Tag Archives: Zoids: Genesis

Spotlight: Zoids – The Genosaurer

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Throughout my Spotlight! posts on zoids, I have been hinting about some of the more powerful “mechanical combat units” which inhabit Zi. I did not want to spoil anything before I had covered the other wonderful and amazing zoids in the series. But by this point, I have almost run out of zoids which I can describe before I turn to these more powerful mechanical animals. The Redler, as I stated, is not an impressive zoid to me, and this signals trouble. If I consider the Gustav a more interesting subject than a zoid that makes up most of the Guylos Empire’s air force, I need to pull out a trump card or two before I lose focus entirely.

It is for this reason that I am going to describe today’s zoid: the Genosaurer.

Now, before we go any further, you pronounce it gene-o-saur-er. I have heard the zoids called everything from gene-o-saur-us-es to gen-o-saurs, and I will NOT accept these as legitimate pronunciations of the species. Please bear that in mind for future reference, readers.

The Genosaurer’s origins are integral to the plot of Zoids: Chaotic Century, and so I will not be saying anything about them here. If you want to know the details, watch the series. I am not giving you any more spoilers than I absolutely have to in this post.

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The Genosaurer is based on the Tyranosaurus Rex, despite having three claws on each “hand.” The reason it has three claws may be an homage to the Japanese dragon, or it may be due to the fact that the Genosaurer’s claws are attached to cables and can be fired out to grasp another zoid.

I do not know the exact reach of these cables, but I do know that they are strong. When the Genosaurer’s pilot “reels” these cables back into the Genosaurer’s arms, they can drag an enemy zoid, even if it is a Blade Liger, in toward the Genosaurer. Though short, the zoid’s arms are flexible enough that, in close quarters, a pilot can lash out with them and slice through the armor of an enemy zoid.

Unlike most zoids, the Genosaurer’s cockpit is not in its head, beneath those terrifying red eyes. It is in the zoid’s torso or abdomen; the position is relative to the angle of the camera shot, but that is the general area where the cockpit is situated. There is a reason for the cockpit’s position, which we will get to momentarily, readers.

The Genosaurer comes equipped with a double barrel pulse laser cannon on its back and a smaller one just above its nose. These lasers can either bring down an opposing zoid or they can do a fair amount of damage to it. The zoid’s teeth can also be used offensively. The Genosaurer’s frame is strong, allowing it to bend over and pick up a smaller zoid in its mouth. It is also strong enough to raise its head with said struggling zoid between its teeth and close its jaws on the part of the zoid it is holding in this manner. When the pilot does this, it is bye-bye time for an opponent.

The zoid is also strong enough to go toe-to-toe with an Iron Kong and match its physical power. And the Genosaurer’s tail is a weapon in its own right. Since the zoid is so maneuverable and flexible, its pilot can swing in close to an opposing zoid and slap it with the appendage to send it rolling across the battlefield. The Genosaurer is also capable of kicking a downed zoid across the combat zone. This means it can step on a downed zoid repeatedly and suffer no damage, though it will severely damage or destroy the enemy “mechanical combat unit.” Never underestimate those legs, readers.

Part of the reason for the zoid’s speed is that it has boosters in its heels and along the backs of its legs. This allows the zoid to make great time across long distances; with the right pilot, the Genosaurer could travel from Guygalos, the capitol of the Guylos Empire, into Republican territory in a few days or even a few hours. This means that it can outmaneuver most of the zoids it encounters on the battlefield. Only a Command Wolf, a Lightning Saix, or a Blade Liger can come close to or match the Genosaurer’s speed in close combat.

But the Genosaurer’s most fearsome weapon is lodged in its mouth. Before I describe this gun, readers, please view the videos included below:

When you see the Genosaurer lock down to the ground with its footlocks (those silver “fourth toes” at the back of each foot), the fins in the tail pop out, and the gun slides forward from the back of the zoid’s “throat” – get out of Dodge. The white light that coallesces in front of this gun’s barrel is a ball of charged particles, which can be fired out as a stream for a few seconds. This stream of charged particles will incinerate whatever and whoever is in its path. This is the reason why the cockpit is not in the zoid’s head; there is no room for it and the gun in such a limited space.

Only Van’s Blade Liger could deflect the charged particle stream after its shield had been modified, first with the Liger’s own extended blades, later with tweaks to the zoid’s shield itself. Other shields were no defense against this gun, as Van found out when his first zoid, the Shield Liger, was destroyed by a charged particle blast. Zoids without shields are utterly unable to defend themselves against this gun. Even air zoids like Redlers cannot outfly this deadly stream of “fire breath” that the Genosaurer can emit at will.

There is a catch, however, to using the charged particle cannon, one which I have already touched on. The charged particle cannon’s recoil is so great that the Genosaurer must use those “fourth toes,” known as footlocks, to anchor itself to the ground. Otherwise, the power of the blast would send the Gensaurer skidding backward, and it might throw off its aim as well.

The second weakness of the charged particle cannon is that the Genosaurer cannot turn its body when it fires this gun. The footlocks hold it in one position; try to turn the zoid, however slightly, while you are firing this cannon and you will break at least one of the Genosaurer’s ankles.

You may wonder how I know that this zoid is capable of so much, readers. The answer is only one word: Raven. Van’s archnemesis, Raven piloted two Genosaurers during Chaotic Century’s run. And as I have said elsewhere, Raven was the Winter Soldier of zoid pilots. If you thought he was scary in a Zaber Fang, then let me tell you that you have not seen him scary until he took the controls of his first Genosaurer.

And after that, he only got scarier.

Though the Genosaurer’s color scheme looks purple to us, the characters in Chaotic Century call it black. Raven’s first Genosaurer had the black/purple color scheme with lighter purple highlights. His second Genosaurer was darker and had red highlights in place of the purple ones. There is a reason for that, readers, but I will not tell you what it is just yet. I am saving that story for later.

Also in Chaotic Century, we saw Reese acquire and use a blue Genosaurer. While most of this zoid’s equipment was virtually the same as the weaponry used by Raven’s Genosaurer, Reese’s zoid had a more powerful laser attached to its nose in place of the pulse cannon on the noses of Raven’s Genosaurers. Her Genosaurer also had lighter blue, or perhaps indigo, highlights. Most of Reese’s attire and equipment was blue, so this made sense. In the case of her Genosaurer, however, the color gave the zoid an almost feminine cast.

But the black color scheme for this zoid is predominant, showing up again in New Century Zero when a team of unscrupulous pilots were given three Genosaurers by a member of the Backdraft Group. (For some reason, the translators had them pronounce the name gene-o-saur-us-es, which was very irritating.) The only other color variant for the Genosaurer was seen in an episode or two of Zoids: Fuzors. That Genosaurer had the regular black armor, but it also had yellow hightlights in place of the expected purple or red. I do not know if that qualifies as intimidating, exactly, but it will certainly get your attention, readers.

This is all that I have to say about the Genosaurer. I do not want to spoil too much about Zoids: Chaotic Century and the other series until I have to. And I will have to, soon enough. Aside from Zoids: Fuzors and Zoids: Genesis, I can describe almost all of the zoids we see in Chaotic Century and New Century Zero in a handful of future posts. Sadly, we are coming up on that ending sooner than I wanted. I will be able to stretch it out for a while, but eventually, there will not be anymore Spotlight! posts about a zoid here on Thoughts on the Edge of Forever, for the simple reason that I will have described every one which I know about.

This is the reason why I keep encouraging you to watch the TV series, readers. You cannot get all of your answers from me if you want to discover the wonderful world of Zi. I will have nothing more to tell you after a point, and you will have to either watch the series to get your zoids fix or forget that they even exist. I would prefer the former to the latter, but the choice is yours, not mine. I can only offer what I know to you and hope I whet your appetite for the adventure.

Until next time, I will “see you on the battlefield!”

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Spotlight: Zoids – The Redler

Image result for zoids redlerHere we are on Zi again, readers! Today’s subject is a zoid that makes up almost ninety percent of the Guylos Empire’s air force. This zoid is the Redler.

Based on the Japanese dragon, the Redler usually seats one pilot beneath the orange or green canopy in its head. But it can be modified as a two-seater and – in a pinch – three big guys can squeeze into the cockpit behind the pilot’s seat. I know because I saw three of Viola’s male friends cram themselves in to her Redler’s cockpit while she flew it. And yeah, it looked about as comfortable as it sounds.

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The Redler is dragon-type, as I stated. This is its official designation, as well as my understanding of the zoid from its appearance. Like the organoids in Chaotic Century, the Redler only has three toes on each foot or talon. Japanese dragons only have three claws on each foot; Chinese dragons have five digits and Korean dragons have four. Japanese lore holds that dragons from Japan grow extra claws when they leave the land of the rising sun. Chinese and Korean lore hold the opposite; they say their dragons lose claws when they go to Japan.

Anyway, the Redler is definitely based on the Japanese dragon. It is a lightweight zoid that usually comes equipped with bombs and missiles under is translucent wings, which extend for flight and can fold closed when the zoid lands. Some Redlers also come equipped with mini-machine guns under their “noses.”

The Redler’s only built-in weapon is its tail sword. This sword lifts up from the tail, where it fits into a hidden slot. The blade is sharp enough to do damage to Shield Liger armor. Diving at a land zoid from above and with momentum from its flight behind it, the Redler can also knock such a zoid to the ground. Along with the damage inflicted by the blade, this is usually bad news for the pilot of the ground zoid.

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Most Redlers have Imperial purple armor. But the Redlers belonging to the Empire’s elite Eisenback unit are black and faster than normal Redlers. And in The Emperor’s Holiday, Rudolph is shown to have an escort of black Redlers with modified heads. These rounded heads give the Redlers a more dragon like appearance and make them look more like Redlers used for bodyguards of the Emperor, I believe. There is no given explanation in the series for why they appear different from normal Redlers, so this is conjecture on my part.

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Viola’s Redler was the only one with a personalized color scheme, just like Moonbay’s Gustav was the only one that would stand out in a parking lot full of Gustavs. Why Viola’s Redler had orange and red armor is not stated; it could be that she acquired the Redler with this paint job, or she had the color changed to suit her outlaw lifestyle. Either way, hers was the most recognizable of the Redlers seen in Chaotic Century.

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Some Eisenback and Imperial Redlers came with mini-machine guns placed on the sides of their heads instead of under them. These were no more powerful than the other kind. A few others came equipped with two large, long-barreled guns on their backs. These packed more of a punch than the mini-machine guns, but they were also fixed in place. Since the Redler’s fuselage is not articulated, it cannot bend very much. This would mean that the zoid would have to swing around and hold position to fire these large cannons, and that means the Redler might not be able to avoid enemy fire or an airborne opponent’s attack. A cannon of the same type with a single barrel was also available for Redler pilots and would be a drawback in combat for the same reason.

In fact, as a general rule, Redlers were the cannon fodder of aerial combat in Zoids: Chaotic Century. Van and his friends went through them like Luke Skywalker and the gang would go through Stormtroopers. While more impressive than the Republic’s Pteras Striker, the Redler was no match for a good pilot on the ground and it definitely could not compete with a Storm Sworder (but then, very few zoids can).

As you can tell, readers, the Redler did not make much of an impression on me. It is too slow for my tastes and not durable enough to take a beating in combat. Neither is the Storm Sworder, of course, but what it lacks in armor it makes up for in sheer speed. The Redler is a good zoid but it is just not my cup of tea.

However, that does not mean it cannot be your cup of tea. Until next time, readers, I will “see you on the dance floor – oops, I mean battlefield!”

 

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Zoids: Field of Rebellion Videos

Hey, readers!  As you know, I am a HUUUUGE fan of the Japanese Anime Zoids: Chaotic Century.  Last year, a video game called Zoids: Field of Rebellion was released in Japan.  As far as I know, the game is still in the Japanese market, which is a real shame, because I WANT THIS GAME!!!!

Ahem.  Anyway, here are a couple of advertisements for the video game:

And here is a behind-the-scenes video for the new trailer:

To quote and paraphrase Van Flyheight: “Ooh!  Me wantee!  Me wantee very, Very, VERY MUCH!”  If only we actually had zoids here on Earth – or could go out and find/build them on Zi!!!!

I hope Zoids: Field of Rebellion makes it to the American market soon.  I WANT THIS GAME!!!

Right, I already said that. 😀

See you on the battlefield, readers!

Spotlight: Zoids – The Gustav

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Welcome back to the wonderful world of Zi, readers! This Spotlight! post is focused once again on a zoid from that magnificent planet in the far reaches of the Milky Way Galaxy. This zoid, however, is not used in combat – unless combat is offered to its pilot. It is a transport zoid.

This is the Gustav. Before we go any further, you pronounce it ‘Gus-tav,’ not ‘Goos-tav.’ The latter is how you enunciate the Scandinavian name, but it is NOT how you say the name of this zoid!!!

Another way to remember the difference is, “Must have Gustav.” Must – Gust. Have – Tav. Get it? Great!

All right, now to the zoid’s specs! The first Gustav of any import was the one Van Flyheight’s friend Moonbay piloted throughout Zoids: Chaotic Century. The zoid is based on a snail and so it is not very fast, especially when it is hauling trailers. I have never seen a Gustav hauling more than two trailers; it appears that two is the limit.

You can carry almost anything on the trailer(s), from another zoid to a container full of ammunition. The armor on the Gustav is what weighs the transport down. While it protects the zoid and the pilot against most missiles and ammunition, the fact is that it weighs several tons! This is the factor which lowers the zoid’s speed the most. The trailers and their cargo add to the weight.

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These are the features which relegate the Gustav to transport status and which make it a less-than-optimal combat zoid. Nevertheless, the zoid can enter battle zones. The pilot just has to know what the zoid can and cannot handle as well as think quickly in a combat or high-adrenaline situation. Moonbay was capable of all of this and then some. That girl, as Irvine was wont to say, could “take care of herself in dangerous situations.” Sometimes it seemed that “dangerous situations” were where she functioned best!

That green antenna which you see projecting from behind the cockpit of the zoid is a sensor array. It allows the Gustav to scan the surrounding area, projecting what it sees to the cockpit. If this antenna is shot off, then the pilot for the Gustav loses scanning and visual capabilities throughout much of the cockpit.

The antennae extending from the non-existent mouth of the Gustav are said in one profile to be mine detectors. I never saw them used as such in Chaotic Century or any following series, but the name makes sense. When Moonbay lost her primary antenna in one episode, she still had partially functioning scanners in her cockpit. So it seems reasonable to conclude that these other antennae serve as some sort of sensory units for the zoid, mine detecting being one of the purposes which they can be tuned to perform.

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Moonbay’s Gustav also came equipped with a hidden double barrel cannon, positioned below the antenna and above the cockpit. The rounds were not high yield and would not do much damage to bigger, predator-based zoids. But anything the size of the Gustav that was also lightly armored would not fare well against this intrepid little cannon. It was hidden behind one of the green “joints” keeping the Gustav’s “shell” together, and Moonbay did not use it all the time. But when she used it, she made her shots count!

Unlike most other zoids, the Gustav does not make sounds like a real animal. This is doubtless because snails in real life do not make any noise. They simply slide along the ground. The most noise I recall hearing from a Gustav was the whirring of its wheels.

This means, obviously, that despite being based on the snail the Gustav does not slide like one. It is instead propelled by two large wheels under both sides of its shell, with two or perhaps four smaller wheels beneath the cockpit. In spite of its low speed, the Gustav can be relatively quick in tight spaces. Moonbay, a former professional racer, was able to coax quite a bit of nimbleness out of her Gustav when fighting within tight quarters.

The cockpit for the Gustav is beneath the orange canopy you see on its head. It can seat up to six people, maybe eight in a pinch. The rear seat is a bench seat; the forward seats are bucket seats. The controls for the Gustav can be moved from one of these seats to the next via a track system in the “dashboard” of the cockpit. This means that the pilot of the Gustav need not remain confined to one particular seat. In fact, there seems to be no law confining a Gustav pilot to the left or right front seat. Moonbay is seen in either of the front bucket seats of the Gustav during Chaotic Century’s run. She prefers neither the left nor the right seat to the other, switching between the two for no apparent reason every episode or so.

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Gustav cockpits are not reinforced, as the rest of the zoid is. Why I cannot say; I only know that one well-placed shot – especially from a high-yield round at a rather short distance – will put a hole in the cockpit or obliterate it altogether. This is something Gustav pilots have to keep in mind, though even then it is not always possible to avoid getting hit.

Most Gustavs have armor that is painted grey/silver. The colors of their cockpits are not always the standard orange; Gustav cockpits within all the Zoids’ television series have been orange, green, and blue. Other colors are likely available as well.

The one Gustav we saw which had a unique armor paint scheme was Moonbay’s. This Gustav was fuchsia, a flamboyant color which grabbed the eye and made the transport stand out from the crowd. Moonbay was like that, too. The zoid’s coloration was just another way that she made people sit up and notice her.

Moonbay’s Gustav retained this color until the second half of Chaotic Century, when she used her zoid to protect Van’s damaged Blade Liger. This resulted in an armor patch for the Gustav which was painted white. To those accustomed to the previous color of the armor, the contrast seemed a bit blinding.

Why did Moonbay leave the patch white instead of having it repainted? It was never brought up in the series, but perhaps it was something she considered a badge of honor. She may have kept the patch white the same way a warrior bears an old scar. Having defended Van when he was down, she might have decided that the difference in color could stand as a testament to the strength of their friendship.

Or maybe she just could not afford to get the patch painted. Knowing Moonbay, though, I seriously doubt that theory. She is an expert at making money, by hook or by crook. It is impossible to believe she could not find a way to acquire enough money to paint the patch.

While it is not confirmed, a Gustav that appears to be Moonbay’s – white patch and all – is noticeable within the background of one of the last New Century Zero episodes. It is a brief glimpse which is never explained, but it is nice to think that some heir of Moonbay’s has kept the zoid down through the centuries.

This is not the only time a Zoids’ series has given a direct nod to a previous one; Fuzors and Genesis have zoids from both Chaotic Century and New Century Zero in them. But there is never an explanation of how they come into the series, nor is there a mention of who their previous pilots were. The palpable closeness between Chaotic Century and New Century Zero, however, makes it easy to think how and why Moonbay’s Gustav ended up in Bit’s era. No other hints are truly necessary.

Before signing off, readers, I would like to present you with one last tidbit related to the Gustav. Moonbay liked to sing during Chaotic Century, regardless of the fact that she never could sing on-key. It was often implied that her singing irritated her traveling companions to no end. But I found that her voice tends to grow on you after a while. Though she always sang slightly off-key, I find myself belting out the lines of her song every now and again.

Below is a video of Moonbay’s full-length debut as a singer. Here she is singing her own song – “I Am a Transporter of the Wasteland” – as she pilots the Gustav in the episode Jump, Zeke! :

I hope you liked it at least a little, readers. For myself, I enjoy hearing and singing this song, since it makes me feel like a “transporter of the wild wasteland” myself!

See you on the battlefield!

The Mithril Guardian

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Spotlight: Zoids – The Lightning Saix

Here we are “in the far reaches of the Milky Way” galaxy again, readers! Today’s post is about one of the most amazing zoids on Zi – the Lightning Saix!

Why is this zoid so special? Look at the video below before you take my word for it!

Is this zoid cool or what?!

The Lightning Saix is a high speed, high performance zoid built by the Guylos Empire in Zoids: Chaotic Century. Capable of reaching 305 kilometers per hour (202 miles per hour), the Lightning Saix’s intense speed is really tough on the pilot’s body. The first pilot for the prototype Saix passed out during a demonstration of the zoid’s abilities. And that was with a buffer installed that powered down the Saix to keep it from going as fast as it could run!

Based on the cheetah, the Lightning Saix’s bare capabilities are on par with those of the Republican Command Wolf. However, the Saix is much faster and more dexterous. Its lithe frame and agility make it an excellent close combat zoid, able to hit an opponent and dodge away before the other zoid and pilot can retaliate. The only zoid which can “dance” with a Lightning Saix is a Storm Sworder. While the Storm Sworder is flying at Mach 3.2, it outstrips the Saix. But if the two zoids get into close combat when the Sworder is flying at lower speeds, you are in for one spectacular supersonic battle!

The Saix, like the cheetah, has claws which do not fully retract. Once the zoid is ready to run, the claws extend. They are sharp, able to cut through the light armor of smaller zoids or the stronger armor of intermediately outfitted opponents. The Saix’s teeth are also able to pierce the lighter “skin” of other zoids.

The Lightning Saix is not a brawny creature. Just like a cheetah, its best asset is its speed. It cannot wrestle in the dirt like a Blade Liger. That would be disastrous for it. The Saix is best piloted by someone who can shoot from a distance and who knows how to strike hard and fast, then run like lightning to get away.

Obviously, though, the zoid is armed. You cannot fail to see the double barrel cannon on the Saix’s back, readers. This is a Vulcan laser gun. It is very effective on lightly armored zoids, or “combat units” with somewhat thicker armor. But the Saix will definitely not be competing in the Highest Yield Explosive Shells Competition. The lasers, like the zoid, are meant for quick-strike fighting. If you need more weight and strength during a battle, then you are going to need something other than a Lightning Saix.

The Lightning Saix is a very fast zoid. It can cross land faster than any other “mechanical combat unit.” The only land zoids which have been modified to keep up with a Saix (to the best of my knowledge) are the Blade Liger and the Liger Zero. In Zoids: Chaotic Century, Van Flyheight’s Blade Liger underwent some booster modifications which allowed it to keep pace with the Lightning Saix.

In Zoids: New Century Zero, the Liger Zero had a set of blue armor, called the Jaeger (or ‘Hunter’) armor, which allowed the zoid to travel at the same speed as the Lightning Saix. This armor was not the Liger Zero’s primary or “basic unit” armor. The Liger Zero’s armor can be changed, allowing the Liger to achieve certain characteristics in combat against specific opponents. The Jaeger armor was one of those three ‘special suits,’ as it were.

There is one last thing you must know about this zoid, readers. One last secret talent of the Lightning Saix. When traveling at speed, the Saix is impossible for most other land zoids to catch. This is when military bases deploy their anti-zoid measures – missiles that will home in on the zoid and destroy it before it can escape the perimeter of the base from which the missiles were fired.

When these missiles are fired at the Saix, the zoid is usually going at a lower speed. It gives the missiles just enough rope to hang themselves. Then it kicks into a higher gear, going faster than the missiles. The zoid also activates some holographic technology and systems embedded in its body. Combining the holographic tech with its high speed, the Saix is then able to create the illusion that it has abruptly vanished.

As you can imagine, this does not go over well with the missiles. They were chasing a target one minute, the next, it disappeared from their radar. The computers in the missiles freeze up as they try to figure this puzzle out. This means the missiles fly skyward in confusion, where they overload and blow up as their computers fry, unable to process their target’s disappearance. Anti-zoid missiles fired from other zoids have a similar reaction, usually.

Once the missiles are gone, the Saix lowers its speed and turns off the holo emitters. Abracadabra, allacazam, and hey, presto! – the Lightning Saix is back in plain view for everyone to see!

Talk about “catch me if you can,” huh, readers?

Most models of the zoid have green eyes, under which their single-seat cockpit is positioned. The one notable exception is Irvine’s Lightning Saix in Zoids: Chaotic Century. But I am not telling you why his Saix had orange eyes. You will have to find that out for yourselves!

As a last note, Irvine was the first pilot for a Lightning Saix in Chaotic Century. In Zoids: New Century Zero, we had three Lightning Saix pilots. Jack Cisco was the first Saix pilot the Blitz Team encountered. He later formed a team of the cheetah-type zoids, adding the sisters Chris and Kelly to back him up in the prize fights. They named their squad, rightly enough, the Lightning Team.

The three also demonstrated a new tactic in the battles they participated in. Jack led the charge and the sisters fell in line behind him, allowing them to build up more speed as they stayed in his draft. This tactic was very effective the first time around, allowing Cisco and the sisters to whip Bit Cloud and his friends.

The second time, it did not go so well for the Lightning Team. Fool me once, shame on me. Fool me twice, shame on you. Never use the same tactic twice on the same opponent, readers. And definitely do not pull the same trick in the same battle more than once!

Catch ya later!

The Mithril Guardian

Spotlight: Zoids – The Iron Kong Mark II

 

Ready for a fight, readers? Then you have come to the right desert! Today we are once again on Zi, studying one of the zoids which lives there. This zoid is the Iron Kong Mark II.

The Iron Kong Mark II is the only Iron Kong model with which I am familiar. It is the Imperial equivalent of the Helic Republic’s Gojulas. Like the Gojulas, the Iron Kong is a zoid whose basic function is that of a tank. However, Iron Kongs are far more maneuverable than Gojulases. Even on a bad day, I would take an Iron Kong over a Gojulas, for the simple reason that this zoid is more maneuverable than the Tyrannosaur-type Helic tank.

Iron Kongs are gorilla-type zoids. The cockpit for an Iron Kong is in its head, behind that green glass which serves as the zoid’s eyes. The cockpit is usually made for one pilot, but some Iron Kongs are two-seaters – these cockpits are far more spacious than cockpits for single pilots. I imagine it is not hard to modify an Iron Kong’s cockpit either way.

Though they are heavily armored, Iron Kongs are fairly dexterous and nimble zoids – up close, anyway. Over long distances, they are slow moving. Iron Kongs are extremely strong, some of the strongest zoids on Zi. Even without their artillery, an Iron Kong is a ferocious zoid. Someone going up against an Iron Kong had better be prepared to take a pounding. Ace zoid pilots may, with luck and/or spectacular skill, walk away from a battle with an Iron Kong unscathed….

But pit an Iron Kong pilot who knows what he is doing against an equally skilled pilot controlling another zoid, and you have a recipe for an amazing battle!

As I said, the Iron Kong is slow over long distances. But in close combat, their bulk is no hindrance. And this makes them very deadly. Most Iron Kong pilots’ first instinct is to pull the trigger when they are attacked. Despite sitting on a virtual mountain of muscle, their immediate reaction is to go for their guns. (Insert eye-roll here.) I do not know why they do this, but it happens all the time!

The Iron Kong, because it is a strong zoid, can be loaded up with several different weapons and remain highly maneuverable. These armaments range from anti-zoid cannons to machine guns to missile launchers hidden in the zoid’s shoulders. And, just like a real gorilla, an Iron Kong could physically rip an opposing zoid apart. I have never seen it happen, exactly, but a couple of pilots from Zoids: Chaotic Century have shown just what the Kongs are capable of in close combat.

Iron Kongs are generally as expressive in battle as other zoids. All zoids make sounds like the animals they are based on and, as living beings, they have attitudes and emotions they express through sound. Ligers and Zabers can both “purr,” while Command Wolves have been shown to growl affectionately toward their pilots.

When anticipating a battle, an Iron Kong will snort, growl, and snuff like an actual gorilla. And in battle, one or two Iron Kongs have gone up on their back legs and pummeled their chests before charging an opponent, much as King Kong does in his films. (They are called Iron ‘Kongs,’ you know! 😉 )

I would not want to tangle with an Iron Kong pilot who knew what he was doing. If I had to fight him, that would be one thing. But choosing to fight him..?! Thanks. I will pass.

The Iron Kong’s armor is second to none. Only machine guns or other such weapons fired at close range can bring a Kong down. Most guns, fired at a distance, barely put a dent in the armor.

However, this hardly makes the Iron Kong an invulnerable zoid. There are weapons capable of wiping out Iron Kongs (and most other zoids) at a distance. But I am saving those for another day. Eventually, I will explain the matter further. Of course, if you were to look up Zoids: Chaotic Century on your own, readers, you would get the answers much faster. Failing that, I must request that you bear with my descriptions and promises with as much patience as you can muster.

Thank you!

My overall rating for the Iron Kong is that it is a heavy artillery zoid which, with a capable pilot, can be deadly in close quarters. Only great pilots such as Chaotic Century’s Colonel Karl Shubaltz and former Imperial soldier Rosso have shown what an Iron Kong can do with a competent pilot. I have never forgotten their lessons.

The Iron Kong is not revered as the Gojulas is in Chaotic Century. I, however, have a very healthy respect for this zoid. Better with me than against me, that is for sure!

Catch ya later!

The Mithril Guardian

Spotlight: Zoids – The Blade Liger

Here’s Spotlight! Once again, readers, I take you back to a planet “in the far reaches of the Milky Way.” That planet is Zi. The focus of this post is one of the living “mechanical combat units” that dwells there – The Blade Liger!

There is only one zoids series that truly gives the Blade Liger the attention it deserves, Zoids: Chaotic Century. The other zoids series – Zoids: New Century Zero, Zoids: Fuzors, and Zoids: Genesis – barely give the Blade Liger the time of day. This is because the heroes of these other zoids television shows pilot newer, more powerful Ligers. I think that that is somewhat unfortunate; though I love the Shield Liger, I also love the Blade Liger, and I hate to see it get so little attention in these later stories.

This leads us back to the topic of today’s post. What is a Blade Liger? A Blade Liger is the next step in the evolution of the Shield Liger. When a particular zoid and its pilot work together for a long time, they tend to develop a bond, kind of like a cowboy and his horse. Also, pilots whose skill grows with each battle get stronger and more powerful. The zoid typically keeps up with the pilot’s skill level – until it cannot go any farther.

For some pilots, this means they have to get another zoid. Their old partner just cannot keep up with them anymore, and if they want to keep fighting and increasing their skill, potential, and fighting prowess, they need to stay alive. Piloting a zoid that cannot keep up with you is a good way to get yourself killed.

However, in some cases, zoids can evolve to meet their pilot’s new skills. Usually, this is best achieved by an outside force, typically an Organoid. (I will be discussing these in the next Spotlight! post, so stay tuned!) The Organoid enhances a zoid’s and its pilot’s power. This helps both zoid and pilot to grow and achieve their “full potential.” A zoid could, conceivably, evolve on its own. But that would take time or special circumstances. Organoids speed up the process so that it takes a minimum of a few days, or a maximum of a month (give or take).

The Blade Liger is lion-type, just like the Shield Liger. But it is bigger, faster, and stronger than the Shield Liger. With larger paws, longer canines, and boosters to speed it on its way, the Blade Liger is an ideal close-combat zoid.

The Blade Liger shares two features with the Shield Liger. One is its energy shield. As with the Shield Liger, the Blade Liger can extend fins in its “mane.” These fins, in conjunction with the shield generator, put up an energy shield that protects the front half of the zoid. This shield, unlike the Shield Liger’s, can be made stronger. Despite this, the Blade Liger’s shield can be pierced. It just takes more work to pierce a Blade Liger’s shield than it would to break through a Shield Liger’s shield.

The second feature the Blade Liger shares with the Shield Liger is that it has a cannon between its forelegs, on its chest. But this cannon has two barrels and it fires rounds with a higher yield than the Shield Liger’s triple barrel cannon.

Now, you may be wondering, “Why is this zoid called a Blade Liger?” Before I answer that question, take a look at the video below:

Pretty cool, huh? Those gold blades are what give the Liger its distinctive name and trademark attack. While the Blade Liger is at rest or otherwise engaged, the blades fold up on its back. When the Liger’s pilot tires of playing games, he can end the battle swiftly by firing up the boosters and lowering the blades, which are then charged with energy. Coming against an opposing zoid at its maximum speed, a Blade Liger can literally slice an enemy zoid in two. (There was one episode in Chaotic Century where a pair of raptor-type zoids lost everything above their waistline to a Blade Liger, yet their legs kept on running!)

The Blade Liger’s speed is spectacularly high. It can outrun most land and air zoids. With a very few modifications, it can also keep pace with the two or three of the fastest zoids known to Zi. And the blades, when lowered and pointed forward, can be used to strengthen the Blade Liger’s energy shield. The energy used to charge the blades, combined with the power of an active shield, meshes both energies together. This strengthens the shield and, apparently, the blades as well.

Also, laser rifles can be attached to the backs of the blades. Raised and aimed over the Liger’s head, or “fired from the hip” when the blades are folded forward against the Liger’s sides, the lasers on these blades can be accurately fired at an opposing zoid. On a lightly armored zoid, these laser shots are dangerous and will cause serious damage. Zoids with heavier armor can shrug off the shots, but they better hope the Liger does not keep shooting at the exact same spot. The laser shots are very effective in any battle; they simply take more time to cut through thicker armor than through the “skin” of lighter zoids.

Finally, there are the Blade Liger’s teeth and claws. Those teeth are as deadly as they look, and the claws can at the least scratch the armor on the heavier combat zoids. Lighter armored zoids do not stand a chance against a Blade Liger’s claws.

The Blade Liger has two seats in its cockpit, just like the Shield Liger. The forward seat is for the pilot, the rear seat is for his co-pilot or “RIO” – Radar Intercept Officer. Though the Blade Liger of Chaotic Century is blue, it has been shown in a variety of other colors in subsequent series. New Century Zero featured a red Blade Liger, Zoids: Fuzors showed silver/gray Blade Ligers, and Zoids: Genesis at least mentioned a black Blade Liger. The toys come in several other colors – including white trimmed with pink! (Blah!)

All in all, the Blade Liger is a beautiful zoid. Specially adapted for close-combat fighting, with blinding speed and agility, the Blade Liger is one of the best zoids around. Anyone can pilot a Blade Liger. But it takes a champion to bring out the zoid’s full potential. And in Chaotic Century, that is just what we get!

See you on the battlefield!

The Mithril Guardian