurt more than it would have if he had used his bare fist. If he hit someone with his Claw Shielded fist then the unlucky enemy would be feeling it for days.

It is unknown how the gauntlet attached to Lion-O’s leg. He wore no pants (as the pictures above clearly show), and there was no visible hook on the Shield. It adhered to his leg by some chemical or magical means, allowing the Lord of the Thundercats to grab and don it whenever the need arose.

Combined with the watchful instruction of his friends and the spiritual advice of the deceased royal adviser/magician, the influence of the Sword of Omens and Eye of Thundera helped to mold Lion-O into an heroic king. While not above a joke or friendly teasing, by the time he had to undergo the Anointment Trials to ascend the throne, the young Lord was almost a different person from the boy-child seen in the first episodes. Tempered by defeat and matured by time, he is an adult to be reckoned with, something his success in the Trials confirmed.

Reboot Review – ThunderCats 2011: Omens, Part 1 & 2 ...

Of course, now one has to stack this portrayal up against that seen in the 2011 Thundercats reboot. To be perfectly honest, the writers for the reboot did a pretty good job of capturing Lion-O’s journey to manhood. They did not do it as well as the ‘80s writers, but that is to be expected due to the changes they made in order to win over a new audience.

In the 2011 series, Lion-O is in his mid-to-late teens. Somwhere around seventeen or eighteen based on his appearance, I would guess, but he may actually have been around sixteen years old. The heir to the throne of Thundera, which is a kingdom on Third Earth rather than a planet, Lion-O has lived most of his life in his adopted older brother Tygra’s shadow. He is therefore less mature and more likely to rush headfirst into a fight.

Only this time, he doesn’t want to charge into battle just to avenge wounded pride. That aspect comes later. Lion-O runs straight into trouble in the 2011 series because he is dedicated to doing the right thing, even if the odds are against him – a fact which usually registers after he has promised to fix everything, only to find the situation is more difficult or complex than it appeared at first glance.

For the most part, Lion-O’s pride is not a source of trouble in the reboot. His inexperience, his temper, his relative naïveté, and his good heart lead to most of the difficulties he and his friends face as the show progresses. Thus his journey is less about overcoming pride and realizing his responsibilities than it is about him transitioning through trial and error from boy to man.

Lion-O, Cheetara, and the Cats travel Into the Astral ...

Looking back, I think that this is one of the reasons why I did not mind Lion-O’s new appearance or arc in the reboot. His romantic interest in Cheetara and some other quibbles aside, the writers did a very good job of presenting the Lord of the Thundercats and his character arc to a new generation of viewers. While it would have been nice if they had maintained some of the nuance from the 1980s’, there is no denying that they pulled out all the stops to make sure they did not violate the pattern set for Lion-O by the first series.

Add to this Will Friedle’s enthusiastic voice acting (he happens to be a huge fan of the original Thundercats series), and there is literally nothing bad for this blogger say about his portrayal. He was a great choice for Lion-O, and I hope he gets another shot at playing the young prince someday in the future. This is one character/actor pairing that deserves to be revisited!

Well, that wraps up this year’s set of Spotlight! posts, readers. I have time for two more before I take my Christmas season leave, but I have many plans for 2020’s posting schedule. Many plans indeed…. ;D

Until next time: “Thunder…. Thunder….

Thundercats, HO!!!”

Character Issues: Lion-O (1985) - longboxingwhileblack

Spotlight: Zoids – The Pteras Striker

Image result for zoids pteras striker

Once more we return to the desert sands of Zi, readers! In all the hustle and bustle this year, I almost forgot to fulfill a promise I made in 2018. That pledge was to discuss the merits of the Pteras Striker, a Republican airborne zoid that was mentioned in the post about Moonbay. Luckily, this blogger realized in time that she had neglected this duty, a turn of events she intends to change right…. Now!

The Pteras Striker – Pteras is pronounced like “terrace,” just so you know – is one of the most familiar air zoids in the Republican air corps. A blocky Pterasaur-ish type bio-machine, its color scheme is usually blue and grey. The only other colors seem to be blue and yellow or grey and silver. There do not appear to be many variations in the paints used for this mechanical combat unit’s armor.

It is worth noting that the silver Pterases (pronounced like “terraces”) are faster than the average model. Why this is, yours truly cannot say. It may be that silver Pterases are equipped with booster packs or have lighter armor, allowing them to go faster. No explanation is offered within the series, so either guess may be accurate. This is mere conjecture on this author’s part, as she attempts to fill in the blanks left by the English translation of the show.

Image result for zoids pteras striker

At first glance, it looks as though there is no way for Pteras Strikers to fly. Their wings are full of holes, after all. Doesn’t that negate the ability to soar? When this blogger asked that same question as a child, her father provided the explanation. Pterases fly by virtue of the electric current that flows through their wings. Although I no longer remember for certain, my father may have mentioned a type of real-life plane that operates on the same principle.

So if anyone knows about an aircraft that can do this, please mention it in the comments! This blogger would dearly love to know for certain if her memory has held up over the years. (Plus, if there is an existing plane that flies via this method, it just has to be cool! :D)

In terms of combat capabilities, the Pteras is…not this writer’s favorite zoid. The Pteras has light armor and is far slower than most of its competition, though it can be quick in close quarters or with the right pilot. While only the Raynos – a zoid from the sequel series Zoids: New Century Zero – could outclass the Storm Sworder directly in terms of speed, the Pteras seems unequal to the task of facing even an ordinary Redler in combat. The fact that we never saw these two air zoids clash during the series did not help the Pteras’ image.

Neither did the mechanical combat unit’s myriad crashes. The Pteras Strikers in both Zoids: Chaotic Century and New Century Zero were basically cannon fodder for heroes and enemies alike. There are many, many scenes in both series of one or more Pterases being shot down and tumbling out of the sky. Jamie Hermos, the pilot of a Pteras in New Century Zero, was the only character who ever seemed distressed by the loss of his zoid. Other pilots who, admittedly, used Pterases far less frequently and were less attached to them, often shrugged their loss off.

Image result for zoids pteras striker

Besides their relatively thin armor, Pterases usually have two types of weaponry: light armaments and heavy artillery. One could argue silver Pterases maintained a nice middle-ground in the weaponry department, but the fact is that their weapons tended to be relatively light as well. Still, silver Pterases did have the better end of the armament stick, in this author’s opinion.

A basic Pteras model comes equipped with two missiles on its back and a mini-machine gun on the right side of its mouth. And when I say mini, I mean mini. The gun barrel is probably only a little wider than a man’s hand with all fingers spread.

The bullets fired from this gun are enough to seriously bother ground-based zoids and bring them up short, but they do not seem capable of causing major damage to their four-legged targets. New Century and Chaotic Century show the mini machine gun’s bullets as mere pinpricks that make a ground zoid’s armor bounce uncomfortably. So while annoying and potentially deadly (at least to the pilot), only prolonged exposure to the bullets would inflict definite harm on an opposing bio-machine.

Image result for zoids pteras striker

With regard to the missiles, while they could deliver a substantially higher payload, there were only two of them. That would significantly reduce the Pteras pilot’s ability to fight off numerous opponents if he has to escape a battle, or if he is facing a better-armored zoid. It was not an especially encouraging armament for a mechanical combat unit sent into an active (or even an inactive) war zone. Given the Republic’s lack of wealth to procure materials, however, it made quite a bit of sense in context of the series.

Of course, “sense” does not mean “helpful.” In order to make the Pteras useful on the battlefield, Republican technicians and scientists added higher powered cannons to the wings of the Pteras Striker. These weapons packed more punch than the missiles on the zoid’s back and enabled it to carry more ammunition. Smaller arms that were still bigger than the Pteras’ “mouth cannon” were set alongside these larger guns, giving the zoid enough firepower to act as legitimate air support.

Naturally, though, this added weaponry put quite a bit of extra drag on the Pteras Striker. While nimble enough, the zoid was already inferior to most of its competition in the speed department. So throwing more guns on it only made it slower, meaning it became a more appealing and an easier target for Imperial forces. Again, not something that is particularly helpful in a war.

Image result for zoids pteras striker

Silver Pterases, in contrast, came equipped with large machine guns on their wings. These were light enough not to interfere with the zoid’s mobility at the same time they provided it with significant firepower. Combined with their greater speed, these items made silver Pterases preferable to the basic models and their more heavily armed counterparts. Due to the lack of Republican resources, though, these zoids were not seen much during the war in the first season of Chaotic Century. For some reason, they never even had an appearance in New Century Zero. At least, this blogger does not recall seeing the silver Pteras in action during that show’s run.

Given these limitations, it makes sense that the Pteras would more regularly be used as a recon zoid. Replacing the missiles on their backs with a radar dish for greater range, the Pteras could provide the military with detailed reconnaissance. Even though this made the zoid even more vulnerable to attack, it was a pretty good idea – especially for the cash-strapped Republic.

Clearly, this blogger does not prefer the Pteras Striker as a combat zoid. It is a pretty mechanical combat unit, in its own way, but it would certainly be one of the last bio-machines I would choose to pilot in a fight. The only times this writer would take it out would be for a Sunday flight or if she was desperate. Or if the zoid was slated for dismemberment and cruel experimentation, but we will discuss that subject another time.

I hope you enjoyed this look at the Pteras Striker, readers. This will be my final Zoids post of 2019; there will be more next year, but since we are coming up on the Christmas season no more such posts shall be forthcoming this month. I have a couple of different articles planned, but you will have to wait and see what those will contain. 😉 Until next time –

See you on the battlefield, readers!

The Mithril Guardian

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Spotlight: Thundercats – Wilykit and Wilykat

Thundercats [Animales fuera de serie] – PixFans

Left to right: Wilykat and his older sister, Wilykit

Earlier this year an article about Tygra, a member of the Thundercats from the series of the same name, appeared here at Thoughts. When asked if more posts on the characters would be forthcoming, this blogger promised to write at least a two before the year was out. She is now endeavoring to follow through on that assurance with this Spotlight! post.

Having covered three of the adult members of the original cast from Thundercats, we now turn to their junior members, the Thunderkittens. Apparently, among the Thunderian race, children are known as cubs and teenagers are called kittens. Wilykit and her younger twin brother, Wilykat, are both in their early teens (they appear to be thirteen or fourteen years old). As such they are usually referred to as the Kittens, though the adults will sometimes call them kids.

The Thunderkittens are thought to be based on wildcats. They have no obvious markings which identify their species of cat, so this is primarily conjecture on the part of the audience. Since it is such a likely classification it has stuck throughout the years.

Born into nobility, Wilykit and Wilykat are technically older than Lion-O, who was around twelve when they left Thundera. When they left their dying homeworld the two were expected to treat him as a younger brother – albeit one who would someday be their king. Upon finding the younger cub had grown to adulthood in his sleeping capsule the Kittens were quick to jump on him for his pride in his newfound strength.

ThunderCats 2x23 Runaways - ShareTV

Although their statements were accurate, they also showed that the Kittens were rather jealous of him. They no longer had someone they could boss around and with whom they could just be kids. Lion-O was physically mature and therefore had to assume his responsibilities faster than anyone had anticipated. Although he never lorded his power over them and became an older brother figure to the two, all three felt the sudden gap between them keenly during their first days on Third Earth.

As their names imply, Kit and Kat were masters of the art of trickery. Each sibling carried a pouch full of colored, cats-eye style magic pellets that would do a variety of things when they struck the ground. The capsules could be the equivalent of flash-bang grenades or they could be bubble gum. Even the Kittens didn’t always know what was in a given tablet before they used it. Although the items inside were hardly ever improper for the situation at hand, on a few occasions they did prove to be a bust.

In addition Kit and Kat carried “trick lassos” that they could use to tie up an opponent or to enter/exit a battle. Since they were teens neither Kitten could match their opponents physically, despite their own naturally increased strength. The lassos were generally a method for swinging into or out of a battle. They were also a temporary measure that enabled them to hold an enemy in place for a brief period of time. During those few precious seconds the twins could pull off a ruse or keep someone pinned in place long enough for one of the adult Cats to arrive.

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Unless they had the opportunity to operate one of the weapons built into Cat’s Lair, the Thundertank, or another vehicle the twins’ fighting style was based entirely on speed, agility, acrobatics, and/or a mischievous ploy. Exceptional climbers even by Thundercat standards, the twins often raced through the trees both to fight and flee as well as to have fun.

Only one twin had a special move similar to the adults’ innate powers. Wilykit had the ability to curl up into a ball and zing around a battlefield, allowing her to knock over, hit, or stun much larger opponents. Her power was useful but could also be detrimental; while fighting animated stone gargoyles, hitting them at speed in her ball form “nearly threw [her] back out.” If she had struck the monsters at a higher velocity, she would have seriously injured herself.

Wilykit did not use this ability too often, preferring to rely on her native wit and skills to fight. She and her brother tended to combine both these traits with their piloting ability. Each Kitten had a special, surfer-style hoverboard specifically designed for them by Panthro. Regularly flying around the environs of Cat’s Lair, the Kittens could provide impromptu air support and reconnaissance. They could also act as advance scouts or even bait.

Conversely, they could also become the catalyst for a conflict by being captured while gallivanting about on the hoverboards. Kids will be kids, after all, and it wouldn’t be healthy for the Cats to keep the twins indoors or within sight of Cat’s Lair all the time. Besides, with no other resources to rely on as they became denizens and then protectors of their new homeworld, the Kittens often had adult responsibilities thrust upon them. They rarely abused the trust the mature members of the party placed in them, willingly accepting the discipline imposed on them when they realized how badly they had erred.

My earlier article on the two Thundercats TV series gives details about how the writers for the comics treated the Kittens. Not only was it illogical, it was downright evil. The 2011 reboot did not touch on that, thankfully, but it was not entirely generous in its depiction of the Kittens, either.

Image - Wileykat and Wileykit.JPG | ThunderCats wiki ...

For one thing, the reboot made the twins much younger than they had been in the original series. They were also given tails and turned into street urchins rather than young nobles. Wilykit’s ball form was replaced with a flute she could use to hypnotize a target, and the Kittens’ ears doubled as their hair. Wilykit became a spiritual adviser to Lion-O in the 2011 series as well. While that was not a bad alteration per se, the role would have had more weight if she were a noble trained to such a position or if she was assuming her hereditary duty. Since she was a former street urchin and a cub rather than a Kitten, it seemed a bit out of place.

The reboot also expanded on the Kittens’ origins, showing them with their parents and twin younger siblings. While this was a fine addition to the original story (we never did find out what became of Kit and Kat’s parents in the ‘80s), what followed was not. After their father was killed in a tornado, the Kittens’ mother apparently began selling herself to make ends meet so she could feed her four children.

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Although realistic, this turn of events is both uncharacteristic of the original Thundercats material at the same time it was mishandled terribly. Nothing within the series overtly hints at the position of the Kittens’ mother following the loss of their father, thankfully, but the fact that this was put in a children’s show is more than a bit disturbing. There were other jobs they could have given to the Kittens’ mother which would have been better for viewers young and old to empathize with.

Likewise, the fact that they have the twins run away from home in the middle of the night to find a mythical city of gold strikes a false note. Didn’t their mother worry about them? Didn’t she try to find them? Why are they stealing for themselves just to keep body and soul together until they find El Dara, the city of gold? There were jobs they could have found, even at that young age, which would have helped take care of their mother and siblings rather than leave home in such a way as to add to their troubles.

All of this serves to make the previous point that the reboot, while it has entertaining and good aspects, is far inferior to its predecessor. While it has its enjoyable moments, the places where it falls down on the job make it difficult to completely enjoy. The ‘80s show was not perfect, but it did not need to be. It just had to be good.

Well, readers, that covers all the major characters in the series except one. Oops, actually, there are two left. Lion-O will be next on the list, but after his post will come an article on the hero who received the most hate in the ‘80s. He never bothered me the way that he did others, though, so the post about him will be very interesting indeed.

Until next time, readers: “Thunder…. Thunder….

Thundercats, HO!!!”

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Spotlight: Zoids – The Helcat

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Welcome back to the deserts of Zi, readers! Now you know that I have returned in truth, for only the Mithril Guardian could afflict her long-suffering followers with another post about an obscure mecha anime. Rejoice, for you are not following a hacked blog..!

Okay, enough with the hyperbolic preamble. I have seen a lot more Zoids posts here at WordPress, which tells me that the franchise has returned to public knowledge. So, although I am not a fan, it appears thanks are owed by this blogger to the writers who came up with the latest Zoids series. Kudos, Zoids: Wild. You brought interest back to our favorite planet in the far reaches of the Milky Way. The story is not what this author would consider entertaining, but at least it succeeded in renewing curiosity about the larger world of this mecha anime. I can be happy about that. 🙂

Today’s zoid is from the Guylos Empire. Known as the Helcat, this panther-style mechanical combat unit is “the ultimate stealth zoid.” The cockpit, naturally, is situated in the zoid’s head. The green band that wraps around its “face,” where its mouth should be, is the visible part of the canopy. Once inside, the electrical imaging device in the cockpit will activate, giving the pilot a green tinged one-hundred-eighty degree view of the field.

A typical Helcat’s armaments belie its deadly potential. Normally, the Helcat’s only weapons are a small, double-barreled cannon on its back and a mini gun of some kind between its forelegs. There are is another, lighter type of gun attached to each of its shoulders and hips occasionally, but too many more weapons would weigh the zoid down and increase its noise output. With light armor, weapons, and speed, the Helcat is a combat unit that can fire quickly before ducking back into the shadows to escape larger zoids.

The zoid has other assets, though, and they are like no other. Equipped with a cloaking device known as an optical stealth unit, the Helcat can easily blend in with its surroundings. The zoid can also erase most of its own footprints and reduce its heat signature significantly. It also has muffled joints which make it hard to track by sound.

Combined with its cloak of invisibility, these devices make the Helcat almost undetectable. The muzzle flashes from its cannon do not give away its position reliably, since the pilot can move across the battlefield with relative impunity due to being largely invisible to the naked eye. And since Hel Cats are always deployed in groups, there are often several muzzle flashes appearing across the combat zone. Choosing one and hitting it is nearly impossible for an opposing pilot, even when he chances to spot the Cat’s outline against the background scenery.

This is one zoid that can give the best of pilots a hard time. Unless the Helcat’s cloaking device shorts out, or the opposing pilot sees the zoid’s outline against the terrain and keeps it in sight long enough to attack, it is impossible to track and hit this mechanical panther. If the Empire or a particular pilot enjoys the elements of surprise and bewilderment, this is the zoid for them.

Of course, the Helcats do have their vulnerabilities. Aside from the potential malfunctions with the optical stealth unit, a pilot in Zoids: Chaotic Century developed a handy technique to deal with the Cat. By using a computer to track the acoustic signals – i.e. the sounds Helcats cannot help but make, even with their muffled joints – he was able to pinpoint the position of every Cat on the field.

Helcat | Zoids Wiki | Fandom powered by Wikia

Also, the Cat’s speed and agility do not protect it from larger, faster zoids’ head on charges or higher caliber weapons. The Helcat is designed to bewilder and surprise an enemy, not beat it in a competition of speed and skill. There is a reason they are often deployed in large numbers, after all; a battalion of cloaked Helcats stands a much better chance of taking down opponent(s) than a single or small group does. Unless their target is totally unprepared, has no military training, or a zoid with even lighter armor, the Helcat will not stand a chance against him in a direct confrontation.

Still, despite these restrictions, the Helcat is an extremely versatile zoid. For a pilot who fights by relying on deception by fooling his target’s eyes, this Imperial mechanical combat unit is his best choice, bar none. Though eclipsed by the Shadow Fox in New Century Zero and rendered unimpressive by the technology in Zoids: Fuzors, in Chaotic Century no other stealth unit on Zi can compete with the Helcat.

That’s not to say that the Helcat is indefatigable. While Chaotic Century gave the zoid one of its best showings, it didn’t provide viewers with a demonstration of what the Helcat could really do. Most Helcats arrived on the scene only to be dispatched relatively quickly, which is a shame. I would like to see what a Helcat was truly capable of in the right hands.

Zoids: Chaotic Century Episode 51 | Zoids Wiki | Fandom ...

Teevrol and his pilot, Niccolo

Usually, the Helcat is painted red and black, the preferred colors of the Imperial Army. There have been other color choices, however. One Helcat in Chaotic Century was a white/grey/powder blue named Teevrol, who could move about on his own, though he was too attached to his young pilot to leave him. In Zoids: Fuzors, a black Helcat appeared, but it was defeated quickly in both episodes where it showed up.

All in all, the Helcat is not a zoid to shun. With its optical stealth unit, muffled joints, and ease at avoiding detection, it really is the cream of the stealth zoid crop. And while it never got to show its true colors on screen, it is still a mechanical combat unit I would sincerely like to pilot.

Besides, who can say no to such a cool Cat? 😀

See you on the battlefield, readers!

The Mithril Guardian

ZOIDS 023 Hellcat (japan import): Amazon.co.uk: Toys & Games

Spotlight: Thundercats – Tygra

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Last year, two posts about a pair of Thundercats characters appeared here at Thoughts on the Edge of Forever. The first one focused on Panthro, the second on Cheetara. A commentor on the second Spotlight! post requested that his favorite Thundercat be discussed next, and this blogger promised to write about that character in the New Year.

Well, while it is a day late and a dollar short, I hope JorgePr finds this post to be a satisfying review of his favorite character. Today’s Spotlight! focuses on the intellectual member of the Thundercats, Tygra. The team’s architect, scientist, inventor, academic, and moral authority, Tygra often came off as bland or uninteresting to most viewers. While this is an understandable reaction early on, to maintain it is to miss the very important contributions this Cat made to the team and the series.

Although his role in combat was not often as spectacular as Cheetara, Panthro, or Lion-O’s were, Tygra was a capable fighter. Using his bolo whip, intelligence, and native strength, he could think circles around most of his opponents with ease. The fact that his whip granted him invisibility only added to his combat capabilities, as it allowed him to sneak up behind or otherwise catch enemies by surprise. From what we saw in the television series, the only problem with this power came when Tygra had to swim. Water – whether it had been specially treated or not – rendered him visible to the naked eye. So in that sense, water was his weakness, a fact we will come back to later.

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Cat’s Lair, as designed by Tygra in the original series.

Due to his architectual expertise, Tygra was the Cat the rest of the team turned to when they needed something built. The designer of Cat’s Lair, the Feliner, and the Tower of Omens, his skill with artistic construction extended to more mundane items and sciences as well. When the Cats were shrunken to the size of insects, Tygra was the one who formulated the antidote. He was also the designer of the recording devices the group later employed to video themselves and their world for posterity. So while he wasn’t as mechanically inclined as Panthro, no one could say he wasn’t a good machinist, either.

Tygra also acted as the arbiter, recorder, and voice of final authority among the adult Thundercats. This was a position he achieved based on the virtues built into his character from the beginning. Clearly designed to resemble the tiger, where Panthro and Cheetara’s personalities were influenced by their physical attributes (strength and speed) his qualities had a different inspiration: the virtue of integrity.

Out of all the Cats, Tygra was probably the one with the strongest attachment to the Code of Thundera. While the others kept it in mind and allowed it to influence their daily lives and decisions, Tygra practically exuded a balanced spirit infused with Justice, Truth, Honor, and Loyalty. More than once, he cited or leaned on the Code to remind the rest of the group of their duties to the denizens of Third Earth or to emphasize the vital need for them to remember, honor, and adhere to their culture and beliefs.

Loyalty was probably his most obvious trait. Though he wasn’t afraid to call Lion-O or any of others to the carpet when they were drifting off course, he always did so in a way that was respectful and/or deferential. He was, after all, not rebelling against his Lord or his friends but trying to make sure they corrected their course before it was too late. Despite his vulnerability to mind-control, in the end Tygra’s devotion to the Code and his friends always won out over the evil influences.

Thundercatslair.org

This brings us back to Tygra’s powers and limits. Besides his bolo whip, Tygra possessed a hereditary trait called “mind power.” This ability played a clear role in only one episode, where Lion-O had to undergo a series of challenges to earn the title of Lord of the Thundercats. However, small hints dropped throughout the series suggest that this psychic talent was one he used in minor ways on an almost daily basis.

From a noble House renowned for its talent with “mind power,” Tygra often had to rest and prepare for days before using his psychic abilities for anything major, such as the trial where he tested Lion-O by casting various mental illusions. Unlike Cheetara, Tygra was well trained in the use of his gift. He therefore could not receive psychic images, warnings, etc. the way that she could. This may have made him susceptible to subtle psychic manipulation since, on three separate occasions.

Each time Tygra was lured into betraying the Thundercats and/or himself. In two of these cases, though, he managed to overcome the perpetrator’s influence and return to normal. Due to his heritage and calm, controlled demeanor, it only makes sense that he was taught from a young age how to defend against telepathic intrusion at the same time he learned how to use his power to protect himself. This implies that he learned to specifically guard against or block explicit telepathic messages or attacks, making it harder for him to realize when he was being presented with a less forceful psychic lure.

I say this last because, in an entirely different event, he showed he could recognize and fight overt psychic attacks. When Mumm-Ra used special bracelets to put the Cats under his mental command, Tygra was the last Cat standing, having ordered Snarf away to find and warn Lion-O. Eventually overpowered, Tygra was able to resist the bracelet and Mumm-Ra’s influence for a short period of time, something neither the Thunderkittens nor Cheetara had been able to do when they were “captured.”

To this blogger, that implies that his psychic talent made spontaneous use or abuse of it difficult in the extreme. Where Cheetara’s sixth sense could not be trained or used regularly, Tygra’s ability could, allowing him to block explicit or open telepathic messages without really thinking about it. It is also possible that while he needed to rest up and conserve energy to use his “mind power” for big events, using it for minor tricks in combat took little to no effort. In the first episode of the series, Tygra appeared to vanish – without using his brand new bolo whip to do so. It appears, therefore, that he could and would occasionally use his power to make others believe he had disappeared without resorting to his main weapon during skirmishes.

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Clearly, although he is not my favorite Thundercat, I have an immense respect for Tygra. Or at least, I respect his original depiction in the 1980s cartoon. I am also happy that the comic book writers married him off to Cheetara in their book series. The 2011 reboot’s giving us a good picture of their relationship and his origin story were well done additions to his character as well. (Except for the implication that he was the last tiger on Third Earth. Come on, people!)

As for the rest of the reboot’s presentation of Tygra, there were some glaring problems – starting with the small fact that they made him seasick. The original series never made it perfectly obvious, but it didn’t take a genius to come up with the theory that water was Tygra’s Achilles’ heel because it made him visible. Reducing this vulnerability to a queasy stomach was one of the ways they chipped away at his character in the reboot.

Unfortunately, it didn’t stop there. While his status as Lion-O’s adopted brother was good, along with his more confident air, the resulting rivalry between them – especially where it concerned Cheetara – was absolutely unnecessary. It only got worse from there, as the writers used Tygra to make silly jokes that did nothing to make the stories they told any better than they already were. In fact, the debased treatment of this great Cat was a demerit for the final half of the 2011 reboot, in this blogger’s opinion. They wasted both the story lines they had set in motion and, worse, the rich estate they had received from the original Thundercats series.

In an effort to make him more interesting, the writers tore his most powerful characteristic – integrity – from him. They didn’t respect his honesty or his loyalty, though they tried to show the latter on occasion. Most of this was due to the fact that the reboot never referenced the Code of Thundera at all. It reduced the fantastic, chivalrous society which held its nobles and itself to a high set of standards and made it like the writers’ conception of the modern world, only with fantasy trappings.

This isn’t to bad mouth the good things they did do in Thundercats 2011. While I have my issues with the series, it did have its moments. And since it gave Tygra some great/good scenes while adding to his story, the writers deserve credit for doing their best. I only wish they had done better – especially where Tygra was concerned.

Hopefully, a future series (and no, I am not counting “Soycats” as a new Thundercats series), will treat the franchise and Tygra better. Only time will tell. Until then, I highly recommend watching the original series. The first half of the 2011 reboot is also watchable – though if you do it with a fan of the original series, be ready to hear some complaining. While this blogger dislikes the latter series, it does have some good material in it. You just have to have the patience to find it.

Until next time, readers, I leave you with a hearty, “ThunderThunder

Thundercats – HO!

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Spotlight – Zoids: Chaotic Century – Moonbay

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Here we again return, readers, to the burning deserts of the planet Zi! Although there will be more Zoids posts coming out next year, this will be the final one until 2019. I wanted to cover the main cast for the show before the year was out, so it seemed best to shift my earlier plans around in order to give Moonbay her dues today. There will be more and different Spotlight! articles forthcoming in January, however, so don’t think I have forgotten any of my promises! 😉

That being explained, let’s stop beating around the bush and get to business. First encountered by Van and Fiona in the episode “Sleeper Trap,” Moonbay serves as the mother figure of their group during the first half of the season. In this way she is a little like Star Wars RebelsHera Syndulla. But where Hera is relaxed and laid back, Moonbay is feisty, fiery, and more than willing to tell off her hotheaded young charge, Van Flyheight.

Sharp-tongued and flirty, Moonbay has a good head for business and brooks no nonsense she herself does not commit. Though she can strike viewers as a bit greedy in her business dealings, the reality is that Moonbay is not a mercenary. Because she loves to travel and wants to preserve her independence, she needs to acquire a respectable influx of cash whenever she can get it. After all, it isn’t easy maintaining a zoid or buying supplies that will last over the course of long distance trips.

This is especially true after she hooks up with Van, Fiona, and Irvine, whom you can read about here, here, and here. Once she joins their party, Moonbay has three other mouths to feed and two extra zoids to maintain. Since the distances between villages and cities are rather long, that means more food has to be bought so the gang doesn’t run out of chow in the middle of nowhere.

The episode “Moonbay’s Waltz” demonstrates clearly that Moonbay is not the mercenary she first appears to be. In the course of this episode, Moonbay runs into an old sweetheart, a millionaire known only as McMan. McMan reveals he previously asked Moonbay to marry him, inviting her to a ball to introduce her to his family, but she never showed. Moonbay eventually admits that she ran away because she believed they were so different that a marriage between them would not work.

Thus one can see that the reason Moonbay is always looking for a big score isn’t because she loves money. She could have had more than enough if she had married McMan. The reason she is always bargaining for extra cash or, sometimes, swindling money from someone is so that she can support her footloose lifestyle. Being a carefree “transporter of the wasteland” is what she wants to do, and she will do whatever she must to ensure that she can keep going in this profession. Now that I think about it, she and Lando Calrissian would probably get along very well, not to mention have bucket loads of fun together.

In terms of fighting skill, Moonbay is actually pretty good at hand-to-hand combat. She does not do it often and, in a straight up physical competition, she would lose to a man in a few seconds. But when push comes to shove, she can and will fight. In the episode “Jump! Zeke!”, she took a Republican soldier by surprise, disarmed him, and held his arms pinned to his sides. Since he was about a head and a half to two heads taller than she was, not to mention broader, it is unlikely that Moonbay could have kept him prisoner for very long.

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But as she proved in the next scene, she only had to hold him for a few seconds. What she lacks in terms of physical fighting power Moonbay more than makes up for in her wits. Keeping the soldier’s arms pinned to his sides, she managed to broker a deal to help the Republican Army defeat an incursion attempt by the Imperial Army in the following installment, “The Battle of Red River.” The deal paid well at the same time it got her, Van, Fiona, and Irvine out of trouble for blowing up a Republican sleeper trap. Using her business sense, wits, and the element of surprise, Moonbay hauled the entire gang out of a nasty bit of legal trouble.

These particular skills extend to her piloting abilities as well. Moonbay’s primary zoid throughout the series is her fuschia Gustav which, though it has thick armor, is not much of a fighter. Moonbay was only able to install one set of twin cannons beneath an armor joint between two of the shell’s plates. Though Irvine once told her she should install more weapons on it, Moonbay pointed out that the zoid would be too heavy to travel if she did that. So she sacrificed greater firepower for mobility.

Age: Unknown

As she proved, however, the Gustav can do plenty of damage when no one sees it coming. Using the zoid’s thick armor and hidden cannons, Moonbay could achieve a variety of attacks in combat. These ranged from bowling over two-legged opponents to firing two precise and incapacitating shots into an enemy zoid, disabling it at once. There were other occasions when Moonbay used the Gustav as a shield to protect herself and others from deadly explosions or shots as well.

Moonbay also became an excellent Pteras pilot. (More on that zoid next year – I promise!) She literally learned that skill on the fly, but proved to be a quick enough study that she and her passengers survived the experience. Due to her transporter skills, she also mastered the enormous Ultrasaurus later on in the series. A huge zoid that was basically a walking city/military base, once she was in the cockpit Moonbay grabbed the controls and didn’t let go. Despite constant reminders, she loudly and publicly proclaimed the zoid was “her” Ultrasaurus. Since she was the one piloting it ninety-nine point nine percent of the time, no one could really argue with her on that one.

1983-2010 TakaraTomy ShoPro (Zoids is a trademark of the ...

Moonbay in her “Legendary Fireball” attire.

Though it was only revealed in the standalone episode “Phantom,” Moonbay also had a “need for speed.” She was once a champion racer known as the Legendary Fireball. Eventually, she quit the racing circuit for some unknown reason, only to return to the track briefly in “Phantom.” Due to a mistake during the race she lost the competition and, as far as I know, that was the last time she raced.

When it comes to relationships, in the first half of Chaotic Century Moonbay is definitely the mother figure for the younger members of the gang. This is most apparent in her relationship with Van; as noted previously, she will happily tell him off when he misbehaves or does something foolish. Occasionally she adds force to her lessons, punching, elbowing, or shoving Van around to get her point across. The reason for this is because she is trying to drive home the point that he has to “look after [him]self,” as there will come a time when no one else can or will take care of him.

Age: Unknown

Although their relationship is fraught with these kinds of confrontations early on, the fact is that the two do care about each other a great deal. Moonbay is not one to wear her heart on her sleeve, but she does admit that Van is “a pretty good kid,” and that she admires his determination to succeed no matter what. Even when he is older and more able to manage his own affairs, Moonbay still appears to consider him “her boy.”

This may have been shown best when she interposed her Gustav between Van’s downed Blade Liger and Raven’s resurrected Geno Saurer. Despite the fact that this resulted in a grave wound for her zoid, Moonbay didn’t regret the sacrifice when Van apologized in the next episode. While her reassurances didn’t alleviate his guilt, the fact that Moonbay blew off the severe damage showed she considered it a small price to pay for protecting him.

Her relationship with Fiona was less motherly and more sisterly. During the first half of the series the younger girl’s naïveté meant that she had to be watched over and protected more than a normal girl her age. When not “flying RIO” with Van in combat she remained with Moonbay, who took her under her wing. Slowly, through her time spent with the older girl, Fiona became assertive, gaining a decisiveness she had not demonstrated beforehand. Although she never became as feisty or fierce as Moonbay, the older woman did help instill in Fiona a strength of will that aided her later in life.

Forgotten Toon Girls: F is for Fiona

Moonbay also helped the girl relearn her way around zoids. As the go-to mechanic in the gang, both Van and Irvine relied on Moonbay to keep their zoids healthy. This was due not only to the fact that she was a good engineer, but because she knew a technique that would help zoids to “self-recover” faster than normal. Fiona often helped her on these occasions, giving her the opportunity to become Van’s personal mechanic later on. This skill also allowed her to aid scientists in upgrading his Blade Liger when she was older, which impressed Moonbay a great deal.

Another area in which the two were connected was in the way they worried over their men. As Fiona grew, she worried about Van more frequently because he began facing stronger and more deadly opponents. Knowing worry was useless, despite the fact that she often engaged in it herself, Moonbay did her best to support Fiona and help her relax before every big battle. The two were really close, shown by the fact that the only one Moonbay worried about more than Van was Fiona. If the younger girl was kidnapped or put in danger, Moonbay was instantly on the alert. Though she wasn’t much of a physical fighter, she would do her best to go after and rescue Fiona, no matter the danger to herself.

Finally, with regard to Irvine, Moonbay sincerely respected and liked the mercenary. Throughout the series they flirted with and teased each other; their behavior was so natural that sometimes a viewer could almost swear they were married. Being somewhat older than Irvine, she had more experience in certain matters than he did – namely the management of funds and the foresight necessary to finance a group that included herself, two growing kids, and one eighteen year old man who was used to living and fighting on his own. Where Irvine acted as the voice of combat experience during the first half of the series, Moonbay maintained the group’s social order and discipline. She made sure everyone ate on time, slept on time, and kept a tight rein on the way money was spent.

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This meant that the two rarely argued or interfered with the other’s role in managing the kids, especially Van. When Irvine told Van off for wallowing in self-pity or blaming everyone except himself for a mistake, Moonbay held her peace and let him do it, recognizing he was more effective in this area than she was. But when it came time to let the boy alone to think things through or to tell him the hard truth about how the world worked, then the mercenary would let Moonbay do the talking since she was the one who had more experience in such matters than he did.

None of this is to say that their relationship was without its rough patches. Irvine had to repeatedly tell Moonbay to jettison her cargo of Imperial ammunition in “Sleeper Trap,” since her pride in never failing to deliver goods to an employer was putting them all at risk. In turn, she had to verbally slap him upside the head after his Command Wolf was wrecked by Raven later on in the series.

These instances of violent disagreement were rare and brief. Moonbay and Irvine made a good pair, shown by the fact that together they “raised” Van and Fiona right. To be perfectly honest, I’ve always suspected that they married after the series ended; they clearly cared about one another a great deal. During battles where Irvine was thrown around or injured, Moonbay often shouted his name, the way that Fiona would cry out if Van was injured. And while the mercenary often stated that Moonbay could “take care of herself” and was “pretty good in dangerous situations,” he didn’t appreciate it when she was threatened.

A future romantic relationship between the two is conjecture on my part, though, since the series leaves their relationship openended from start to finish. But while the writers may not have intended for them to be more than friends, I prefer to think Moonbay and Irvine became a couple at some point. She certainly couldn’t get away with saying she and he were “too different” to make a good match – not after everything they had been through together!

The more I write about these characters, the less I am able to think of actors, actresses, and directors who could ably bring them to the silver screen. It’s more than likely that an attempt to put them in a live action film would fail completely. They’re perfect the way they are.

If a competent, respectful group of creators could be found to make a solid, beautiful film (series) out of the show, then I might be more hopeful. But as things stand I am much happier to have the anime than a film (series).

Which reminds me: if you want to see this great show yourselves, readers, it is available in its entirety on Amazon.com. For those of you who want to test the show out before laying down hard-earned cash for it, check out the English dub of Zoids: Chaotic Century here at www.watchcartoononline.com. Don’t quit if you find the first two episodes a bit draggy and boring; wait until you reach “Sleeper Trap,” “Jump! Zeke!,” and “The Battle of Red River” before you make a decision. I doubt you’ll be disappointed. 😉

‘Til next time, readers:

“See you on the battlefield!”

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Spotlight: Thundercats – Cheetara

Earlier this year, I posted this Spotlight! article about a character from one of my favorite TV shows. The series in question was Thundercats, and the protagonist we were discussing was Panthro, who was never this blogger’s favorite character. He was much more impressive than I realized at the time, but he’s never been my preferred hero in that universe.

Today’s topic, however, was and remains my favorite character in the original series. This would be Cheetara, the only adult female Thundercat present for the first season of the show. Another adult female Cat, Pumyra, was added later on, but we will talk about her another time.

At first, I admired Cheetara mostly for her ability to run fast. She once hit 120 mph on a morning jog and, I believe, could run much faster in combat. Based on the cheetah, some time ago yours truly learned that this heroine’s personality was also centered on speed. Unlike Pietro Maximoff/Quicksilver and other characters who can run at fantastic velocities, though, Cheetara was a composed, calm humanoid cat woman. She lacked the fiery temper and/or juvenile attitude modern audiences often associate with people who run fast.

She had a sense of humor, though. It showed either in dry, witty comments or a smiling, “Right in front of you, [boys]!”, but this did not change the fact that she was the most ‘adult’ member of the Thundercats. The villains had to work really hard to rile her up, as did her teammates. Cheetara didn’t like being insulted any more than anyone else, but when she knew that someone was trying to bait her with derogatory comments, she shrugged the bad behavior or nasty remarks off. The male Thundercats tended to take such things more seriously, something that occasionally puzzled their female friend. She would become righteously angry if taunted by an enemy or when she saw an injustice committed, but otherwise she was very hard to ruffle.

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This naturally meant that Cheetara rarely slipped into hysterics or dramatics. So if she grunted or stumbled with pain or surprise, the rest of the adult Cats converged on her faster than ants on a picnic. Cheetara didn’t have time or patience for theatrics, so any sign of distress from her automatically signaled an imminent problem of some kind. Thus she was the team’s barometer for trouble; if she reacted badly to something – even if it was something they couldn’t see – then the male Thundercats instinctively began looking for whatever problem was headed their way.

In addition to her amazing speed, Cheetara’s main weapon in battle was her retractable golden bo staff. Stored in a wrist guard on her left arm, the staff could be pulled free at any time and extend it to its full length easily. Combined with her incredible momentum, the staff enabled her to cause serious havoc in enemy ranks. Like the other Thundercats’ weapons, Cheetara’s staff was both magical and technological, meaning she could pull off some very neat tricks with it. She could lengthen the staff into a pole useful for vaulting over obstacles or springing up to high places. Or she could thrust the weapon to the earth, causing it to fire off several dozen “copies” of the staff that would fly out to strike and batter her opponents. It really was a nifty weapon, readers. 😉

Another power she had that was equally interesting, though sometimes it could be deadly. This power was Cheetara’s “sixth sense,” a limited form of telepathy that occasionally allowed her to feel and “see” when another Thundercat was in trouble. It was never shown enough to satisfy this viewer, but the writers made good use of in nonetheless.

Cheetara’s limited telepathy wasn’t something she could truly control or use in spectacular fashion for most of the show’s run. Generally, her latent psychic power flared up without her conscious will or effort. The one time Cheetara was able to use it as a genuine superpower came when the Lunataks – bizarre, evil creatures native to Third Earth – were using a device to scramble her psychic power in order to cover up one of their evil schemes. Overcoming their manipulation, Cheetara was able to free the captured Thundercats with a burst of telepathic power straight from her heart, mind, and body. It was the most stunning display of psychic strength she ever demonstrated.

With all this going for her, readers, it’s not hard to see why this blogger considered Cheetara her favorite character. Over time, her speed became less impressive than her personality, and to this day she has remained my preferred Thundercat. Given my unvarnished opinion of the 2011 remake for this series, though, it seems natural to assume that I didn’t like her appearance in the reboot. In actuality, with regard to Cheetara, the 2011 series gave me very little to complain about. In terms of personality, the new version was pretty close to the original conception of the character. What changes were made to her behavior were so minor that they’re not even worth consideration.

Nevertheless, I did have a few gripes with the 2011 presentation of the character, primarily with her outfit. In the original series, Cheetara’s suit covered everything but her right shoulder and arm. Now, that’s not exactly a smart fashion choice for a woman who intends to enter combat on a semi-regular basis, but the fact is that her original suit protected most of her body. Thundercats apparently needed little to no protective outerwear on their homeworld, Thundera, so it makes sense that Cheetara and the others would retain some measure of enhanced durability on Third Earth. This is the only reason (aside from the animators’/writers’ taste in fashion) that I can supply for Cheetara’s original, one-sleeved costume.

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Her new suit in the 2011 reboot, however, has no such excuse. This costume was a ratty brown two piece with an exposed midriff and no boots. It was obviously meant to make the 2011 Cheetara look “cool” and “edgy,” a truly stupid move on the part of the new show’s writers. Even at her highest speed, wearing a get-up like that put her vital areas in serious jeopardy during a fight. More to the point, the original Cheetara would not have been caught dead in such a tattered uniform. She was never an “edgy” character in the original series and she didn’t need to be in the new one!

My other gripe was that the new writers for the show disposed of Cheetara’s latent “sixth sense.” That power had led to several interesting, thought-provoking episodes in the first Thundercats series, and it could have spiraled off in dozens of amazing directions during the new show. Some might argue that the affinity the new Cheetara showed for using Jaga’s magic was an homage to her dormant telepathy, but her “magic” powers were only demonstrated once in the reboot. To my mind, that’s hardly compensation for the loss of such an interesting trait, readers.

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Despite these complaints, the 2011 series did improve on Cheetara’s portrayal in one regard. In the original series it was hinted that she and Tygra, a male Thundercat based on the tiger whom we will discuss later, were a couple. Other episodes, however, blurred the line and implied there was a mutual romantic interest between her and Lion-O, the ruler of the Thundercats. This could get confusing from time to time, especially since the series’ creators and subsequent merchandise made it plain Tygra and Cheetara were an item. Although I genuinely despise the books, the one good thing that the comics based on the series did was to show the two had married and had a couple of Kittens. It’s about the only thing I give the comics’ creators credit for doing.

Though the reboot writers led Lion-O to believe that Cheetara was romantically interested in him, they later demonstrated that she had an unequivocal romantic devotion to Tygra. Aside from the attempted love triangle, this was a really good move on their part. While the 2011 series didn’t treat the two as well as it should have, it at least made their mutual attraction clear, allowing them to show their love for one another and to act on it. For that, the new show deserves some points.

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Well, readers, this has been fun. It’s nice to get back into the rhythm of these Spotlight! posts. I’ve been doing so many Zoids ones that, added to my month-long hiatus, I almost forgot how to set the stage for these articles! Stay tuned for a new, non-Zoids focused post soon. It should be a rolling-ly good one.

Yes, that was a veiled hint about the following Spotlight! topic. 😉 And it is the only one you are going to get for now, since I have to start planning that post. ‘Til then –

“Thundercats – HO!”

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Spotlight: Zoids – The Dark/Red Horn

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Rosso and his Red Horn

And we are back with another post about a zoid, readers! Technically, we will be discussing two different “mechanical combat units” today. They are both the same “species” and probably count as the same zoid, just with different color schemes. Visually, that appears to be the only substantial distinction between them.

Today’s subjects are the Styraccosaurus-type Dark Horns and Red Horns. Used by the Imperial Army, Dark Horns and Red Horns are the zoids piloted by anyone holding the rank of Lieutenant on up. They are not infantry creatures; you get to use them only when you move up in the ranks.

The cockpits for both zoids are in their heads, under those glowing green eyes. They can be outfitted with almost any type of arsenal, from machine guns to missile launchers to the trademark three-barrel cannon on their backs. They also have smaller guns attached to their chins, shoulders, and hips, along with radar equipment.

View the video below to see them in action, readers:

While not exactly fixed weapons, Dark Horns and Red Horns weigh a lot and are therefore relatively slow when compared to other zoids. The fact that they are so low to the ground doesn’t help, either. Nevertheless, Harry Champ from Zoids: New Century Zero was able to reduce his Dark Horn’s turning radius and increase its speed with boosters he had installed in the zoid’s hips. But those were eventually fried because he over relied on them during his battle with the Blitz Team. That’s really not surprising, since the guy had more money than brains and generally couldn’t find his way in out of the rain unless you pointed him in the right direction.

But it did prove that the Dark Horn and the Red Horn can have their speed increased. Most pilots do not go in for such drastic modifications, probably because they can’t afford them. We never saw this device used by the Imperial Army, which means the boosters either were not available in this time period on Zi, or they were too expensive to be bought and installed en masse. Either explanation works.

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The only time I ever saw a Dark Horn piloted well was in Chaotic Century. In the episode “Raven,” Van’s old nemesis gets his hands on a Dark Horn and uses it effectively against our hero and his friend, a Lieutenant in the Imperial Army (more about him later). Raven was able to catch a Dibison’s chin on the Dark Horn’s nose horn and, using the other zoid’s momentum and weight, roll it onto its side. He was also able to make the Dark Horn leap over Van’s Blade Liger while the other was running toward him. So the Dark Horn it capable of quite a lot. Most pilots, however, are utterly incapable of getting such amazing results from it.

We didn’t see too many Imperial Red Horns during Chaotic Century’s run. The one I remember best is the Red Horn Rosso piloted before upgrading to an Iron Kong. Rosso achieved his full potential as a pilot in a Storm Sworder, although he piloted his Iron Kong with special skill. In contrast to that, his ability with the Red Horn is nothing to write home about….

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…Except for the fact that it hints at his growing talent. While we don’t see Rosso do much more than shoot and charge in his Red Horn, it is never implied that he is a lightweight in combat. Looking at the picture of him below, you would think that was obvious; Rosso is not a shrimp by any stretch of the imagination. But that doesn’t mean he was, is, or will be a good pilot. “Size matters not” in the cockpit of a zoid; as long as you can reach the controls and work the pedals, you can pilot the zoid you are sitting in.

Rosso’s Red Horn had thick armor, especially on its nose. He was able to deflect the twin shots from a Shield Liger’s back cannon with it. The maneuver didn’t require him to do anything but turn the zoid’s head, and it didn’t so much as scratch the Red Horn’s paint. Under his control, the Red Horn was also able to break through a Shield Liger’s shield with a blow from its nose horn. After Raven, he is the only pilot I could point to as being exemplary in the command of such a “mechanical combat unit.”

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The last time I can recall hearing about a Red Horn was in Zoids: Fuzors. It appeared briefly during an arena battle, and its nose horn had been modified to act like Liger Zero’s Strike Laser Claw Attack. When activated, the forward part of the nose horn would glow yellow, charged with energy so it could slice through an enemy zoid’s armor. It seems like a rather ridiculous modification to me; the Red Horn’s and Dark Horn’s best assets have always been in the tip of the nose horn in my opinion. Having the front part of the horn slice through an enemy isn’t overkill so much as it is… Stupid.

All in all, Dark Horns and Red Horns were pretty effective tanks. Slow though they were, they could deliver in terms of fire and ramming power. Again, predator-style zoids are more my thing, but I don’t recall thinking Dark Horns and Red Horns were silly “mechanical combat units” to take into combat. They could be deadly when used properly, and their arsenal was never anything to scoff at, readers.

Well, that’s it for now. I have one more Zoids post coming up, and then we will all take a break before I do any more. You won’t see those zoids posts for a while, but they will be comin’ round the mountain, don’t you worry.

Catch ya later!

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