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Spotlight: Thundercats – Wilykit and Wilykat

Thundercats [Animales fuera de serie] – PixFans

Left to right: Wilykat and his older sister, Wilykit

Earlier this year an article about Tygra, a member of the Thundercats from the series of the same name, appeared here at Thoughts. When asked if more posts on the characters would be forthcoming, this blogger promised to write at least a two before the year was out. She is now endeavoring to follow through on that assurance with this Spotlight! post.

Having covered three of the adult members of the original cast from Thundercats, we now turn to their junior members, the Thunderkittens. Apparently, among the Thunderian race, children are known as cubs and teenagers are called kittens. Wilykit and her younger twin brother, Wilykat, are both in their early teens (they appear to be thirteen or fourteen years old). As such they are usually referred to as the Kittens, though the adults will sometimes call them kids.

The Thunderkittens are thought to be based on wildcats. They have no obvious markings which identify their species of cat, so this is primarily conjecture on the part of the audience. Since it is such a likely classification it has stuck throughout the years.

Born into nobility, Wilykit and Wilykat are technically older than Lion-O, who was around twelve when they left Thundera. When they left their dying homeworld the two were expected to treat him as a younger brother – albeit one who would someday be their king. Upon finding the younger cub had grown to adulthood in his sleeping capsule the Kittens were quick to jump on him for his pride in his newfound strength.

ThunderCats 2x23 Runaways - ShareTV

Although their statements were accurate, they also showed that the Kittens were rather jealous of him. They no longer had someone they could boss around and with whom they could just be kids. Lion-O was physically mature and therefore had to assume his responsibilities faster than anyone had anticipated. Although he never lorded his power over them and became an older brother figure to the two, all three felt the sudden gap between them keenly during their first days on Third Earth.

As their names imply, Kit and Kat were masters of the art of trickery. Each sibling carried a pouch full of colored, cats-eye style magic pellets that would do a variety of things when they struck the ground. The capsules could be the equivalent of flash-bang grenades or they could be bubble gum. Even the Kittens didn’t always know what was in a given tablet before they used it. Although the items inside were hardly ever improper for the situation at hand, on a few occasions they did prove to be a bust.

In addition Kit and Kat carried “trick lassos” that they could use to tie up an opponent or to enter/exit a battle. Since they were teens neither Kitten could match their opponents physically, despite their own naturally increased strength. The lassos were generally a method for swinging into or out of a battle. They were also a temporary measure that enabled them to hold an enemy in place for a brief period of time. During those few precious seconds the twins could pull off a ruse or keep someone pinned in place long enough for one of the adult Cats to arrive.

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Unless they had the opportunity to operate one of the weapons built into Cat’s Lair, the Thundertank, or another vehicle the twins’ fighting style was based entirely on speed, agility, acrobatics, and/or a mischievous ploy. Exceptional climbers even by Thundercat standards, the twins often raced through the trees both to fight and flee as well as to have fun.

Only one twin had a special move similar to the adults’ innate powers. Wilykit had the ability to curl up into a ball and zing around a battlefield, allowing her to knock over, hit, or stun much larger opponents. Her power was useful but could also be detrimental; while fighting animated stone gargoyles, hitting them at speed in her ball form “nearly threw [her] back out.” If she had struck the monsters at a higher velocity, she would have seriously injured herself.

Wilykit did not use this ability too often, preferring to rely on her native wit and skills to fight. She and her brother tended to combine both these traits with their piloting ability. Each Kitten had a special, surfer-style hoverboard specifically designed for them by Panthro. Regularly flying around the environs of Cat’s Lair, the Kittens could provide impromptu air support and reconnaissance. They could also act as advance scouts or even bait.

Conversely, they could also become the catalyst for a conflict by being captured while gallivanting about on the hoverboards. Kids will be kids, after all, and it wouldn’t be healthy for the Cats to keep the twins indoors or within sight of Cat’s Lair all the time. Besides, with no other resources to rely on as they became denizens and then protectors of their new homeworld, the Kittens often had adult responsibilities thrust upon them. They rarely abused the trust the mature members of the party placed in them, willingly accepting the discipline imposed on them when they realized how badly they had erred.

My earlier article on the two Thundercats TV series gives details about how the writers for the comics treated the Kittens. Not only was it illogical, it was downright evil. The 2011 reboot did not touch on that, thankfully, but it was not entirely generous in its depiction of the Kittens, either.

Image - Wileykat and Wileykit.JPG | ThunderCats wiki ...

For one thing, the reboot made the twins much younger than they had been in the original series. They were also given tails and turned into street urchins rather than young nobles. Wilykit’s ball form was replaced with a flute she could use to hypnotize a target, and the Kittens’ ears doubled as their hair. Wilykit became a spiritual adviser to Lion-O in the 2011 series as well. While that was not a bad alteration per se, the role would have had more weight if she were a noble trained to such a position or if she was assuming her hereditary duty. Since she was a former street urchin and a cub rather than a Kitten, it seemed a bit out of place.

The reboot also expanded on the Kittens’ origins, showing them with their parents and twin younger siblings. While this was a fine addition to the original story (we never did find out what became of Kit and Kat’s parents in the ‘80s), what followed was not. After their father was killed in a tornado, the Kittens’ mother apparently began selling herself to make ends meet so she could feed her four children.

Image - Wilies temple jamboree.jpg | ThunderCats wiki ...

Although realistic, this turn of events is both uncharacteristic of the original Thundercats material at the same time it was mishandled terribly. Nothing within the series overtly hints at the position of the Kittens’ mother following the loss of their father, thankfully, but the fact that this was put in a children’s show is more than a bit disturbing. There were other jobs they could have given to the Kittens’ mother which would have been better for viewers young and old to empathize with.

Likewise, the fact that they have the twins run away from home in the middle of the night to find a mythical city of gold strikes a false note. Didn’t their mother worry about them? Didn’t she try to find them? Why are they stealing for themselves just to keep body and soul together until they find El Dara, the city of gold? There were jobs they could have found, even at that young age, which would have helped take care of their mother and siblings rather than leave home in such a way as to add to their troubles.

All of this serves to make the previous point that the reboot, while it has entertaining and good aspects, is far inferior to its predecessor. While it has its enjoyable moments, the places where it falls down on the job make it difficult to completely enjoy. The ‘80s show was not perfect, but it did not need to be. It just had to be good.

Well, readers, that covers all the major characters in the series except one. Oops, actually, there are two left. Lion-O will be next on the list, but after his post will come an article on the hero who received the most hate in the ‘80s. He never bothered me the way that he did others, though, so the post about him will be very interesting indeed.

Until next time, readers: “Thunder…. Thunder….

Thundercats, HO!!!”

161 best images about Thundercats on Pinterest | Cats ...

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Spotlight: Zoids – The Helcat

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Welcome back to the deserts of Zi, readers! Now you know that I have returned in truth, for only the Mithril Guardian could afflict her long-suffering followers with another post about an obscure mecha anime. Rejoice, for you are not following a hacked blog..!

Okay, enough with the hyperbolic preamble. I have seen a lot more Zoids posts here at WordPress, which tells me that the franchise has returned to public knowledge. So, although I am not a fan, it appears thanks are owed by this blogger to the writers who came up with the latest Zoids series. Kudos, Zoids: Wild. You brought interest back to our favorite planet in the far reaches of the Milky Way. The story is not what this author would consider entertaining, but at least it succeeded in renewing curiosity about the larger world of this mecha anime. I can be happy about that. 🙂

Today’s zoid is from the Guylos Empire. Known as the Helcat, this panther-style mechanical combat unit is “the ultimate stealth zoid.” The cockpit, naturally, is situated in the zoid’s head. The green band that wraps around its “face,” where its mouth should be, is the visible part of the canopy. Once inside, the electrical imaging device in the cockpit will activate, giving the pilot a green tinged one-hundred-eighty degree view of the field.

A typical Helcat’s armaments belie its deadly potential. Normally, the Helcat’s only weapons are a small, double-barreled cannon on its back and a mini gun of some kind between its forelegs. There are is another, lighter type of gun attached to each of its shoulders and hips occasionally, but too many more weapons would weigh the zoid down and increase its noise output. With light armor, weapons, and speed, the Helcat is a combat unit that can fire quickly before ducking back into the shadows to escape larger zoids.

The zoid has other assets, though, and they are like no other. Equipped with a cloaking device known as an optical stealth unit, the Helcat can easily blend in with its surroundings. The zoid can also erase most of its own footprints and reduce its heat signature significantly. It also has muffled joints which make it hard to track by sound.

Combined with its cloak of invisibility, these devices make the Helcat almost undetectable. The muzzle flashes from its cannon do not give away its position reliably, since the pilot can move across the battlefield with relative impunity due to being largely invisible to the naked eye. And since Hel Cats are always deployed in groups, there are often several muzzle flashes appearing across the combat zone. Choosing one and hitting it is nearly impossible for an opposing pilot, even when he chances to spot the Cat’s outline against the background scenery.

This is one zoid that can give the best of pilots a hard time. Unless the Helcat’s cloaking device shorts out, or the opposing pilot sees the zoid’s outline against the terrain and keeps it in sight long enough to attack, it is impossible to track and hit this mechanical panther. If the Empire or a particular pilot enjoys the elements of surprise and bewilderment, this is the zoid for them.

Of course, the Helcats do have their vulnerabilities. Aside from the potential malfunctions with the optical stealth unit, a pilot in Zoids: Chaotic Century developed a handy technique to deal with the Cat. By using a computer to track the acoustic signals – i.e. the sounds Helcats cannot help but make, even with their muffled joints – he was able to pinpoint the position of every Cat on the field.

Helcat | Zoids Wiki | Fandom powered by Wikia

Also, the Cat’s speed and agility do not protect it from larger, faster zoids’ head on charges or higher caliber weapons. The Helcat is designed to bewilder and surprise an enemy, not beat it in a competition of speed and skill. There is a reason they are often deployed in large numbers, after all; a battalion of cloaked Helcats stands a much better chance of taking down opponent(s) than a single or small group does. Unless their target is totally unprepared, has no military training, or a zoid with even lighter armor, the Helcat will not stand a chance against him in a direct confrontation.

Still, despite these restrictions, the Helcat is an extremely versatile zoid. For a pilot who fights by relying on deception by fooling his target’s eyes, this Imperial mechanical combat unit is his best choice, bar none. Though eclipsed by the Shadow Fox in New Century Zero and rendered unimpressive by the technology in Zoids: Fuzors, in Chaotic Century no other stealth unit on Zi can compete with the Helcat.

That’s not to say that the Helcat is indefatigable. While Chaotic Century gave the zoid one of its best showings, it didn’t provide viewers with a demonstration of what the Helcat could really do. Most Helcats arrived on the scene only to be dispatched relatively quickly, which is a shame. I would like to see what a Helcat was truly capable of in the right hands.

Zoids: Chaotic Century Episode 51 | Zoids Wiki | Fandom ...

Teevrol and his pilot, Niccolo

Usually, the Helcat is painted red and black, the preferred colors of the Imperial Army. There have been other color choices, however. One Helcat in Chaotic Century was a white/grey/powder blue named Teevrol, who could move about on his own, though he was too attached to his young pilot to leave him. In Zoids: Fuzors, a black Helcat appeared, but it was defeated quickly in both episodes where it showed up.

All in all, the Helcat is not a zoid to shun. With its optical stealth unit, muffled joints, and ease at avoiding detection, it really is the cream of the stealth zoid crop. And while it never got to show its true colors on screen, it is still a mechanical combat unit I would sincerely like to pilot.

Besides, who can say no to such a cool Cat? 😀

See you on the battlefield, readers!

The Mithril Guardian

ZOIDS 023 Hellcat (japan import): Amazon.co.uk: Toys & Games

Season Four Wrap-Up of Avengers Assemble

Okay, first things first. Life and lassitude hit at the same time, and I ended up leaving you in limbo for quite a while, readers. Thankfully, life has stabilized and the lethargy has been overcome, so this blogger now has time and energy to devote to you once again. Hopefully it will stay this way going forward. 🙂

Second, I would like to apologize for taking so long to write about the last five episodes of Avengers Assemble: Secret Wars season. I didn’t write this post earlier primarily because I wanted to see where season five of Assemble – titled Black Panther’s Quest – would go before I said anything about season four. So this writer waited until the fifth season had played out before speaking her peace.

Black Panther’s Quest was pretty much what I expected. The Avengers hardly showed up, and when they did, they had undergone a radical redesign to make them match their film depiction more closely. Plus, Wakanda was changed to appear more the movie version, which should not have happened. That Wakanda is nothing like the one in the comics, and outside of his appearances in the Avengers films, the T’Challa/Black Panther in the film bearing the same name is not the one Stan Lee and company created.

Because of these alterations, this blogger saw no more than one or two episodes of Assemble’s season five. Based on those viewings, there will be no more reviews of Avengers Assemble here at Thoughts. This is the final word the Mithril Guardian has for the most recent American series focusing on the Avengers. (The new travesty with an almost exclusively female team does not bear or deserve the title of Avengers.) I may write about Avengers: DISK Wars and Marvel’s Future Avengers at some point, but that is it. Marvel’s new Western offerings hold no more interest for me.

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The last five episodes of Assemble were problematic and therefore difficult to watch. “Weirdworld,” the installment following “The Vibranium Coast,” was for the most part entertaining. This was due almost entirely to the fact that Black Widow completely ignored Captain Marvel/Carol Danvers. (Honestly, that woman does not know when to stop talking..!) Rather than try to force a friendship between the two based on the trite “we’re-two-women-in-a-man’s-world” trope, the writers made it clear that Natasha barely does more than tolerate the braggart Danvers. It was a refreshing change from the enforced norm in other series and this author appreciated that.

The rest of the show focused on the dichotomy between the Hulk and Bruce Banner. Separated by the Beyonder in “Underworld,” Bruce has been hunting his green, wild half ever since. He’s so desperate to end the Hulk that he has struck a deal with Morgan le Fay to destroy Big Green once and for all. Her patch of Battleworld – dubbed Weirdworld by Bruce – is uniquely adapted to this conflict. Using a variety of strange plant life, he tries again and again to capture the Hulk.

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Morgan le Fay

Due to his single-minded pursuit, he misses Morgan le Fay reveal to the heroines that she plans to use the Hulk’s power for herself. Her slip-up is actually believable, since she realizes that Natasha has feelings for both the Hulk and Bruce. Morgan’s miscalculation isn’t made simply to show how evil she is; she’s genuinely trying to hurt someone when she reveals her evil plan. So that part of the episode was well-executed and, added to Black Widow’s clearly non-existent rapport with Captain Marvel, makes “Weirdworld” fairly enjoyable.

As for the rest, I have to say that it is getting tiresome to watch Bruce always trying to kill the Hulk. I understand the history behind it, and done well, it is a good story line. In “Weirdworld,” however, it is not done well at all. I would have been more interested if they had introduced Bruce and the Hulk trying to reconnect with one another, only to be thwarted at every turn by Weirdworld so Morgan le Fay could capture and drain the Hulk of his power. Given the rapport developed between the two halves of the character in earlier seasons, I was actually expecting that turn of events. But the writers went for a cheap retread of an old story rather than an imaginative, new take on the familiar plot.

Unfortunately, this is a problem that repeats itself in the following episodes. “Westland” had some promising themes and moments, but on the whole it rated a “meh” on the scale of entertainment. In search of Doctor Strange, whose magic can help repair and control the Bifrost, Hawkeye, Vision, Wasp, and Loki arrive in an old West town. Only, in this town, they don’t ride horses. They ride dinosaurs.

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While an inventive take on the idea, I have to say that the dinosaurs threw me for a loop. It was too jarring a change from the norm that seemed to have little to do with both the characters and the setting. Plus, in Marvel’s original comics, the Avengers did travel to the Old West a couple of times. Hawkeye was particularly comfortable there, finding a great friend in the Wild West vigilante called Two-Gun.

Throughout its run, “Westland” carries overtones of being an homage to this past story arc, with the World’s Greatest Marksman showing enormous interest in and relative familiarity with the time period. The problem is that the installment is less of a pastiche and more of a joke. We get a token bar fight at the beginning following Hawkeye’s very poor attempt to “speak the lingo” to the bar tender. The denizens’ of Westland ignore him and attack the team, considering Vision a threat because he looks like a robot (technically, he’s a synthetic man). The disrespect or disinterest on the writers’ part to Hawkeye’s history with this story line only continues in several later scenes, though it is somewhat mitigated by Clint’s being temporarily blinded.

Blinding him was definitely a good choice on the writers’ part, as it is a fairly rare story line that nevertheless carries a punch whenever it is utilized. Depriving him of his capacity to continue fighting with his sight is a surefire way to bring drama and tension to an Avengers or Hawkeye installment. “Westland,” when it gives attention to this aspect of the tale, all but sings in this area.

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The rest of the story, however, is a bit of a mess. Vision ends up in the clutches of Rocket and Groot, who plan to use him as spare parts to fix their ship. Vision breaks out of the sack before they can do this and learns to converse with Groot. We are then treated to meaning several conversations that consist of “I am Vision” and “I am Groot,” which is actually a nice touch. Then Jane Foster arrives and reveals that she is the sheriff of the town, totally undermining the callback to Two-Gun and Hawkeye’s ties with the Old West. Add to this the chip on Wasp’s shoulder and Loki’s grandstanding, and the episode left me feeling unfulfilled and unhappy.

Admittedly, they did try to make Hope a little nicer in this episode. She does her best to support and comfort Hawkeye after his blinding, showing genuine sympathy and concern for him. Her pep talk to get him fighting again was almost good – except for the part where they took Clint’s speech to Wanda in Age of Ultron and had Hope repeat it back to him verbatim. That was unnecessary, out of step with her character, and it showed a complete lack of imagination on the part of the writers.

Jane Foster’s promise to “bring her wrath” down on Loki if he betrayed the Avengers also struck the wrong note with me. She’s a scientist, not a sheriff or a warrior. Instead of coming across as a tough, no nonsense, genuinely feminine character she acted like a woman trying to be a man. It didn’t work. (This will become more relevant the further in we go.)

Next is “The Citadel,” the show which leads up to the season’s two-part finale. The episode begins with a conversation between Cap and Tony about defeating the Beyonder, which is interrupted when Tower is attacked. Both heroes are captured by the Beyonder’s forces and taken to his citadel.

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Steve wakes to find himself in a prison cell. While he breaks out of this confinement, the Beyonder tries to tempt Tony into accepting his technology and leaving the path of the hero. Cap arrives in time to snap him out of it, only to be tempted himself. The two begin fighting one another, ostensibly over the Beyonder’s offer of immortality and power.

Eventually, though, it is revealed to be a ruse. Having distracted the alien mastermind long enough to learn his goals, Tony and Steve leave the villains in Beyonder’s service tussling over the forbidden fruit while they make their escape.

Polite words fail me when I even think about this episode, for one simple reason: the presentation of Captain America in this installment borders on the putrid. Rather than show him as the American Galahad, the writers make him appear morally weaker than Tony Stark. While Cap can be tempted, he cannot be enticed in the same manner as others are. He also has a much higher threshold of resistance to sinful offers than practically everyone else in the Marvel Universe(s) does. “The Citadel” not only failed to show this character trait, it reversed his character completely. Cap specifically asks Tony at the end of the episode if he was tempted by the Beyonder’s offer, implying that he wants to know if he was not the only one weak enough to succumb to the alien’s offer.

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Additionally, Beyonder’s proposition was geared specifically to appeal to Tony; it should not have even registered on Cap’s psyche as a lure for that reason. The Beyonder appealed to Tony as a fellow scientist and technician. Cap is neither, and for the offer to entice him as in the manner it does Iron Man is absolutely absurd.

Like a number of other items in the final season of “Assemble,” the ruse could have been easily achieved in a way that better respected both characters. Having Cap fight Tony after the latter was momentarily bedazzled by Beyonder’s offer not only makes more sense, it fits Steve’s MO. He will fight for his friends’ lives and souls no matter the cost to himself, and the writers could have turned this into one such instance.

But the writers for Assemble just had to be different. They had to drag Steve down to the “normal” level to prove he is human. They completely ignored all the work that the MCU and Chris Evans put into demonstrating this fact to millions of movie-goers around the world, a move that is not only foolish but downright malicious. On top of everything else they have done to Steve throughout Assemble, this was just too much. It pulled this blogger out of the story and kept her out for the final two episodes. Those would have turned her off of the series, anyway, but the open disregard and malice in “The Citadel” brought the whole house of cards down much, much faster.

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So when “The Wastelands” and “All Things Must End” played, I was pretty upset. Knowing some of what was coming next from the tidbits dropped by the writers, this author waited for the final shoe to drop. It did drop – with a mighty splash. In this episode we were presented with an animated version the female Thor. Jane Foster calls Mjolnir to her and becomes goddess of thunder after Thor tried to use the hammer to rescue her.

I wish I was joking, readers, but that is what happened at the end of this episode. Then the team finally makes their play to put all the pieces back together, saving the worlds that the Beyonder ripped apart for his experiment. In the process, the alien mastermind is sent packing – but not before Dr. Strange is knocked out of commission. Unable to finish what he started, he gives Loki the Eye of Agamotto to fix the Bifrost and bring everyone home. It works like a charm, too.

Except then Loki won’t give the Eye back. What a shocker; the Sorcerer Supreme gives the trickster god the most powerful magical item in the universe, and he then expects it to be returned to him. Yeah, right.

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Why did no one see Loki’s betrayal in “All Things Must End” coming? Giving him the benefit of the doubt for the millionth time is one thing. Hope over experience is also a plausible reaction to his apparent reform. Necessity requiring that the Eye be transferred to the god of mischief is understandable and inevitable. But why – why!? – didn’t Strange put some kind of spell on the Eye that would cause Loki’s attempts to use it backfire on him and make him give it back?

More to the point, why would the team actually trust someone they hoped would reform, but whom they knew was probably using them? None of this should have been a revelation to the heroes. In fact, most of the Avengers looked thoroughly unsurprised by Loki’s treachery. Poor Thor wasn’t allowed to see through his adopted brother’s ruse until this point, which is a shame but par for the course for Assemble. The only time they ever treated the characters with even a modicum of respect was in season three.

Combine this “big reveal” with their forcing Jane Foster to play the role of Thor/Thunderstrike, plus the strong women grandstanding done by Wasp, Captain Marvel, and Kamala Khan, and you have an unappealing mess of an ending. The method of stopping Loki doesn’t even matter (or make much sense) because the above factors reduce the episode to a propaganda piece masquerading as a story. For all its faults, Assemble deserved a better ending than this, as did the characters.

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This is why I will not be watching any more Marvel fare from Western media outlets. Endgame is the finale to the MCU; everything that comes after cannot hope to match the quality of the first ten years, and most of the original actors/directors have jumped ship while the jumping is good. The nonsense that destroyed the comics has finally spread to the small and big screen, as I knew it would.

If you want to see Marvel’s comic book alterations make it to film, then go ahead and have fun. But as of now, I am done with Marvel Comics, Marvel films, and Marvel TV shows. If I want good, entertaining fare from the company, I know where to find it. It will not be in the latest releases but in the older comics, cartoons, and the first ten years of the MCU. So long, Marvel. It was nice while it lasted.

Rest in peace, Stan Lee. You and your friends earned it. Nothing the new owners of your franchise can do will change that – not for me, and not for the other True Believers out there. ‘Til next time, readers:

Excelsior!

The Mithril Guardian

Spotlight: Thundercats – Tygra

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Last year, two posts about a pair of Thundercats characters appeared here at Thoughts on the Edge of Forever. The first one focused on Panthro, the second on Cheetara. A commentor on the second Spotlight! post requested that his favorite Thundercat be discussed next, and this blogger promised to write about that character in the New Year.

Well, while it is a day late and a dollar short, I hope JorgePr finds this post to be a satisfying review of his favorite character. Today’s Spotlight! focuses on the intellectual member of the Thundercats, Tygra. The team’s architect, scientist, inventor, academic, and moral authority, Tygra often came off as bland or uninteresting to most viewers. While this is an understandable reaction early on, to maintain it is to miss the very important contributions this Cat made to the team and the series.

Although his role in combat was not often as spectacular as Cheetara, Panthro, or Lion-O’s were, Tygra was a capable fighter. Using his bolo whip, intelligence, and native strength, he could think circles around most of his opponents with ease. The fact that his whip granted him invisibility only added to his combat capabilities, as it allowed him to sneak up behind or otherwise catch enemies by surprise. From what we saw in the television series, the only problem with this power came when Tygra had to swim. Water – whether it had been specially treated or not – rendered him visible to the naked eye. So in that sense, water was his weakness, a fact we will come back to later.

Silverhawks: Copper Kid, Quicksilver - Page 7 - The Atomic ...

Cat’s Lair, as designed by Tygra in the original series.

Due to his architectual expertise, Tygra was the Cat the rest of the team turned to when they needed something built. The designer of Cat’s Lair, the Feliner, and the Tower of Omens, his skill with artistic construction extended to more mundane items and sciences as well. When the Cats were shrunken to the size of insects, Tygra was the one who formulated the antidote. He was also the designer of the recording devices the group later employed to video themselves and their world for posterity. So while he wasn’t as mechanically inclined as Panthro, no one could say he wasn’t a good machinist, either.

Tygra also acted as the arbiter, recorder, and voice of final authority among the adult Thundercats. This was a position he achieved based on the virtues built into his character from the beginning. Clearly designed to resemble the tiger, where Panthro and Cheetara’s personalities were influenced by their physical attributes (strength and speed) his qualities had a different inspiration: the virtue of integrity.

Out of all the Cats, Tygra was probably the one with the strongest attachment to the Code of Thundera. While the others kept it in mind and allowed it to influence their daily lives and decisions, Tygra practically exuded a balanced spirit infused with Justice, Truth, Honor, and Loyalty. More than once, he cited or leaned on the Code to remind the rest of the group of their duties to the denizens of Third Earth or to emphasize the vital need for them to remember, honor, and adhere to their culture and beliefs.

Loyalty was probably his most obvious trait. Though he wasn’t afraid to call Lion-O or any of others to the carpet when they were drifting off course, he always did so in a way that was respectful and/or deferential. He was, after all, not rebelling against his Lord or his friends but trying to make sure they corrected their course before it was too late. Despite his vulnerability to mind-control, in the end Tygra’s devotion to the Code and his friends always won out over the evil influences.

Thundercatslair.org

This brings us back to Tygra’s powers and limits. Besides his bolo whip, Tygra possessed a hereditary trait called “mind power.” This ability played a clear role in only one episode, where Lion-O had to undergo a series of challenges to earn the title of Lord of the Thundercats. However, small hints dropped throughout the series suggest that this psychic talent was one he used in minor ways on an almost daily basis.

From a noble House renowned for its talent with “mind power,” Tygra often had to rest and prepare for days before using his psychic abilities for anything major, such as the trial where he tested Lion-O by casting various mental illusions. Unlike Cheetara, Tygra was well trained in the use of his gift. He therefore could not receive psychic images, warnings, etc. the way that she could. This may have made him susceptible to subtle psychic manipulation since, on three separate occasions.

Each time Tygra was lured into betraying the Thundercats and/or himself. In two of these cases, though, he managed to overcome the perpetrator’s influence and return to normal. Due to his heritage and calm, controlled demeanor, it only makes sense that he was taught from a young age how to defend against telepathic intrusion at the same time he learned how to use his power to protect himself. This implies that he learned to specifically guard against or block explicit telepathic messages or attacks, making it harder for him to realize when he was being presented with a less forceful psychic lure.

I say this last because, in an entirely different event, he showed he could recognize and fight overt psychic attacks. When Mumm-Ra used special bracelets to put the Cats under his mental command, Tygra was the last Cat standing, having ordered Snarf away to find and warn Lion-O. Eventually overpowered, Tygra was able to resist the bracelet and Mumm-Ra’s influence for a short period of time, something neither the Thunderkittens nor Cheetara had been able to do when they were “captured.”

To this blogger, that implies that his psychic talent made spontaneous use or abuse of it difficult in the extreme. Where Cheetara’s sixth sense could not be trained or used regularly, Tygra’s ability could, allowing him to block explicit or open telepathic messages without really thinking about it. It is also possible that while he needed to rest up and conserve energy to use his “mind power” for big events, using it for minor tricks in combat took little to no effort. In the first episode of the series, Tygra appeared to vanish – without using his brand new bolo whip to do so. It appears, therefore, that he could and would occasionally use his power to make others believe he had disappeared without resorting to his main weapon during skirmishes.

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Clearly, although he is not my favorite Thundercat, I have an immense respect for Tygra. Or at least, I respect his original depiction in the 1980s cartoon. I am also happy that the comic book writers married him off to Cheetara in their book series. The 2011 reboot’s giving us a good picture of their relationship and his origin story were well done additions to his character as well. (Except for the implication that he was the last tiger on Third Earth. Come on, people!)

As for the rest of the reboot’s presentation of Tygra, there were some glaring problems – starting with the small fact that they made him seasick. The original series never made it perfectly obvious, but it didn’t take a genius to come up with the theory that water was Tygra’s Achilles’ heel because it made him visible. Reducing this vulnerability to a queasy stomach was one of the ways they chipped away at his character in the reboot.

Unfortunately, it didn’t stop there. While his status as Lion-O’s adopted brother was good, along with his more confident air, the resulting rivalry between them – especially where it concerned Cheetara – was absolutely unnecessary. It only got worse from there, as the writers used Tygra to make silly jokes that did nothing to make the stories they told any better than they already were. In fact, the debased treatment of this great Cat was a demerit for the final half of the 2011 reboot, in this blogger’s opinion. They wasted both the story lines they had set in motion and, worse, the rich estate they had received from the original Thundercats series.

In an effort to make him more interesting, the writers tore his most powerful characteristic – integrity – from him. They didn’t respect his honesty or his loyalty, though they tried to show the latter on occasion. Most of this was due to the fact that the reboot never referenced the Code of Thundera at all. It reduced the fantastic, chivalrous society which held its nobles and itself to a high set of standards and made it like the writers’ conception of the modern world, only with fantasy trappings.

This isn’t to bad mouth the good things they did do in Thundercats 2011. While I have my issues with the series, it did have its moments. And since it gave Tygra some great/good scenes while adding to his story, the writers deserve credit for doing their best. I only wish they had done better – especially where Tygra was concerned.

Hopefully, a future series (and no, I am not counting “Soycats” as a new Thundercats series), will treat the franchise and Tygra better. Only time will tell. Until then, I highly recommend watching the original series. The first half of the 2011 reboot is also watchable – though if you do it with a fan of the original series, be ready to hear some complaining. While this blogger dislikes the latter series, it does have some good material in it. You just have to have the patience to find it.

Until next time, readers, I leave you with a hearty, “ThunderThunder

Thundercats – HO!

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Spotlight: Thundercats – Cheetara

Earlier this year, I posted this Spotlight! article about a character from one of my favorite TV shows. The series in question was Thundercats, and the protagonist we were discussing was Panthro, who was never this blogger’s favorite character. He was much more impressive than I realized at the time, but he’s never been my preferred hero in that universe.

Today’s topic, however, was and remains my favorite character in the original series. This would be Cheetara, the only adult female Thundercat present for the first season of the show. Another adult female Cat, Pumyra, was added later on, but we will talk about her another time.

At first, I admired Cheetara mostly for her ability to run fast. She once hit 120 mph on a morning jog and, I believe, could run much faster in combat. Based on the cheetah, some time ago yours truly learned that this heroine’s personality was also centered on speed. Unlike Pietro Maximoff/Quicksilver and other characters who can run at fantastic velocities, though, Cheetara was a composed, calm humanoid cat woman. She lacked the fiery temper and/or juvenile attitude modern audiences often associate with people who run fast.

She had a sense of humor, though. It showed either in dry, witty comments or a smiling, “Right in front of you, [boys]!”, but this did not change the fact that she was the most ‘adult’ member of the Thundercats. The villains had to work really hard to rile her up, as did her teammates. Cheetara didn’t like being insulted any more than anyone else, but when she knew that someone was trying to bait her with derogatory comments, she shrugged the bad behavior or nasty remarks off. The male Thundercats tended to take such things more seriously, something that occasionally puzzled their female friend. She would become righteously angry if taunted by an enemy or when she saw an injustice committed, but otherwise she was very hard to ruffle.

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This naturally meant that Cheetara rarely slipped into hysterics or dramatics. So if she grunted or stumbled with pain or surprise, the rest of the adult Cats converged on her faster than ants on a picnic. Cheetara didn’t have time or patience for theatrics, so any sign of distress from her automatically signaled an imminent problem of some kind. Thus she was the team’s barometer for trouble; if she reacted badly to something – even if it was something they couldn’t see – then the male Thundercats instinctively began looking for whatever problem was headed their way.

In addition to her amazing speed, Cheetara’s main weapon in battle was her retractable golden bo staff. Stored in a wrist guard on her left arm, the staff could be pulled free at any time and extend it to its full length easily. Combined with her incredible momentum, the staff enabled her to cause serious havoc in enemy ranks. Like the other Thundercats’ weapons, Cheetara’s staff was both magical and technological, meaning she could pull off some very neat tricks with it. She could lengthen the staff into a pole useful for vaulting over obstacles or springing up to high places. Or she could thrust the weapon to the earth, causing it to fire off several dozen “copies” of the staff that would fly out to strike and batter her opponents. It really was a nifty weapon, readers. 😉

Another power she had that was equally interesting, though sometimes it could be deadly. This power was Cheetara’s “sixth sense,” a limited form of telepathy that occasionally allowed her to feel and “see” when another Thundercat was in trouble. It was never shown enough to satisfy this viewer, but the writers made good use of in nonetheless.

Cheetara’s limited telepathy wasn’t something she could truly control or use in spectacular fashion for most of the show’s run. Generally, her latent psychic power flared up without her conscious will or effort. The one time Cheetara was able to use it as a genuine superpower came when the Lunataks – bizarre, evil creatures native to Third Earth – were using a device to scramble her psychic power in order to cover up one of their evil schemes. Overcoming their manipulation, Cheetara was able to free the captured Thundercats with a burst of telepathic power straight from her heart, mind, and body. It was the most stunning display of psychic strength she ever demonstrated.

With all this going for her, readers, it’s not hard to see why this blogger considered Cheetara her favorite character. Over time, her speed became less impressive than her personality, and to this day she has remained my preferred Thundercat. Given my unvarnished opinion of the 2011 remake for this series, though, it seems natural to assume that I didn’t like her appearance in the reboot. In actuality, with regard to Cheetara, the 2011 series gave me very little to complain about. In terms of personality, the new version was pretty close to the original conception of the character. What changes were made to her behavior were so minor that they’re not even worth consideration.

Nevertheless, I did have a few gripes with the 2011 presentation of the character, primarily with her outfit. In the original series, Cheetara’s suit covered everything but her right shoulder and arm. Now, that’s not exactly a smart fashion choice for a woman who intends to enter combat on a semi-regular basis, but the fact is that her original suit protected most of her body. Thundercats apparently needed little to no protective outerwear on their homeworld, Thundera, so it makes sense that Cheetara and the others would retain some measure of enhanced durability on Third Earth. This is the only reason (aside from the animators’/writers’ taste in fashion) that I can supply for Cheetara’s original, one-sleeved costume.

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Her new suit in the 2011 reboot, however, has no such excuse. This costume was a ratty brown two piece with an exposed midriff and no boots. It was obviously meant to make the 2011 Cheetara look “cool” and “edgy,” a truly stupid move on the part of the new show’s writers. Even at her highest speed, wearing a get-up like that put her vital areas in serious jeopardy during a fight. More to the point, the original Cheetara would not have been caught dead in such a tattered uniform. She was never an “edgy” character in the original series and she didn’t need to be in the new one!

My other gripe was that the new writers for the show disposed of Cheetara’s latent “sixth sense.” That power had led to several interesting, thought-provoking episodes in the first Thundercats series, and it could have spiraled off in dozens of amazing directions during the new show. Some might argue that the affinity the new Cheetara showed for using Jaga’s magic was an homage to her dormant telepathy, but her “magic” powers were only demonstrated once in the reboot. To my mind, that’s hardly compensation for the loss of such an interesting trait, readers.

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Despite these complaints, the 2011 series did improve on Cheetara’s portrayal in one regard. In the original series it was hinted that she and Tygra, a male Thundercat based on the tiger whom we will discuss later, were a couple. Other episodes, however, blurred the line and implied there was a mutual romantic interest between her and Lion-O, the ruler of the Thundercats. This could get confusing from time to time, especially since the series’ creators and subsequent merchandise made it plain Tygra and Cheetara were an item. Although I genuinely despise the books, the one good thing that the comics based on the series did was to show the two had married and had a couple of Kittens. It’s about the only thing I give the comics’ creators credit for doing.

Though the reboot writers led Lion-O to believe that Cheetara was romantically interested in him, they later demonstrated that she had an unequivocal romantic devotion to Tygra. Aside from the attempted love triangle, this was a really good move on their part. While the 2011 series didn’t treat the two as well as it should have, it at least made their mutual attraction clear, allowing them to show their love for one another and to act on it. For that, the new show deserves some points.

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Well, readers, this has been fun. It’s nice to get back into the rhythm of these Spotlight! posts. I’ve been doing so many Zoids ones that, added to my month-long hiatus, I almost forgot how to set the stage for these articles! Stay tuned for a new, non-Zoids focused post soon. It should be a rolling-ly good one.

Yes, that was a veiled hint about the following Spotlight! topic. 😉 And it is the only one you are going to get for now, since I have to start planning that post. ‘Til then –

“Thundercats – HO!”

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Book Review: The Vulcan Academy Murders by Jean Lorrah

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Guess who’s back…. (Cue the eerie music.)

Yep, your humble blogging host is once again at work providing you with entertainment, readers! August was a busy month, so forgive me if I seem a little out of practice here. It should clear up once I get rolling.…. 🙂

All right, today’s focus is The Vulcan Academy Murders, by Jean Lorrah. Before I describe this story, I have to tell you that one of the things readers of Star Trek fiction should keep in mind is that most of it is non-canon. Part of this is due to the fact that those who write novels for ST can never seem to get on board with each other to figure out where they can slip their stories into the official timeline. Some write stories set in the exact same time periods; others create stories set in wildly different decades or eras. It can be a little confusing to the uninitiated at first, and it can be irritating to the more experienced readers as time goes on. (I speak from experience. It hasn’t always been smooth sailing in these fictional quarters!)

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The other reason is that, unlike Star Wars, Star Trek’s timeline is rather skeletal. Chronologically, you have Star Trek: Enterprise, followed by the original series, followed by the original films I-VI, followed by The Next Generation. Then they’re all capped off with Star Trek: Voyager – or they were, last I checked. So while there’s a lot of room for stuff to happen in between these different stories, since no one has bothered to define the cut off limits or to explain how many years have elapsed, authors who are Star Trek fans just shoot darts at the timeline trying to hit it. L. A. Graf generally sticks the landing, as mentioned in this review here, but others tend to throw wide of the mark.

Jean Lorrah is one of these authors. While she is clearly a passionate Trek fan who greatly admires the Vulcans, her grasp of the timeline appears to be a bit… vague. At the very least, she didn’t give readers much of a hint as to when her story was set; all I can say for sure is that it takes place before we see Doctor M’Benga aboard the Enterprise. Her writing style also left something to be desired. Don’t get me wrong – she doesn’t write badly. But she could definitely have been clearer in her descriptions.

Okay, now we can discuss the story. The Vulcan Academy Murders starts out with the Enterprise battling a Klingon warship, which does not survive the fight. But before it is destroyed, it does inflict some serious damage on Kirk’s vessel, specifically the Auxiliary Control for the photon torpedoes. The two officers on duty there – Pavel Chekov and Carl Remington – manage to fire the kill shots before succumbing to a gas leak caused by a lucky hit from the Klingons.

Chekov is fortunate in that he comes through the battle ill but intact. Remington, on the other hand, is in serious trouble. Though McCoy manages to save his life, the boy’s voluntary nervous system is completely paralyzed. He can’t move – not even to open his eyes. McCoy fears that, even if Remington pulls through this initial battle, he may remain paralyzed and in bed for the rest of his life.

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Spock’s mother, Amanda

With no other way to confirm his mental health, Spock performs a mindmeld to see if Remington is still self-aware. Confirming that the boy is indeed conscious and able to reason, he explains that there might be a viable treatment which will save Remington’s life and sanity. Spock’s own mother is undergoing the same experimental cure on Vulcan; as it turns out, she was suffering from a degenerative disease that occurs in humans when they have lived in alien environments for long periods of time.

Up until now, there has been no means of curing the disease. But a human doctor on Vulcan who had this illness developed a treatment for himself that saved his life. It’s working on Amanda now, and it should be able to cure Remington, too. Since Enterprise is in need of repair, Spock invites Kirk and McCoy to come to Vulcan with him and Remington for “shore leave.”

Once there, they learn that a Vulcan woman is undergoing the same treatment after an regrettable accident with some machinery. Leaving all three patients in their force-field encapsulated regenerative tanks, Spock, Kirk, McCoy, Sarek, and the two doctors in charge of the project go out to dinner. One of these doctors is the human who invented the cure, Dr. Daniel Corrigan. The other is his Vulcan partner and friend, Sorel.

Dinner is a fine affair, but just as they’re about to pay the bill and head home, Sorel stiffens and clutches his chest. He can sense that his wife, T’Zan, is in danger of death. Rushing back to the Vulcan Academy, despite their best efforts the guys are not able to save Sorel’s wife. She dies in the medical room.

Though Corrigan immediately blames himself for this, Kirk openly suspects foul play. Over the next few days, he begins investigating the matter, believing that someone wants to sabotage the cure. When Remington dies as well and a fire is set in the Academy, Kirk’s suspicion that a murderer is loose becomes the only logical explaination for the cascading disasters….

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…And that’s all the spoilers you’re going to get, folks! 😉 My lips are now sealed – though I will add that, when researching this book to see if it was something I would enjoy, one of the reviews I read was written by a woman who said she had figured out the villain by page fifty. This blogger was hoping to beat that record when she started reading, and she did. I fingered the killer on page 49 and, despite a period of doubt, was proved right by the end. Haha! 😉

While I liked The Vulcan Academy Murders, as I said above, I did have a few problems with it. The writing style isn’t my favorite, and though it became tolerable after awhile, it still grated on my nerves from time to time. I must say that the method by which the author described Vulcan telepathy and how they form romantic, psychic connections was done well. It was entirely plausible and believable.

But I really didn’t like the way she handled Kirk. In some scenes he was fine, but in others Lorrah seemed to be actively dumbing him down. That was annoying; I like Kirk. He’s the best of Star Trek’s captains, and anyone who disrespects him in a major way (such as by poor writing) gets on my bad side. So long as he is portrayed well by an actor or a writer, I’m happy. But if the writers make him less than he is, as Lorrah did on a couple of occasions here, that leads me to give the book an automatic demerit.

Despite these objections, The Vulcan Academy Murders is a good story. If ST fiction isn’t your thing, or if my minor problems with this tale have convinced you that you would not enjoy the story, then you will probably want to avoid the book. But if you like Star Trek, a good mystery, and want to see Kirk look somewhat stupid, then this book might appeal to you.

Until next time, readers: “Second star to the right and straight on ‘til morning!”

Spotlight – Zoids: Chaotic Century – Irvine

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Here we are in the desert sands of Zi once more, readers! This will be the last Zoids post I do for a while; I plan on writing at least a couple more before the year is out, since I want to make good on my promise from this review of Chaotic Century. The main thing is that the ball is rolling on this project, and that means I should be able to keep it moving forward.

So without further ado, let’s turn to today’s Spotlight! Here we focus on the mercenary Irvine, whom we first meet when Van and Fiona become lost in a sandstorm while searching for supplies. Seconds after coming face-to-face with the Irvine’s Command Wolf, Fiona and Van take an automatic step back out of surprise.

For Fiona, this is a bad move, since she ends up in a quicksand whirlpool and is nearly sucked under the dunes. Without a moment’s hesitation, Irvine pops the canopy on his Wolf and fires out a cable which he holds anchored, allowing Fiona to climb to safety. He then makes dinner for the two as night falls, listening to Van’s open, friendly prattle but saying little about himself in return.

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Later, we find that Irvine wants to acquire an organoid so he can increase his fighting ability and strength. Setting his sights on Zeke, his first attempt at capturing Van’s friend ends in a two-on-one draw; this forces Irvine to retreat to fight another day. In the next two episodes he reappears, first as an unlikely (and disagreeable) ally in “The Protectors,” then again as a potential antagonist who becomes a fellow fighter in “Sleeper Trap.” He finally joins Van, Fiona, and Moonbay as a permanent member of the cast in the eighth episode.

While it appears that it is circumstances alone force Irvine into the position of collaborator for Van, these are not the only reason why he begins traveling with the boy. Despite his reluctance to admit it, he likes the kid. This is made clearest by his early kindess to Van and Fiona. It is totally unnecessary, after all; Irvine didn’t need to help them when he ran into them in the sandstorm. But he chose to do so, showing that he is not a villain at heart.

In terms of personality, Irvine begins the series as the voice of experience and temperance in battle. A sniper and an expert in all forms of stealth, he prefers saving his energy and using sleight-of-hand maneuvers to defeat the many enemies who go after him and his friends. Since he has hired himself out as an expendable target for some time, Irvine is well aware of what it takes to survive, and he does his best to drive this point home to Van and the others during the early installments of the series. His attitude during this time is often reminiscent of Clint Eastwood’s “spaghetti Western” characters; Irvine is just too cool to blow his lid or charge off half-cocked.

But that’s in the first part of the series. From about the middle of season one onward, Irvine starts to show some of the traits viewers expect out of Star Wars’ Han Solo. In the second season these qualities become more pronounced, all but smothering his resemblance to Clint Eastwood. During the second season Irvine will rush into battle recklessly or cockily, something he often chided Van for at the beginning of the show.

This change in attitude could be due to the fact that Van quickly surpasses Irvine in skill, but it is hard to say for sure. It is possible that, once the boy no longer needs his enthusiasm checked, Irvine feels better about giving his own “wild side” more rein. This tends to cost him, as seen when Irvine banks on being faster than Raven’s new zoid which is large, heavy, and bulky. As he learns too late, this does not limit Raven’s speed at all. During the resulting fight, Irvine is injured badly while his Command Wolf is physically killed.

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If he had held back this defeat might have been prevented, though it is likely that the Wolf would have been seized and destroyed regardless. Either way, Irvine’s foolhardy rush at Raven shows that he does have a tendency to leap before he looks, just as Han does. It seems he kept this facet of his personality under better control when he was responsible for protecting and giving preliminary combat training to Van. Upon the other’s graduation to full-fledged pilot, however, he seems to have felt he could relax his own guard and show off a bit more than was necessary – or safe – for him.

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This leads us, neatly enough, into a discussion of his piloting skills. Clearly, when they first meet, Irvine is Van’s superior in combat, meaning he can defeat the boy easily. As time passes and the boy’s skill grows, though, he begins to outshine Irvine during the battles where they fight together against a common foe. While the mercenary’s piloting abilities continue to develop as the series progresses, they never again exceed his friend’s level of prowess. A born sharpshooter, Irvine’s talents are accented and sharpened when he becomes the pilot and owner of the Empire’s prototype Lightning Saix. Combining his accuracy with the zoid’s speed gives him a distinct advantage in combat that he does not hesitate to use.

In terms of his relationships within the series, Irvine quickly becomes attached to Van in an older brotherly fashion. Though he states at first that he is only traveling with the boy and his friends in order to steal Zeke, this is a thinly veiled excuse he uses to keep the others from pestering him. The simple fact is that Van’s innate goodness reawakens Irvine’s own desire to be the best person he can become. Eventually, Irvine drops all pretense of staying on just to find an opportunity to take Zeke. He stays because he knows that Van “is a pretty good kid” who is going to, somehow, someway, make a difference in the world. And that’s an adventure the older man doesn’t want to miss out on.

Now, you may remember that in my post about Fiona that there was some mention of nostalgia being a factor in Irvine’s relationship with her. This is because, as revealed in the episode “Run, Wolf!” that he is not an only child. He had a younger sister named Helena, but she died of a fever when they were both young. “Run, Wolf!” shows that Irvine never really got over this loss. It also hints that losing his sister may have been one of the driving factors in his decision to become a zoid pilot: he wanted to become stronger in order to prevent as many such losses in the future as it is humanly possible to do.

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This leads me to the conclusion that Irvine’s near-instant attachment to Fiona comes from the fact that she reminds him, to some degree, of his baby sister. His protective, caring, and gentle attitude toward her, along with his unwillingness to hurt her or see her be hurt (even when he is playing the bad guy) implies this is true. Their relationship does not change when Fiona becomes an adult. Although he may raise his voice when speaking to her, Irvine never says or does anything which could be seen as the slightest bit harmful to Fiona.

Another aspect of their relationship is shown here as well; when Fiona reaches adulthood in the second half of Century, she demonstrates that she still possesses a certain power over the mercenary. This is made blatantly clear in “The Black Lightning,” when Fiona begs Irvine to let another character attempt to save his Command Wolf. Though he clenches his fist in frustration, pain, and anger, Irvine does not – he will not – allow himselt threaten or hurt Fiona. She still knows exactly which buttons to push to make him listen to reason and to her, but she does not over-rely on this ability. Neither, it should be noted, does she abuse her power over him, something she could definitely accomplish if she chose to try it.

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Finally, we come to Irvine’s relationship with Moonbay. Having met her prior to the beginning of Chaotic Century, it is hinted that the two had a fairly memorable encounter. What it was is anyone’s guess, though, since the two only make brief allusions to this meeting in “Sleeper Trap.” After this show, it is never mentioned again. But while the two do a regular amount of good-natured, half-serious flirting during the series, I think it unlikely their first meeting was of a romantic nature.

This goes for their relationship overall; the writers for the show leave the question of mutual attraction between Irvine and Moonbay openended from beginning to end. Whether they were, are, or will become a couple is a question that is never answered. It is up to the individual viewer to decide, at the end of the series, whether they go their separate ways or tie the knot and stay together for the rest of their lives. (Because I am a romantic sap, I subscribe to the latter theory – although I could imagine them not marrying. That image is disappointing, though, so I don’t dwell on it much.)

While the two butt heads on occasion, for the most part they each act as Van and Fiona’s surrogate parents for the first half of the series. They also show a good bit of concern for each other and are able to talk candidly about their fears for/pride in the two kids they take on as pupils or surrogate children. Throughout the show they remain completely honest and upfront with one another – even when saying something the other does not want to hear.

No description of Irvine’s character would be comprehensive if it did not mention how he felt about zoids. Up until the episode “Deploy the ZG!”, Irvine seems to consider most zoids as nothing more than tools or weapons of war. The possible exception during this period might be his Command Wolf; as I said before (somewhere), the relationship between a pilot and his zoid is reminiscent of the bond between a cowboy and his horse. Where everyone else sees just another mechanical animal/stallion, the pilot/cowboy sees his best friend.

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This means that Irvine’s attitude toward zoids in general and his Command Wolf in particular undergoes a drastic change in “Deploy the ZG!”. Having snuck into the Republican base at Mount Osa in order to steal some equipment to do battle with Raven, Irvine discovers the base’s last, best weapon against the Imperial Army. This is a Gojulas – the “ZG” from the title – which the soldiers within Mt. Osa managed to cobble together in a last ditch effort to prevent the Imperials from taking over their capital city.

Now, the Republic did have other Gojulases in their arsenal. But since these zoids are fearsome, hard-to-overcome tanks, it appears that most were kept in the Republic’s capital as the ultimate, final means of defense for the Republic’s citizens. There were very few Gojulases on the front lines of the war at the beginning of the series.

So Irvine, who had never seen a Gojulas up close and personal, was awestruck when he stumbled on the one stored in the Mt. Osa base. That is where Colonel Kruger (more about him another day – I promise!) found Irvine and scolded him for losing his last battle with Raven. Immediately, the younger mercenary rounded on the man, but Kruger managed to calm him down by comparing his current attitude with the look of awe and excitement he had shown when he “first laid eyes on the Gojulas.” Kruger went on to give a memorable speech about zoids, which I have paraphrased and reused in my previous posts on this series because it explains the wonder of these mechanical animals so well.

Although his meeting with Kruger was brief, Irvine clearly took the old man’s words to heart, and revered him as a valuable teacher and fighter in later episodes. From “Deploy the ZG!” onward, the mercenary never again considers zoids to be mere machines. Instead he learns to see them the way that Van does. And after this episode, Irvine became as protective of his Command Wolf and his Lightning Saix as Han was of the Millennium Falcon.

If you get the chance, check out Irvine and the rest of the gang by either picking up the series on DVD through Amazon, or swing by www.watchcartoonsonline.com to learn all about zoids yourselves, because now I must keep my promise and “see you on the battlefield” another day.

Until then, “Catch ya later!” 😉

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